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![[Post New]](/s/i/i.gif) 2010/02/13 22:04:13
Subject: Another 1850 Librarian Gate list
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Well, after playtesting my last Librarian List with unsatisfying results, I've decided to go for an army that has more redundancy instead of one super killy unit.
Well Here Goes
Epistolary 150 (Gate and Force Dome)
Epistolary 150 (Gate and Force Dome)
Troops
7 Scouts with Cloaks, Sniper rifles, and Missile Launcher 132
TAC squad with Flamer, Missile Launcher, PW (In Drop Pod with Locator Beacon) 215
TAC squad with Melta, and MM (In Drop Pod with Locator Beacon) 220
Fast Attack
Scout bikers (8)
3x Grenade Launchers, PF, cluster mines, Locator Beacon 250
Elites
2x Sternguard (7) with 6 combi-meltas and 1 combi-flamer (In Drop Pod with Locator Beacon) 250
Heavy support
2x Thunderfire cannons 100
Total: 1852 points.
My first concern is the fact that the list is 2 points over, I suppose i could remove a melta from one of the sternguard squads, or remove a biker and add another scout, or even remove the cluster mines and add some wargear to my librarians. I would like some assistance in this decision though.
And as always, critiques, questions, and comments are welcome.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2010/02/14 01:19:22
Subject: Another 1850 Librarian Gate list
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Ultramarine Chaplain with Hate to Spare
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Am I missing something? What units do you Libbys join? You don't seem to have any particularly killy units.
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![[Post New]](/s/i/i.gif) 2010/02/14 01:44:14
Subject: Another 1850 Librarian Gate list
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Slaanesh Chosen Marine Riding a Fiend
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I assume they go with the two sternguard units with combi flamer, they can kill most stuff pretty decent.
Oh, and can someone tell me if the Gate of Infinity move benefits from a Locator beacon?
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![[Post New]](/s/i/i.gif) 2010/02/14 01:54:51
Subject: Re:Another 1850 Librarian Gate list
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Towering Hierophant Bio-Titan
UK
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Killy? Those meltaguns, assuming 4 out of 6 hit and assuming all 4 pen/glance will get rounded down to 2 pen/glances with cover. The ability to cause 4 pen/glances with your main killy unit is pretty poor.
Drop-pods = mobility.
Gate of infinity = Mobility.
You don't need to use both, its a double-positive that really doesn't add much. Whats not mobile? Terminator, foot-sloggers. What can either be difficult to transport or/and dish-out some decent ranged firepower; Terminators. Combi-melta sternguard do their job fine from a drop-pod.
As for Locator beacons and GoI; Yes, the former does work on the latter. Why? "..using the deep-strike rules,.." is what is written for GoI and that is good enough for a locator beacon.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/02/14 02:12:34
Subject: Re:Another 1850 Librarian Gate list
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Razerous wrote:Killy? Those meltaguns, assuming 4 out of 6 hit and assuming all 4 pen/glance will get rounded down to 2 pen/glances with cover. The ability to cause 4 pen/glances with your main killy unit is pretty poor.
Drop-pods = mobility.
Gate of infinity = Mobility.
You don't need to use both, its a double-positive that really doesn't add much. Whats not mobile? Terminator, foot-sloggers. What can either be difficult to transport or/and dish-out some decent ranged firepower; Terminators. Combi-melta sternguard do their job fine from a drop-pod.
My plan was/is to use both units of sternguard, as well as the scout bikers to be able to focus lots of small arms fire on one or two units.
The Drop Pods are really only a vehicle for my locator beacons, I want to be able to land where I want, and then continue to land exactly where I want for the rest of the game so I can optimize the amount of rapidfire shots that I have per turn, without the risk of losing the whole unit to deep strike mishaps.
Automatically Appended Next Post: FlingitNow wrote:Am I missing something? What units do you Libbys join? You don't seem to have any particularly killy units.
The Librarians Joins the sternguards, and while i don't have any single particularly killy unit, i do have 3 highly mobile squads that can unleash a fairly devastating amount of firepower, more so when they are working in conjunction.
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This message was edited 1 time. Last update was at 2010/02/14 02:16:48
I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2010/02/14 09:42:19
Subject: Another 1850 Librarian Gate list
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Ultramarine Chaplain with Hate to Spare
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I managed to completely miss the Sternguards hence my question....
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![[Post New]](/s/i/i.gif) 2010/02/14 10:44:55
Subject: Another 1850 Librarian Gate list
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Boosting Space Marine Biker
Netherlands
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Some random comments:
- The Librarian with Sternguard is a great combo but expensive. You pay a lot of points for the GoI mobility. By adding Epistolary to it, you're investing even more points in one unit. Imo, take minimal Librarian with full Sternguard unit (10).
- You might be overdoing it on the Locator Beacons. It's great to be able to pinpoint the GoI but having 2 or 3 seems enough to me.
- If you start 2nd, you'll have lost the TFC's since there's nothing else for your opponent to shoot at.
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This message was edited 1 time. Last update was at 2010/02/14 10:45:35
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![[Post New]](/s/i/i.gif) 2010/02/14 11:51:19
Subject: Another 1850 Librarian Gate list
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Ultramarine Chaplain with Hate to Spare
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- The Librarian with Sternguard is a great combo but expensive. You pay a lot of points for the GoI mobility. By adding Epistolary to it, you're investing even more points in one unit. Imo, take minimal Librarian with full Sternguard unit (10).
Agreed I'd also advise a few heavy flamers for this tactic annihilates infantry of any variety then (even TEQ struggle with the amount of wounds you'll be putting on them).
- You might be overdoing it on the Locator Beacons. It's great to be able to pinpoint the GoI but having 2 or 3 seems enough to me.
Nah you can never have too many locator beacons particularly if you are doubling up on the gate + sternguard.
- If you start 2nd, you'll have lost the TFC's since there's nothing else for your opponent to shoot at.
Well theres the scouts as well... surely you'd just ninja if you went 2nd or at least hide the TFCs out of LoS?
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![[Post New]](/s/i/i.gif) 2010/02/14 12:12:02
Subject: Re:Another 1850 Librarian Gate list
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Towering Hierophant Bio-Titan
UK
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1850pts & to answer you have 12 combi meltas or 2x6. One melta, one multi-melta and two rocket launchers.
Extremely poor killy. OOT on anti-infantry.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/02/15 01:46:08
Subject: Another 1850 Librarian Gate list
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Librarian 100 (Gate and Force Dome)
Librarian 100 (Gate and Force Dome)
Troops
8 Scouts with Cloaks, Sniper rifles, and Missile Launcher 132
x2 TAC squad with Melta, and MM (In Drop Pod with Locator Beacon) 220
Fast Attack
Scout bikers (8)
3x Grenade Launchers, PF, cluster mines, Locator Beacon 250
Elites
2x Sternguard (8) with 6 combi-meltas and 2 heavyflamers (In Drop Pod with Locator Beacon) 295
Heavy support
2x Thunderfire cannons 100
Total: 1848points.
Well I've updated the list as per the suggestions of Razerous, Flingitnow, and shrubs.
I now have a lot more anti-tank, and better anti-horde... Are there any more suggestions from the wise sages of dakka?
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This message was edited 1 time. Last update was at 2010/02/15 01:48:26
I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2010/02/15 02:26:36
Subject: Re:Another 1850 Librarian Gate list
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Towering Hierophant Bio-Titan
UK
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Youve added one multi-melta and one melta and lost a rocket launcher. Edit: That is not a real improvement. If you want my suggestion (read on); Flesh out the list by starting with one FULL squad of sternguard with a near-full compliment of combi-weapons. Heavy flamer is good. 10men allows you the option to combat-squad upon leaving the pod and shooting your combi-melta's at two different targets, useful in a mech-heavy environment. It also allows you to stagger you combi-weapon shooting, again useful if you want to knock out a transport then roast the occupants or save a few shots for insurance latter on. Then add in your choice of terminator squad, be it assault/shooty.. Then by all means keep your thunerfires, scout bikers and so on, you have a decent amount of mobile killy. (Also, this way you will only have 3 pods (2x tac and 1x stern) as the 2nd libby will be on foot with terminators, which provides you with a more efficient assault force. )
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This message was edited 3 times. Last update was at 2010/02/15 02:28:37
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/02/15 06:49:28
Subject: Another 1850 Librarian Gate list
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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The problem with assault terminators is that while durable, they are slow, and rely on C&C (obviously) to make up their points.
I realize that movement wise, they will be just as fast as the teleporting sternguard, but they will not be able to assault until their next turn. I understand how powerful terminators are, but the whole point of the army is to be able to concentrate a lot of firepower on one unit, then move on. Because of the need to deepstrike, then assault, CC termies aren't very good for the synergy of this list imho.
Terminators however are a possible choice, they have a great constant 24" range, and I can give them chainfists and maybe an assault cannon or heavy flamer to fill whatever role I need them to complete. They are also extremely durable and would allow the librarian to get a different power other than force dome.
However, even if i used the points left over from a small terminator unit, I would still only have a maximum of 8 combi-meltas, so even if i combat squaded, I would have less anti-tank ability.
Also, I already have two sternguard units, so the point you raised about having staggered squads is already addressed.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2010/02/15 17:19:58
Subject: Re:Another 1850 Librarian Gate list
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Fixture of Dakka
drinking ale on the ground like russ intended
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There is no large pie o' saint of the holy order of turtle pie there must be pie
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Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church |
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