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Made in us
Regular Dakkanaut



Eastern USA

Which Warbuggy weapon is your favorite? Next on my list of Ork model-building is a team of Warbuggies/Wartrakks for my Kult of Speed, but I can't decide what kind to make. The way I see it, each weapon has its specific uses, advantages, and disadvantages:

~TL Big Shoota: long-range anti-infantry
+: cheap, plenty of shots that are likely to hit, still useful in case of immobilization
-: already have plenty of Big Shootas elsewhere in the army

~TL Rokkit Launchas: mid-range anti-vehicle/hard target killer
+: Fairly likely to get at least two S8 hits, can pop transports and the like
-: Deffkoptas hunt tanks better since they can have Buzzsaws, outflank, etc.

~Skorcha: really close-range anti-infantry
+: built-in Trakk upgrade, no reliance on BS, takes best advantage of Fast rule
-: have to get very close, most expensive option

Right now, I'm leaning toward either Rokkits or Skorchas. What does everybody else prefer on their Buggies?

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works 
   
Made in se
Dakka Veteran





Keep in mind that for the price of one Deff Kopta with Rokkit+Buzzsaw, you get two rokkit buggies. Buggies are also less likely to die after the first turn and can be used for movement blocking.

   
Made in us
Battlewagon Driver with Charged Engine




Big Shoota buggies are fairly useless really. If you want anti-infantry take Warbikes, they do it better.

Rokkit buggies are my preference. They're dead cheap, you can give them trakks so they can go anywhere, and since they're fast you can easily get side-armor shots. In addition, AV 10 is just enough that small arms are largely ineffective, so they draw the fire of things like autocannons, heavy bolters and plasma weapons away from your boyz/nobz/MANZ. And since they're cheap it's easy to take 9 and not care at all if they die.

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Rokkit buggies. With the move, range, and twin-linking, it's a great unit. Skorchas are nice, but Orks need more anti-armor than anti-infantry, and you want to keep the rokkit buggies at a distance. Enough S4 melee attacks can kill them and they are fragile enough as it is.

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I have been debating Deffkoptas vs. Warbuggies in my head the past couple days.

Deffkoptas w/TL Rokkits
+ jetbike
+ outflank
+ upgrade to buzzsaw (as said above you can take two buggies for the same price)
- insta-killable
- low leadership (so taking more than one has other problems)

Warbuggy
+ 10 points cheaper
+ no leadership so you can take a squadron
- Weak AR and open-topped
- Squadron rules (getting destroyed on 3+)

The biggest problem I been having with my Orks is taking out transports and such and the only answer I can some up with is more Rokkits.

   
Made in ca
Decrepit Dakkanaut





So take Tankbustas. They're excellent anti-vehicle Orks.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Nurglitch wrote:So take Tankbustas. They're excellent anti-vehicle Orks.


75 points for 5...240 if you want to deck a full squad out with Nob and Tankhammer

Transport options.... Looted Wagon = 35 points or a battle wagon...

Plus Glory Hog Rules...

Not seeing it...

This message was edited 1 time. Last update was at 2010/02/15 19:45:46


   
Made in ca
Decrepit Dakkanaut





The Glory Hog rules aren't a problem because you want them to go after vehicles. They don't need a transport because they have 24" ranged weapons in the form of Rokkits. And the price isn't an issue because you don't have to max them out, and their value in killing vehicles is far in excess of their points-value.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Tankbustas are alright, but Glory Hogs does annoy you more than you'd think. He's a few situations:

All Drop Pod armies. Guess what they waste the entire game shooting at? 35 point drop pods!

Shoot the unit of Daemon Prince or the weaponless, immobilized rhino? We shoot the Rhino because though it's useless, it's not DESTROYED. Same situation with any vehicle + better target in LOS.

Anything that forces your hand in an irrational way will eventually bite you in the tuckus. Compound that with a unit that needs to be high numbers to be effective (12+ if you want to have decent rates of fire and avoid leadership problems) and it gets worse.


 
   
Made in us
Regular Dakkanaut



Eastern USA

Welp, looks like I'm going with Rokkits. Thanks for all the advice and analysis.

Perhaps the second set I make will be Skorchas, just because they're cool, too.

Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works 
   
Made in se
Dakka Veteran





Nurglitch wrote:The Glory Hog rules aren't a problem because you want them to go after vehicles. They don't need a transport because they have 24" ranged weapons in the form of Rokkits. And the price isn't an issue because you don't have to max them out, and their value in killing vehicles is far in excess of their points-value.

Need to explain how you plan on getting them into range of what you WANT to hit if they are footslogging, without being shot to pieces?

If you take a less than maxed squad, and they footslog, they'll likely run away as soon as 2-3 of them die (depends on how far from not maxed you go). In addition, they can't run as they have to attempt to shoot every turn that there's a vehicle within LOS, and finally... they are BS2 Orks with 1 shot each. If you can somehow get them into position without a vehicle, and without them being shot up, you are still looking at a pretty small number of shots actually hitting, and they don't even have AP1 or tank hunters so there's really no guarantee that the pens you do get do very much.

I can see tankbustas working, but not without a transport...
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

If you're going to take Warbuggies/trakks/skorchas, best to go with the rokkits as others have said. It'll provide the long range anti-tank firepower you need to bring down those transports, so your boys can clobber the occupants. Works great in a KoS list.

1500 
   
Made in us
Dominar






Don't forget about Deffkoptas with Buzzsaw, either. Having single small units scout (assuming you get first turn) for a first turn charge into immobile vehicles is quite effective for the point cost.
   
Made in us
Battlewagon Driver with Charged Engine




number9dream wrote:
Need to explain how you plan on getting them into range of what you WANT to hit if they are footslogging, without being shot to pieces?

If you take a less than maxed squad, and they footslog, they'll likely run away as soon as 2-3 of them die (depends on how far from not maxed you go). In addition, they can't run as they have to attempt to shoot every turn that there's a vehicle within LOS, and finally... they are BS2 Orks with 1 shot each. If you can somehow get them into position without a vehicle, and without them being shot up, you are still looking at a pretty small number of shots actually hitting, and they don't even have AP1 or tank hunters so there's really no guarantee that the pens you do get do very much.

I can see tankbustas working, but not without a transport...


This. Tankbustas can be quite effective, but they can also spend the entire game single-mindedly shooting at empty transports and Drop Pods. The one is about as likely as the other. If they had Tank Hunters, they'd be good; as it is, they're just average.

 
   
Made in us
Mekboy Hammerin' Somethin'






I like the rokkit buggies, especially if you have a KFF on the board... With other transports on the board, you can have the Buggies block LOS against people that would just shoot at your transports...

If they do not block LOS, they will at least obscure your vehicles that are beyond KFF range...

105 points is my ideal price range for a light tank... 3 S8 shots that hit 5/9 of the time sounds good to me...

Av 10 open topped is quite lame as on a glance, you lose a buggy 1/3 of the time and will effectively lose a buggy 1/2 of the time (weaponless buggy is great for assigning a penetrating shot).

Overall, it provides target saturation as they will have to deal with the buggies (I take 9) because they will get annoying as they thin MEQS units and blow up rhinos.

One thing to keep in mind, is that you can still ram vehicles... 18" movements translates into a S6 attack... If the buggy survives, add an additional S8 shot...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in se
Dakka Veteran





Pretty sure buggies can't ram... Since they aren't classified as Tanks.

This message was edited 2 times. Last update was at 2010/02/16 05:45:23


 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

QuietOrkmi wrote:I like the rokkit buggies, especially if you have a KFF on the board... With other transports on the board, you can have the Buggies block LOS against people that would just shoot at your transports...

If they do not block LOS, they will at least obscure your vehicles that are beyond KFF range...


Have you seen the warbuggy models?

They are not Blocking LOS on anything and they would have to cover up 50% of a trukk get a obscure save and that's not happening either.

I suppose you could do a Buggy wall and give cover saves to your footsloggers...

   
Made in gb
Proud Phantom Titan







sourclams wrote:Don't forget about Deffkoptas with Buzzsaw, either. Having single small units scout (assuming you get first turn) for a first turn charge into immobile vehicles is quite effective for the point cost.
Not sure about buzzsaws. Ok on the charge you get 3 attacks but they're only str7
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Suicide the kopta to juicy looking targets. Transports are easily the best target to ram that buzzsaw in.

All you hear is *whhhhhhiiiirrrrrrrllllll*, *shrrrreeeeeeddd* and *ah, that was my emprah saluting arm!*.

   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Tri wrote: Not sure about buzzsaws. Ok on the charge you get 3 attacks but they're only str7


Which reeks of awesomeness. 3 Attacks with 4+ to get a pen transports and if you get first turn you can usually get some nice auto hits

   
Made in gb
Proud Phantom Titan







General_Chaos wrote:
Tri wrote: Not sure about buzzsaws. Ok on the charge you get 3 attacks but they're only str7


Which reeks of awesomeness. 3 Attacks with 4+ to get a pen transports and if you get first turn you can usually get some nice auto hits
... guess its not too bad. Also just been reminded that they hit the rear armour which does mean they pop most things.
   
Made in us
Dominar






Even if they do not, they force your opponent to deal with them which generally translates to losing movement or disembarking units. For their cost, they're a viable pain in the ass.
   
Made in jp
Regular Dakkanaut




Just to clarify buggies cannot ram.

But can block LOS if you model them bigger (which I do since the current models are crappy as hell).
   
Made in us
Mekboy Hammerin' Somethin'






wait... they cannot ram? I thought the only requirement for ramming was that you are a vehicle... and you get a bonus for being a tank.

If a land speeder can ram a vehicle after turbo-boosting 24" (S8 attack) why can't the buggy?

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

QuietOrkmi wrote:wait... they cannot ram? I thought the only requirement for ramming was that you are a vehicle... and you get a bonus for being a tank.

If a land speeder can ram a vehicle after turbo-boosting 24" (S8 attack) why can't the buggy?


You must be a tank, or have a special rule/wargear, to ram. Vehicles (on both sides) get a bonus if they are tanks.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Mekboy Hammerin' Somethin'






well, I will be darn... It is a special tankshock...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Stabbin' Skarboy






San Francisco Bay Area, CA

sourclams wrote:Even if they do not, they force your opponent to deal with them which generally translates to losing movement or disembarking units. For their cost, they're a viable pain in the ass.

What would be the best way to utilize deffkoptas in this manner? I have 6 of them, and I really like the possibilities, but sadly, I am still a bit of a noob and haven't actually used them in game yet.
MinMax wrote:
QuietOrkmi wrote:wait... they cannot ram? I thought the only requirement for ramming was that you are a vehicle... and you get a bonus for being a tank.

If a land speeder can ram a vehicle after turbo-boosting 24" (S8 attack) why can't the buggy?


You must be a tank, or have a special rule/wargear, to ram. Vehicles (on both sides) get a bonus if they are tanks.

Does Reinforced Ram count as this special wargear?

I am a damaged individual screaming random obscenities into the internet, sorry if I upset you.

"Dig what you dig. Don't take any fool's madness, just dig what you dig."
-Corey Taylor (Not Saying you're a fool )

"You guys are nuttier n fruitbats who just sucked a three week old pineapple." -Frazzled 
   
Made in ca
Decrepit Dakkanaut





It's a debated point. Some people claim that the Reinforced Ram only allows a non-tank vehicle equipped with it to Tank Shock and not Ram. Other people claim that the Reinforced Ram allows a non-tank vehicle to Ram as well as Tank Shock because the rules for ramming include the note that ramming is a special type of tank shock attack (or words to that effect).
   
Made in gb
Proud Phantom Titan







Nurglitch wrote:It's a debated point. Some people claim that the Reinforced Ram only allows a non-tank vehicle equipped with it to Tank Shock and not Ram. Other people claim that the Reinforced Ram allows a non-tank vehicle to Ram as well as Tank Shock because the rules for ramming include the note that ramming is a special type of tank shock attack (or words to that effect).
In addition when the rules were written in 4th you could tank shock vehicles ...
   
Made in cz
Yellin' Yoof





dont take buggys take bikes or deffkoptas
   
 
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