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Made in hk
Shas'la with Pulse Carbine





Hong Kong

I was wondering if anyone has tried this before. An army based on wraithguard.
Wraithguard seem to be quite strong with s5 and t6.

on foot it would consist of

9 wraithguards with seer for troops

10 wraithguards for elites

wraithlord for heavy support

and a seer council for HQ

or if mechanized just makethe squads 5 with seer in a serpent

Wondering how a 1500 point wraithguard army would look.







 
   
Made in gb
Proud Phantom Titan







What would work better is 1-2 wraith guard troop some 3 man jetbike squads sat in reserve. Wraith lords are ok as heavy support but you'll need to fill up on Viper (i know but you need more ranged shooting) and as for the elites fire dragons. Pair of farseers (eldrad) casting guid and forturne.

a Pure army might be able to do it against some armies but most will just keep at range and slowly shoot you to death.
   
Made in cn
War Walker Pilot with Withering Fire





Behind you

No No No!!You are ruining the whole point of wraith guards,THEY ALWAYS TAKE TRANSPORTS!!!!
Take one unit of them for troops(seer dedicated)
3 units for elites and a wave serpent each(seers dedicated too)
And fill up the points with some guardians or bikers

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Swift Swooping Hawk




A wraithguard army can easily be a variation on the elfzilla army list. The idea is to fill up the table with a lot of very tough models making it difficult for your opponents limited heavy weapons to kill all of them.

Taking units of 10 makes them troops so they are scoring, this is a very expensive unit but also very difficult to kill. The problem in 5th is that many armies are loaded into transports so the wraithguard army is a severe mobility disadvantage. Its a little hard for it to grab multiple objectives against a fast flexible opponent. Eldar also already have fairly expensive units, so wraithguard just make the problem worse -- too few feet on the ground.

A mixed army with wraithguard as troops and elites *might* work, but for elites choices fire dragons are cheaper and do the same sort of job, offensively.



The classic list would have three wl, one unit of wraithguard, an avatar, a farseer and some gaurdians. Its not a cheap list and you cant really build a solid classic list at 1500 points. It can be a lot of fun, but its not going to win a lot of the games.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in fi
Sneaky Striking Scorpion






Finland

Tony the guardsman wrote:No No No!!You are ruining the whole point of wraith guards,THEY ALWAYS TAKE TRANSPORTS!!!!


No No No!!1111oneoneeleven

You actually can play armies that don't mech up.

I got a fluffy footslogging Iyanden army, so that I don't have to play with my mech marines all the time. And so far I havent drawn or lost a single game with my footslogging army.

Its a variation of elfzilla that I've been running. I haven't included an avatar all the time, but always 3 wraithlords.
For hqs i use the avatar, yriel or eldrad depending on points and what I feel like running at the time.
Elites are harlequins, which really excel at footslogging.
The troops are pathfinders and a 10 man wraithguard squad. (only have 10 wraithguards so far)
And never anything else than maxing out on wraithlords for heavy support.

The idea is to get the army as tough as possible.

Fortuned Avatar can take so much fire that it isn't even funny.
Yriel/Eldrad moves with the 'quins to gain immunity against most shooting.
Harlequins can't really be shot at by anything unless they are within really close range.
Pathfinders have a 2+ cover save most of the time, just need to make sure no flamers or other things like that reach them.
Wraithguard have a 3+ armor save and you should play so they have a 4+ coevr save. If you can't, just use 5+ conceal from the spiritseer. I've yet to lose an entire squad of wraithguards. Fortune helps alot.
Wraithlords are there to add some high toughness targets for the enemy, and to provide the much needed anti-tank to destroy the enemy transports and forcing them to join the footslogging.

Theres really nothing easy to kill, and last game I almost tabled my opponent and only losing a single harlequin in the match. (Had 2 wounded wraithlords and Yriel was down to his last wound at the end.)

You just need to get your army to work as a whole, and then use proper tactics with it

To answer the OP, yes Iyanden armies have been done before, and they are fun to play with and even if they might not be UBER competative, you'll be able to win games
If you go max out on nothing but wraithguards and wraithlords you might suffer in close combat, so throw a nice counter assault unit and you'll have an easier time.





 
   
Made in us
Hurr! Ogryn Bone 'Ead!






How are you taking wraithguard as troops? Idk much about eldar so someone enlighten me please

 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

If you choose to take a spirit seer with the wraithguard (which you should because it would be useless otherwise) than they can be taken as an elite or troop choice






 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Ah I see. Thanks for the heads up

 
   
Made in us
Dakar



Arlington, VA

daemon wrote:If you choose to take a spirit seer with the wraithguard (which you should because it would be useless otherwise) than they can be taken as an elite or troop choice


... AND you take a unit of 10
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

really? I thought you could do it with 5






 
   
Made in gb
Swift Swooping Hawk






Has to be full unit of 10 w/ spritseer

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Infiltrating Broodlord





Hemet, CA

At 10 man units there's almost 400 points in a unit that can only shoot at one target, but imagine trying to bring down a fearless unit of T6 3+ guys. I've gone up against wraithguard and they're wonderful, but like several have said, THEY'RE VERY SLOW! They truly can be outflanked and run around in circles. I just don't want to do it right now because I don't want to pay that much money for a single unit...

Tired of reading new rulebooks... Just wanting to play. 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Give them fortune to and their total beasts! I suppose it would be better to just send them in ws.






 
   
Made in us
Angry Chaos Agitator






Dallas, TX

My wife just picked up Eldar recently, and has been proxying everything under the sun to find the units she wants to buy. She has more or less settled on 2 squads of Wraithguard (with their spirit seers) and a wraith lord, and fill the rest out with harlequins. Oh and she loves her avatar.

Only way I can beat it is to go uber-meta and take 4 tac squads with plasmaguns and plasma cannons, and 3 vindicators. The low AP and longer range ate 80% of her army by the end of turn 3, while I lost 3 regular bolter marines, total.

As I said, I had to write my list to KILL hers. Without the meta-game move, she has tabled me, or within 1 unit of tabled me, every single game she ran a list like this.


Automatically Appended Next Post:
The other disadvantage to running such a list is that each wraithguard model is like fifteen bucks, so two squads of them, WITH spirit seers, is over 300 dollars.

This message was edited 2 times. Last update was at 2010/01/27 22:43:19


 
   
Made in nz
Bounding Dark Angels Assault Marine




Auckland, New Zealand

Just watch out for sternguard armys I love when people bring wraith guard armys to Tournys and they walk across the board expecting to weather the firepower only to be hit by rapid firing drop podding Stern Guard

I wish my lawn was emo...
Then it would cut itself.

In the end, SoB are uppity female canines who enjoy their faith in the emperor so much, I'd say they themselves are no longer truly human. They've given up normal life in exchange to become bolter-bitches.  
   
Made in us
Swift Swooping Hawk




Hmm, whats the big deal with drop podding sternguard? They get 20 shots, should hit 13ish times, but even tho its ap3 its only str4...so they get two wounds on average. With the warlock giving them a 5+ cover save a full squad of sternguard are likely to only kill one wraithguard.


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in nz
Bounding Dark Angels Assault Marine




Auckland, New Zealand

make them wound on 2+

I wish my lawn was emo...
Then it would cut itself.

In the end, SoB are uppity female canines who enjoy their faith in the emperor so much, I'd say they themselves are no longer truly human. They've given up normal life in exchange to become bolter-bitches.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I would suggest waiting and hoping the next Eldar release will have new / cheaper / plastic wraith guards.

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Made in se
Brainy Zoanthrope




Sweden

crazykiwi wrote:make them wound on 2+


And then they get a 3+ save with rerolls from fortune if they aren´t played completely wrong.

I´m too lazy to do the maths right now, but you are still only likely to kill a single wraithguard, and then you would be having an angry avatar and 3 wraithlords plowing into your precious sternguards for some hot Deadelf-on-geneticallyenhnacedsuperhumanveteranwarriors-action.
Not to mention the return-salvo from the wraithguard, which will practically eat the entire squad. No, what the Wraithguard fear is Str8 AP3 or higher Ordnance, rate of fire isn´t really bringing them down. That´s why it´s important to bring something that can reliably kill tanks in the first few turns of the game.

Some time ago I ran a mixed mech/wraith army and rolled undefeated through a tournament. I was up against Nidzilla(Old dex), New Guard, Horde Orks, Tau and Nurgle Chaos. Full points every game, except against the Tau, and I never once lost the entire Wraithguard squad.

The point of these Elfzilla-lists is to overload on though targets; Fortuned Wraithguard, Fortuned Avatar, Wraithlords, Wave Serpents with Aspect Warriors (I went with Fire Dragons) and maybe a DAVU-Falcon or GJBs in reserve for late game scoring. Everything on the board should have atleast T6 or AV12. Long-range shooting is less important in this kind of list, as you have Fire Dragons squads zooming towards your opponents heavy tanks. You can of course outfit your Wraithlords with EML/BL which is good for bringing down tanks, but I prefer to run my WLs with Wraithsword and dual flamers, providing CC-support to the Wraithguard together with the Avatar.

 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Warboss Tufgrim wrote:
crazykiwi wrote:make them wound on 2+


And then they get a 3+ save with rerolls from fortune if they aren´t played completely wrong.

I´m too lazy to do the maths right now, but you are still only likely to kill a single wraithguard, and then you would be having an angry avatar and 3 wraithlords plowing into your precious sternguards for some hot Deadelf-on-geneticallyenhnacedsuperhumanveteranwarriors-action.
Not to mention the return-salvo from the wraithguard, which will practically eat the entire squad. No, what the Wraithguard fear is Str8 AP3 or higher Ordnance, rate of fire isn´t really bringing them down. That´s why it´s important to bring something that can reliably kill tanks in the first few turns of the game.




I took a block of dice out when I read this and played the scenario out. First time I lost 4 wraithguard (ouch) second time I lost none. Either way, once the sternguard have done their suicide drop and tore a chunk (maybe) out of the wraithguard, what's next? Another pod full of them?

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Regular Dakkanaut





I've played Iyanden since codex: craftworld eldar and wraithguard, are amazing but the concept of force multiplication doesn't really apply to them because half of what makes them worth their points is that they can take a whole armies' firepower and live. Yet at the same time they can't be ignored because even at their slow pace they can still kill something important if placed centrally. but 2 units will slow down 800 points of your army- way too much for an eldar list.

I know this from experience when I tried taking a list with 2 11 strong troop choices to 'ard boyz a few years ago. I found that I should have spent the other 400 points on units that could either move faster or shoot farther. My worst game was against DE where he nearly tabled me (although the luck was certainly his).

Also, putting them in a transport is kind of a waste since you have to put them in a wave serpent when you can put fire dragons in a falcon (admittedly snakes in a plane isn't what it used to be) or put more of them in a serpent for less points and more shooty death. in addition they then take up an elites slot and can no longer contest objectives.

So although I never leave home without wraithguard, I also don't take more than one unit outside of apocalypse.



My armies:
, , , and a little and now VC

 
   
Made in us
Awesome Autarch






Las Vegas, NV

Taking a ghost army is very viable.

20 WG as troops, with a warlock with conceal.

3 WL as heavy.

Farseer (Eldrad works best) to fortune

And either another Fortuneseer or the Avatar for assault.

Sprinkle in some bikes for objective grabbing and some flak fire and you have a solid list.

Themed and very tough army, but slow and the WG's biggest weakness is their 12" range.

Foot Eldar are totally viable, even in a mech environment. You don't have to have skimmers to win with Eldar. I am undefeated with my foot Eldar list and I have played a wide variety of armies and some good players. I am not saying I am the best player in the world or anything, because I'm not, but foot Eldar can win games. My army walks through most people without much trouble. I use a sort of Elf zilla light list with Dire Avengers instead of WG, but I could see the list working well with WG too.

   
Made in fi
Sneaky Striking Scorpion






Finland

@ Wraithlordmechanic

I agree, 10 is enough for < 2000p games.
Because if you only take WG and WL + HQ you'll suffer in other areas, like CC.
Need to get a list that got all units working together

It all depends on what other units you take really




 
   
 
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