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![[Post New]](/s/i/i.gif) 2010/02/25 04:07:54
Subject: So a deff rolla rolls right over a rhino and then..
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Regular Dakkanaut
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So this hasnt been adressed really so I willl bring it up in a new thread.
A battlewagon with deff rolla. Moves lets say 6 and takes out a rhino with marines in it.
Now what happens?
Do the marines jump out and they happen to be in front of the deff rolla. Does that squad Then also take d6 or 2d6 str ten hit?
also if the battlewagon inflicts a "wrecked" result. Does the wagon have to do a difficult terrain test being as after a tank becomes a wreck it also becomes difficult terrain.
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![[Post New]](/s/i/i.gif) 2010/02/25 04:16:06
Subject: Re:So a deff rolla rolls right over a rhino and then..
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Shrieking Guardian Jetbiker
Los Angeles, CA
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If the rhino doesn't explode, the battlewagon stops, so no issue there.
If it does explode, and the battlewagon had movement remaining, well then, the rules for ramming tell you that any infantry models in the path are tank shocked as normal.
Sucks to be those guys.
Having roll'd into the crater the explosion caused, the battlewagon would have to take a dangerous test.. unless the deffrolla itself makes it immune to that, im not 100% on all the benefits the rolla provides.
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This message was edited 2 times. Last update was at 2010/02/25 04:56:26
Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
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![[Post New]](/s/i/i.gif) 2010/02/25 08:14:19
Subject: Re:So a deff rolla rolls right over a rhino and then..
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Hanging Out with Russ until Wolftime
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Falconlance wrote:If the rhino doesn't explode, the battlewagon stops, so no issue there.
If it does explode, and the battlewagon had movement remaining, well then, the rules for ramming tell you that any infantry models in the path are tank shocked as normal.
Sucks to be those guys.
Having roll'd into the crater the explosion caused, the battlewagon would have to take a dangerous test.. unless the deffrolla itself makes it immune to that, im not 100% on all the benefits the rolla provides.
Correct, it gets to have a go at the marines now.
And a Deff Rolla acts like a Dozer blade too.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/02/25 09:12:18
Subject: So a deff rolla rolls right over a rhino and then..
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Decrepit Dakkanaut
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...and jsut to point out, this is nothing new. EVery vehicle that can Ram has had the capability of doing this, for a long time now. It's just that the deff rolla makes it a little bit more likely to happen.
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![[Post New]](/s/i/i.gif) 2010/02/25 11:13:54
Subject: So a deff rolla rolls right over a rhino and then..
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Ancient Ultramarine Venerable Dreadnought
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A little bit more likely?! I think im rerolling orcs! :-).
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We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2010/02/25 11:33:49
Subject: So a deff rolla rolls right over a rhino and then..
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Stormin' Stompa
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Orcs don't get Deff Rollas. *pet peeve*
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"He died because he had no honor. He had no honor and the Emperor was watching."
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![[Post New]](/s/i/i.gif) 2010/02/25 13:23:16
Subject: So a deff rolla rolls right over a rhino and then..
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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mattyrm wrote:A little bit more likely?! I think im rerolling orcs! :-).
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
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![[Post New]](/s/i/i.gif) 2010/02/25 13:32:26
Subject: So a deff rolla rolls right over a rhino and then..
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Decrepit Dakkanaut
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Dashofpepper wrote:
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
This is true.
So since an army of Orks can field a max of 8 Battlewagons fineggling the FOC, that is 32 Rokkit Launchas right there on all the Battlewagons!
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![[Post New]](/s/i/i.gif) 2010/02/25 13:37:31
Subject: So a deff rolla rolls right over a rhino and then..
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Hanging Out with Russ until Wolftime
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WarOne wrote:Dashofpepper wrote:
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
This is true.
So since an army of Orks can field a max of 8 Battlewagons fineggling the FOC, that is 32 Rokkit Launchas right there on all the Battlewagons!
And I can fit 120 Meltaguns into my SW army just from troops, big whoop
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/02/25 13:49:16
Subject: So a deff rolla rolls right over a rhino and then..
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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WarOne wrote:Dashofpepper wrote:
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
This is true.
So since an army of Orks can field a max of 8 Battlewagons fineggling the FOC, that is 32 Rokkit Launchas right there on all the Battlewagons!
I play Orks, and even *I* would giggle to play against an 8 battlewagon list.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:06:56
Subject: So a deff rolla rolls right over a rhino and then..
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Decrepit Dakkanaut
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Gwar! wrote:And I can fit 120 Meltaguns into my SW army just from troops, big whoop 
O....M....G
THAT IS A GREAT IDEA....
*Goes to do the point calculation*
Err...this is gonna to take awhile, so I'll be back after work to give you an estimation as to how many points this will take to field this idea.
In the meantime, someone should make a tactics thread about this idea!
@Dash....well, then we add in about 3 squadrons of maxxed Rokkit Buggies
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This message was edited 1 time. Last update was at 2010/02/25 14:07:13
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![[Post New]](/s/i/i.gif) 2010/02/25 14:09:31
Subject: So a deff rolla rolls right over a rhino and then..
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Hanging Out with Russ until Wolftime
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WarOne wrote:Err...this is gonna to take awhile, so I'll be back after work to give you an estimation as to how many points this will take to field this idea.
6 WG Packs with Logan and 6 Drop Pods, each WG with Dual Combi meltas comes to 2165 points.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/02/25 14:20:14
Subject: So a deff rolla rolls right over a rhino and then..
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Decrepit Dakkanaut
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Gwar! wrote:WarOne wrote:Err...this is gonna to take awhile, so I'll be back after work to give you an estimation as to how many points this will take to field this idea.
6 WG Packs with Logan and 6 Drop Pods, each WG with Dual Combi meltas comes to 2165 points.
Gwar....you are the man....fox....dancing....thing..... O_o
Now I am off to work!
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![[Post New]](/s/i/i.gif) 2010/02/25 14:22:54
Subject: So a deff rolla rolls right over a rhino and then..
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Sslimey Sslyth
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Gwar! wrote:WarOne wrote:Err...this is gonna to take awhile, so I'll be back after work to give you an estimation as to how many points this will take to field this idea.
6 WG Packs with Logan and 6 Drop Pods, each WG with Dual Combi meltas comes to 2165 points.
Hrm...I'm thinking maximization here.
If you then take three Wolf Scout squads in your Elites, you could get three more Melta Guns doing the Behind Enemy Lines thing.
In Fast Attack, you could take three squadrons of Land Speeders with Multi Meltas (can they get two, or just one? Codex is at home).
I think the only way you can get Melta weaponry in the HS section is on Land Raiders. Can Long Fangs take Melta weapons? I can't remember. Can you put them in Rhinos with a combi-Melta?
I think for your second HQ, you could take a generic HQ with a combi-Melta.
Just curious as to what the absolute maximum number of Melta weapons a SW army could fit in a single Force Org
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![[Post New]](/s/i/i.gif) 2010/02/25 14:26:54
Subject: So a deff rolla rolls right over a rhino and then..
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Stalwart Veteran Guard Sergeant
Edinburgh.
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I think you just treat it like it has blown up normally. I hope :S.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:28:33
Subject: So a deff rolla rolls right over a rhino and then..
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Decrepit Dakkanaut
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Long fangs can take multimeltas is memory serves.
The hilarious thing is that Logan would presumably be walking on if the army only contains 6x10WG in drop pods....however adding in scouts means two can drop in behind cover to allow terminator Logan to hitch a ride.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:33:47
Subject: So a deff rolla rolls right over a rhino and then..
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Longtime Dakkanaut
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Correct me if I am wrong but it was my understanding that you cannot disembark during the enemy movement phase (either by RAW or the INAT FAQ) or for instance if another extenuating circumstance disallows for disembarking (example: The squad had just recently embarked in the previous turn or had fired last turn) and as such the troops inside are destroyed (in the same manned as troops inside a fast skimmer that fails its Difficult Terrain test when moving flat out)
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:35:42
Subject: So a deff rolla rolls right over a rhino and then..
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Hanging Out with Russ until Wolftime
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Saldiven wrote:Just curious as to what the absolute maximum number of Melta weapons a SW army could fit in a single Force Org
I'll work it out for you then HQ: Logan WGBL with 2 Combi Meltas WGBL with 2 Combi Meltas, Melta Bombs WGBL with 2 Combi Meltas, Wolf Tail Talisman Elites: Dreadnought with Multi Melta and Pod Dreadnought with Multi Melta and Pod Dreadnought with Multi Melta and Pod Troops: 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod 10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod Fast Attack: 3 Land Speeders with 2 Multi Meltas each 3 Land Speeders with 2 Multi Meltas each 3 Land Speeders with 2 Multi Meltas each Heavy Support: 5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod 5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod 5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod Cost: 4175 Total Count: Combi Meltas: 126 Melta Guns: 6 (Actually 3 because the Pack Leaders can only fire one) Multi Meltas: 24
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This message was edited 1 time. Last update was at 2010/02/25 14:36:33
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/02/25 14:39:33
Subject: So a deff rolla rolls right over a rhino and then..
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Longtime Dakkanaut
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Why not put the Wolfgaurd in Rhinos with combi meltas (can Space Marine rhinos take combiweapons?)
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:39:44
Subject: So a deff rolla rolls right over a rhino and then..
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[DCM]
Tilter at Windmills
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Daemon-Archon Ren wrote:Correct me if I am wrong but it was my understanding that you cannot disembark during the enemy movement phase (either by RAW or the INAT FAQ) )
You're wrong. You're thinking of the prohibition on disembarking in your OWN movement phase if the transport moved over 12" beforehand.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:40:53
Subject: So a deff rolla rolls right over a rhino and then..
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Longtime Dakkanaut
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Mannahnin wrote:Daemon-Archon Ren wrote:Correct me if I am wrong but it was my understanding that you cannot disembark during the enemy movement phase (either by RAW or the INAT FAQ) )
You're wrong. You're thinking of the prohibition on disembarking in your OWN movement phase if the transport moved over 12" beforehand.
What about the other instances?
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/02/25 14:49:49
Subject: So a deff rolla rolls right over a rhino and then..
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Painlord Titan Princeps of Slaanesh
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For an exploded vehicle, your models technically can never be destroyed from the vehicle damage result and you get to place all your models in the crater. If the vehicle is 'Destroyed' then any models that cannot disembark without being within 1" of an enemy is lost.
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This message was edited 2 times. Last update was at 2010/02/25 14:51:14
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![[Post New]](/s/i/i.gif) 2010/02/25 14:51:17
Subject: So a deff rolla rolls right over a rhino and then..
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Rough Rider with Boomstick
Finland
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Gwar! wrote:I'll work it out for you then
.......................
Cost: 4175
Total Count:
Combi Meltas: 126
Melta Guns: 6 (Actually 3 because the Pack Leaders can only fire one)
Multi Meltas: 24
 . I really must forward this to our groups regular SW player. He might get some ideas...
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2010/02/25 15:17:52
Subject: So a deff rolla rolls right over a rhino and then..
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Junior Officer with Laspistol
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Dashofpepper wrote:mattyrm wrote:A little bit more likely?! I think im rerolling orcs! :-).
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
If your orks were so good even before this FAQ, shouldn't you be doing your best to encourage other players to play orks so you can have the most competitive opponents possible? Automatically Appended Next Post: Gwar! wrote:Saldiven wrote:Just curious as to what the absolute maximum number of Melta weapons a SW army could fit in a single Force Org
I'll work it out for you then
HQ:
Logan
WGBL with 2 Combi Meltas
WGBL with 2 Combi Meltas, Melta Bombs
WGBL with 2 Combi Meltas, Wolf Tail Talisman
Elites:
Dreadnought with Multi Melta and Pod
Dreadnought with Multi Melta and Pod
Dreadnought with Multi Melta and Pod
Troops:
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
10 PA Wolf Guard with 2 Combi Meltas each in a Drop Pod
Fast Attack:
3 Land Speeders with 2 Multi Meltas each
3 Land Speeders with 2 Multi Meltas each
3 Land Speeders with 2 Multi Meltas each
Heavy Support:
5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod
5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod
5 Long Fangs with Multi Melta, 1 Pack Leader with 2 Melta Guns (why? Because he is awesome!) and a Drop Pod
Cost: 4175
Total Count:
Combi Meltas: 126
Melta Guns: 6 (Actually 3 because the Pack Leaders can only fire one)
Multi Meltas: 24
I really want to see this army built!!
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This message was edited 1 time. Last update was at 2010/02/25 15:19:31
Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/02/25 21:05:11
Subject: So a deff rolla rolls right over a rhino and then..
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Been Around the Block
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willydstyle wrote:Dashofpepper wrote:mattyrm wrote:A little bit more likely?! I think im rerolling orcs! :-).
You'll find quite adequate math-hammer elsewhere in this forum comparing melta guns to deff rollas...and you may wish to reconsider giving up any long ranged anti-tank before changing armies.
If your orks were so good even before this FAQ, shouldn't you be doing your best to encourage other players to play orks so you can have the most competitive opponents possible?
Because just because something is an improvement doesn't mean it's suddenly the best out there? But that's just a wild guess of course.
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![[Post New]](/s/i/i.gif) 2010/02/25 21:16:04
Subject: So a deff rolla rolls right over a rhino and then..
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Wolf Guard Bodyguard in Terminator Armor
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I need to reread the rule when I get home, but I would see it as the BW with deffrolla steaming along, blasting the rhino, and continue going and then the marines would climb from the wreckage and thus not subject to the deffrolla attack as well.
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![[Post New]](/s/i/i.gif) 2010/02/25 22:08:47
Subject: So a deff rolla rolls right over a rhino and then..
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Growlin' Guntrukk Driver with Killacannon
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Brother Ramses wrote:I need to reread the rule when I get home.
Yes, you do. The correct answer was given in the first response.
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This message was edited 1 time. Last update was at 2010/02/25 22:09:27
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