Mercurial wrote:I like this list a lot. The only thing you might consider is maybe another crusader squad in there somewhere as a contingency plan for objectives.
Many thanks for the compliment and the advice, Mercurial. Yes, having just three infantry squads did feel a little uncomfortable (2
CS & 1
TA). A fourth would be able to soak up an additional wave. I'll certainly consider it, and perhaps, as you suggested, I will ditch the Land Speeder, but then I will lose the Deep Strike option and I do like the idea of Deep Striking those behind the enemy!
Fetterkey wrote:I'm not sure what a Vindicator is going to accomplish as a defensive unit. Vindicators are about as aggressive as it gets.
Thanks for this, Fetterkey. I really like the idea of having the Vindicators dug-in cover at the back, providing a killing zone en route to, and covering, my objective (which I usually put way out in the open to deny any cover saves for my opponent, if he's lucky enough to get near it). This could free up the defence
CS to move up in the Rhino if things are going well, safe in the knowledge that my objectives are covered. Vindicators feel kind of vulnerable when moving: all it needs is a weapon destroyed and all I have is an expensive empty can of beans.
Dashofpepper wrote:Putting blessed hull on that land raider will pretty much ruin my day. Not putting it on there makes your list a cake-walk, because you've got a predator and 2 land speeders I need to deal with up front to protect my vehicles, and the rest is history.
Blessed hull! You're the only army that can do it. Abuse it!
D'oh! You're absolutely right, Dashofpepper, darn those
DE lances! I will have to add Blessed Hull, I think, but at 50pts (2
LRCs) it will mean losing a Land Speeder... and I wonder if just one Land Speeder will be enough.
Any BT players out there: would you go for Blessed Hull everytime?
Many thanks all for your comments. Much appreciated.