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Made in us
Fresh-Faced New User



Tampa, FL

We are planning a six player APOC game in March and decided points and sides. Each player can field 3000pts with 2 strategic assets. The sides will be Ork+Chaos Demons+DE versus BA+SW+Ultra. I am playing the Orks and was discussing tactics with the Chaos Demon player and came up with a truly gruesome combination.

I will be fielding a Stompa with the Da Dred One walker formation from the main APOC book. You can nominate one model in the formation to be da big dred and it gives him a force field that gives "obscured" to all walkers in the formation. This is a moving 4+ cover save.

But wait, there's more. My Chaos Demon partner is fielding Fateweaver, which allows a re-roll on all saves for friendly models within 6in. Fateweaver deep stikes in behind my Stompa and runs over and embarks into my Stompa. Fateweaver is a monstrous creature, but they can ride in super heavy vehicles at the cost of 10 transport capacity slots.

Now I have a re-rollable 4+ cover save for all the walkers in the formation. Can't wait to see the marines cry.

James Fredrickson  
   
Made in us
Regular Dakkanaut



Eastern USA

Might work pretty well. Of course, ordinary Meks with KFFs would do the same thing for any units, too, but hiding the Daemon inside the Stompa is especially clever.

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works 
   
Made in us
Fresh-Faced New User



Tampa, FL

Another advantage is now the 6in reroll distance is measured from the hull of the much bigger stompa. I still don't know what the other side will bring in for a super heavy unit. If it is a Thunderhawk, I don't have much of a reply to that if it flies around. I won't be bringing a flakka dakka. In fact this will be my list:

HQ: Warboss w/ PK,Cybork,eavy Armor (in wagon with Nobz) 100pts
HQ: Big Mek + Kustom Force Field + PK, BossPole (in wagon with Tankbustas) 115pts

Troop 1: 10 Nobz 310pts
Painboy
Bosspole
Waaaugh! Banner
PowerKlaw
Kombi-Skorcha
Kombi-Rokkit
Big Choppa
Twin-linked Shoota
Cybork
Eavy Armor
Stikkbomz for all!

Dedicated Transport: Battlewagon + 4 Rokkits + Reinforced Ram + Boarding Plank + Grabbin Klaw 145pts

Troop 2: 12 Boyz + Nob/Powerklaw/BossPole --- Trukk + Boarding Plank 152pts
Troop 3: 12 Boyz + Nob/Powerklaw/BossPole --- Trukk + Boarding Plank 152pts
Troop 4: 12 Boyz + Nob/Powerklaw/BossPole --- Trukk + Boarding Plank 152pts

Fast Attack1: Deffkopta + Twin-linked Rokkits + Buzzsaw 70pts
Fast Attack2: Deffkopta + Twin-linked Rokkits + Buzzsaw 70pts
Fast Attack3: Deffkopta + Twin-linked Rokkits + Buzzsaw 70pts
Fast Attack4: Deffkopta + Twin-linked Rokkits + Buzzsaw 70pts

Elite1: 15 Tankbustas + 2 Bomb squigs (In Battlewagon) 235pts
Elite2: 15 Lootas 225pts

Heavy 1: Battlewagon + 4 Rokkits + Reinforced Ram + Boarding Plank + Grabbin Klaw 145pts

Dred Mob Formation: 50pts
Stompa : 600pts
Deff Dred 1: CCWx2, Scorchax2, Armor Plating 95pts
Deff Dred 2: CCWx2, Scorchax2, Armor Plating 95pts
Killa Can Mob: CCW, Rokkit Launcha 150pts (3 models)


James Fredrickson  
   
Made in gb
Morphing Obliterator





Flank march + careful planning (I think) = you win. You bring on your army behind theirs on the first turn. They get shot at short range and charged and die quite a lot. If you set it up right you can strike such a crippling blow that it will end the game pretty much there and then.

Also, ork superheavies are very good. Skullhammas dont have much firepower but are fast and have a transport capacity of 30. Now that could be 30 burnas that can charge out after you move 12" AND fire all your guns, great with the above asset combo. Stompas are very under priced for how good they are. Two or three presents a difficult problem for even armies with lots of anti-tank.

This message was edited 1 time. Last update was at 2010/02/10 21:00:19


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Sinister Chaos Marine




fort lauderdale florida

Take the chaos altar for one of your assets. Then fateweaver has a 2++ rerollable

stick that on top of the objective with a few squads of marines in cover and they won't even try to take that objective. Then make it vital so it counts double. Send some terminators to corrupt and despoil their objective and you have a 3 point swing in a 6 point game

Hatred Is My Sword. Contempt Is My Shield. Impurity Is My Armor. Glory Is My Destiny!
25,000 
   
 
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