Switch Theme:

Multiple Wound Characters - 1 vs many CC  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





If a multiple wound character has say...3 wounds... and is fighting 10 genestealers. Now is he subject to moral tests. if he recieves a wound. meaning 1/3 of his wounds is gone. I ask this because lots of SM characters have "combat tactics" where you can choose to fail a test if you wish. Meaning one could recieve a wound choose to fail fall out of combat autoregroup from Know no fear then open fire, recharge gain a bonus attack?

Resolving CC's follows wounds allocated correct? So If i recieve 2 wounds on my guy (leaving me with 1) and I kill 1 of theirs. thats two wounds on me and 1 on then so I would "lose the combat" thus making me subject to a test.
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Yep as far as i know it still counts as an unsaved wound and counts towards combat results.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List 
   
Made in gb
Decrepit Dakkanaut




No, as moral tests are when 25% of the *models* in a unit are removed.

However in Close Combat you do not take checks for 25% casualties, you instead make a "break" test once you work out who has won combat.

And while they can choose to fail this test, the I6 stealers will likely catch them, causing No Retreat wounds (ok, max of two)

Remember: ATSKNF is NOT AN AUTOREGROUP - you auto *pass* the test, however you are still barred from making the test if, as is likely, the genestealers are still within 6" after they make their consolidation move.

This message was edited 1 time. Last update was at 2010/02/07 19:22:35


 
   
Made in gb
Hanging Out with Russ until Wolftime







The Morale test for losing an assault is based off the number of wounds caused, not casualties, so yes, you would have lost the combat by one and would have had to take a morale test.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fresh-Faced New User





nosferatu1001 wrote:No, as moral tests are when 25% of the *models* in a unit are removed.

However in Close Combat you do not take checks for 25% casualties, you instead make a "break" test once you work out who has won combat.

And while they can choose to fail this test, the I6 stealers will likely catch them, causing No Retreat wounds (ok, max of two)

Remember: ATSKNF is NOT AN AUTOREGROUP - you auto *pass* the test, however you are still barred from making the test if, as is likely, the genestealers are still within 6" after they make their consolidation move.


I know that you don't check after 25% as that if for shooting phase. But I do see my confusion in my original post. I thought the "break" test was simply a moral test. I suppose i willl have to double check in the rule book before I can take this question any further.

As for the "autoregroup" I realize it is not, but since I can auto pass my moral test that was the reference. I'll get back to this thread i just gotta do a little homework real fast.
   
Made in au
[MOD]
Making Stuff






Under the couch

Imperial Fist wrote: I thought the "break" test was simply a moral test.


It is. The trigger is different, that's all.

Ordinarily, you take a morale test whenever you suffer 25% casualties in a phase. This test is ignored whilst locked in combat.

The test for losing a combat is also a morale test, but is taken for losing the combat, with a modifier for how many casualties you lost by. The percentage of the total unit made up by these casualties has no effect on it.

 
   
Made in gb
Decrepit Dakkanaut




You can auto pass the test, but only if you are allowed to make the test - something a lot of SM players seem to forget.

See: "shepherding those TH/SS terminators of the board with a rhino just behind them"
   
Made in us
Fresh-Faced New User





That's what I was getting at. If you need to take the test it really is up to the SM because he can pass or fail it by choice. But I realize by falling back you are exposed to the risk of a sweeping advance (which I hadn't realized prior to making the post). I'm just trying to figure out best ways to utilize he ATSKNF and also combat tactics (choose to fail a morale test).
   
Made in ie
Crazed Spirit of the Defiler




Ireland

Imperial Fist wrote:If you need to take the test it really is up to the SM because he can pass or fail it by choice.


Only if Pappa Smurf(Marneus Calgar) is on the field. They can choose to fail or roll the test (With whatever -LD modifier)

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Decrepit Dakkanaut




Imperial Fist wrote:That's what I was getting at. If you need to take the test it really is up to the SM because he can pass or fail it by choice. But I realize by falling back you are exposed to the risk of a sweeping advance (which I hadn't realized prior to making the post). I'm just trying to figure out best ways to utilize he ATSKNF and also combat tactics (choose to fail a morale test).


Well, they can choose to fail - not pass. They can only choose to pass if they have Marneus with them. And if they choose to pass they still trigger No Retreat!

Getting caught by SA triggers No Retreat!, which is unlikely to be a bad thing for the SM - however in most cases they are best to try to pass the test. CT is best used when being shot, so you can fall back, out of range of their assault, auto-regroup and pile in on your turn.
   
Made in us
Nurgle Predator Driver with an Infestation




I am not sure that if you use marneus to pass a morale test for lost combat that you suffer no retreat. Wouldn't it be just like taking the test and passing ? Or is there some special rule in the codex about that.

 
   
Made in gb
Decrepit Dakkanaut




"Taking the test" is defined in the rulebook as rolling dice and comparing to your leadership value.

Have you rolled dice? No. Therefore you have passed the test automatically and suffer No Retreat!
   
Made in gb
Hanging Out with Russ until Wolftime







Russ's left testicle, not this again!

-Runs and hides under his bridge-

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Decrepit Dakkanaut




Yeah, I was just thiknking that.

Although it was his right testicle
   
Made in us
Nurgle Predator Driver with an Infestation




hhm seems like this is an old issue, I cant buy into that logic however

 
   
Made in au
[MOD]
Making Stuff






Under the couch

There are two schools of thought on the Marneus issue:
1: Since no dice are rolled, it's an automatic pass, and so you suffer No Retreat wounds.
or
2: Since you choose whether to pass or fail, it's not an automatic pass, and so you do not suffer No Retreat wounds.

It's been debated to death, so let's not start it up again here. Sort it out with your opponent before the game.

 
   
Made in us
Nurgle Predator Driver with an Infestation




yup yup, my bad

 
   
Made in au
Quick-fingered Warlord Moderatus






insaniak wrote:There are two schools of thought on the Marneus issue:
1: Since no dice are rolled, it's an automatic pass, and so you suffer No Retreat wounds.
or
2: Since you choose whether to pass or fail, it's not an automatic pass, and so you do not suffer No Retreat wounds.

It's been debated to death, so let's not start it up again here. Sort it out with your opponent before the game.


The issue even more so breaks down to, where each group has the yard stick for determining automatic passing:

1) You see if it's automatic before the choice is made, thus failure is an option and god of war does not qualify as automatically passing.

2) You see if it's automatic after the choice is made, there is no possibility for failure so god of war does qualify as automatically passing.

No more correct than what you said, but it does seem to be the base cause of the disagreement between the two schools of thought.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Decrepit Dakkanaut




And 1) ignores the Combat Tactics section, which defines choosing to fail as an automatic fail. Choosing not to fail is still automatic.

But better not start this up again...
   
Made in au
Courageous Questing Knight






Australia

no.

it states one third of the squad

as far as I'm concerned, it's a single model, losing one wound means there is still one model.

therefore, you can't claim morale check..

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in fi
Sneaky Striking Scorpion






Finland

Captain Solon wrote:no.

it states one third of the squad

as far as I'm concerned, it's a single model, losing one wound means there is still one model.

therefore, you can't claim morale check..


Wat :O :O

Even if you lose 1 wound, and didn't remove any wounds from the other side, you lost the combat and must take a morale check (unless overridden by other rules)




 
   
Made in gb
Decrepit Dakkanaut




Captain Solon wrote:no.

it states one third of the squad

as far as I'm concerned, it's a single model, losing one wound means there is still one model.

therefore, you can't claim morale check..


Actually, it states 25% of the unit, and that is the morale check from shooting - which is entirely different to the morale check you take from losing combat.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






I have no idea where Solon gets any of his/her rules from.



Quote: Gwar - What Inquisitor said.
 
   
 
Forum Index » 40K You Make Da Call
Go to: