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Made in au
Courageous Questing Knight






Australia

Xanthos wrote:Whoops. I´ve actually done the "extended tape measure on the table" thing. At a mini-tourney.

Not maliciously I should add, and after finishing all guess range and moving for the turn, but I have put an extended tape measure on the table.

I never even considered that it could be used for pre-measuring my next turn. When my opponent asked me to retract it before continuing, I simply thought he was worried about mini´s getting knocked over... Doh.

Might be a good idea to have a thread covering the basic do´s and don´ts of tournament play for us tournament noobs...?

In memory of the 'how to spot cheaters' thread, I present this:

Dice rules
1. Before you roll, check to make sure your oponent is watching, make sure he sees, explain to him BEFORE you roll what you need to get to hit.
2. Before you roll, check that your oponent knows the rules of the unit in question, and how the wargear will affect him.
3. when you roll, make sure you're rolling in a safe, stable place to minimize doubt and cocking.
4. try to use different coloured dice for different attacks (important example: 1 TL lascannon could be green, 2 normal lascannons, blue and a storm bolter's shots red.)
5. if you're not sure your oponent was watching, offer to re-roll. (unless that means getting a better result, in which case stick with what you got.)
6. make sure, especially with wounding and to hit in close combat that you know what you need to wound, and if there is anything else you should know. (i.e; 4+ to hit with re-rolls and 2+ to wound with no re-roll.)
7. if you didn't see someone roll it, ask them to re-roll. (if they refuse to oblige, they may be cheating.) but this shouldn't be a problem because you should be watching intentively.
8. if you drop a dice while rolling, leave it, don't pick it up.
9. DO NOT PICK UP A DICE IF IT IS STILL SPINNING. THAT IS CHEATING UNDER ALL CIRCUMSTANCES.
10. always make sure your opponent knows what colours of dice mean what.

measurement and placement rules
1. it can be understood the need to pre-measure, but don't. it takes away from the fun of the game.
2. make sure you measure each model seperately.
3. to be sure, (except with guns) measure from the centre of the model.
4. try not to bump the table, as this shifts models, if voulantarily.
5. make sure your tape is rolled up before setting it down, in fact roll it up after you're finished with it.
6. when checking for TLOS either use a markerlite or get down and close to the model.
7. if you think a model may not be able to see it's target, check for yourself.
8. always offer to let your opponent check los for him/herself
9. always offer to let your opponent check measurements for himeself.
10. never assume 'it's only half an inch' it's still cheating, just even if it's 1cm out, say it misses.

Blast weapons:
1. Center of the model.
2. if you have multiple blast to resolve, resolve them seperately.
3. roll scatter as close to the models as possible, soas there to be no doubt.
4. remember some weapons scatter automatically, don't say it hits on target if it doesn't.
5. clearly state your BS beforehand soas to have little doubt come a scatter.

Misc.
1. Always make sure if you're not 100% sure, to check the rules, or ask a FLGS staff member/tournament referee.
2. have your codex at hand
3. have a rulebook at hand
4. if a rule sounds too powerful or the army seems too big for your points, always make sure to check.
5. always make sure your within point limit
6. always check your oponents points
7. record wounds and such.
8. ask your oponent to record wounds, if they refuse to, do it for them
9. if an oponent asks you to hurry up, take your time, within reason, as some tournaments have a time limit.
10. Remember the golden rules:
I make sure you agree on a rule, before using it, soas to make sure that both people can enjoy the game without nasty suprises
II make sure that a compromise is fair to both sides.
III have fun, and keep it clean.

feel free to coment or add your own rules.

happy gaming!

Solon.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
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Made in us
Dakka Veteran




Everywhere I'm not supposed to be.

I'm assuming tips on ettiquite are allowed?

Don't have a phone conversation in the middle of your movement phase, or any phase for that matter. Only exception is for a dire emergancy, and somebody better be dyin.

If you need me, I'll be busy wiping the layers of dust off my dice. 
   
Made in au
Lady of the Lake






Or use proper etiquette and excuse yourself to answer the call. If it's important let the opponent know it might take a little while. If it's not important tell the person to call you back later, or tell them that you'll call them back later.

You can't be polite by being rude to someone else.

   
Made in us
Shrieking Traitor Sentinel Pilot






2. make sure you measure each model seperately.


If you are playing me... please don't. units of 30 Orc boys/nids whatever. I personally am not that concerned. I'd rather get 5 to 7 rounds in then see you measure 30 guys one by one.


Blast weapons:
1. Center of the model.


This is incorrect. The hole needs to be completely on the base of the enemy model or hull of the vehicle. So for a fig on a 60mm base you've got a lot of room to move a small blast around.

This message was edited 1 time. Last update was at 2010/01/30 13:30:18


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hmm... I don't agree with some of these!

-Measure movement from the center (not the front) of the model? Have I been doing this wrong all this time?

-Measure movement for each model individually? If your models are in a line, you better measure a few and just move the rest (and check if you're unsure) or you'll never finish!

-And especially things like this...

Captain Solon wrote:8. ask your oponent to record wounds, if they refuse to, do it for them
9. if an oponent asks you to hurry up, take your time, within reason, as some tournaments have a time limit.

The only gracious thing to do if they ask you to speed up a little is to... speed up! Also, if they're not writing down wounds, I might do it in my head, but I don't think I'm sticking a counter on their model's base... that's their job and over the line on my part imho...

This message was edited 2 times. Last update was at 2010/01/30 13:53:13


 
   
Made in se
Fresh-Faced New User





Apart from some obvious errors in the list i agree 100%, and would like to add:

Dice:
11: Always pick up your failed rolls, never the hits, minimizes accidental cheating.
12: if you have rerolls on fails, do them apart from the other dice.
13: Clean up the table, do NOT[b] leave dice everywhere.
14: If a dice lands slanted or obscured in any way, always offer to reroll it.
15: If you're running a bucket o' dice-list, bring something good to roll your dice in, you may not be able to use the tabletop for it.
16: Make sure you have enough dice with you to roll all things in one go.




Misc: #1 Take a shower, bring deodorant!!!!!!!

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I hate when people measure from the center of the model, it is much harder to see if they cheat and I get confused. Agreed on the other corrections too

Also - It helps a lot to bring a board to move models around without having to pack and unpack them for each battle


   
Made in us
Oberfeldwebel



Maryland

This thread has already been invalidated by incorrect rules explanations by the OP and should be locked down.
   
Made in fi
Sneaky Striking Scorpion






Finland

Captain Solon wrote:2. have your codex at hand


Captain Solon wrote:
IT isn't?

I've lost my codex, so pardon that.

What is it?


Found your codex?




 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

SuperioR wrote:
Captain Solon wrote:2. have your codex at hand


Captain Solon wrote:
IT isn't?

I've lost my codex, so pardon that.

What is it?


Found your codex?

I still remember!

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Made in au
[MOD]
Making Stuff






Under the couch

Captain Solon wrote:8. if you drop a dice while rolling, leave it, don't pick it up.


This one's down to personal preference. Some people prefer to make sure that all dice are rolled together. So picking it up and returning it to the herd before rolling the whole bunch is fine, so long as your opponent knows what's happening.


2. make sure you measure each model seperately.


Whilst technically required, a lot of players (at least in friendly games) will just measure the first couple of models and then estimate the rest to speed up movement. There's no problem with doing this so long as your opponent is ok with it.


3. to be sure, (except with guns) measure from the centre of the model.


All measurement is from the nearest base edge, not the centre of the model.


1. Center of the model.


As pointed out, it only has to be over the model's base. Centre is not required.


2. if you have multiple blast to resolve, resolve them seperately.


For clarity's sake here: You resolve the scatter and number of hits separately. Wounding and casualty removal still happens at the same time as the rest of the unit's shooting.


1. Always make sure if you're not 100% sure, to check the rules, or ask a FLGS staff member/tournament referee.


That really depends on the game. If it's a less cut-throat game, there's nothing at all wrong with just going with whatever you and your opponent think is correct to keep the game moving, and just checking the rule afterwards.


4. if a rule sounds too powerful or the army seems too big for your points, always make sure to check.


...assuming you care. See point 1.



6. always check your oponents points


Or don't. Unless the army looks too big, I generally prefer to take their word for it that their army is within the points they say it is, and just get on with playing. I spend enough time on my own list... I have no interest in reproducing theirs.

And in a tournament setting, it should have been checked by the TO anyway.


There are some good points in there, though.


-edited slightly as I had missed the 'tournament game' part of the title... Time for 2nd coffee...

This message was edited 2 times. Last update was at 2010/01/30 21:20:29


 
   
Made in fi
Sneaky Striking Scorpion






Finland

@Solon:

Just wondering, how many "proper" (ie, not a small friendly one with your friends) tournaments have you attended?
I'm just curious as you've had some quite basic rules questions, and whilst I think a thread like this can be really productive, I think it should be written by someone who have a clear understanding of the game rules and have experience on how the majority of tournaments rule on different actions.

It just seems that you might not have the experience required to write this.

No offense. Theres just quite a few points that I don't really think applies all the time. And some that just breaks RAW

This message was edited 1 time. Last update was at 2010/01/30 21:21:24





 
   
Made in au
Courageous Questing Knight






Australia

just ettiquete I use in games, the idea of 'from the centre of the model' I've generally applied to blast weapons.

Sorry, on that I should have been more clear.

Always check your opponents points, I'm assuming if you're going to need to check it looks too big.

Most of the time, large squads of 2-3x have small ranges, or very good movement, so then it's not so necesary. but in a squad of say, 10 marines, it's important that they only move their max.

This is a fajudua, so all extra rules, comments and otherwise are expected.

these are really guidelines, and Sup, I don't play many tournaments because I'm 14. I'm sorry if my Idea of fair play doesn't make you happy.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in au
[MOD]
Making Stuff






Under the couch

Captain Solon wrote:Always check your opponents points, I'm assuming if you're going to need to check it looks too big.


But again, if you're talking tournaments, the list should have been checked beforehand by the TO anyway.


Most of the time, large squads of 2-3x have small ranges, or very good movement, so then it's not so necesary. but in a squad of say, 10 marines, it's important that they only move their max.


It's important for everybody... It just comes down to how strict the players want to be about it, really. Measuring exact movement distances for mobs of 30 Boyz gets old, and is generally unnecessary... If the Orks at the front move 6 inches, it's usually not really possible for the guys at the back to move any further.



This is a fajudua, so all extra rules, comments and otherwise are expected.


Yeah, about that... It's a what?

 
   
Made in us
Committed Chaos Cult Marine






Captain Solon wrote:This is a fajudua

This is a what-now?
Even Google could not tell me what a "fajudua" was.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Iron_Chaos_Brute wrote:
Captain Solon wrote:This is a fajudua

This is a what-now?
Even Google could not tell me what a "fajudua" was.

Judging from the user's usual post it seems to be some sort of abbreviation.

For
All
Justified
Under
Demonstrated
User
Agreement

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Made in us
Steadfast Grey Hunter





Arlington, Virginia

I was really hoping fajudua was some sort of typo. Also, so as are two separate words.
Most things in a tournament boil down to being clear with your actions, understanding with your opponent, and generally not being a dick. Unless you're playing TFG and then do everything you can to crush him.

Playing Space Marine demo while GF was scrapbooking:
Me: I can turn it down, if the screams of dying orks are annoying you.
Her: That's ok, I love hearing the screams of dying orks.

My armies (W-D-L):
2,000 (about 1,200 painted and now I'm feeling the call of Russ) 3-4-3
2,000 (about 1,000 painted, WiP) 0-1 
   
 
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