Insanityphr33k wrote:Trying to go for an all comers list with a balance of shooting and melee. Are they tournament worthy? C an C is welcome. Also if anything is incorrect please tell me.
My gut read is - tournament worthy at a local level but I wouldn't want to try to make them work at any major events. I'll offer more explicit criticism below;
Wyches (6) 161
Wych weapons
Succubus w/ agoniser
Raider
No blasters on your Wyches? You give up 2
Str 3 non-power weapon attacks and gain 2
BS 4
Str 8
AP 2 lance shots that will allow you to kill stuff prior to charging or allow you to threaten armor if you need to or to allow the Wyches to serve as a pseudo-gunboat if you don't want/need to assault.
Raider squad(8) 129
Raider
1 dark lance
I tend to advise 5-6 warriors in Raiders to either be the most affordable or to provide the optimal size to cost ratio in the squad. Since optimally these guys will be shooting their lances at armor or
MCs I don't see the reason to spend the points on three extra bodies.
I think you should bring more then 4 troop selections. Raiders are quite fragile and our troops tend to survive via dint of numerical superiority rather then anything else. I would personally never field less then five (and really always 6) Troop slots at 1850.
Dracon (Selecius) 120
Punisher (power weapon and 1+S)
Combat drugs
Reaver jetbike (+1S,+1T,better armor save by 1)
Tormentor helm (+1 attack and splinter pistol)
WS5 BS5 S5 T4 I6 A3 LD9 4+save (armor)
Double RJB lords at 2000? That should be a lot of fun though I think it's a dangerous point sink. Also, since the RJB squads are not a retinue and since you might want to split off your lord to assault more targets on occasion you should really probably invest in a Shadowfield for one of these guys - it will dramatically enhance his ability to assault certain units as well as prevent him from just being singled out and beat on in h2h. Looking at the rest of your list at 2000 - I don't think you have enough other threats to make your opponent overlook the two really expensive and fragile RJB squads - I would expect them to eat a lot of initial fire every game.
Wyches (7) 184
Combat drugs
Raider
2 wyches with blasters (s8 ap2 lance)
Succubus w agoniser (stats: WS4 BS4 S3 T3 W1 I6 A3 LD8 Sv6+/4++ (in cc)
With your Wych squads now at 7 and your Raider squads now at 5 it doesn't look like you have a clear idea on what you feel is the optimal number for each squad. Let me say - whichever number works for you at 1850 will work for you at 2000 and vice versa. Figuring out your own personal Wych optimum number takes some time but you should figure out what it is and stick with it. More or less the same goes for Raider Squads.
Raider squad (5) 105
1 dark lance
Raider (with 1 dark lance)
I knew the expense of double RJB lords would be biting you somewhere. I cannot stress enough how poor of an idea I believe it is to field only 4 Troop choices at 2000 points - *especially* with
DE. Our troop options are amazing - use them.
Ravager 120
3 disintegrators
At 2000 points it is my opinion you need more lances then you are currently fielding. I'd change a Ravager over to a triple lance to compensate (or bring more troops and Raiders).