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Made in au
Strider






Okay, so me and a friend were having a somewhat friendly game the other day. His Trygon Deep Strikes in 13" from my gun line, and scores a direct hit. Come my turn, I fail to down it, so he gets to move it. He extends the tape measure to 12", and moves the Trygon 11" towards my warriors. At this point, I'm amazed something that big moves that fast.

So, I ask him, if it can really move that far each turn. He says yes, without explanation, and I ask for one. He says it's because it's like a giant Ravener.

...

At this point I'm very confused, as the unit type of Raveners are Beasts - yet Trygons are Monstrous Creatures that are fleet. I don't know if he got mixed up and thought he could move 12", where he really had to move 6" and then run D6" in order to assault me... I really just don't know.

I want to know this too as I do play Tyranids as well, just not all that often.

So, can Trygons move 12" in the Movement phase? Or are they limited to 6" and a D6" run?

Writing internet fiction is kind of like throwing out messages in bottles into a churning sea composed entirely of messages in bottles, the chances of of your message getting noticed and someone being sent out to rescue you is punishingly slim. But every once in a blue moon, someone who owns a big boat made of money finds your message and agrees to let you ride on his big boat made of money as long as you keep making messages for him.
Dark Eldar - 2000 ( 0% Painted )
Tyranids - 3500 ( 85% Painted )
Necrons - 1680 ( 80% Painted )
Dark Elves - 2250 ( 2% Painted )
Skaven - 5400 ( 8% Painted )


puma713 wrote:
oldone wrote: tyranids why didn't we get any awesome stuff like this.


Because Matt Ward didn't write our Codex. Otherwise we would have had Scything Tyrants with Scything Nidfists that can re-roll re-rolls and that can have a bodyguard of 10 Scything Guards and a Scything Prime that could ride in a Scything Pod. Or something to that effect.
 
   
Made in gb
Hanging Out with Russ until Wolftime







SDasher wrote:Okay, so me and a friend were having a somewhat friendly game the other day. His Trygon Deep Strikes in 13" from my gun line, and scores a direct hit. Come my turn, I fail to down it, so he gets to move it. He extends the tape measure to 12", and moves the Trygon 11" towards my warriors. At this point, I'm amazed something that big moves that fast.

So, I ask him, if it can really move that far each turn. He says yes, without explanation, and I ask for one. He says it's because it's like a giant Ravener.

...

At this point I'm very confused, as the unit type of Raveners are Beasts - yet Trygons are Monstrous Creatures that are fleet. I don't know if he got mixed up and thought he could move 12", where he really had to move 6" and then run D6" in order to assault me... I really just don't know.

I want to know this too as I do play Tyranids as well, just not all that often.

So, can Trygons move 12" in the Movement phase? Or are they limited to 6" and a D6" run?
Trygons are Monstrous Creatures with the Fleet Universal Special Rule. They move as Infantry, as per the Monstrous Creature unit type. They can Run in the Shooting Phase. They have the same Assault Range as Infantry.

He is probably getting it confused with the Apocalypse/Imperial Armour 4 rules for Trygons, where they are Gargantuan Creatures and CAN move 12" in the movement phase and Assault as Beasts.

This message was edited 3 times. Last update was at 2010/02/14 06:59:44


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in au
Strider






Thanks Gwar!, I very much appreciate your answer. I'll link him to this thread to help him understand. We didn't argue or anything, we were both just confused.

Writing internet fiction is kind of like throwing out messages in bottles into a churning sea composed entirely of messages in bottles, the chances of of your message getting noticed and someone being sent out to rescue you is punishingly slim. But every once in a blue moon, someone who owns a big boat made of money finds your message and agrees to let you ride on his big boat made of money as long as you keep making messages for him.
Dark Eldar - 2000 ( 0% Painted )
Tyranids - 3500 ( 85% Painted )
Necrons - 1680 ( 80% Painted )
Dark Elves - 2250 ( 2% Painted )
Skaven - 5400 ( 8% Painted )


puma713 wrote:
oldone wrote: tyranids why didn't we get any awesome stuff like this.


Because Matt Ward didn't write our Codex. Otherwise we would have had Scything Tyrants with Scything Nidfists that can re-roll re-rolls and that can have a bodyguard of 10 Scything Guards and a Scything Prime that could ride in a Scything Pod. Or something to that effect.
 
   
Made in gb
Hanging Out with Russ until Wolftime







SDasher wrote:Thanks Gwar!, I very much appreciate your answer. I'll link him to this thread to help him understand. We didn't argue or anything, we were both just confused.
Glad to help as always. He needn't worry, it happened with the IG codex too when the Hydra Flak Cannon was put into the codex.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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