Switch Theme:

trygon related questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Hungry Little Ripper





Sweden

I have been thinking about how to best use my trygon. Im not that big fan of mawlocks becouse they can´t transport troops, althogh they can inflict a bit of damage if used right, but i find that Doom of Malantai popping out of a trygon tunnel do even more damage.

Still, i got some questions:

First, is it any good upgrading prime? synapse is great but trygons tend to die so fast its really not making a differene. And that leads me to my second point: How about upgrading regenerate or even using two, unupgraded trygons insted? In game of 1700p or so its very hard to take em both down, and if you upgrade regenerate, if they survive, they have a great chance of healing one or two wounds and that can be really useful. Two could be even more useful becouse of several chances of entering right in the thick of the enemy with more squads, and thats my primary use of my only trygon (so far )

These things all cost a fair amount of points though, and i don´t know what´s better. I would really like your opinion

This message was edited 1 time. Last update was at 2010/02/03 16:30:02


Picture an anteater beeing eaten by an ant. Musn´t that ant be an anteatereatingant? Then picture that anteatereatingant beeing eaten by an anteater...

2600+
1500+
750+ 
   
Made in us
Sslimey Sslyth




If I were going to use Doom, I think I'd rather use a Spod. You can then at least use the Spod as some sort of cover or LOS blocking to protect the Doom. It also allows the Doom to potentially come in a turn earlier, as units coming through the Trygon's tunnel can only come through on turns subsequent to the turn the Trygon arrives.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Trygon Prime I would wager is essential. Synpase is one thing, but getting 6 additional shots each turn is well worth considering, especially if your opponent happens to have a squadron of Light Vehicles kicking about, as he can pop up and hump them in a single turn, which is always useful!

For the points, it's pretty ace. Plus, if you intend on utilising his Tunnels for extra troops, you can guarantee they'll pop up in Synaptic Range.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in se
Hungry Little Ripper





Sweden

If I were going to use Doom, I think I'd rather use a Spod. You can then at least use the Spod as some sort of cover or LOS blocking to protect the Doom. It also allows the Doom to potentially come in a turn earlier, as units coming through the Trygon's tunnel can only come through on turns subsequent to the turn the Trygon arrives.

Thats a great hint! I think ill use that in the future, when i acually have a spod

Trygon Prime I would wager is essential. Synpase is one thing, but getting 6 additional shots each turn is well worth considering, especially if your opponent happens to have a squadron of Light Vehicles kicking about, as he can pop up and hump them in a single turn, which is always useful!

For the points, it's pretty ace. Plus, if you intend on utilising his Tunnels for extra troops, you can guarantee they'll pop up in Synaptic Range.

thats a problem, though. My trygon always end up dead a turn after they arrive. But i really like the lightning storm or whatever

edit: how do you link other peoples messages?

This message was edited 1 time. Last update was at 2010/02/03 14:24:25


Picture an anteater beeing eaten by an ant. Musn´t that ant be an anteatereatingant? Then picture that anteatereatingant beeing eaten by an anteater...

2600+
1500+
750+ 
   
Made in fr
Regular Dakkanaut




If your trygon dies on the turn he arrives, probably because it's the only threat close to your opponent's line.

On to a positive point, it diverted fire from your main line, which will eat all those pesky humans/orks/elfes on the following turn.

If not, then you might want to consider
- another trygon
- spores
in order to drop multiple threats at once in your opponent's face; hence a few are likely to survive to eat them next turn.

regarding the upgrades, i used basic trygons; I tend to find the other ones too expensives (prime + regen).

This message was edited 1 time. Last update was at 2010/02/03 14:40:51


 
   
Made in se
Hungry Little Ripper





Sweden

Arleucs wrote:If your trygon dies on the turn he arrives, probably because it's the only threat close to your opponent's line.

On to a positive point, it diverted fire from your main line, which will eat all those pesky humans/orks/elfes on the following turn.

If not, then you might want to consider
- another trygon
- spores
in order to drop multiple threats at once in your opponent's face; hence a few are likely to survive to eat them next turn.

regarding the upgrades, i used basic trygons; I tend to find the other ones too expensives (prime + regen).


Then i will consider buying another trygon... not much money to spare at the moment

Picture an anteater beeing eaten by an ant. Musn´t that ant be an anteatereatingant? Then picture that anteatereatingant beeing eaten by an anteater...

2600+
1500+
750+ 
   
Made in us
Stabbin' Skarboy






I'd say the upgrade to prime is nice not but not necessary, since you're increasing his cost by 20% in order to double his shooting, which isn't really his main feature. Trygons are fleet, and so there is reason to spend your shooting phase running into assault, which is where the trygon really shines with its 6 attacks, WS 5, and rerolling all to hit rolls in assault. Popping up a trygon behind your opponent's tanks and hitting their rear arc is really nice though, especially since you can then assault the occupants if you're close enough.
Personally I really like double trygons with regen for an up-close double threat. They'll probably take some wounds the first turn they come on as long as you don't drop them right in front of a bunch of plasma squads but then being able to fleet into assault with units that can't effectively hurt it to regen wounds is really effective.

   
 
Forum Index » 40K General Discussion
Go to: