Xanthos wrote:Whoops. I´ve actually done the "extended tape measure on the table" thing. At a mini-tourney.
Not maliciously I should add, and after finishing all guess range and moving for the turn, but I have put an extended tape measure on the table.
I never even considered that it could be used for pre-measuring my next turn. When my opponent asked me to retract it before continuing, I simply thought he was worried about mini´s getting knocked over... Doh.
Might be a good idea to have a thread covering the basic do´s and don´ts of tournament play for us tournament noobs...?
In memory of the 'how to spot cheaters' thread, I present this:
Dice rules
1. Before you roll, check to make sure your oponent is watching, make sure he sees, explain to him BEFORE you roll what you need to get to hit.
2. Before you roll, check that your oponent knows the rules of the unit in question, and how the wargear will affect him.
3. when you roll, make sure you're rolling in a safe, stable place to minimize doubt and cocking.
4. try to use different coloured dice for different attacks (important example: 1
TL lascannon could be green, 2 normal lascannons, blue and a storm bolter's shots red.)
5. if you're not sure your oponent was watching, offer to re-roll. (unless that means getting a better result, in which case stick with what you got.)
6. make sure, especially with wounding and to hit in close combat that you know what you need to wound, and if there is anything else you should know. (i.e; 4+ to hit with re-rolls and 2+ to wound with no re-roll.)
7. if you didn't see someone roll it, ask them to re-roll. (if they refuse to oblige, they may be cheating.) but this shouldn't be a problem because you should be watching intentively.
8. if you drop a dice while rolling, leave it, don't pick it up.
9. DO NOT PICK UP A DICE IF
IT IS STILL SPINNING. THAT IS CHEATING UNDER ALL CIRCUMSTANCES.
10. always make sure your opponent knows what colours of dice mean what.
measurement and placement rules
1. it can be understood the need to pre-measure, but don't. it takes away from the fun of the game.
2. make sure you measure each model seperately.
3. to be sure, (except with guns) measure from the centre of the model.
4. try not to bump the table, as this shifts models, if voulantarily.
5. make sure your tape is rolled up before setting it down, in fact roll it up after you're finished with it.
6. when checking for
TLOS either use a markerlite or get down and close to the model.
7. if you think a model may not be able to see it's target, check for yourself.
8. always offer to let your opponent check
los for him/herself
9. always offer to let your opponent check measurements for himeself.
10. never assume 'it's only half an inch' it's still cheating, just even if it's 1cm out, say it misses.
Blast weapons:
1. Center of the model.
2. if you have multiple blast to resolve, resolve them seperately.
3. roll scatter as close to the models as possible, soas there to be no doubt.
4. remember some weapons scatter automatically, don't say it hits on target if it doesn't.
5. clearly state your
BS beforehand soas to have little doubt come a scatter.
Misc.
1. Always make sure if you're not 100% sure, to check the rules, or ask a
FLGS staff member/tournament referee.
2. have your codex at hand
3. have a rulebook at hand
4. if a rule sounds too powerful or the army seems too big for your points, always make sure to check.
5. always make sure your within point limit
6. always check your oponents points
7. record wounds and such.
8. ask your oponent to record wounds, if they refuse to, do it for them
9. if an oponent asks you to hurry up, take your time, within reason, as some tournaments have a time limit.
10. Remember the golden rules:
I make sure you agree on a rule, before using it, soas to make sure that both people can enjoy the game without nasty suprises
II make sure that a compromise is fair to both sides.
III have fun, and keep it clean.
feel free to coment or add your own rules.
happy gaming!
Solon.