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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

If a leman russ is wrecked, and another leman russ is lined up parallel to it...and wants to rotate perpendicular and tank shock through the wreck....can it? That wreck is as big as the thing trying to tank shock.

   
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Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Wrecks counts as difficult and dangerous terrain. (BRB p62) They are not impassable. I don't think there are any other special rules that could be meaningful for moving through wrecks. So roll that dangerous terrain d6 and then get on with the tank shocking.
   
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Under the couch

Wrecks are difficult terrain... but not area terrain. So the ability of other models to move over it would depend on the models.

Whilst I could see infantry clambering over a tank, I can't really see any way a Leman Russ could drive over another.

So I would personally play it that a vehicle could only drive over a wreck if it is large enough (or the wrecked vehicle small enough) for it to feasibly do so. YMMV... So sort it out with your opponent.

 
   
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Wrecks: Page 62

Difficult and dangerous terrain. So the vehicle would need to take a dangerous terrain test but move normally...

Unless you and your opponent agreed on something differently pre-game like Wrecks are impassable.

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nkelsch wrote:Difficult and dangerous terrain. So the vehicle would need to take a dangerous terrain test but move normally...


Right. So would you normally allow a tank to drive up a vertical wall as tall as itself?

 
   
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insaniak wrote:
nkelsch wrote:Difficult and dangerous terrain. So the vehicle would need to take a dangerous terrain test but move normally...


Right. So would you normally allow a tank to drive up a vertical wall as tall as itself?


Walls as tall as it self would represent a different set of rules and be 'impassable' and that would be handled pre-game by declaring what is impassable usually by saying 'That's a building, that's impassable, that's difficult.'

The rulebook isn't clear and says it is simply difficult/dangerous. So either all terrain is physical and I have to apply real world physics to every action or it is all abstract and treated as representation of the abstract rules. I can see how leaving the vehicle on the table is little more than a 'representation' of a wrecked vehicle. So while you can't drive over an intact one, the book says it is only dangerous terrain.

I don't really have an answer, but I don't think I would lean on the side of not allowing things to move through a wreck as they are told how to treat it.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
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Under the couch

nkelsch wrote:Walls as tall as it self would represent a different set of rules and be 'impassable' and that would be handled pre-game by declaring what is impassable usually by saying 'That's a building, that's impassable, that's difficult.'


Not exactly. A terrain piece can be defined as difficult terrain, but have impassable areas due to the construction of the terrain.



The rulebook isn't clear and says it is simply difficult/dangerous. So either all terrain is physical and I have to apply real world physics to every action or it is all abstract and treated as representation of the abstract rules. I can see how leaving the vehicle on the table is little more than a 'representation' of a wrecked vehicle. So while you can't drive over an intact one, the book says it is only dangerous terrain.


But since the book doesn't say to treat difficult terrain in the same abstract fashion as area terrain, we're left using the actual terrain piece as a reference. Players need to look at the terrain and determine whether the path they want their unit to travel is actually possible.


Having said that, I can see the argument for saying 'It's classed as difficult terrain, so how it is represented is irrelevant... you roll the dice and move that far over it.'

 
   
 
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