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Made in my
Fresh-Faced New User




Here goes:

Ragnar
Rune Priest , Wolftooth, Jaws,Living Lightning
Rune Priest , Wolftooth, hurricane,Living Lightning
Rune Priest , Jaws,Living Lightning

Ragnar's Unit:
5 TH/SS Terminators
Land Raider Redeemer - MM

3 WG 3 PF 3 combi ( 1 flamer , 2 melta)

8 GH - flamer, standard, rhino (1 RP 1 WG)
8 GH - Meltagun, standard, rhino ( 1RP 1 WG)
8 GH - Meltagun, standard, rhino ( 1RP 1 WG)

6 Longfangs - 5 ML
ACLC Predator

Very melee army list plus longfangs and predator for long range support and transport popping.
Very strong against horde armies with the RPs but abit worried about mech armies as there is a rather small number of meltas around.
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

Personally I would drop one of the Runepriests for a dreadnaught with TL LC for a bit of extra fire support but that is just me any list with Ragnar wins every time haha

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Made in au
Unhealthy Competition With Other Legions





Ummm...somewhere...

Well first off one of your 2 of your rune priests have the same powers, and the codex states that they must all choose different sets of powers, other then that it looks pretty straight forward

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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Your fears about a mechanized army are very realistic. Your anti-tank consists of 5 Missile Launchers, 1 Predator and 2 Melta Guns. At 2000 points guard can overwhelm you VERY easily with armor; in the same respect, Tyranids can blanket the field with Fire Power and bodies. Granted, you have 3 Rune Priests (which as someone already mentioned one is not legal) with Living Lightning, you still have to pass the test, roll a D6 for the shots and roll to hit...that's alot of dice. In addition, anyone with any anit-psyker ability will cause havoc for your Rune Priests and that is something you just cannot afford with the investment you have made into their points.

For your Rune Priests, unless you want these guys swinging the big stick in combat, I would leave the Wolf Tooth Necklace at home. They're just not what they used to be in combat; additionally, with no Invulnerable save you're risking losing a big chunk of points in the first round of swinging. If you're looking for a power to give your Rune Priests variety, look into Storm Caller. It'll help get your Rhino's across the field and survive a bit more fire power.

Ragnar with a group of Thunder Hammer/ Storm Shield Wolf Guard is slightly counter productive. They will not benefit in any way to Furious Charge with the exception of +1 Strength; however, that is only if they get a swing in. Even Orks could tear down 5 Terminators that are waiting to get a swing in, let alone a Close Combat Oriented unit. I would do a 50/50 Split between Wolf Claws and Thunder/ Hammer Storm Shield, this will help some with the points cost of the unit.

The Grey Hunters and the Wolf Guard are alright.

Heavy Support is okay.

Look into the cost cutting options offered and see what they do for you. I will just be honest and let you know that anything over 2 Rune Priests is extremely risky as your paying out the nose for the chance of doing some damage. Possibly look into running a Wolf Priest with Ragnar and friends as he would grant the re-roll to hit and with Wolf Claws that allows you to re-roll to hit and to wound.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Dakka Veteran






=I= White-Wolf wrote:Well first off one of your 2 of your rune priests have the same powers, and the codex states that they must all choose different sets of powers, other then that it looks pretty straight forward


Codex says: "...nor may they bear the same psychic powers or wargear combination."

So if one takes JotWW & Living Lightning, then another can take JotWW and <insert other psychic power> they just can't be loaded out the same way identically. Otherwise, you couldn't have two IC's with Terminator Armor or Frost Axe, etc. That would also mean his 3 Rune Priests wouldn't be able to take their CC Staff Power Weapons.

Or am I reading this wrong?

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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

You read it right, Wargear and Psychic Powers have to be different. Even if the Wargear is different on each model (i.e. One has Melta Bombs, the other doesn't) you would still have to have different powers.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Dakka Veteran






But they can atleast have 1 psychic power in common, just not both?

: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yep, one psychic power in common. It's spelled out in the SW FAQ.

Otherwise I think your list lacks a lot of stopping power. One eldar player in a tourney w/the protection runes or eldrad is gonna invalidate 300 points of your army before you even start. There just aren't enough bodies or weapons on the table for 2k.

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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Correct, it's to prevent obscenities like 4 Rune Priests with Jaws of the World Wolf and Living Lightning.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in my
Fresh-Faced New User




Sorry about the Rune Priest thing.

I can see the problem with mech armies.

how about:
Ragnar
Rune Priest - Meltabombs, Living Lightning, Jaws
Rune Priest - Wolftooth, Living Lightning, Hurricane
Rune Priest - Hurricane, Jaws

4 GH - 2 PF/combi-melta
- 2 PW/combi-melta

Ragnars Unit:
10 GH - 2 Meltaguns, standard
Landraider Redeemer

8 GH - meltagun, standard, rhino (1 GH & 1 RP)
8 GH - meltagun, standard, rhino (1 GH & 1 RP)
8 GH - meltagun, standard, rhino (1 GH & 1 RP)

6 Longfangs - 5 MLs
ACLC Predator
ACLC Predator

Anti-tank stuff:
5 meltaguns 1 MM 4 combi melta
Longfangs and 2 ACLC Preds

   
Made in us
Speedy Swiftclaw Biker





Los Angeles

I don't like the Rune Priest spam but if you are going to run the list the rewards should be pretty great.

This message was edited 1 time. Last update was at 2010/02/27 22:41:24


John W
Salamanders 38/12/10 (current Army)
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Made in my
Fresh-Faced New User




I like the RPs cause when they go my way its awesome.

Well another variant is that i would use

Ragnar
Wolfpriest-terminator armor
4 TH/SS Terminator
Landraider Redeemer

without the RPs and use MM AC dreads as support instead
   
Made in us
Longtime Dakkanaut





There is really no need to take WG w/pf's and put them in GH squads.

Simply take 10 man GH squads, 2 special weapons, MoW and Standard in a rhino. 215 points for a really solid troop choice.

I think you are going way overboard on the rune priests.

I personally like taking a 'super LF unit' if I use logan, with 5 lc's, rune priest in termie armor w/jaws/lightning sitting some place in cover. The amount of fire power that unit can put out is quite devastating, especially vs vehicles.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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Made in us
Hoary Long Fang with Lascannon





Kalamazoo

I think Ragnar works better with a bunch of PA armored WG with claws, fists and hammers accompanied by a Wolf Priest. While they cost the same as a terminator, each WG would get 3+d3 S5 attacks with rerolls to hit and wound. You can also fit more into a LR that way.

Even Nob bikers and 40 man guard blobs would have a problem if they got hit by that.

You could do it with your first list, but you would have to wedge in the LR somehow.
   
Made in my
Fresh-Faced New User




Ic ic but i termies with storm shield feels like they will live longer.

   
Made in us
Speedy Swiftclaw Biker





Los Angeles

I agree with imweasel about the "Grimnar Fang pod of doom" but I arm them with MM not LC.

John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold)  
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Warwoof wrote:Ic ic but i termies with storm shield feels like they will live longer.



5 Terminators with 2+/3++ will last longer vs high initiative MCs but that is it. Anything T6 and I4 or less will die before getting to strike back. You are more vulnerable to shooting but you should be able to use your LR to shield you from the worst of it, and you can take a few casualties and still be effective, unlike the terminator squad.
   
Made in us
Longtime Dakkanaut





Warwoof wrote:Ic ic but i termies with storm shield feels like they will live longer.



If you want to play th/ss termies, play space marines and not space wolves.

They are not worth 63pts apiece.


Automatically Appended Next Post:
jaweyermuller wrote:I agree with imweasel about the "Grimnar Fang pod of doom" but I arm them with MM not LC.


If you pod them with a rune priest in termie armor, I could agree.

I just don't like podding that expensive of a unit that close to my opponents.

This message was edited 1 time. Last update was at 2010/03/02 03:13:24


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I could have over looked it. SW need Mark of the Wulfin. It is feared by people who know of it. d6 attacks, rending. If I only take 1upgrade it would be that.

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Made in my
Fresh-Faced New User




Icic after much time of buying stuff i have re done this list.

Removed all the rune priests, added more long fangs and stuff.

Ragnar
Wolf Priest

10 Wolf Guard - 3 combi-melta 2 combi-flamer 3 Power Weapons ( or MOTW and wolf claw, more combi stuff)
Land Raider Redeemer - MM

10 GH 2 meltas , standard,rhino

10 GH 2 meltas , standard,rhino

10 GH 2 meltas , standard, drop pod ( could do with rhino but im thinking of using them to draw attention)

115 - Dreadnaught Assaultcannon , MM

6 Longfangs - 3 ML 2 LC
6 Longfangs - 3 ML 2 LC
ACLC Predator

I might change the ACLC predator to ACHB and use the points to give MOTW to my greyhunters since i think i have quite a lot of anti - tank already

3 combi melta
2 MM
6 meltaguns
6 ML
4 LC not including predator.

seems abit overboard on anti-tank





   
Made in us
Longtime Dakkanaut





Warwoof wrote:Icic after much time of buying stuff i have re done this list.

Removed all the rune priests, added more long fangs and stuff.

Ragnar
Wolf Priest

10 Wolf Guard - 3 combi-melta 2 combi-flamer 3 Power Weapons ( or MOTW and wolf claw, more combi stuff)
Land Raider Redeemer - MM

10 GH 2 meltas , standard,rhino

10 GH 2 meltas , standard,rhino

10 GH 2 meltas , standard, drop pod ( could do with rhino but im thinking of using them to draw attention)

115 - Dreadnaught Assaultcannon , MM

6 Longfangs - 3 ML 2 LC
6 Longfangs - 3 ML 2 LC
ACLC Predator

I might change the ACLC predator to ACHB and use the points to give MOTW to my greyhunters since i think i have quite a lot of anti - tank already

3 combi melta
2 MM
6 meltaguns
6 ML
4 LC not including predator.

seems abit overboard on anti-tank


Nah. You cannot really have to much anti-tank. I would definitely get Mark of the Wolfen in the GH squads. I would also get all the lascannon LF's in one group and the missile launcher LF's in another.

The list has evolved quite well. I just don't like Ragnar. Let us know how it goes when it gets on the table top.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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