Yesterday was the final round of the Adeptus Windy City tournament series. Lots of thanks to Zero_cool for organizing these events, and running the majority of them.
We used the Adepticon Championship primer missions yesterday. They're downloadable from
http://adepticon.org, but I'll sum them up each round too.
I brought out my Emperor's Children for this one, working in a couple of new models that I'd recently painted.
HQ: Daemon Prince -
MoS, Lash, Wings
HQ: Chaos Sorcerer -
MoS, Lash, Personal Icon, Meltabomb
HQ: Summoned Greater Daemon
Elite: Dreadnought, CCWx2, Heavy Flamer
Troop: 6 Noise Marines w/ Blastmaster
Troop: 5 Noise Marines w/ Sonic Blaster, Champ w/ Powerfist, Doom Siren, Sonic Blaster, Rhino
Troop: 4 Noise Marines w/ Sonic Blaster, 1 w/ Blastmaster, Champ w/ Doom Siren, Power Weapon, Meltabomb, Rhino
Troop: 9
CSM, 2 Meltaguns, 1 Champion (nekkid), Rhino
Heavy: 3x Obliterators
Heavy: 3x Obliterators
I think I've got some superfluous weapons in there, and light on numbers (but that's the Emperor's Children), but if I can get Lash going, I can remove huge clumps of enemies all at once, and it's not a slouch in
HtH either.
...
Round One
This is a kill-em-all mission - Kill Points, Kill All Troops, Victory Points, with a standard 12" line deployment.
My opponent is playing Space Puppies.
HQ: Njal Stormcaller
Elite: 5 Scouts, Meltagun, Power Weapon, Meltabomb
Elite: 5 Scouts, Meltagun, Power Weapon, Meltabomb
Elite: Wolf Guard: 2x combi-flamer/frost blade (they go with scouts), 2x bolters (go with small grey hunter squads), 1x powerfist (goes with big grey hunter pack)
Troops: 7 Grey Hunters, flamer, Mark of Wulfen, Power Weapon, Rhino (Njal goes here too)
Troops: 5 Grey Hunters,
HB Razorback
Troops: 5 Grey Hunters,
HB Razorback
Fast Attack: 5 Thunderwolves, 1 Thunderhammer
Fast Attack: 3 Land Speeders w/
HF/
MM
Heavy: Predator w/ Autocannon/
HB
Heavy: Predator w/ Autocannon/
HB
Heavy: Predator w/ twin las/
HB
I won the roll for first turn, and deployed mostly slightly left of center, leaving my dreadnought to cover my right flank. He deployed mostly opposite me, with everything in rhinos, keeping his wolves behind a building. Two of the three predators were placed to my far right.
I moved some tanks up a bit, used some smoke launchers, and took some potshots, knocking out a landspeeder. I'm keeping one unit of noise marines to take care of any scouts that show. He moved the wolves out for a charge, if he could get a fleet roll, and took some potshots at rhinos, and shakes my dread. For some reason, he kept Njal's rhino far back. And then he forgot to fleet his wolves. I'm not sure that made a whole lot of difference, because their only assault target was a rhino that had moved 12", but you never know.
Turn two, I dismount my primary noise marine unit and sorcerer (leaving the unit), as well as the
CSMs. I double lash his wolves out into the open, as my wizards are out of njal's cancelling range, and melt them in the open with plasma cannons, doom siren fire and whatever else it takes. I stunned Njal's rhino too. I think I killed a
MM off a speeder too, but most of my effort was on the wolves, because I can't have them running around.
Njal dismounts with his pack, and they move up. His shooting does very little. He's concentrating his heavy bolters and autocannons on oblits with a 2+ save, which is probably not the optimal shot, but the rhinos aren't much of a threat I guess. He does get a rear shot on my dread, who (with a slightly better lash roll, was going to charge the wolves). His scouts arrive. One unit sets up to charge the oblits in the back of my line, the other show up on the far right side, and hide all game. Between shooting and assault, the scouts kill one oblit, but lose 3, and then get caught and lose another to No Retreat. Njal's group is in charge range to hit my dismounted noise marines, but the path clips a mountain, so they need to check terrain, and fail, leaving them out in the open.
Turn Three: The
CSM remount and head off to the corner where the preds are sitting to meltagun them. My noise marines with their doom siren go for Njal's unit. The noise marines in the backfield and the sorcerer go to extricate the oblits, the greater daemon arrives, and with the daemon prince, assaults the land speeders. The speeders die, the scouts die, and Njal's unit dies, leaving him engaged with my noise marine champ alone.
He moves another grey hunter squad in to help screen njal, and shoots up some stuff - dread loses and arm, and a rhino dies, but the
CSM squad with the meltaguns fail their pinning test. Njal kills the
PF guy, and their consolidate puts him behind a wall of grey hunters.
Turn Four: It's now at the 'get as many points as possible' phase, as the game is pretty well in hand. I shoot the grey hunters enough to clear a path for my prince to get to njal. He gets smoked in the ensuing combat. The last few turns are me trying to kill off his last transports, culminating in a greater daemon landing (in two consecutive turns) 5 pens and 2 glances, and the thing still not dying.
So, I scored the primary and tertiary, and some bonus points, but missed the secondary, and it's off to Portillos for lunch.
Game Two
Versus another Chaos Space Marine army.... until I casually ask if my opponent had the same problem killing a transport (which would be what got us the same score in round one, hence playing each other round two), and he says that he got tabled. Wait a second, that's not right - I shouldn't be playing someone who got trounced in round one. Check with the judge, and he swapped my opponent and my score from round one. We switch tables and continue...
Versus Les's Orange Templars. I played against Les's army a few months back, though I was using my daemons at the time. His list, I think, is similar, but not identical.
HQ: Emperor's Champion, w/ Accept Any Challenge
Elite: Allied Inquisitor w/ Null Rod, Psycannon, Psychic Hood, Terminator armor, Krak Grenade
Elite: Ven Dread,
TL-Lascannons, extra armour
Elite: Dread, Assault Cannon, Heavy Flamer, extra armour
Troop: 10 initiates, 3 neophytes, w/ power weapon & flamer, in
LRC w/ Blessed Hull (Inquisitor goes here)
Troop: 7 initiates, 2 neophytes w/ power fist & meltagun, in rhino w/ extra armour (Emperor's Champion goes here)
Troop: 7 initiates, 3 neophytes w/ power fist & meltagun, in rhino w/ extra armour
Troop: 5 initiates, lascannon, plasma gun
Troop: 5 initiates, lascannon, plasma gun
Fast: Land Speeder w/ multimelta, Heavy Flamer
Fast: Land Speeder w/ multimelta, Heavy Flamer
Mission:
Primary - control terrain by having a scoring unit wholly inside it. Only scoring units may contest.
Secondary - Kill opponent's
HQs
Tertiary - score 500 more victory points
Deployment: modified dawn of war (18" deployment zones, night fight on turn 1)
He ends up going first (I cannot remember if I won the roll and deferred or he won it and took it). Deploys over on the right side, with las/
plas squads in a building and behind a hill. I opt to roll everything on rather than deploying anything. I believe (correctly) that if I make this a ranged gunfight initially, I've got a better chance because he's only got three guns with over 24" range. I don't want to tip my hand by deploying my first unit and letting him react to that as he rolls on.
He rolls on as I expected, with most of his units backing up that initial deployment, with the Emperor's Champion's rhino all the way to the right, and the
LRC pretty far too. He has one lone dread on the left side, and the ven dread in the center.
I roll on pretty much on the right, buying my oblits the range (And time) to do some damage. My right side is the
CSM rhino (who will go for the land raider), and dreadnought (who will be a target). I don't bother shooting during the night-fight turn, instead running any unit that needs to.
Turn 2, he takes some potshots with the lascannons. I think this may have stunned my dread, and taken a gun from a rhino, but no significant damage was done. I return fire, downing one speeder and taking the gun from another. I stun his non-venerable dread too. We're still feeling each other out, it seems.
Turn 3, stuff comes to a head. He advances his crusader and non-champion rhino, but his (minimal) shooting is ineffective again. I lash his first las-
plas squad into a doom siren unit. My big daemon shows up, ready to fight his ven dread, and the melta squad get in range of the crusader, exploding it. They're sacrificed as the templars will eat them, but the dread can follow that up.
Turn 4, he shoots at the greater daemon, knocking it down to 1 wound. his crusader squad eats my
CSM squad, as expected. His ven dread charges my greater daemon, and they kill each other. His dread charges into the noise marines who just killed the las-
plas unit, and kills one. In return, I down the last speeder, my daemon prince kills the dread, and oblits plasma-cannon the large templar squad away. Blastmaster shots knock the other squad down to 5 men. He's down to 5 guys in the building, and the champion way off on the right, holding his forest.
Turn 5 - his shooting is therefore minimal. Cleanup mode again, and lash gets the las-
plas squad out of the building, while plasma shots reduce the champion's squad. My dreadnought gets the final swing of the game, squishing the Emperor's Champion, and scoring me the secondary this round.
Game Three
This puts me on table 2, against DarthDiggler's Eldar army. It's going to be an uphill battle...
He's running:
HQ: Eldrad
HQ: Avatar
Troops: 10 Dire Avengers w/ 2 catapult exarch
Troops: 10 guardians w/ brightlance & spiritseer
Troops: 11 guardians w/
EML, spiritseer
Troops: 12 guardians w/ scatterlaser, spiritseer
Troops: 10 guardians w/
EML, spiritseer
Troops: 3 jetbikes (cannon) + warlock w/ destructor, singing spear
Fast: 10 Warp Spiders, Exarch w/ 2 spinners, power blades, withdraw
Heavy: Wraithlord w/ brightlance, wraithsword
Heavy: Wraithlord w/
EML, wraithsword
Heavy: Wraithlord w/ Starcannon, wraithsword
Mission:
One player (me) places all three objectives. The other names one as 'primary' - it's worth 11 points, the other two are 5 each. I put one dead-center and the others 18" from it along the table's center line. He nominates one of the outside one's as primary.
Spearhead deployment, and I win that roll, taking first turn to get the primary objective in my quarter. There's a huge terrain piece in the center of the table, unfortunately, which will interfere with some shots, but I deploy around it. He sets up, making sure every guy is the full 2" apart, denying my templates decent shots. I'm in the right-hand corner, he's in the opposite left-hand corner. He's got the row of warp spiders in a line, giving cover to everyone else too.
He fails to steal the initiative.
Turn 1: I push my lead two rhinos forward, sending the dread to the left. I figure that, with two shots, I should get one lash off, and I might be able to bunch up the spiders and put a dent there. Both lead to perils though. I think I wasted one oblit unit, trying to get some kills on the spiders, only to have cover hit them. That's a mistake, I think I should have concentrated on the wraithlords early, to remove that threat.
He responds by moving the spiders out, dooming my prince and guiding the spiders. She goes down in a hail of cobwebs. He uses brightlances to start picking off oblits too.
Turn 2: No big daemon. I get the
CSM out of their rhino so that they can charge the spiders, and the lead noise marine unit maneuvers to get as many into the doom siren too. Between the shooting and the charge, they're dead, but my units are out in the open. I kill a wraithlord too.
He responds, as expected, by killing the noise marine unit, sorcerer and
CSM unit - leaving my daemon with one champion left to possess. Dreadnought gets immobilized - it's all over but I can try to stall and block.
Turn 3: Daemon possesses the champ back near the big objective - but has nothing to do. Oblits and blastmasters knock out another wraithlord, but I have nothing to deal with a fortuned avatar, and the rest of the game sees doomed units, guided elves and dead Emperor's Children.
Darth went on to win the tournament, so good on him.
I don't really know that I could have done it much differently though. Perhaps deploying further back, giving me more shots on his big guys early. But I had no way to really fish Eldrad out, so the avatar was going to be a problem, as were the fortunes, dooms and guides that he tosses around like candy.
I scored another Best Appearance for my efforts, so that's nice too. (With another army, not just milking the same one).
I ended up #4 overall for the tournament series, so will be playing in our finals on Friday of Adepticon. I'll probably go back to the daemons for that, as I've got more play experience with them than the others lately.