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Made in gb
[SWAP SHOP MOD]
Killer Klaivex







I'm currently looking at the scenarios to be played in platinum Devil. There are going to be 7 games of 1000 points each. 3 of the scenarios are going to be standard missions, but 4 of them are going to be a little bit more unique. Here are the 4 variations I'm currently looking at. Feedback appreciated.

Beacon Drop

6 Beacons are placed on the tables by the judges before the game begins. The objective of the game is to finish with more beacons in your possession then your opponent. Any non-vehicle troops or Elites
choice may claim a beacon by moving into base contact with it. They are then regarded as having 'picked up' the beacon. A unit may move and take a beacon with them. Units with a beacon may not embark on vehicles. If a unit carrying a beacon is eliminated, or fails a leadership test and breaks, the beacon is left where they were previously standing, and is no longer claimed by that unit. If a unit with a beacon is defeated in combat and is either wiped out or flees, the beacon passes into the possession of the unit that defeated them if the unit is eligible. If not, the beacon is left unclaimed as above.

Alpha Strike

Counts as a standard Seize Ground mission, but only non-vehicle Elite, Fast Attack, and Heavy Support choices can claim objectives instead of Troops.

Assassination

Counts as a standard Annihilation mission, except that HQ choices are worth 3 Kill points, and Elites and Heavy Support Choices 2 Kill Points

Portal

There are 4 beacons placed on the table by the judges(one in each quarter). Each counts as a holdable objective, and to win a player must control more beacons than his opponent. Each beacon has the number 2,3,4, or 5 on the underside.If a non-vehicle unit(except for walkers) moves into base contact with a Beacon, they may choose to activate it. Roll a D6 and apply the following effect:

1:-The unit is lost in the warp and removed from the game
2-5:-Place the unit in base contact with the beacon of the correct corresponding number. If you roll the number of the beacon you just activated, you may choose which beacon to emerge from.
6:-Deep strike the unit to anywhere on the table.

A unit may assault the turn it exits a portal, providing there is a target within range.

Dakka Special Rules
A player may each activate the following rules once in the tournament during any game. A judge should be notified each time one of these rules is activated so it can be recorded.

-Get off my Lawn!: Must be activated in the Shooting Phase before the unit fires. A unit's guns count as Assault 2 for that turn.
-Creeeeeed!!!: Must be declared before deployment. A single unit chosen by the player counts as having the infiltrators special rule. You may also reroll to 'seize the initiative'. The opposing player must shout 'CREEEED!!! when this is done'
-Lego's Haxxor skills: Must be declared at the start of your turn. You acquire 3 rerolls that turn that can be used when rolling to hit or wound from shooting or combat, or for armor saves or invulnerable saves. A dice may only be re-rolled once.


Thoughts and opinions?


 
   
Made in gb
Elite Tyranid Warrior






The Alpha Strike mission bias pretty heavily on some races
Ie Tyranids - any choice can capture, but for IG, 0 heavies and 1 FA can capture. And who runs RR/elites othe than Marbo in a tourny list?

Portal is pretty biased for CC armies

The Dakka runs are very strange, and encorage cheating (doing them more than once)

Armys: , , , Skaven
Number of Threads Won: 1 
   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







Good point about the Alpha Strike. What if it was modified 'non-vehicle(except for walkers) Elite, Fast Attack, and Heavy Support choices'

That would add in the option for various Kanz, Sentinels, dreads, etc.

Portal seems biased at first glance, but the randomness of where the uni can come out should hopefully level it out.

The Dakka Rules should work, simply because your opponent will be make sure you call a judge when you try and use one. And to be perfectly honest, this is a friendly little tournament between fellow Dakkaites here, I don't think anyone's going to be trying to cheat.


 
   
Made in gb
Elite Tyranid Warrior






Eh, if people are going to be running very IG competetive lists, you wont see any Elites (apart from Sly Marbo), FA will be Valks and Hound varients, HS, as noted before, cannot have any none-tanks anyway.

If you do make this a rule, you will need to inform people before hand, so they can adapt their lists to bring scoring units.

Armys: , , , Skaven
Number of Threads Won: 1 
   
Made in us
Steadfast Grey Hunter





Dayton, Ohio

I like the portal mission I may have to try it this weekend.

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







The missions will be released a month beforehand so people have plenty of time to look them over.


 
   
Made in pl
Screaming Shining Spear




NeoGliwice III

I would think about that one for a bit:
Ketara wrote:-Get off my Lawn!: Must be activated in the Shooting Phase before the unit fires. A unit's guns count as Assault 2 for that turn.


This may be powerful for some armies and nearly useless for other. Does this affect vehicles?

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in gb
Elite Tyranid Warrior






Macok wrote:I would think about that one for a bit:
Ketara wrote:-Get off my Lawn!: Must be activated in the Shooting Phase before the unit fires. A unit's guns count as Assault 2 for that turn.


This may be powerful for some armies and nearly useless for other. Does this affect vehicles?


QFT

Use it on a pack of 5 ML longfangs, 3 Oblits with PCannons or a unit of burna boyz. Sit back and watch the carnidge.

Armys: , , , Skaven
Number of Threads Won: 1 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

Ketara wrote:
-Get off my Lawn!: Must be activated in the Shooting Phase before the unit fires. A unit's guns count as Assault 2 for that turn


imagine that on a unit of 3 Broadsides...mmmm assault 2 Railguns!, now thats scary .

But it sounds like they are just trying to shake things up a bit, and I say more power to them, makes the game a little fresher.

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