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Made in us
Nasty Nob






Joplin, Missouri

Sorry if this has been posted already.

The following are some rumors that are currently being compiled over on Warseer by Grimstonefire and lads... http://www.warseer.com/forums/showthread.php?t=243844
MODELS

(edit) deleted possible release month until something more definite is posted.

Plastic rhinox kit able to make a scrap launcher, rhinox ridden by an irongut rider (with parts for a lord or butcher) or a third variant that will be a gnoblar fighting platform/ chariot. 100+ pieces.

No giant remake.
No changes to plastics current.
A *possible* plastic set for tyrant/slaughter master. Price is ‘on par with the minotaur lord, if it happens’.
New Gorger, metal and disturbing.

NEW ENTRIES

Gnoblar fighting platform
Rhinox Riders
Gnoblar hero choice, riding a giant (possible as a mount upgrade, as opposed to a special character?)
A halfling that got lost and now lives in an ogre camp, disgused as something icky no doubt (entry in list?)

RULES

(in no order)

A leadbelcher upgrade for Tryrants, with grapeshot, worked out per warpthrower old rules.

“hidden" rule for hunter and trappers. 4+ to see at long range

Slave Giants
Slave giant "barge" attack, d3 impact hits at s6 if charging father than 6 inches, plus 1 to roll on chart Possibly get extra rules when near the tyrant. More than a "tacked on feel" in the list

Rhinox riders are possibly more like a single model than units

Fixes to the ranking problem and a tighting to the spikefists. they have quite a few army wide rules

Dogs of war rule is in there. so far.

Slaughtermaster won’t require a Tyrant to use them

Change to leadbelcher fire rule

Hunter cannot shoot and move

Ogres have same base armour save for gut plates

Bulls
Bulls as of now are cheaper with more default gear.

Gnoblar are the same in points.

Ironguts are now the elite unit of hungry ogres they are.

The magic items and big names are getting the same treatment as VC. butchers are getting overhauled completely.

"nowhere to run!" gnobular rule that allows gnoblars to rally at the end of a flee move if they flee through ogres. they take d6 casualties.


GUT MAGIC
gutmagic is gone, replaced by bound spells that effect the unit the butcher is in, with a ranged spell. level equals spells known. they are bought (ingredients)as of now they also impart a MR equal to the level they are. lord is a level 3, hero can be 1 or 2. only one per unit. one item for lord causes enemy wizards to roll every dice they generate and lose them on a 6 (hungry maw) then the number eaten modifies the roll on the ogres miscast list. item last whole game and counts as an army wide rule. 100pts

now its current incarnation is a magic item at 100pts. it confers an army wide rule. like the warshrine. no roll at the beginning of anything. every turn the opponent rolls his/her PD or DD and throws away any 6. those are the maws now. dice held in items dont roll. unless they get used. the pool gets rolled. anytime your hot finger touches a dice to roll in the magic phase, on a 6 its gone, including MR. this does NOT effect the OK player. to be clear. any.of.it. for every 6 rolled you keep track of it. this modifies the roll on the miscast table. the new one you force the victim....er wizard to roll on. it looks like the OK one now..

your level equals the spells you can buy off a list of spells. the spells are ingredients. troll fat is an ingredient that gives regen. on a 2+ the butcher gets regen, takes a wound on a 6+, on a 6+ the units the butcher is in get regen, he takes a wound. each model takes a wound on a 6+ no saves, (maw is hungry).

butcher will take a wound on a when its eaten by him. always if its the unit. also its RIP as now. one effect a unit, at a time.

EDIT:
Also some mentioned a while back:

Iron fists give an extra attack and a 6+ armour save.
Core choices will be cheaper by around 5 points.

http://www.warseer.com/forums/showthread.php?p=3357576


I'm pretty excited about the news (if even half of it is true).

This message was edited 1 time. Last update was at 2010/02/09 17:03:33


"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Oberfeldwebel



Maryland

I've heard a little bit floating around.

Spoiler:
I heard that everything you've been told is a lie!
   
Made in gb
Monstrously Massive Big Mutant






I really hope that it's true. But I've been keeping up with the rumours and I have a horrible feeling it isn't. Its a shame really because ogres don't need a huge update. The models are fine, they just need updated rules.



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Made in us
Omnipotent Lord of Change





Albany, NY

All of these are new to what I've been hearing from other sources. My number one question: are ogres getting revamped this year? I've yet to hear anything convincing about the second half of 2010, with rumors of TK, OK, O&G, Empire all up for re-release.

But I will say that I nearly love my ogres and look forward to returning to them

- Salvage

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Made in us
Veteran Inquisitorial Tyranid Xenokiller





Some backwater sump

A halfling that got lost and now lives in an ogre camp, disgused as something icky no doubt (entry in list?)

Please, please please, something like this:

This message was edited 1 time. Last update was at 2010/02/09 22:03:30


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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Hmmm. Not at all convinced.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

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Made in us
Nasty Nob






Joplin, Missouri

From what I understand is that Empire and O&G will be the first "official" 8th Edition armies after 8th is released. Since Blood Angels are getting the April Release there is still a slot open for the late-May, early-June time slot.

Codex Nids was released within almost a month of Beastmen correct? 40k is also getting Battle Missions and the accompanying new plastics. Since Summer 2010 is supposed to be the "Summer of Warhammer Fantasy" then I feel that is reasonable to believe that it could OK/TK in May/June, 8th Ed in August, Empire or O&G in October, and finally a 40k release to close out 2010.

Does anybody know anything about the GW production schedule being released next week?

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
[DCM]
.







Given the trainwreck that is the Beastmen model line, I am significantly LESS excited for these models that I would have been...
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

If these get confirmed I'm going to have to leg it out and buy the ogre book. I love the fluff in that book.

It seems a bit unlikely to me, that those are true. But given how crazy Fantasy has gotten, it could well be...

   
Made in us
Nasty Nob






Joplin, Missouri

If you ignore the crazy stuff like a Halfling SC or a Gnoblar riding a Giant than most of it is reasonable. Cheaper Bulls or improved Ironguts is plausible (and absolutely necessary).

@Alpharius: I'm in the camp that believes the Beastmen line was subject to being doomed from the start. I think any new OK stuff will be more comparable to the Bulls-based plastics and not the Scraplauncher kit, but that's me.


"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

I like most of that. They needed an armor save and a points decrease to compete properly. I'm confused about the spell casting though. Bound spells, which these seem to be, are generally low in casting value. I wouldn't see them lasting past the opposing players casting phase.

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Fixture of Dakka





Southampton

Not convinced by the continuation of the Dogs of War rule, especially considering few races still have that entry in their book (a few pre 7th books excepting).

   
Made in us
Nasty Nob






Joplin, Missouri

From an OK Player's view Bound Spells would be better than the current system (assuming they keep the 7+ to Dispel). Now you are only going to successfully cast a spell 66% of the time with one dice. 35/36 with 2 dice and so on. With a bunch of Bound Spells you're putting the dice-rolling on your opponent.

One rumor I heard at a tournament two weekends ago (in regards to 8th Ed Magic) is that the amount of Power Dice, Dispel Dice, and number of spells will be dependant on the level of the caster as usual, but the difference could be that if you have a level 2 he will have two spells and will be able to cast each of those with 2 Powerdice (outside of adding from the pool). 1 Level 2 would also have access to the pool which he could use to either add onto the spell or use to attempt to dispel RIP spells.

Maybe Boundspells are cast/dispelled differently in the 8th Ed than they are now? Who knows till we're holding the book in our hands.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
 
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