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Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

HQ- 2 Dashopepper Big Meks- KFF and PK
Elites-3 squads of 6 Meganobs, Kombi Rokkit and Kombi Skorcha
Dedicated transport- Battlewagon ,Deffrolla,Armor Plates ,Grot Riggers,Big Shootasx2, Red Paint Job ,Boarding Plank, Grabba Klaw

Troops- 3 Squads of 20 Shoota boyz with PK Nob with Bosspole

Fast Attack
3 Squads of 2 Buggies with Rokkits and Red Paint

Heavy Support-
3x Battlewagon ,Deffrolla,Armor Plates ,Grot Riggers,Big Shootasx2, Red Paint Job ,Boarding Plank, Grabba Klaw



This list ought to savage any heavy landraider list out there. Send 2 shielded mixed wagon squads out to do battle, hunt transports with the Buggies and generally squish your opponent. It is heavy, sturdy and Swift to move which ought to allow it to finish games.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
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Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Boosting Ultramarine Biker



Saco, ME

I'll ask the same question I asked the last two Battlewagon lists I've looked at today.

How do you deal with mobility lists (bikers, speeders, etc) and skimmers?

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

TheRhino wrote:I'll ask the same question I asked the last two Battlewagon lists I've looked at today.

How do you deal with mobility lists (bikers, speeders, etc) and skimmers?


Great question. People are way too obsessed/convinced of the DR's prowess. DE would ANNIHILATE this list.

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yes, I would love to play against this list with my Dark Eldar.

3+ to hit, 4+ to glance the battlewagons....with 15 dark lances and 20 blasters (also lances) in an 1850 list, eventually something is going to get through.


The reverse is that you've got SIX battlewagons, not one. They'll do the trick nicely.

Also, if you look at the 'Ard Boyz missions from previous years....you only have three troop choices to deal with 5 objectives. Can you squeeze 40 points in somewhere to get yourself a squad of 10 gretchin and a runt-herder to serve as a reserve scoring unit?

And while meganobs are nasty, wound-diversified nobs are nastier. There are things I would do differently, but having not played this list, I can't really comment on it - it looks potent. I'm curious what taking out a single battlewagon and a unit of meganobs to spend those points elsewhere would do. That would give you points for a Loota squad and a gretchin squad. I'd think a warboss would be nice (to make a nob unit a troop choice) and you *can* get 5 battlewagons side by side with the KFF covering them all with the buggies out front (also getting cover). Not having the ability to split your forces apart isn't really a detriment either; you want to stick together in a moving wrecking ball.

Eh...just my rambling. I think you have an incredibly potent list here. Any game is rock-paper-scissor, and while DE might do bad things to you with raider spam...you're not going to see many DE players at 'Ard Boyz. I play DE and love them...I'll be taking them to probably every tournament I go to this year, but they won't be going to 'Ard Boyz; they just don't scale up in killing power to 2500 points well.

Like I said; my playstyle is shifting and is a bit different than yours; but I think diversified nobs are clearly superior to meganobs - the rest (Lootas, warboss, etc) is personal playstyle.

   
 
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