Switch Theme:

-Large Scale Global War Game Diorama-  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Adolescent Youth with Potential





~--~~GAME OF WORLD DOMINATION~~--~

Edit: Youtube account up. Video blog on this project begins in March 5th. http://www.youtube.com/user/itsthatwargamer

I was always a fan of war gaming. In fact I have played 40k many times and amassed a big army in the process, but I have always been a fan of old board games like RISK, Axis and Allies, and flames of war. Just recently I have decided that I want to make my own game like RISK or A&A. I will try to explain the game fully within this post, but my main goal in the next few months will be to create a 76''x110'' board of the earth, just like those wall maps you find in school. The entire board will be topographically similar to mountains, hills, (some) rivers, and forests of those of earth. The board will be split up accurately to resemble the political borders of earth currently. I would like the game to be played similar to the benefits you gain in RISK by owning an entire continent you gain certain benefits, but each continent would be divided into accurate states. As you can imagine building such a board will take much research and practice, so until I at least have acquired the supplies to create part of the world I will not add updates, but I will check this post regularly to take suggestions from other people. I have a cannon HD video camera which I will document the work with and add the videos as time goes on and progress continues.

Ok well then, now that that is done with I can get to the part i need a little creative help with.

So far for building this board I am planning to make a table that will hold this gigantic diorama, that is given. My course for going about building this is to first lay down some foam sheets, probably going to need a lot of them. Anyway I would put enough in to cover the top of the highest topographical point and then in order to get the most accurate representation of the continents I would overlay a 76X110 Map of earth onto the board and use an x-acto knife to score an outline into the foam sheets of the continents and islands, that is where I encounter trouble. I am not sure how to cut out a rough model of the continent I am carving. The issue is I am not sure how to cut out the elevations I need. I apologise for this bad description this is still a fresh idea in my mind and I'm having trouble describing it in words.

Another issue I will likely run into is mapping the topography, yes i can just look at a topographical map and translate from that but I am not sure how to translate accurate hight for example: 10,000 feet = ? inches.

I will post a small mock up of the rule book I am creating for this game

If you have a great idea you can email me at thatwargamer@gmail.com I will respond to all emails.

Oh and by the way, i need a bad ass name for the game

This message was edited 3 times. Last update was at 2010/02/27 02:56:23


 
   
Made in us
Adolescent Youth with Potential





I apologize for mistakes made in this, after copy/paste from word it got a little jumbled up.

Game of world domination. This game is made specifically for play using small miniatures and a large board molded after the world to act out world domination conflict. The following is a description on the aim and basic layout of the game THIS IS A WORK IN PROGRESS email me if you have an idea at thatwargamer@gmail.com.

Goal: Achieve world domination through military and political conflict. To build an empire and army strong enough to defeat all other players on the board.

Game: The game will have two sets of rules. Quick start play which will allow players to take pre made civilizations with continents and countries already set up, and classic game in which a player get random locations on the world and will have to first secure a country and then hold it in order to gain profits. This is not like many other strategy games, it becomes more complicated as you will see as you keep reading, and this will be a game that can take a very long time to play out. Preferably many days maybe even a week to play out completely… or longer. This entire game is sorted out in my mind, but it will be extremely hard to put it down on paper, so over the next few days I am going to write and rewrite this until it explains the game well enough for the reader to better understand it. Understand that without a board made yet it will be increasingly difficult to explain its movement possibilities. Instead I will pass that part and go back to it later on after at least a mock up board is made.

Rules: General Game Rules

The game will be consisted of six stages, they are;

Game Phases:

1- Economic Phase
2- Political Phase
3- Combat Phase
4- Movement Phase
5- Military Recruitment Phase
6- Building Phase
Each turn in the game will be consisted of each of these phases, any phase may be skipped if wanted.

Economic Phase: Money is generated based on locations which a town of any level is present. Income generated by the town is on quick reference card or in later page of rules. All trade routes generate income. See later page on detail economy and banking.

Political Phase: Treaties may be made by players for mutual gain. Territories may be traded if desired. Edicts may be issued and canceled, for example: Player issues a draft, all capital cities gain one army per turn, but cost of all units goes up by (specific) amount. When player cancels this edict the cost of all units goes back down but player no longer gets the free units. Full list of edicts are listed on a later detailed page of political transactions. For all Political transactions must have consent of other player. Further information on later political phase. All military income from political edicts is conducted on Military recruitment phase.

Combat Phase: Attacks may be made this move by units within movement distance of their target, units that attack may move the number of spaces that the unit is capable of moving and attack providing that it lands on an enemy tile. Units that attack are not allowed to move on the same turn. If a region attacked is defeated, the units who attacked must stay in the region all other units that did not participate in the attack may then move in to the conquered territory on the movement phase.

Movement Phase: All units who did not attack during the Combat phase may now move the amount designated for the unit which is moving.

Military Recruitment Phase: During this phase the player may recruit units to his/her Military Bases, Air Fields, and Naval Bases. If the player does not have any of these that player may not recruit any units and must build any type of offensive base on the following build Phase. It is not required though to build the base on the following build phase just recommended.

Building Phase: The player during this phase may build buildings to benefit his/her campaign, all information on buildings is below

Rules: Buildings

A key strategy is building certain structures in locations that will benefit the country, during Building Phase a player may choose to build one of the following structures.

1- Military Base
2- Air Field
3- PoW camp
4- Town
5- Naval Base (on lands bordering oceans of bodies of water connected to oceans)

Military Base: This building can construct military units and certain tanks Air Field: Fighters, Bombers, and other air units are created here
Air Field: Fighters, bombers, and other air units may be constructed in this location.
PoW Cam: Units that surrender in battle will be brought to the nearest PoW camp owned by winning team, in this location they may be sold back to the original owner for wanted price, price is decided by owner of the PoW camp. More information on Surrender in later page.

Town: Towns generate income, they may be upgraded to the following:
• Town
• City
• Metropolis
• Capital
A town is the powerhouse of a region, the greater the town the more technology may be researched and constructed.
-A player may only have three capitals, after that capitals must be captured. Unlimited towns; cities; and Metropolises may be constructed.
Specific town rules on later page

Naval Base: A naval base is required in the construction of basic ships, types of ships allowed to be construction vary depending on the state of the town in the region, if one has been constructed.

Rules: Politics

During the political phase players have the opportunity to benefit (or hinder) their country through the use of political practices. Politics are not required to win the game but may help tremendously. During a political phase the player may issue an edict. An edict is a political ruling that effects the legion under power of the player for better or for worse.
List of edicts:
Draft- issues a draft which gives you an army in each of your capitals and metropolises every turn, but also due to lack of respect of the people increases cost for constructing all units and buildings by (SPECIFIC NUMBER)
Total War- Converts many businesses to aid the war effort reduces cost of building units by (SPECIFIC NUMBER) but decreases amount of money generated by all towns, cities, metropolises, and capitals by (SPECIFIC NUMBER)
Isolationism-Your society wants minimal contact with the outside world, Increases defensive roll by 1 but decreases offensive roll by 2.
Propaganda-Everyone knows you are the greatest leader ever, the way you rescued ten children from that burning building, how can the nation ever repay you, reduces cost of units from military base by (SPECIFIC NUMBER)

That is just some of the edicts I have not come up with all of them yet.


Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in pe
Did Fulgrim Just Behead Ferrus?





The Netherlands

Sounds very interesting dude! You might have a mod post this on another part of the board though since this is the modelling section, not the gaming one.

You might also want to check out a project I've been working on with Philip Sibbering called Warspike, its a wargame in its fullest sense, it has RPG scaled stuff on an individual or squad level, to waging entire interplanetary wars. All scales, all possibilities included.

Site

Blog

Discussion board

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in us
Adolescent Youth with Potential





Sure Ill check it out, thanks

Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Wow! Really interested in this. If you end up actually doing something to put the finished product out in the market, I would definately snatch it up, even if it's just the board w/o minis. But talking to TFM about the minis part might be worthwhile once you get there.

Dakka Code:
DR:80+S++G++M++B++I+Pw40k00+D+++A++/areWD-R++T(M)DM+

U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in us
Adolescent Youth with Potential





metallifan wrote:Wow! Really interested in this. If you end up actually doing something to put the finished product out in the market, I would definately snatch it up, even if it's just the board w/o minis. But talking to TFM about the minis part might be worthwhile once you get there.


Yeah, I have had this idea for quite a while now, its just time for me to do something about it, I'm hoping to get this done completely with a full set of rules and miniatures painted to go along with this by the end of summer. I will likely get started doing this within the week. Later on I'm going to be posting video updates for everyone to see the progress as it unfolds.


Automatically Appended Next Post:
westan wrote: ~--~~GAME OF WORLD DOMINATION~~--~



I was always a fan of war gaming. In fact I have played 40k many times and amassed a big army in the process, but I have always been a fan of old board games like RISK, Axis and Allies, and flames of war. Just recently I have decided that I want to make my own game like RISK or A&A. I will try to explain the game fully within this post, but my main goal in the next few months will be to create a 76''x110'' board of the earth, just like those wall maps you find in school. The entire board will be topographically similar to mountains, hills, (some) rivers, and forests of those of earth. The board will be split up accurately to resemble the political borders of earth currently. I would like the game to be played similar to the benefits you gain in RISK by owning an entire continent you gain certain benefits, but each continent would be divided into accurate states. As you can imagine building such a board will take much research and practice, so until I at least have acquired the supplies to create part of the world I will not add updates, but I will check this post regularly to take suggestions from other people. I have a cannon HD video camera which I will document the work with and add the videos as time goes on and progress continues. In short, this is going to be an extremely large scale game, that may take days or weeks to play completely, that is my goal.

Ok well then, now that that is done with I can get to the part i need a little creative help with.

So far for building this board I am planning to make a table that will hold this gigantic diorama, that is given. My course for going about building this is to first lay down some foam sheets, probably going to need a lot of them. Anyway I would put enough in to cover the top of the highest topographical point and then in order to get the most accurate representation of the continents I would overlay a 76X110 Map of earth onto the board and use an x-acto knife to score an outline into the foam sheets of the continents and islands, that is where I encounter trouble. I am not sure how to cut out a rough model of the continent I am carving. The issue is I am not sure how to cut out the elevations I need. I apologise for this bad description this is still a fresh idea in my mind and I'm having trouble describing it in words.

Another issue I will likely run into is mapping the topography, yes i can just look at a topographical map and translate from that but I am not sure how to translate accurate hight for example: 10,000 feet = ? inches.

I will post a small mock up of the rule book I am creating for this game

If you have a great idea you can email me at thatwargamer@gmail.com I will respond to all emails.

Oh and by the way, i need a bad ass name for the game

This message was edited 1 time. Last update was at 2010/02/26 18:45:51


Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Awesome. I'll happily preorder a copy once it's near completion

On the subject of naming - the simplest name that still fits is right in the thread title: Global War. Or Global Warfare. Either one would work just fine IMHO

Dakka Code:
DR:80+S++G++M++B++I+Pw40k00+D+++A++/areWD-R++T(M)DM+

U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in us
Adolescent Youth with Potential





Malika2 wrote:Sounds very interesting dude! You might have a mod post this on another part of the board though since this is the modelling section, not the gaming one.


I don't think i'm going to be moved though, the main goal of this section is to show the progress of the board I will be modeling for the game, but eh, it doesn't matter anyway

This message was edited 1 time. Last update was at 2010/02/27 01:03:33


Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Will there be nukes?

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Adolescent Youth with Potential





Nightwatch wrote:Will there be nukes?


though nukes add realism to the game, they will also hinder the game, they will be too overpowered and realistically after a certain amount of nukes the world would enter a nuclear winter and everyone would die, game over, everyone looses, game lasted just ten minutes. You get the idea, but hey, if you have any ideas of how to add it to the game without it being extremley overpowered then let me know . Think about Hiroshima, america was the only nation ever to drop a nuke, and we killed roughly 45 thousand in the first 5 seconds, and 200 thousand after.

This message was edited 1 time. Last update was at 2010/02/27 01:45:33


Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

For sure. I'm not saying it's a good idea, I'm rather relieved you aren't. Nothing ruins a good game more than immediately being able to win.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Adolescent Youth with Potential





Oh, yeah. My plans for this game are to make the game capable of lasting days maybe weeks, and that is what makes it a hard game to make, its going to take a lot of testing of rules in order to balance the game so well.

Check this cool new game im making, and the diorama blog that goes with it!

http://www.dakkadakka.com/dakkaforum/posts/list/281307.page#1366563

if you view please comment!!  
   
Made in ca
Calculating Commissar






Kamloops, B.C.

westan wrote:Oh, yeah. My plans for this game are to make the game capable of lasting days maybe weeks


Sweet! So it'll be just like oldschool RISK or A&A

Dakka Code:
DR:80+S++G++M++B++I+Pw40k00+D+++A++/areWD-R++T(M)DM+

U WAN SUM P&M BLOG? MARINES, GUARD, DE, NIDS AND ORKS, OH MY! IT'S GR8 M8, I R8 8/8 
   
Made in us
Drop Trooper with Demo Charge







Replying to the construction question:

You have topographic/elevation drawings for your terrain, yes? First determine how "tall" each line is to scale. For example, each line represents one vertical inch of height. You will want to use the blue 3-M true Styrofoam (from Lowes)... as the pink stuff crumbles. If you want a gentle grade, then each line can be 1/4" of foam, but your slopes won't be as dramatic.

A, Print out full-scale your map. The lowest level will be a full sheet of foam. Then cut off that elevation line. Trace that onto the next sheet, number and cut. Cut off the next elevation line. Trace onto the next sheet, number and cut. Repeat. This way you have the basic gradients. Glue the sheets together using a thin application of Liquid Nails. You can keep it stepped as it is, terraced, so minis don't tip over. Or you can use a curved surform to scrape/blend the levels together... always scrape down-hill or at an angle, it works better.

B, If you can't print it out, then either project it from above, or onto a wall, using the floor as your square edge.


Citizen Dave

http://www.603rd.com
15k+
11k+
2k+
5k+
11k+

 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: