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Made in us
On a Canoptek Spyder's Waiting List




I'm doing a local campaign for the next two weeks, and we're allowed to submit two lists which we can use for the campaign. It's at 1500 points, and these are my lists. I decided to make an Anti-MeQ and an Anti-GeQ for this tourney.

Also, I have a rules question regarding the Monolith. How does the skimmer rule work with it in terms of shooting through? Is it that it blocks all shots through, or that Necrons can shoot through and enemies cannot (Unless they want to shoot the monolith itself, which is different)?

I'm hoping for the latter, but expecting the former.

LISTS!

1500 Anti-MeQ and TeQ

HQ

The Nightbringer
-360 Points

Troops

10 Necron Warriors
-180 Points

10 Necron Warriors
-180 Points

Fast Attack

5 Destroyers
-250 Points

Heavy Support

3 Heavy Destroyers
-195 Points

Monolith
-235 Points

2 Tomb Spyders
-110 Points


I know, I know... the Nightbringer? But trust me: he's so good against Deep Striking Termies. His Lightning Arc is one of the best ranged weapons in the Necron arsenal, and he just destroys Terminators and Marines and Obliterators in CC, which can be a real weakness of Necrons. He's also very hard for Marines and their ilk to kill quickly without ignoring my other threats, so he always twists something up hard. The Warriors are required, and are just there for holding objectives like champs. The 5 Destroyers are awesome, and just kick everythings' ass. They're fast, have lots of shots, and great Weapon Strength. Light Vehicles, Marines, whatever. The Heavy Destroyers are also a controversial choice, but they're there to kill Dev Squads along with the Destroyers, along with Terminators and transports. Armor can be a problem, and I think I've worked around it. The Monolith is there to not die and shoot a lot, along with making my Warriors haaaaard to kill. The Tomb Spyders protect the Warriors, the flanks, what not, they're MC's and can tear up Marines in CC. It's 10 Points over, I cleared that with the tourney leader and he said it's no big deal.

This list is for Marines, Chaos Marines, weapon/tank heavy Guard, Inquisition, Space Wolves, and Mechanized anything. Basically, 3+ Saves and high AV = this list.

Now on to my GeQ list:

HQ

Necron Lord
-Destroyer Body
-Phase Shifter
-War Scythe
-170 Points

Troops

10 Necron Warriors
-180 Points

10 Necron Warriors
-180 Points

Fast Attack

5 Destroyers
-250 Points

5 Destroyers
-250 Points

Heavy Support

Monolith
-235 Points

Monolith
-235 Points


This list is all about volume of fire, and being very hard to kill. The Warscythe Lord kills any vehicles or heavy things (Maybe Carnifexs and such? I'm not sure about those.) The Warriors are compulsory, and hide behind the Lith's and claim objectives. Monolith + Warriors on top of an objective = I am NOT dying The 10 Destroyers launch off 30 BS 4 STR 6 AP 4 shots every turn, at 36" with 12" movement. That can wipe out crazy amounts of poorly armored infantry, like Nids or Eldar infantry. Fun


Also, which list should I use against things like half-infantry half-armor Eldar or Guard or whatever? :0

I may have forgotten things, I'll re-read after a response or two for edits. Thanks for reading everyone!

2000 Points 6-1-4
500 Points 1-0-2

=) 
   
Made in us
Raging Ravener




Great Falls, MT

I hope you get responses, Im starting back with necrons again and am really hoping model of list with positive feedback.

Regarding your MEQ list though, I think Nightbringer is a great choice. No saves of any kind+ 5W 6I +Etheric Tempest+Fearless and Manifestation=truly a god of war

W/D/L
3/1/3

Do YOU think this is a competitive/cheese list, or a casual list?
http://www.dakkadakka.com/dakkaforum/posts/list/332104.page 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Heavy Destroyers? Not my favorite. They're overpriced, fragile lascannons.

Maybe take out the Tomb spyders and those and add another Monolith. Liking the Destroyers BTW, best Necron unit imho.

2000 pts 
   
Made in gb
Tower of Power






Cannock

Second list is way better. First list has 705 points worth of NONE NECRON units, that's nearly half your force! lol. Leave 7 necrons standing out of 28 and you will phase out, something not massively hard.

I would drop the monoliths on the second list though. They're slow and cannot deal with armour affectively. You have no ranged anti tank either :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
On a Canoptek Spyder's Waiting List




Destroyers are overpriced and frail, but they're the only thing that necrons can take that hit consistently against armored things. Scatter on the Monolith's gun = not fun at all. Their range is impressive and with proper deployment, the monolith and the Nightbringer can really distract some firepower or block line of sight. I find them pretty useful, and a second monolith isn't going to help a list with so little actual troops. They are terrible in comparison to the anti-armor units of other armies, but... they're all Necrons got :(

@Mercer: On the second list, the Monoliths are the ranged anti-tank... necrons don't have any guns over Strength 9, so that gun is just as good as any (Although it scatters).

And phasing me out is actually harder when it's a number that low. In almost every play scenario (Objectives, Kill Points, Table quarters, w/e...) it's beneficial to keep a unit of warriors back out of accessible range behind a monolith. That squad of 10 by itself will be extremely, extremely hard to kill off. I've never been phased out, and I've ran this list before.

I personally like the first list better, but I'm going to play some games tomorrow (Before the campaign) so I may have additional feedback and changes to make.

2000 Points 6-1-4
500 Points 1-0-2

=) 
   
Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

Try proxying the Nightbringer for the deciever. You might like the results better. You get the oppurtunity to redeploy at least one unit and possibly several. He still ignores armour and invul and he can jump out of combat as well. Pretty helpful. If you do take a C'tan be wary of drop podding sternguard. Especially if they are with a librarian.

 
   
Made in ie
Norn Queen






Dublin, Ireland

I would agree with taking the Deciever, have used him in a few games and the redploy and ability to simply remove himself from combat can be real game turners.
Add to that the universal Ctan rules of an MC and phase through terrain and hes excellent.

NB is a combat monster but a little one dimensional imo.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Tower of Power






Cannock

Royal1 wrote:Destroyers are overpriced and frail, but they're the only thing that necrons can take that hit consistently against armored things. Scatter on the Monolith's gun = not fun at all. Their range is impressive and with proper deployment, the monolith and the Nightbringer can really distract some firepower or block line of sight. I find them pretty useful, and a second monolith isn't going to help a list with so little actual troops. They are terrible in comparison to the anti-armor units of other armies, but... they're all Necrons got :(

@Mercer: On the second list, the Monoliths are the ranged anti-tank... necrons don't have any guns over Strength 9, so that gun is just as good as any (Although it scatters).

And phasing me out is actually harder when it's a number that low. In almost every play scenario (Objectives, Kill Points, Table quarters, w/e...) it's beneficial to keep a unit of warriors back out of accessible range behind a monolith. That squad of 10 by itself will be extremely, extremely hard to kill off. I've never been phased out, and I've ran this list before.

I personally like the first list better, but I'm going to play some games tomorrow (Before the campaign) so I may have additional feedback and changes to make.


Destroyers are T5, yes? And also get a 3+ cover save when turbo boosting, yes? How does that make them frail exactly?

Heavy Destroyers? May cost a lot but cheaper than a monolith and add to your necron count. Only benefit of the monolith is it's ap1 if it lands on target and also rolls 2D6 bacause it's ordnance.

Depends who you play against Any smart play will invest to destroy those necron units and get to them. Fast vehicles or skimmers can easily outflank etc.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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