Switch Theme:

Which Warbuggy is Best?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in cz
Yellin' Yoof





dont take bugys take bikes or deffkoptas
   
Made in us
Mekboy Hammerin' Somethin'






Again, to stay on topic... the question is which warbuggy is the best...

I will say the Rokkit buggy because more Anti vehicle for orks is always good...

Despite being AV 10 and open topped, It is 3 S8 AP 3 shots that are twin linked... at BS 2 that is a 5/9 chance of hitting...

Having 3 buggies means that it takes at least 3 shots from anything to kill it (not counting templates) In addition, there is a 1/2 chance that a buggy becomes shaken or stunned (moved down to shaken) on a glance and a 1/6 that the buggy becomes stunned (moved down to shaken)

Throw a KFF into the mix and you have something that gets annoyingly hard to destroy... any shots fired at them means that many less fired at your transports, and if they choose to ignore the 3 Rokkit buggies then you have 3 rokkits a turn landing hits about 5/9 of the time without worrying about AV 10 open topped...

For 105 points it is quite tough and maneuverable ... being fast means that you can move 12", block off the movement of infantry or vehicles, and shoot at something 24" away...

The AP 3 means that you are killing ~2 marines a turn or putting 2 wounds on a MC... (~1 if it has a 4++ save)

Before I forget... if your opponent chooses to ignore your squadron, they can still contest objectives from about 18" away by going flat out.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
Forum Index » 40K General Discussion
Go to: