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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

I was hoping to take my GT list to a tournament this weekend for practice, but I just called and its apparently not a regular tournament. Its continuous assault - inside those 1850 points you *must* take six troop choices. When your troop choices die, they come back onto the table from your table edge. *note* If your troop choice is below half or fleeing, you may also choose to remove them from the table and redeploy them next turn. Dedicated transports are gone for good when they die.

Immediately I thought "green tide" but I don't actually have the boys to support that idea. Then I thought about 6 trukks full of boys, but transports don't come back. Then I thought about nob bikers. I have a total of 11 warbikers and I can do some quick finangling to make my Wazdakka a warboss on a bike with 10 nob bikers.

I have gretchin, enough boys to make a few units of 30 (mixed paint jobs). I have two deff dreads. 3 killa kans. Lootas, burnas, 3 battlewagons, 20 nobs with magnets for different arms....KFF mek, SAG mek, multiple warbosses, Ghazghkull...lots of deffkoptas, taken off their bases to make rokkit buggies.


I just talked to the TO and he's ok with me cutting cardboard to size and affixing nobs (WYSIWYG) to the cardboard for bikes - IE, square bases cut to bike size with a regular nob on top. Doing this, I could make a nob biker list with with 2 warbosses...and if my nob bikers ever die, they come back onto the table.

The games are killpoint and objective based. Thoughts? Nob bikers or something else?


   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

The TO may be cool with cardboard bikers, but opponents might not be... Especially as two squads of Nob bikers won't make you Mr Popular anyway...

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Stabbin' Skarboy






Nob bikers are the way to go if they come back when they die. One turn after they die they can pretty much be anywhere on the board, ready to kill again. A boyz mob can't get back in the fight unless the fight is on your table edge if they die turn 3 or so. You might want a mob or two of grots or boyz to hold objectives though.

Neverending nob bikers is cheesy as all get out. Not saying I wouldn't run them in that tournament, just that people aren't gonna be happy.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

*laughing*

I wouldn't run this list anywhere but in this event, and at this store. Its a store, but I wouldn't call it friendly. I have no friends there, and its not because I haven't been friendly or tried. My FLGS is 2 miles away from there. =p

Also, it isn't cardboard nob bikers, its cardboard bikes. IE, a WYSIWYG nob standing on a cardboard base the size of a bike. Size-wise, a standing nob is the same height as a seated nob biker.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Change of plans:

The event said that no proxying is allowed, which means nobs on bike sized bases aren't allowed.

I've got 20 nobs with magnetized arms and 10 warbikers with a custom-built Wazdakka (AoBR warboss modeled onto a bike). I could use stickytak to put kombi-weapons, big choppas, powerklaws on the warbikers and say "these are nob bikers" but I don't have the models for a second squad of nob bikers.

Since I have to have 6 troop choices, I can either stick 10x gretchin into the opened up troop choice and spend those points elsewhere (like on a bunch of Lootas) or I can buy some Lootas and put 10x nobs (diversified) on foot. I typically tell people that nobs don't belong on foot, but I'm wondering if they wouldn't be viable in this scenario since I can take them as a troops choice.

I suppose that alternatively, I could take a mek, put a deff dread into a troops choice (equipped with what?) and have the infinitely respawning dread - but that doesn't cover a whole lot of range.

Ideas welcome!

Originally, I was planning on 1850 being 2x warbosses (on bikes) and 20 nobs on bikes, with 4 units of gretchin (10x each + runtherder) to meet the 6 troop requirement. Now I'm not sure what to do...or even if I should go.

   
Made in us
Regular Dakkanaut




Why not use 2 Big Meks so that 2 Def Dreads can be troop choices. Then you only need 4 squads of 30 boys. Fill in the remaining points with Kans and Lootas. Thats the way I would go.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I don't have any squads of 30; I run mechanized orks, so I have squads of 12. In fact, I don't think I even have 120 ork boys. 60-70 maybe, and painted by squad of 12, with one painted to a be a squad of 20.

Since troop choices come back when killed, I'm very keen on using the system in place - I want big points in troops.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Yikes, I'd be ****ed like you in this tourney, since I don't run footsloggers, though I do have two nob units, one as bikers.

OK, I don't know the ins and outs here, and if there's any downside to having small mobs, but here's an idea. Take Wazzdakka and make your bikes troops. Divide them into small groups, even just 3, with a nob w/ a PK in each one. You said you had 12 warbikes, so you could get 4 units of 3, each with a PK (do a little minor converting if you don't have the nobs). With turboboosting off the table edge, reinforcements are never too far away and you get that keen 3+ cover save as you approach.

For your other troops, you can probably manage 2 big mobs to help offset the bikes small size. If they ignore your bike mobs, they are ignoring twin-linked big shootas and power klaws that roam the field picking off high value targets. If they flee? Just replace them.

If you take a dread, I would add a skorcha to him, as it sounds like there will be lots of troops and troops generally fry well.

Anyway, with what you have, that's probably the gamble I would take.

 
   
Made in au
Longtime Dakkanaut






Go man you have to for greenskiners everywhere And because I think with the list making power of Dakka we can do this.

I have to go watch the students now but had to post my encouragement... Will come back with poper input.

But I'm thinking a big squad (or 2) of gretchin and the bikers might might just do the trick in the format, forgo the KFF mek to get a Ghaz Squad of Nobbies, use you heavy support BWs to carry burnas and other bits for pushing their board edge. It would also be as you know so easy to put 1000pt+ into two squads of nobs... Argh Ideas everywhere!!!

(Btw what are the winning conditions of this continuous assault format lol)

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Arguably the warbikers and nobs on bikes would be the best troop replacements for your army. Regular footsloggers would probably be too slow to make an impact in the game, and smaller boy mobs would get baked as soon as they get into dakka range. Deff Dreads would also be toasted as soon as they get back onto the board.

So take one mob of nob bikers with painboy, mixing up gear as needed.

Throw in a squad of regular warbikers as the second troop choice.

And if you are straining to get the other 4 troops, you could mount them in trukks if needed, but I would suggest making 4 squads of 20 if you can squeeze out a few extra boys from elsewhere. Shootas would be good, but at this rate, we cannot get picky.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I don't have 20 bikes, or I would take two units of nob bikers.

I only have 10 bikes. In fact, they're warbikers, not even nob bikers. I was planning on putting blu-tak on them to hold powerklaws, kombi-rokkits, stuff like that to show that they're diversified WYSIWYG nob bikers, but at the end of the day I've got 11 bikes + an AoBR warboss built onto a bike that is either a biker warboss or Wazdakka Gutsmek, depending on what I want him to be.

I have to have six troop choices. Troop choices respawn. I imagine the games will be killpoint, seize ground, and capture/control - just with the funky scenario. I'm still leaning to the 10 nob bikers because they're an incredibly powerful troop choice, and if they die...I get them again. I'd think that they can do some serious damage before I lose them.

I ruled out boys in trukks because when the trukks blow, they don't come back. Pondering the foot-slogging diversified nobs backing up biker nobs; thoughts there? Either that, or I drop that whole thing and stick in something small and flesh out Lootas. =p

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Hammer and Anvil.

The Nob Bikers with the Biker Warboss sounds good. A solid wall of foot sloggin' troops as well.

Throw in at least the unit of 'Ard Boyz and if you can, a KFF Big Mek with a Deff Dread wall! Mwahahahahahaha!

Wait, what do you have in terms of mechanized orks at your disposal aside from Trukks and Battlewagons? Killa Kans? Dreads?

This message was edited 1 time. Last update was at 2010/02/18 02:31:27


   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I have 3 killa kans and 2 deff dreads.

However, I *do* want to keep to extremly powerful troop choices since they come back infinitely.

I didn't think of the 'Ard Boyz - sticking a unit of 30 of them with Mad Dok Grotsnik so I have a 4+ armor, 4+ FNP unit...maybe with Cybork bodies...worth it when they come back. Maybe not Cybork since I don't need to keep them alive.

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Made a real quick list here....

HQ
Warboss on Bike with Powerklaw, Attack Squig, Bosspole, Shoota-Scorcha Kombi Weapon, and Cybork Body- 160 points
Big Mek with Kustom Force Field- 85 points
Troops
Nob Bikers- Let's say this is about 600 points because of all you can do with them. - 600 points
20 'Ard Boyz with Shootas including Nob with Power Klaw and Bosspole- 240 points
20 Ork Boyz with Shootas including Nob with Power Klaw and Bosspole- 160 points
20 Ork Boyz with Shootas including Nob with Power Klaw and Bosspole- 160 points
19 Gretchin with 1 Runtherder with grot-prod- 77 points
1 Deff Dread with 2 Skorcha and Grot Riggers- 90 points
Elite-
15 Lootas- 225 points

1797 points- that leaves about 53 points to play around.

With this list, almost everything you field comes back from the grave and with the extra points, you could throw everything at the enemy and everything eventually comes back, sans the HQ options and the Lootas.

Now if you reduce some options I handed out or don't trick out the nob bikers as much, you could insert 3 killa kans as well and hook them up with some skorchas as well. This is assuming the field will be full of troops and hording will be likely.

The one thing I would fear is opponents minimizing their point allocation to troops and throwing them all into highly sustainable elite and heavy support options designed to wiped the floor with troop choices. If that is the case, you may have to second guess what to bring along (i.e. six troops choices worth of gretchin ).

EDIT: Hmm...Mad Dok is interesting, and he could cheapen the cybork body enhancements for Nobs, or you could throw the enhancement on some Lootas to increase their sustainability. Imagine Lootas with Cybork Bodies duking it out at long range!

EDIT 2: You could also split your nob bikers into two troop choices of 5 if you take two ork warbosses. Twice the fury and two times the targets.

This message was edited 3 times. Last update was at 2010/02/18 02:55:11


   
Made in us
Battlewagon Driver with Charged Engine




I would recommend Deff Dreads. They're beastly.

A Deff Dread with 4x DCCW, grot riggers and armour plates costs only 120 points. It's shockingly hard to stop, since Stunned counts as Shaken and Shaken does nothing, Immobilised is repaired on a 4+ and you can roll every turn. It takes, on average, about 7 lascannon hits to kill it. It's a Troops choice if you take a Mek, so it can contest and (in this scenario) respawns. It gets 6 S10 DCCW attacks on the charge.

 
   
Made in ca
Fresh-Faced New User




IMO take the warboss biker, deck the 10 nob bikers out to the max, max out squads of boys with shootas and pk nobs, get a big mek to cover them (or try using mad dok with meganobz with cybork bodies infront, sure its slow and purposeful but you know nothing is gonna kill them for a while giving most your units a 4+ cover save) and then get something that could level infantry squads....burnas in a wagon possibly? lootas? some kind of mech with a skorcha? grotzookas in a can wall to help the foot sloggers? lobbas could pin some squads...

id suicide the nobs up asap to do some killy on stuff that wont come back and getting rid of anything in its path. the rest of the army would be getting into place capping objectives while in cover from either the kff or the mad dok squad (ard boys or meganobs, although i havent tested meganobz yet). remember your nob bikers can cap objectives too at the end of the game if they arent too busy killing.


Automatically Appended Next Post:
BeRzErKeR wrote:It's a Troops choice if you take a Mek, so it can contest

still cant cap anything though, and IMO id have a skorcha over one DCWW for some crowd control, its cheaper too i think, lol im not looking at the codex but i think its 10 vs 15

This message was edited 1 time. Last update was at 2010/02/18 03:14:00


It's krumpin' time! 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

You could also free up some points for 3 fast attack slots of suiciding deffkoptas with twin linked rokkits and buzzsaws. Again, it all depends on what you think other armies might be fielding against you.

Meganobs might be too slow to make it across the field, so at least take a transport worth of them if considering. Even if the transport pops, they will be very hard for normal troop choices to handle and with a Warboss will eventually comeback to held hold an objective if needed.

   
Made in ca
Fresh-Faced New User




Those deffkoptas are expensive and have no respawn. If the opponents army is troop heavy, your'e using expensive units to run into cheaper units

It's krumpin' time! 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Atode wrote:Those deffkoptas are expensive and have no respawn. If the opponents army is troop heavy, your'e using expensive units to run into cheaper units


This is true, but for every unit a use. Suppose the enemy is using transports (I know the rules are against taking Dedicated Transports), those deffkoptas can buy Dash some time by popping their transports and making the infantry slog across the field. I would definately consider a Tau Devilfish a good trade for a deffkopta given that those transports have some decent firepower.

Again, assumption is the mother of all -ups, so all I am doing is attempting to second guess what the field might have.

EDIT: And I am only spending 1 slot per 1 Deffkopta. No sense in taking a whole squadron of suiciding ork pilots.

This message was edited 1 time. Last update was at 2010/02/18 03:37:10


   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Ahhh....*sigh*

With a GT coming up next weekend, I've been instructed on the home front to practice for it with my GT list, not build this and go to a tournament with an armylist I'll never use again. =p

   
Made in au
Longtime Dakkanaut






But, but... orks could win this!!! Warboss, big mek, burnas in wagon about 5 and 5 of nobs and nob bikers, a squad or two of thirty gretchin to smother them big boy unit and a squad of 'zooka Kans!!

But in al seriousness this is a rigged tounament I've decided and the home front is highly correct practice for the GT.
What's going to happen is alot of highly creative/resourceful lists but it will be won by Deamons - More specifical

Hq

Epidemus
Fateweaver

Elites
Bloodcrushers
Beasts on nurgle
beasts on nurgle

Troop

Nerglins
nerglings
nergilinsl;i
nerglings
Plague bearers
Plague Bearers



Pretty much unstoppable in that format =\
Don't go and have to battle that list of doom

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

You could take your lists and modify it with a bunch of gretchin.

Wouldn't be quite the same, but maybe worth trying. After all, you wanted to test out your GT list in the first place right?

Deathskulls

Logan Grimnar's Great Company






 
   
 
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