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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I thought it'd be cool to keep a running log of my battle results with wood elves here, so I can get tips on tactics and show how my strategies are developing

My latest game was against a friendly VC list @ 2500 points. I took:

Treeman Ancient
Noble on Great Stag w/ Moonstone
Spellsinger w/ Stave
Spellsinger w/ Orb
4 x 10 Dryads
8 Wardancers
5 Wildriders
4 Treekin
4 Treekin
Treeman

He took:

Vampire lord (lvl 4) with a unit of horsemen
2 more Vampires
Corpse Cart
2 units of Skeletons
2 units of Ghouls
1 Anvil unit (death guard or something?)
5 dire wolves
4 bats
3 ethereal screaming-things (that could only be hurt by magic)

I think he took a fairly friendly list, he had a varghulf that he did not use in this game.

Terrain:
There was a forest on his side on the left, one on my side on the right, and buildings at the opposite corners. I placed my "free" forest in the center.

Deployment:
We both deployed out in a long line. I put all of my treekin and both treeman on my left, dryads spread through the middle to the right, wardancers in the middle behind the dryads with the spellsingers, and wildriders with the noble on the right. He put his units across the board, with the corpse cart towards the right side, along with the bats, and the dire wolves and calvary with vampire lord on the left, with the other units spread across the center, and the anvil unit in the middle.

Turn 1:
I move up really far on the left with the treekin and treeman. I played conservatively against this same opponent's lizardmen last time, and got slaughtered by boxing myself into one corner while the EoTG walked up to me. This time I'm aggressively moving up both flanks. I also treesing a forest in front of his calvary and dire wolves so that they can't charge me, and a forest in front of the anvil unit.

He moves his dire wolves up and to the side, and the calvary up a little bit. Everything in the center walks forward. I allow a magic missile to kill 6 of my dryads (no save against magic, I should have dispelled it!) and a unit of zombies to be raised near them. I was cagey with my dispel dice all game, but apparently he didn't roll for the big spells that he needed at the start of the game, and his magic was neutralized most of the time.

Turn 2:
I decide to charge the new zombie unit with my depleted unit of dryads, AND the wardancers (who had two spellsingers attached). I didn't realize zombies were such pushovers when charged, or I wouldn't have charged with the wardancers! I wipe him out and overrun... right into ripe, juicy charge range of his line. Luckily, the forest I placed in the center is blocking his anvil unit from charging me... but not a unit of ghouls and skeletons. I also charged the dire wolves with a unit of treekin, and then overran off the board (I'd heard treekin are best as a flank unit where they can overpower other flank units, and it seemed to work really well here!). I also move my treeman ancient into the forest on that side, and use the moonstone to teleport my unit of wildriders and noble there. Now I have one really strong flank and a weak one- the trick I had planned for

He can't charge my noble and wildriders due to LOS through the forest, but he moves his ethereal-screamer things and screams at them, doing nothing. His vampire lord and calvary are out of position now, and move backwards a little bit. He charges my wardancers with the skeleton unit and the ghouls... but I hold! I needed to roll a 5, and I rolled snake eyes

Turn 3:
I counter-charge into his ghouls. Unfortunately I mess up my charge order, and since I charge in my second unit of treekin first, my Treeman Ancient is blocked. I also charge in the wildriders and their noble into their flank. They wipe out the ghouls and overrun into the skeletons. I move my other treeman up to strangle-root attack the ethereal-screamers (assuming this is a magical attack, which I think it is), but I forget to do it! My treekin that ran off the board come back on and are in march-blocking range of his calvary and vampire lord. I also charge a unit of ghouls on the far right with a unit of dryads, and they stay locked in combat.

He counter-charges with his ethereal-screamers, and apparently they can scream into combat, too! He kills 4 of my wildriders with screaming, but then rolls snake eyes to fail to wound my noble and banner bearer that are left. I wound them but the large combat continues. He uses a bound spell to try to move his vampire lord and calvary back into the action, but I burn a scroll to stop it. He also charges his bats into a unit of dryads, and the bats get wiped out! On the far right the unit of dryads and ghouls are still in combat, while another unit of skeletons and the corpse advance with pretty much nothing in front of them, and in the center right his anvil unit turns 90 degrees to move towards the large combat.

At this point we ran out of time!!!! I was really liking my positioning and manuevering this game. The moonstone to teleport the noble and wildriders was an awesome trick! If I'd remembered my strangle-root attacks, I might have hurt his ethereal-screamer things... they were really nasty. The highlight was overpowering that flank and leaving the other pretty much bare, so that his anvil unit and corpse cart weren't able to get in the action. I think he made a mistake in his movement on the left since his vampire lord and calvary were in a bad position- a lot of it comes from my being able to move the forest and block his way up the flank (since if he enters the forest, I can Really hurt him with treesinging).

I definitely would have liked to finish this game. It was very close and we called it a draw at this point, but I was happy that my tactic of going up both flanks, then teleporting to the strong one worked well. And the treekin were suprisingly awesome!!

Thanks for reading

This message was edited 7 times. Last update was at 2010/03/30 23:10:12


 
   
Made in no
Drew_Riggio




Norway

Wow, nice tactics! Too bad you didn`t get to finish the game, I really think you had him there
Cheers!

The God Emperor
He almost died and got put on life support for your sins.
-n0t_u 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Love to see another running blog down here in the WHFB section. Sounds like you learned a fair amount about VC in the process to boot.

Nice move with the moonstone. The screaming things were wraiths with a banshee, and it's only the banshee that's doing the screaming. Those things are really tough for me to deal with- limited maneuverability means it's hard to get characters with magical attacks in, and the only other option is warmachines or the anvil. You're a little better equipped to work against that.

Nice to be ItP on your units, but a definite drawback is not being able to flee the charges once you blew through the zombies. Might want to consider forgoing the overrun in future if you know you can't flee as an option.

Thanks for posting!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Master of the Hunt





Thanks for the report. Glad to hear you are having fun with those wood elves. Sorry to hear that you didn't get to finish. That sounds like a lot of my games. I have to admit though, I miss your diagrams.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for the comments, guys

Terje-Tubby- I know! I thought I had him, too!!

Red_Zeke- Thanks for the info on what those freaky things were! My whole army except for the wardancers have magical attacks, so that wasn't going to be a problem, but that scream into combat took me majorly by suprise! Also, my memory was a bit fuzzy on that overrun from the first combat- my dryads did hold, it's the wardancers that failed to restrain and strung themselves out in front of his line . They had barely made it into that combat and were in a conga line as-is... so that was just the icing on the cake of my tactical blunder

boogeyman- Yes, for now I am going to use text descriptions (and hopefully some pics). Those diagrams took me all day the first time around!
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Yeah, pictures take long enough just with the uploading and linking. Can't imagine drawing diagrams!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Cheers for the report RT, and nice indeed to have another running log down in batreps

Looks like you went into the game with a solid strategy in mind, good on you - too often my strategy just involves how to get big unit A into preferred target B while avoiding being flanked by C. None of this 'disappearing flank, mass army feint' stuff

I would have been curious to see how the game ended too, things were certainly looking quite doable for the woodies.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Black Templar Recruit Undergoing Surgeries





New Lenox, IL

Nicely fought indeed!

With all due candor,
SRMcG

"It was four against a thousand, but we won. We got all four of the bastards."

3000pts Eldar
6000pts Black Templar
3500pts Imperial Guard
3000pts Warriors of Chaos 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I got pounded so badly by Skaven today, that I cannot currently bring myself to write it up. Perhaps I will be able to do it tomorrow...

He took 5 large units of plague censer bearers (I didn't realize this at first- obviously only 4 are allowed) and they mowed through my army like a lawn mower!

Ugh...
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Hi Ritides
just found your report
will try to keep an eye out on the updates of the log


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks Chibi

I played the first game in a month long "Last Man Standing" league today, and won! I'll post up the report tomorrow
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Outstanding! Looking forward to it.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Gratz RiTides

likewise anticipating the report.

This message was edited 1 time. Last update was at 2010/03/04 01:03:08


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Game 1: Last Man Standing @ 2000 Points
Wood Elves vs. Orcs & Goblins

My list (pure forrest spirit this time):
Treeman Ancient, Annoyance, Cluster
Branchwraith, Lvl 1, Befuddlement
Branchwraith, Lvl 1, Murder
9 Dryads
9 Drayds
10 Dryads
10 Dryads
6 Wildriders w/ Full Command
6 Wildriders w/ Mus & Std
4 Treekin
4 Treekin

His list:
Orc hero on Wyvern
Orc hero w/ BSB
Orc hero w/ Waaagh Banner
25 Black Orcs
25 Big 'Uns
25 Feral Orcs w/ Spears
10 Feral Orc Boar Riders (Big 'Uns)

He hadn't been playing much fantasy recently, but his last game was the week before against the manager of that GW store, who tried an all forrest spirit list against him- and lost! So I was supposed to avenge this

Terrain: Two forests, one on the left in the middle of the board, another on the right in my deployment zone. A house on the right in his deployment zone, and a hill in the middle of his. I place my free forest in the center of the table on my side.

Deployment: He has very few drops, so I'm hoping I can trick him into splitting his force up. Due to the hill in the center of his deployment zone, he does- putting the Feral Orcs on the right, the Big 'Uns next to them, and then the Boar riders, Black Orcs, and Wyvern on the left.

I decide to focus my remaining deployments on the left, since that's where his more mobile units are, and try to block the units on the right with my free forest. This last idea would turn out to be a huge mistake, which would almost cost me the game! I place two units of dryads on the right, a unit of dryads with branchwraith, treekin, and wildriders in the center, and another unit of dryads with branchwraith, treekin, wildriders, and treeman ancient on the left.

He wins the roll to go first, and we begin!

Turn 1:
He surges forward with everything, although the feral orcs on the right decide to squabble and lose two of their numbers (and thus have one less rank bonus). The wyvern flies over behind the forest on the left.

I respond by moving forward aggressively as well. I don't go my full distance, but I want to try to get to his units on the left before the ones on the right can re-engage. I move a unit of wildriders into the forest next to the wyvern (but farther in than 2", so he can't see them). I move a unit of dryads up, ready to receive a charge from his Boar riders, who I hope will overrun into the Treeman Ancient behind them. I also treesing the forest on the left to fully block the wyvern's LOS to my units, and my free forest in the center all the way up to the unit of Big 'Uns, touching their base.

Turn 2:
He activates the WAAAGH! banner!!! Wow, I was not ready for this! Not having played O&G before, I didn't know about it, and apparently it gives them a free D6" move that IGNORES TERRAIN! So his unit of Big 'Uns roll through my free forest, and his wyvern and boar riders, instead of being out of position and forced to charge a disposable unit, respectively, get to sandwich my wildriders in the forest with front and rear charges. The wildriders evaporate, and the boar riders overrun off the board, while the wyvern runs into the side of the Black Orcs. The Black Orcs charge my disposable unit of dryads, who are destroyed (along with my not-so-disposable branchwraith), and overun into my Treeman Ancient. The Big 'Uns on the right fall just short of being able to charge my dryads due to still being in the forest.

It looks grim for the woodies, now. I decide it's time for all or nothing. I declare charges with basically everything except a single unit of wildriders. On the left I charge my treekin into the flank of the Black Orcs (negating their ranks), in the center I charge a unit of dryads with branchwraith into the Big 'Uns, and another unit into their flank. On the right I charge my last unit of dryads into the Feral Orcs, so that they will not be able to counter-charge into the Big 'Uns combat. The treekin in the center have a failed charge due to the dryads being in the way of their wheel to get to the Black Orcs.

Things go suprisingly well! I win the combat with the Big 'Uns, and they run! I run them down with both units. The Black Orcs win combat this time, but I hold. The Feral Orcs win but don't catch my dryads when they run. There's a ray of hope for the woodies!

Turn 3:
The Wyvern charges one of my overrunning units of dryads, who amazingly hold on! The Feral Orcs continue to chase the dryads who are running, but still don't catch them. The Black Orcs lose combat and break! I pursue but fail to catch them. The Boar riders come back onto the board, but are mired in the forest.

In my turn, I reform the treekin who overran after the Black Orcs to be ready to receive a charge from the Boar riders. My Treeman Ancient catches the Black Orcs and they are destroyed. I charge my last unit of wild riders into the Feral Orcs, and the unengaged unit of dryads (who had overrun the Big 'Uns) into their rear. They break and are run down. I also charge my second unit of treekin into the wyvern, take 5 wounds and run away, but my dryads still hold!

Turn 4:
The boar riders charge into the treekin, who run but somehow manage to outpace the boar riders! The wyvern finally scares off the dryads it is engaged with, and overruns into the unit of dryads that had rear-charged the feral orcs and run them down.

I recover with both units of treekin, and move the treeman ancient down, so the boar riders are surrounded. I strangle-root attack them and kill one. I also use treesinging on the wyvern, which is now in my free forest, and put a wound on it. My last three wildriders charge into the flank of it and put on another wound. After all the combat it's been in it's down to one left! I win combat (finally) and he runs- right into my treeman ancient, and so is destroyed!

We called the game here, it was just his unit of boar riders left.

After the game we rolled for every model that died, to see if they would come back for the next game. For single wound models, on a 1 they would not return. There was a special table for multi-wound models and characters. I only lost a few dryads, one treekin, and the spite from one branchwraith. He lost about five models from each unit! He also got frenzy on his BSB, and a festering wound on the wyvern.

This was a fun game! The WAAAGH! Banner nearly cost me everything, though! It went from a position where I was planning to receive one charge that I was ready for, to almost everything in his army charging me! Luckily, the Big 'Uns fell just short, and the Feral Orcs were behind due to squabbling the first turn. My dryads once again were amazing, although the treekin had some weak moments in this game.

I can defnitely see why O&G need to be updated. I felt outmanuevered in the second turn, but he wasn't able to beat me in close combat when I counter-charged with so many units. Still, it was fun to beat his army, since he had just mopped the floor with the manager's forrest spirit list the previous week .

Next week: Round 2 of Last Man Standing!!! I'll also be bringing my camera for some pictures this time

This message was edited 4 times. Last update was at 2010/03/04 14:48:59


 
   
Made in us
Master of the Hunt





Thanks for the report and congratz on the win. Those forest spirit lists with good toughness, ward saves, and pack a punch can hang with anyone.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Congrats on your win. I would this sort of league would favor points denial armies- and VC raisers, so long as they don't lose their vampires! A nice twist on things.

And the first time I rolled against Orcs and Goblins, I was caught out by the Waaagh too, even though I knew about it. Just forgot to factor it in!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Great report man, fun to read and nice to get some of your thoughts on what you were up to. Too often my own reports feel like a recounting of how f'ed up everybody's dice were

'Grats on the win too

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks guys . Next week I'll be paired up against a similar-scoring opponent, so it will probably be a tough matchup. I'll keep in mind the victory points denial, RZ! I'm not sure if people have really tailored their lists to do that (hopefully not). It ocurred to me but I don't really have any "deathstar" units. Plus, I'm trying to take pretty much the same list most of the time, with tweaks as I learn from playing, so that I get better with it . Of course we're stuck with the same list for this league for the whole month, with ever-dwindling units!! Hopefully my Treeman Ancient doesn't bite the dust... that's 20% of my army!

This message was edited 1 time. Last update was at 2010/03/04 19:10:08


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Great point. I like to play the type of games and leagues where I don't feel like an idiot for taking something that is less than optimum. It's a cool concept for a league if people aren't trying to abuse it.

Thanks again for the report!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Hi Ritides
sounded at one point that you could have been in the mire!
but jolly good fun!
well done and look forward to seeing the pics in the next report!

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks Chibi

I played my second round game in the Last Man Standing league last night, and won again! So next week I'll be paired up against what I think will be the only other winner of two games in a row... I think I've got a shot at winning this thing!

My game was against a younger gamer playing VC, and he deployed in a fort knox type of formation. He only had 4 unit- ghouls, skeletons, grave guard, and skeletons (deployed in that order). Apparently his magical battle standard didn't come back from the last game. As the turns went on he rotated the units to face outward, since I moved up both flanks with everything except the Treeman Ancient, who I moved up the middle. I hit him hard on the two flanks, and tied up his grave guard with the Treeman in the middle (who he wisely declined a challenge from with his unit champion every round) since I was rolling on stubborn leadership. This was riskier than I'd thought, since his vampire lord put me at -1 leadership, so a stubborn 8, but I made it every time.

However, when things were looking very grim for him on the flanks, he decided to call the game so as to have less units die, and need to be rolled for to possibly come back next game. So very few things actually died- I killed two units of zombies, but those were raised, a LOT of raised skeletons in the unit on the right, finally getting through to some of the original ones, and the unit of ghouls. He killed one unit of dryads and half of another, with a scattering of other single models, before seceding the game.

I think he used his spells to raise too much- the killy ones were much better, but he didn't get them off much (failing to go off several times) and my units handled the raised units easily.

Two pretty hairy rules questions came up, too:

-When his zombie unit died due to combat resolution, he said there should be no overrun. However, he didn't know where the rule was stating this... and since the overrun rule simply says "if the unit is wiped out at the end of the combat phase" (which it was) they overrun, I ended up overrunning... which apparently really messed up his plan.

-When his vampires were in combat, I asked about how he played casting spells while in combat. In a game a few weeks ago, a gamer with good knowledge of the rules came by and told us it could only be done if the spell specifically says it can be cast while in combat (so no treesinging). However, this opponent said that any non-LOS / non-magic missile spell could be cast. So we played it that way, but I really need to look up this rule!

The other downside to this game was that, even though not much died, I rolled badly for things not coming back! So the dryads are a little more short-handed, and the wildriders are down to 5 apiece.

There's a possibility I might be playing against another wood elves forrest spirit list, depending on who wins this week, which would be funny- since forrest spirit attacks are magical, and the forrest spirit ward save doesn't work against magical attacks, neither of us would be getting any ward saves

This weekend I'm playing in a 2750 point tournament which is going to take all day! I think it is 3 rounds. I will be posting up my results here, along with pics (unfortunately my mother in law has the camera, but my phone does a pretty good job of it). I'll be using Orion to boost my army up to the points level, hopefully he can get some of his points back!

This message was edited 2 times. Last update was at 2010/03/10 15:33:22


 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

YAY! go Wood Elves!
you are doing them proud RiTides- keep it going mate!

 
   
Made in us
Squishy Squig




Humboldt Co, CA

These are fun battle reports, thanks for sharing.

Regarding the magic in CC I've been told at a tournement setting that a mage in CC can cast any non magic missle spell. They said you can cast LOS spells also but can only see the unit infront of you.



 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Ouch, hurts to have lost a character for good from a VC army. They really need those to operate. Is it considered fair to concede to avoid losing more models? Seems like it's a benefit to both players- as you were on your way to a win anyway, but don't have to risk any losses.

If you collapse a unit from combat res in the turn you charge, you may indeed overrun.

I'll see if I can find a rules reference for your other Q.

Nice work on the win.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

RZ, I unfortunately don't think it's fair to my next opponent (or his), but I wasn't sure what I could do. My opponent was a younger gamer and wasn't too happy that he was losing, and was probably trying to avoid having his vampires die and having to roll for them not to come back (one was in a unit of skeletons that was down to its final rank).

It will be a bummer if my next opponent has lost more of his army for good. My first game, the opponent also called the game (it was on the last turn, though) although he only had one unit left at that point.

Thanks for the answer to the rules question, and if you can find where the other one is, I'd appreciate it! I've played it differently every game so far
   
Made in us
Master of the Hunt





Nice job. Good luck in the final match.

Thanks for the reports, keep them coming.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Man, Forest Spirit battle's going to be nuts! No one can flee as a charge reaction, no one can save, just units cutting each other up.

Hope Orion brings it home for ya...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Just got the painted Orion in the mail today! I'm giddy

I'm going to buy some paint to match the rim of the base to the rest of my army (or close to it) and he'll see action all day Saturday!!!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Warhammer Tournament @ 2750 Points

My army: Wood Elves (a few extras are pictured)




Orion
Noble w/ Great Stag, Wildrider, Moonstone
Branchwraith, Lvl 1, Annoyance, Cluster
4 x 8 Dryads
5 Wildriders, Mus, Std
5 Wildriders, Full Command, War Banner
4 Treekin
4 Treekin
Treeman
Treeman

Game 1: Vs. Demons (post-game shot)


Bloodthirster
Nurgle character
2 Heralds of Tzeentch
2 Units of 20 Horrors (Heralds went here)
1 Unit of 20 Nurgle (Character went here)
5 Flamer
4 Flamers w/ Champion
3 x 6 Flesh Hounds

Terrain: A forest on the left and a hill on the right of his deployment zone, and a forest on the right side of my deployment zone. I placed my free forest in the center.

Setup: He placed the nurgle unit on the left, the Bloodthirster, a unit of hounds, and a unit of flamers in the center, the two units of horrors on the hill on the right along with the other unit of flamers, and the last two units of hounds on his far right.

I placed myself spread out along the board, with two units of dryads and a treeman on the left, along with the branchwraith; both units of wildriders in the middle along with the Noble and Orion in one of the units, and a unit of dryads; and another unit of dryads and both units of treekin on the right.

Turn 1: He won the roll to go first, and moved up the bloodthirster, the hounds, and the flamers, while adjusting everything else slightly. Magic didn’t do much- I had 6 dispel dice and he didn’t have an overly strong magic list… but he did have lots of fighty stuff, as I was soon to find out.

I moved up with the dryads on the right, and with the treekin slightly, unsure of what to do. His hounds were clearly going to charge me… but what could I do about it? I also moved up aggressively on the left with both units of dryads, and put both treeman in a forest (one in the center, and one on the right). I teleported the wildriders with the noble and Orion into the forest in his deployment zone, near his unit of nurgle, and leave the other wildriders in my center, hoping to counter-charge something.

Turn 2: He wipes out a unit of dryads with his bloodthirster on the left, and another unit of dryads with his flesh hounds on the right. He wheels the unit before charging the dryads, so that he runs off the board after killing me. Tricky! He charges the dryads in the middle with another unit of hounds and kills them, too! Dryads are no match for a Bloodthirster or flesh hounds!
He turns his nurgle unit to face the oncoming charge from Orion and his unit. Magic again fails to do much, as I’ve still got all of my dispel dice. Shooting is another story, though! One unit of flamers gets in range of Orion and friends, and blasts off a few. The other unit has a champion, and he does basically all of the damage, taking out several wildriders from my second unit.

I charge my branchwraith into the bloodthirster, hoping to delay him for a turn since I have annoyance of nettlings (only his on 6’s in a challenge… he allowed me to challenge even though it was just one-on-one). I also charge Orion and his unit into the nurgle things, and charge the weakened unit of wildriders into the smaller unit of flamers. Unfortunately I have massively mis-used my treeman- both are in forests facing the wrong way to charge anything!
The result of my charges- the branchwraith just barely dies, taking two wounds. Orion and his unit are beat down by the nurgle unit. What a mistake teleporting over here to charge them! I should have gone after the horrors instead!!! Orion takes a number of wounds from combat resolution, but stays in (unbreakable-ish) and the wildrider champ and great stag (without the noble) run away. It hurt that my banner died… it cost me 2 points of combat res, meaning Orion took 4 wounds (losing by 5, but within 6” of a forest). Ouch!! The smaller unit of wildriders has a lone rider survive the stand-and-shoot of the flamers, and he ties them in combat.

Turn 3: This game is clearly heading down the tubes! He charges the flesh hounds on the right into a unit of treekin, killing them, and the bloodthirster flies back to be in position to help out against Orion (not needed). The unengaged unit of flamers takes out my last unit of dryads with shooting. One of my mis-positioned treeman had moved into the open to try to get in the fight last turn, and he goes down from combined magic (from horrors and company) since I’m down 2 dispel dice. All I have left are a unit of treekin, a few straggling dryads, and a treeman, since Orion goes down in combat, and what was left of his unit will end up running off the board.

I try to hide my treeman in the forest. The last unit of treekin prepare for the inevitable. The two remaining dryads go hide, and the last wildrider fighting the flamers goes down.

Turn 4: The last unit of treekin are charged by both units of hounds on the right. The treeman goes down to a mixture of shooting and magic. All that’s left are two dryads.

Total kills for the wood elves: three hounds, two nurgle, one flamer
Total survivors for the wood elves: two dryads

This game was one big mistake for me after another! Not having played demons before, I thought Orion and company would be able to handle the nurgle unit. They did not even come close! Instead of teleporting them, I should have been less nifty and just advanced on the horrors, ignoring the out of position (until I helped them out ) nurgle unit. Apparently that was making him very nervous… until I magically disappeared, and reappeared next to his strongest unit

I also greatly mishandled the treekin (walking up to face the hounds) the dryads (sacrifice yourselves!!!) and the treeman (facing the wrong ways and couldn’t charge anything). If I could do this game again, I would put the noble with one unit of wildriders, Orion with the other, and try to use them to threaten his hounds and horrors. The hounds chewed through my whole army almost by themselves (of course, aided by magic from the horrors/heralds, and shooting from the flamers) since I didn’t have anything near them that could match their charge range. What were you thinking, wildriders and company!

Of course it was a hard matchup… but I’d love to have this one back! A good learning experience for me… and I wouldn’t throw Orion to the wolves again after this game.

Next up- Game 2: Vs. Dark Elves


And… Game 3: Vs. Empire

This message was edited 2 times. Last update was at 2010/03/15 19:01:34


 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Man, it looks like people are bringing some pretty brutal lists on 2 and 3!

Thanks for the writeups.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
 
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