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Made in us
Fresh-Faced New User



PA

TOO MANY FIGURES FOR ANY ARMY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Total Army 1998/2000pts

Troops:
1st unit total 493pts
Ghazghkull Thraka
Big Mek
-kustom force field
-cyborg body
28 ork shoota boyz
-1 big shoota

2nd unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

3rd unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

4th unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

5th unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

6th unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

Elites:
1st unit total 165pts
11 lootas

2nd unit total 165pts
11 lootas



 
   
Made in us
Yellin' Yoof on a Scooter





silverdale

awesome, I like.

Orks - 5200
Ultramarines - 2900
Imperial Guard - 740

"The internet is a great way to get on the net."
- Bob Dole, Republican presidential candidate
 
   
Made in us
Executing Exarch






Odenton, MD

How is that cheese? Thats almost standard for a Green tide army.
   
Made in ca
Swift Swooping Hawk





Calgary, AB

Yeah...

That's basically the point of having a green tide army - More bodies than most armies can realistically hope to kill or outmaneuver.

The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
Made in us
Awesome Autarch






Las Vegas, NV

That is not cheese at all.

That is actually an army that is totally in line with the background.

And it is a good army.

   
Made in us
Fresh-Faced New User



PA

Yea, i was actually thinkin of fielding this list but I think that I might get wrecked against heavy mechanized armies

 
   
Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

if you dont want to be wrecked against heavy mechanized armies, replace one mob with tankbustas and/or replace one mobs big shootas with rokkit launchas ("make em go boom!")

This message was edited 1 time. Last update was at 2010/02/27 08:14:57


You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in ca
1st Lieutenant





Most guard lists theses days will pack enough templates in the form of Chimera mounted flamers, Manticores, Leman Russes and the like to eat that list. I fear Kan Walls far more than I fear the tide.

This message was edited 1 time. Last update was at 2010/02/27 08:06:38


 
   
Made in gb
Battlefield Professional





England

Norade wrote:Most guard lists theses days will pack enough templates in the form of Chimera mounted flamers, Manticores, Leman Russes and the like to eat that list. I fear Kan Walls far more than I fear the tide.


Agreed.

When the veteran-manned Chimeras roll up to you and unleash three flame templates out of the windows, you'll be feeling the pain.

 
   
Made in us
Speedy Swiftclaw Biker





Los Angeles

No . This list exemplifies what an ork horde should be. The only issues I have is the lack of specialist units or an answer to what if they reserve their whole army...

John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold)  
   
Made in ru
Squishy Oil Squig




So many models to paint

This list is not really competetive, but it really funny to play with.

100% choice for games with your friend's

All ya need it's da bike  
   
Made in us
Awesome Autarch






Las Vegas, NV

Anyone who says this army is not competitive has not played against it. The only thing this list needs is rokkits and to drop one mob for something fast like stormboyz.

This army charges turn two (except in DoW), and it will obliterate IG tanks with ease as they hit rear armor. Nearly the entire army will have a cover save and it makes all anti tank weapons in the other guy's army wasted points as it is all infantry.

The only reason you don't see this army in more tournaments is because it plays too slowly to get a full game in in the time limit provided.

This army will destroy most any list put in front of it but a dedicated anti infantry army, which you don't see in tournaments much because most tournament armies are mechanized and in order to compete, you have to have anti tank weapons.

   
Made in gb
Battlefield Professional





England

Reecius wrote:The only reason you don't see this army in more tournaments is because it plays too slowly to get a full game in in the time limit provided.


Some might say that an army unable to finish a game within an allotted time, by definition, isn't competitive.

I think in the current environment this list would struggle slightly. Now that the new Tyranid codex is out, people will meta-game to defeat them, i.e., they'll pack a ton of blasts and templates... which by good fortune, would obliterate this list too.

 
   
Made in us
Awesome Autarch






Las Vegas, NV

No it won't.

This list with some minor tweaks is brutal, brutal, brutal. Show me a typical list that can destroy 200+ Orks with a 5+ or 4+ cover save in two turns of shooting. It doesn't exist. Unless you do something silly like take 9 Griffons (which is highly unlikely to appear in a tournament) you just can't do it.

The current meta is mechanized lists. Go to a tournament and you will see almost all Mech lists because they play fast and they work well. So, most players counter this by taking a good amount of anti tank weapons.

An Ork horde (or any horde) is the counter to anti mech lists because all those melta, plasma, las cannons and such are totally wasted on them.

An Ork Horde is more than good, it is great.

My friend took a list like this with Kan support to Ard Boyz and kicked the crap out of nearly everyone he played. He went up against a crazy SAFH that destroyed half his army by turn two, and he STILL won. I'm talking Razorback spam with 9 Typhoons, like over the top points efficiency shooting units.

Now anecdotes don't make for statistical evidence, but this army is savage and I know that from both a numbers stand point and personal experience.

If you actually play this army with a half way competent general commanding it, you will see how ridiculously hard it is to destroy that many bodies before they WAAGH! and multi charge your lines, destroying all your tanks and units.

The fact is that the majority of armies you see, simply do not have the firepower to destroy that many Orks before they hit your lines and crush you.

   
Made in gb
Battlefield Professional





England

What about Tyranid lists?

My aim isn't to be confrontational, but I suspect a Tyranid swarm would be victorious over this. Typically, they're just better in combat... and they'd have the novelty of their food running towards them here.

Don't get me wrong, I'm not saying this is a crap list, but I'm not utterly convinced that it's all-singing-all-dancing either.

 
   
Made in ca
Angered Reaver Arena Champion






It doesn't matter how good the list is. The fact is that Green Tide armies have always been good, but move too slow for tournament play. Add in the fact that in most deployment types you will need at least 3 turns walking before hitting CC range, and you can't even win until late game anyways.

Due to its slow play and late-game heavy power, Green Tide is just not competitive.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Wraith




O H I am in the Webway...

It's not cheese and it's not good.

There are to many armies now that can hurt foot hordes so badly you literally can't run them in a competitive scene. It would be dumb just to rattle off armies that could handle this but think of all the new codexes, Guard, Tyranids, Space Wolves, and soon to be Blood Angels, and all the tools they have to wreck this army.

Green tide may have "late game hitting power" in some senses, but they will just get eaten ALIVE by things that are out there now like TWC, Wolf Lord w/Saga of the Hero, Doom of Malantai, Swarmlord, or Straken enhanced gaurd CC platoon (if you also add some WH priests w/ Eviscs in there you're looking at even more pain). It also can't really reliable handle mass mech armies and AV14 in general...

For fun, hell, make the army and some movement trays while you're at it!

Even for the fun side though I might drop the lootas in favor of Tankbustas or Kans so you have SOMETHING that can take down armor.

This message was edited 1 time. Last update was at 2010/02/27 18:44:14


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

EzeKK wrote: It also can't really reliable handle mass mech armies and AV14 in general...


OMG this list doesn't handle AV14? ALL ORK LISTS can't reliably handle AV14.... not to pick on you Ezekk but am getting really sick of hearing this

Horde list are devastating, but trust me they are not that fun to play, all those models are fun to set up and move the first turn and maybe the second turn, but when you get to Assaults they are a pain in the arse

   
Made in us
Wraith




O H I am in the Webway...

General_Chaos wrote:
EzeKK wrote: It also can't really reliable handle mass mech armies and AV14 in general...


OMG this list doesn't handle AV14? ALL ORK LISTS can't reliably handle AV14.... not to pick on you Ezekk but am getting really sick of hearing this

Horde list are devastating, but trust me they are not that fun to play, all those models are fun to set up and move the first turn and maybe the second turn, but when you get to Assaults they are a pain in the arse


I do hate beating a dead horse but until people factor it into their list building it has to be brought up imo.

This message was edited 1 time. Last update was at 2010/02/27 19:26:39


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Yellin' Yoof on a Scooter





silverdale

I brought a similar list to a tourney hoping to scare all the Mech armies and I did pretty well for first few turns, but ONLY the first few turns. Nothing like seeing my opponent waste precious Lascannon shots on a horde of boys. However, most of my games never got to finish due to the time allotted and 4 out of 5 of my games ended in a tie. I agree this list is competitive for casual play but in the fast-paced tournament environment it just doesn't work.

BTW, we do have deffrollas for AV 14 now.

This message was edited 1 time. Last update was at 2010/02/27 20:28:12


Orks - 5200
Ultramarines - 2900
Imperial Guard - 740

"The internet is a great way to get on the net."
- Bob Dole, Republican presidential candidate
 
   
Made in us
Speedy Swiftclaw Biker





Los Angeles

I still really like the ork horde list. If you are capable of thinking/making decisions quickly you can finish a game in the allotted time. You just can't stand around hemming and hawing over what to do. The second it's your turn start moving (since you already planned your moves during your opponents turn right?) and shoot fast (since you also picked your targets during your opponents turn as well... right?) then assault what you shot. Rolling the CC dice takes a while but if you bring enough dice, have the math for number of attacks/stat lines down and have a reliable space to roll them (i.e. NOT the table top) then you should be able to handle this quickly as well. You'll run into problems if you constantly have to count/recount number of attacks and if you have to constantly look up whether or not you hit on 4s... If you use your time economically Bassplayer706 you will be fine.

John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold)  
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Like/fear this list. Watch out for mass blast markers (such as the Manticore), you'll lose quite a few. But this list is nice.

2000 pts 
   
Made in us
Awesome Autarch






Las Vegas, NV

Jaweyermuller has it, you can play the army fast if you practice with it. In the average tournament you get two to two and a half hours per game, which means in an average 6 turn game that is a little over 10 minutes per player per round. If you practice, and you should practice for a tournament, it can be done as I have friends who do it.

Man, some of these comments crack me up!

Orks can't deal with AV14?

How is that? A warboss on a bike with a strength 10 Klaw obliterates vehicles.

Nobs with Klaws do the same thing.

They have trouble killing heavy tanks at long range, not taking them down in general.

And please, show me one of these multitudes of lists that can destroy over 200 bodies in 2 to three rounds of combat.

With WAAGH!, you are getting a round two charge in most cases, three at the latest.

Unless you tailor a list to be hard core anti infantry (in which case you will suffer against mech lists) it can't be done.

I know, because I play in tournaments and I know how good the Horde is, the only problem is that it is hard to get everything done in your time alloted, although it is possible to do with practice.

Nids can be trouble, but the sheer amount of attacks and shots (don't forget how good Shoota boys are at shooting either) means they can beat them down.

Well, everyone is entitled to their opinions, but I will gladly take an Ork horde list against ANY other list out there and be confident of a win, and a big win at that.

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Reecius wrote:
Nids can be trouble, but the sheer amount of attacks and shots (don't forget how good Shoota boys are at shooting either) means they can beat them down.


How would you handle a nids list with this/your horde list? I've been curious how they fair when both are hording and orks can't really get any replacements.

   
Made in us
Lethal Lhamean






Venice, Florida

Reecius wrote:With WAAGH!, you are getting a round two charge in most cases, three at the latest.

Third turn charge is more accurate.

I do agree with most of what you're saying otherwise, but the Turn 2 assault thing is not that accurate. Even in Pitched Battle, which is the one that most favors horde getting into assault you have 24" between your boyz and the nearest enemy unit (presuming they set up right to the edge of their deployment zone). Which means turn 1 you move 6" and run 1-6", and then on turn 2 you move 6" and run 6" (Ghazzy's Waagh) followed by the possibility of a 6" assault. That means, presuming there is no terrain to hinder them when they move straight forward, the Orks have a threat radius of 25-30" with enemies who can be deployed 24-36" away from them. In DOW you can be closer, but will have less boyz to try to carry the initial assault (and will waste the Waaagh on only two mobs if you declare on turn 2 since the other mobs won't be close enough on Turn 2 to assault. In Spearhead you can still potentially be within 24", but your opponent has a much deeper backfield to use and, versus Orks, will invariably not deploy right on the edge of deployment unless he is one of the armies that can outfight Horde Orks.

So, in some of the mission types, depending on terrain and how it affects your movement rates and on how the opponent deployed you can be in assault range on Turn 2 sometimes.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Battlefield Professional





England

WarOne wrote:
Reecius wrote:
Nids can be trouble, but the sheer amount of attacks and shots (don't forget how good Shoota boys are at shooting either) means they can beat them down.


How would you handle a nids list with this/your horde list? I've been curious how they fair when both are hording and orks can't really get any replacements.


Yeah, that was exactly my point also. If Tyranids went second, for example, Hormagaunts could get into combat on the first turn in a lot of scenarios. They'd do a LOT of damage to poorly armoured Orks and hold back a mob, thus weakening 'the tide'.

Maybe I'm wrong, I've never seen it in action after all, but running it around and around in my head I just can't see a plausible way for the Orks to crush their opponents here. Perhaps win, any list can win, but I'm sceptical of the white-washing people have mentioned.

 
   
Made in us
Longtime Dakkanaut





Reecius wrote:Anyone who says this army is not competitive has not played against it. The only thing this list needs is rokkits and to drop one mob for something fast like stormboyz.


I have played against this list with mechanized armies and have slaughtered it. Ork horde is not competitive vs mech and especially land raiders.

Reecius wrote:This army charges turn two (except in DoW), and it will obliterate IG tanks with ease as they hit rear armor. Nearly the entire army will have a cover save and it makes all anti tank weapons in the other guy's army wasted points as it is all infantry.


Or you might be playing bad guard players and they are not bubble wrapping his armor with chimeras/guys/vendettas?

Reecius wrote:The only reason you don't see this army in more tournaments is because it plays too slowly to get a full game in in the time limit provided.


Tournaments are competitive. That's why you don't see this non-competitive list in competitive environments.

Reecius wrote:This army will destroy most any list put in front of it but a dedicated anti infantry army, which you don't see in tournaments much because most tournament armies are mechanized and in order to compete, you have to have anti tank weapons.


And what exactly does this army do to 2 land raiders? Rhino rush? Lash? Space Wolves? Mech IG?

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

imweasel wrote:And what exactly does this army do to 2 land raiders? Rhino rush? Lash? Space Wolves? Mech IG?


While I don't think this is a very good army it can handle everything you list above. It has 6 Powerklaws to pop MC's, armour and just about anything else plus it has 22 Lootas that just totally wreak transports and murders MC's



And don't forget to bring up 10 more times that this list has nothing to kill Land Raiders.... broken record geezz

This message was edited 2 times. Last update was at 2010/02/28 16:20:33


   
Made in us
Decrepit Dakkanaut






Eternal Plague

@imweasel- Ork hordes has some answers to large armored vehikles, but the list presented here by the OP would need to add something akin to ordnance or zzap big gunz in order to punch through, or a fast hitting PK nob of some kind to name a few options.

As for the other options presented there, Lootas are decent versus transports, but other units with better I and higher # of A along with long range blast templates are the bane of this army if you can't get the charge off first.

This message was edited 2 times. Last update was at 2010/02/28 16:24:23


   
Made in us
Speedy Swiftclaw Biker





Los Angeles

I agree completely with Reecius and General_Chaos. The ork horde can and does handle all those situations.

John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold)  
   
 
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