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Made in ca
Decrepit Dakkanaut





Here's a list, intended to be a Thousand Suns list, at 1850pts:

HQ
Sorcerer
w/Mark of Tzeentch, Meltabombs, Personal Icon, Warptime, Wind of Chaos

Elites
Chaos Dreadnought
w/Plasma Cannon, Heavy Flamer, Extra Armour

Chaos Dreadnought
w/Plasma Cannon, Heavy Flamer, Extra Armour

Chaos Dreadnought
w/Plasma Cannon, Heavy Flamer, Extra Armour

Troops
Thousand Suns Squad
1 Aspiring Sorcerer w/Warptime, Melta Bombs
9 Rubric Marines w/Personal Icon

Thousand Suns Squad
1 Aspiring w/Warptime, Melta Bombs
8 Rubric Marines w/Personal Icon

Lesser Summoned Daemons
x17

Heavy Support
Land Raider
w/Daemonic Possession

Land Raider
w/Daemonic Possession
   
Made in us
Doc Brown






Two troops that can score at 1850 points? Even when they have a 3+ save? You'll end up sitting and shooting at stuff out of your range. Do SOMETHING to add a third and use that third to sit on your home objective. Plus, when those daemons roll in turn 2 and the enemy is something like Tau or Nilla marines, you're facing a ton of fire on those sad puppies.

"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."

-Excerpt from the Three Hundred and Forty-First

Book of Epistles of Lorgar

Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?

"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight."
 
   
Made in ca
Decrepit Dakkanaut





Three Troops, actually, but yeah, the easy thing would actually be to break the Lesser Daemons into multiple 5 Daemon squads for scoring purposes.
   
Made in us
Tail-spinning Tomb Blade Pilot





How many points is your Chaos Sorcerer?

And before i say exchange it for a daemon prince. Whats the advantage of using the sorcerer over a daemon prince?

Also, whats the game plan? It certainly looks like an interesting list. but almost no close combat units.

Necrons 2000+
Space Wolves 2,000+  
   
Made in ca
Decrepit Dakkanaut





He's pretty expensive (195), but the advantages are threefold:

1. Personal Icon
2. Force Weapon + Warptime
3. Independent Character + The Sorcerer Commands

Incidentally, as usual I mis-remembered Wind of Chaos as 5 pts too cheap. I think I'd trade in for a Doombolt and a Plasma Pistol.
   
Made in us
Tail-spinning Tomb Blade Pilot





I suppose it does fit in well with this list as well as its fluffyness.

Also, what do you mean by sorcerer commands?

Necrons 2000+
Space Wolves 2,000+  
   
Made in ca
Decrepit Dakkanaut





The Sorcerer Commands is a Thousand Suns special rules meaning that, if the Aspiring Sorcerer is killed, the squad rolls 1D6 for its Slow and Purposeful movement, unless an Independent Character is there from the beginning of the turn.
   
Made in za
Disgusting Nurgling




South Africa

Why are they in LR? A land raider is an assault vehicle rather get 2 rhinos and with the spare points you could get another T Sons squad in another rhino. I would get at least 1 sorcerer with Gift of Chaos! why? the ability to spawn ANY model with a toughness stat is amazing! i,ve seen Abbadon, Hive tyrants and carnifexes all turned to gibbering spawn on a 6 and T3 enemies are spawn on 4+.
Otherwise the idea is awesome!

If you read this i own your soul.

7500 pts  
   
Made in us
Wraith




O H I am in the Webway...

@VoXX The thousand sons are in a laindraider because it is a very tough vehicle and it can transport them into the thick of it and can protect the T-Sons if they embark in it and need to sit on an objective. T-Sons armies also need the Lascannons that come from the LR desperately due to their lack of meltaguns.

Alright, I see what you're going for in this list, and I think that having the T-Sons in LR's is probably the best way to go, but I think your HQ could be tweaked.

I really do think that you should have dual Warptime princes with MoT or MoN (and of course flight). Since T-Sons really lack anti-tank because of their meltaguns, 2 MC's really help. DPs can also help bail out the T-Sons in a tough situation with assault support. I really do realize the Force Weapon and the IC + Sorc commands are nice, but the glaring power of the DP is just to much to ignore. He can be ID'd and with space wolves and nids around with their "don't use psychic powers" powers, I don't think that you should rely to much on him. *I know this also effects the daemon prince but even without warptime he is very strong*

I actually like the idea of Chaos Dreads in this list, but I don't think Plasma Cannons are the right choice. Compared to the usefulness that a MM, or even the more "reliable" dual DCCW, would bring you, it really makes PC seem like a bad choice.

The only other suggestion I would have it to split up the Lesser Daemon squad for 4x troops. Sure the units are smaller, but they really won't bail you out of most situations to warrant taking a big group. Heck, even 3x of 5 might be better for a little combat support, but mainly being used to take objectives, leaving the T-Sons to maybe being able to ignore objectives and get into good positioning for their bolters.

Good luck

PS: With my suggestions, you probably have to drop a dreadnought, but I think it would be worth it.

This message was edited 2 times. Last update was at 2010/01/30 20:08:25


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Battleship Captain




Oregon

I have to say that I've never been a fan of Tzeentch Sorcerers, they are just so expensive for what you get.

I don't think anything can compete with a Daemon Prince, Mark of Tzeentch and Warptime. Add in WoC if you want alot of extra killy or Doombolt if you're looking to save some points.

I'm not a fan of Chaos Dreads so I'd leave them at home. If you want a Walker, look at the Defiler instead. Better blast weapon and more potential attacks.

With all the anti-LR meta that people run, I'm not sure I'd put 1/4 of my army into 2 units.
   
Made in fi
Rough Rider with Boomstick




Finland

A Thousand Sons warband! And with three Chaos Dreadnoughts! Don´t see this often. I am impressed . Are you going to use this list for some battles? If time permits, please post a battle rep on how it performed.

( Pssst. About the topic & others..."Thousand Suns"? )

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I think LR's are a waste in a 1k sons army. They're shooty, and sitting around in a LR isn't their cup of tea.

I'd say for armor penning run squads of marines w/ MoT. Still fluffy, but with meltas. 1k sons also underperform EVERY game I'd played them in, and as it lies, you'll need something assaulty. Against orcs and space wolves and nids and.... well, lots of large, tough, assaulty goodness you'll get your bread buttered. Having only 5 targets on the board at game start 90% of your foes will focus down the dreads, leaving you with 2 giant tin cans. I just think the list not only lacks numbers, but lacks the punch of death guard or khorne lists. Personally I'd run them in rhinos, use the points from the LR's to get 1-2 more CSM squads with dual melta, MOT, and rhinos, and maybe a power weapon or fist. Cut out the lesser demons. Keep the dreads, its interesting. At this point I'd either run a winged prince w/ warptime/Doombolt, or something heavy (predators or something). Not only did you just increase your targets by a lot, but your armies far more mobile, can fire on the go, and you have more scoring units overall, that are more survivable.

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Made in ca
Decrepit Dakkanaut





A-P:

Yeah, I like the sound of "Thousand Suns" better than the Thousand Sons. The notion being that while a normal human soul is like a candle in the dark of the Warp, a psycker's soul is like a sun. Plus there's the implication that the Legion hails from a dense region of space, as in "The Legion of the Thousand Suns".

EzeKK:

The Sorcerer is there to provide an HQ choice, and to add a little muscle to the Thousand Suns squads. Besides, he's considerably cheaper than a Daemon Prince, and won't get shot-up as easily with 9 wounds between him and Instant Death, rather than 3 wounds. With Warptime and his Force Weapon he's surprisingly effective, especially combine with an Aspiring Sorcerer, and the Warptime works well combined with a Plasma Pistol to soften up whatever he's charging so that he can Warptime, shoot, charge, and Force Weapon something.

The Plasma Cannon is useful against hordes as well as things like Terminators and monstrous creatures. Its a good utility weapon for a Dreadnought, particularly if the Dreadnought goes into a Fire Frenzy, or you can it to shelter behind the Land Raider and it Fire Frenzies.
   
Made in us
Daemonic Dreadnought






Thousand sons do not need a Land Raider.
The bulk of the land raider's value is that it has assault ramps.

Sorcerers do well. Ditch one of the land raiders, stuff all the 1k sons in Rhinos, and stuff the sorcerer in a squad of possessed with an Icon of Tzeentch so the entire squad has a 4+ ward save inside the remaining Land Raider.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

I think 1k sons in LR are a good idea. I have run many a list tweaking and retweaking lists for pure 1k sons and the best list i have run with them is a raider rush including three LRs with rhinos and three squads of 1k sons and 2 CC dreads. Typically i use the rhinos as a shield for the LRs and run the rhinos up empty for some tank shocking or ramming. 1k sons getting blown out of their rhino suck cause now they are sitting ducks. If you run raiders around they typically dont die right away due to the lack of ranged weapory that can penetrate the raider.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
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Sisters of battle 3000
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Made in ca
Lesser Daemon of Chaos





Toronto, Canada

A Thousand Sons themed list without Ahriman? Blasphemy!

Seriously, if you're going to play a themed army, you really should use the independent characters for the Theme, thus Ahriman.

Don't listen to people who tell you to take a DP. Yes, they are a better unit, but they don't fit the TS them at all. Stick with your decked out Sorc. The one thing I would do is put a 3rd group of 9 TS troops in a vehicle with him. He can use his psychic powers from inside the vehicle, and if they disembark (or get blown ) you'll have 9 extra saves before he dies.

Land Raider are a point sink for Chaos. They are outmatched by the vanilla space marine version (we can only fire all weapons if we have not moved, only 1 weapon if we move 6", and none if we move 12"). I would not put more than one in an army, no matter how large. Naked Rhinos are far better use of points (you'll gain back 370 points by dropping 2 of the 3 you listed)

Dreadnaughts are fun, but silly dangerous. Like the Land Raider, you're setting yourself up for failure by running 3. Keep one for flavor, and invest in Oblits instead. Obliterators are the best non-troop unit Chaos have in their codex. Run 3, if not 6. They are versatile, and have both long range punch, and short range survivability (+2 armor saves, 2 wounds).

For 13 points per model, Summoned Demons are a waste. If you want deep strike, go with Terminators with IoT on them to keep within the theme. If you aren't looking for Deep Strike, go with standard Chaos Marines with IoT (to maintain the theme), and AS with a Power Fist, and a couple of meltas, or Chosen Chaos Space Marines (infiltrators) decked out with similar icons, an AS with a Power Fist, and 3 meltas.

In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death

Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 
   
Made in ca
Decrepit Dakkanaut





Mizzri:

Given that Ahriman isn't the only Sorcerer in the Thousand Suns, and indeed was excommunicated from the Order, I think a basic Sorcerer fits this list well. Since the Thousand Suns are an order of immortal Sorcerers and undead Battle-Brothers, I think a Sorcerer fits the theme better than a Daemon Prince and will be more effective and less of a large target to boot.

Speaking of large targets, I really like Chaos Land Raiders. For 240pts you get a bunker that can't be Stunned or Shaken, meaning it can always shoot so long as it has weapons left, and the reduction in BS is offset by the fact all of its weapons are Twin-Linked.

Given its armament and the rest of the army, the whole point of the Land Raiders is that they sit back and pot enemy vehicles with their Lascannon, and then leap forward to deliver the Thousand Suns squads to their own targets. I specifically didn't take Rhinos so I didn't waste the points.

Likewise I consider Lesser Daemons to have both strong utility and good theme, the former because they can assault from Deep Strike, and the latter because as mentioned the Thousand Suns are an order of Sorcerers, magi who traffic with Daemons for power. I think I would drop two for Havoc Launchers on the Land Raides, but that's an idle though I haven't crunched yet.
   
Made in ca
Lesser Daemon of Chaos





Toronto, Canada

I think you might have skimmed on me. I agreed in my post that you SHOULD stick with a decked out Sorc over a DP, and not to listen to other Chaos advocates who would tell you to get a DP in the list because he's a stronger unit.

As far as the Land Raiders go, if your style is to sit back and take pot shots, then the Land Raider is a suitable way to go.

In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death

Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 
   
Made in us
Rotting Sorcerer of Nurgle





The first post list looks nifty.
I don't personally like the Dust Buckets and I had thought calling them 'Suns' was supposed to be a joke. Obviously not .

The only thing I will say is I'd think wind would be a more offensive option on the Troop squads.
But since the point is to throw them into combat, then WT makes more sense... I'd just think if you are going for the whole counter shoot/then charge, wouldn't it be easier to just shoot them dead instead and not chance:
1. they run away from failed morale.
2. kill too many to get charge range after the difficult terrain test.

There is the option to not shoot and charge in later in the game...but that seems counter intuitive with the troop option chosen.
__________________________________

TS + LR work well on paper as I see it.
1. as said, for the Lascannons.
2. In addition, one of the most cost efficient weapons to take them out are small arms, of which LR's are immune to and up to str 7 as well.

So, durability and covering the TS's lack of AT is good.
Dreads won't hurt the LRs if crazy and offer mid-long range anti-infantry.
PC's are nice, but they are a single shot deal and you don't have too many elements to tank shock the enemy into a better clustered formation to maximize them, so empty rhinos might be a consideration when expanding out.

LD's offer a bucket of dice for combat purposes, or tarpitish roles, or staying on a rear objective if the Dust Buckets need to advance. Decent, though I'm sure you want that last Lesser Daemon to push it to 18 man squad

But I think the main problem with the list is the ease of target priority for the enemy.
Str 8 and below will go for Dreads while any Str 9+ or meltas go after LR's, so it's not a saturation of armor that gives the feeling of 'damned if you do, damned if you don't".

It looks somewhat like a Grey Knight list, where they need the dreads and LR as their main ranged support and ride, but lacks offensive flexibility of the PAGK trading for a more specialized ranged attack and a boost to the durability.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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