Switch Theme:

100% CHEESE ORK LIST, MUST SEE LOL  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Horde is good if you can move them fast enough to finish. However, there are some things this list needs. More lootas would be good, and for those of you who claim Tyranids would destroy the Orks in melee, thats just one more reason why most Ork players primarily use shoota boys, who would destroy half those gaunts before charging.

There exist competitive players who use horde lists still and they have said they've beaten Mech IG, but not like this. You don't need 180 boys, its overkill. Drop 1 or 2 squads, and you can have more lootas, or some kommandoes, or Killa Kans, or rokkit buggies, etc. get better anti tank. If someone is using 2 LRs, the rest of their army will be really easy to destroy with that shooting, and of course a biker boss can take them.

Also you probably don't need Ghazkhull, drop him for a normal boss on a bike preferably. Maybe take Grotsnik instead of the Mek, he can give one squad FnP, give that squad the 5+ invul save and they will say lol no to HFs.

As you can see, there is a lot you can do to make a horde competitive. This particular list might not seem very good, but that doesn't mean it applies to all Ork lists.

This message was edited 2 times. Last update was at 2010/02/28 18:12:29


Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Longtime Dakkanaut





General_Chaos wrote:While I don't think this is a very good army it can handle everything you list above. It has 6 Powerklaws to pop MC's, armour and just about anything else plus it has 22 Lootas that just totally wreak transports and murders MC's


22 lootas? Wreck transports? Maybe rhinos and only 2 at a time. Lootas are not optimal vs a wall of chimeras/vendettas/valks. 22 shots per squad equals 7 hits which will equal 1 glance and one pen, assuming no cover doesn't equal 'wrecking' an av 12 wall of transports. With only 2 units, you might not even get a chance to shoot at all of his vehicles.



General_Chaos wrote:And don't forget to bring up 10 more times that this list has nothing to kill Land Raiders.... broken record geezz


At 2500pts and with marines being a very popular army, you can ignore multiple land raider lists at your own peril.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Awesome Autarch






Las Vegas, NV

Everyone is completely entitled to there opinion, but I KNOW the Ork horde is good.

I got waxed hard by an Ork horde list with my Mech IG and I am a good player (not saying I am the best of all time, but I rarely lose and I play competitively) and I had a 3 pie throwers and two hellhounds in addition to the rest of my multitude of guns.

Everyone's experiences with the game are different, but anyone who says a horde army is weak is flat out wrong.

This list needs some fast moves like stormboys, warboss on bike, deff koptas, etc., some more lootas, as has been said, and it will be rock solid. I also agree it does not need Ghaz, a warboss on a bike is more versatile.

If you think this army is weak, you have not played against it or the person playing it was a very bad player. That is it, end of story. Do the math, this list has an insane amount of kill power and redundancy.

But, if people want to insist that the Ork horde is a poor list that is their prerogative, but they are quite simply wrong.

   
Made in us
Long-Range Land Speeder Pilot





This list is epic fun looking. I wouldn't say its cheesy, but man if i was playing orks that would be the way to

You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Longtime Dakkanaut





Reecius wrote:I got waxed hard by an Ork horde list with my Mech IG and I am a good player (not saying I am the best of all time, but I rarely lose and I play competitively) and I had a 3 pie throwers and two hellhounds in addition to the rest of my multitude of guns.


If that is all you had, with mech IG, at 2500pts, well you may be a good player, but your list building skills leave something to be desired.

Reecius wrote:Everyone's experiences with the game are different, but anyone who says a horde army is weak is flat out wrong.


And everyone that says a horde army is strong and competitive at 2500 pts is flat out wrong.

Reecius wrote:This list needs some fast moves like stormboys, warboss on bike, deff koptas, etc., some more lootas, as has been said, and it will be rock solid. I also agree it does not need Ghaz, a warboss on a bike is more versatile.


Then why in the world would you be defending the list as posted.

Reecius wrote:If you think this army is weak, you have not played against it or the person playing it was a very bad player. That is it, end of story. Do the math, this list has an insane amount of kill power and redundancy.


I have done the math. I have applied the math in games. It has an insane amount of kill power and redundancy vs foot sloggers. VS mech? Hardly.

Reecius wrote:But, if people want to insist that the Ork horde is a poor list that is their prerogative, but they are quite simply wrong.


And if people want to insist that hordes period are strong, that to is there prerogative, but that is simply wrong.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Why is everyone so convinced they're right?

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Beast Lord





Snikkyd wrote:Why is everyone so convinced they're right?


no idea but i think it is hilarious that half the people here are convinced the list is 2500 and it is actually 2000. that 500 points can be nothing or everything.

Death be not proud,
Though some may call thee mighty and dreadful,
For thou art not so...
DT:80+S++GMB++IPwhfb09#-D+A+/hWD-R+T(M)DM+ 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

imweasel wrote:At 2500pts and with marines being a very popular army, you can ignore multiple land raider lists at your own peril.


So I'd love to hear what's your suggestion for dealing with Land Raiders? More Power claws? And if you say Tankbusters am gunna laugh

   
Made in us
Longtime Dakkanaut





c34r34lk1ll3r wrote:
Snikkyd wrote:Why is everyone so convinced they're right?


no idea but i think it is hilarious that half the people here are convinced the list is 2500 and it is actually 2000. that 500 points can be nothing or everything.


My bad. I keep bouncing back and forth with 2500pt lists and other lists.

I will try to keep track of this better.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

General_Chaos wrote:
imweasel wrote:At 2500pts and with marines being a very popular army, you can ignore multiple land raider lists at your own peril.


So I'd love to hear what's your suggestion for dealing with Land Raiders? More Power claws? And if you say Tankbusters am gunna laugh


Unfortunately, the only way for Orks is Deffrollas, and they are a little gimped (so directionally oriented that they can be played around).

This is a fun list for sure, and fluffy I guess, but competitive? No, sorry.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

General_Chaos wrote:
imweasel wrote:At 2500pts and with marines being a very popular army, you can ignore multiple land raider lists at your own peril.


So I'd love to hear what's your suggestion for dealing with Land Raiders? More Power claws? And if you say Tankbusters am gunna laugh


Deffrollas

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Fresh-Faced New User



PA

Wow I didnt think there would be this many replies. Thanks for all the input guys, if all of you could please look at my army list and tell me which one is overall better and better in tourneys, and if something should be changed to make the lists better then please tell me so I can change it.
Both lists are 2000pts

List 1
HQ:

1st unit total (225pts)
Ghazghkull Thraka

2nd unit total (95pts)
Big Mek
kustom force field
cyborg body

Troops:

1st unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

2nd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

3rd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

4th unit total (113pts)
18 ork boyz


Elites:

1st unit total (225pts)
15 lootas

2nd unit total (255pts)
Boss Snikrot
14 kommandos
2 burnas


Fast Attack:

1st unit total (313pts)
Boss Zagstruck
19 stormboyz

2nd total unit (160pts)
3 deffkoptas total
3 twin linked rockets
1 buzzsaw

Heavy Support:

1st unit total (140pts)
Battlewagon
deff rolla
grotriggers
kannon
armor plates
red paint job

or

List 2

Troops:
1st unit total 493pts
Ghazghkull Thraka
Big Mek
-kustom force field
-cyborg body
28 ork shoota boyz
-1 big shoota

2nd unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

3rd unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

4th unit total 235pts
30 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-3 big shootas

5th unit total 170pts
20 ork shoota boyz
-upgrade to nob
-PK
-bosspole
-2 big shootas

Elites:
1st unit total 165pts
11 lootas

2nd unit total 165pts
11 lootas

Heavy:
1st unit total 150pts
3 killa kans
3 rokkits

2nd unit total 150pts
3 killa kans
3 rokkits

 
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Probably the second one.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Awesome Autarch






Las Vegas, NV

Why is everyone so convinced they're right?


Hahaha, because it is the internet and here we are all tactical geniuses, ninja assassins and UFC fighting champions all rolled into one! Just laugh at everyone puffing up and acting like know it alls (including me), it is just the net and all of this is just talk from guys burning time they could be using to do something productive.

@Bassplayer706
That second list is better although I would suggest a warboss on a bike instead of Ghaz because he is faster. He can attach to a squad so he can't be shot or assaulted, you have him move forward with the boys the first turn or two, then have him charge out of the mob once he is in range to destroy a target of importance.

Other than that, I would suggest rokkits in some of those big squads as they give you some anti transport and MC punch as you close in. But that is a good list, the Kans make a tough screening unit and give you anti armor punch, with the KFF on the big mek they are pretty tough, too.

@imweasel

Well, the list is 2,000 points so I guess your counting skills leave something to be desired! Haha, but digs aside, no, my list building skills are not weak in the slightest. I had a good IG list and my opponent was a regular tournament player (took his horde Orks to Ard Boyz and kicked ass with them) and he was on me turn three obliterating my tanks. I played a smart game, but his lootas kept my hellhounds from firing and the cover save on the boys kept the pie plates form being really effective. By the time he got to me I had not thinned his lines enough and he multi charged my tank wall and that was that.

He did go first, which makes a big difference, but the horde list is absolutely competitive, again, the only problem is that it plays slowly. If people think it is not, that is their prerogative, but like I said, I would play anyone with a horde list and be very confident of pulling a win and I have seen the Ork Horde in action many times and know how powerful it is from first hand experience, not just theory.

   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Reecius:

Tanks these days have these silly things on them called treads that let them move. If you use them, Orks cannot kill the tanks, so it is really irrelevant what turn he goes first, or where he is on the board.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Awesome Autarch






Las Vegas, NV

Hahaha, tanks have treads, wow, do tell.

How exactly do you get away from 200 orks that cover the board when you have 10+ tanks filling up your deployment zone on a 4' x 6' board? You can't get away from them, there is not enough space.

And if you move fast you aren't shooting, and doing nothing to destroy his army.

Again, play the army and against it instead of just posting conjecture or silly statements. Experience will show you how mean of an army it really is.

   
Made in gb
Battlefield Professional





England

I can feel a Vassal challenge in the air...

 
   
Made in us
Awesome Autarch






Las Vegas, NV

Can you actually play someone on line with vassal? That is pretty cool, I didn't know that.

Cage match! Two men enter, one man leaves! Haha

   
Made in us
Decrepit Dakkanaut






Eternal Plague

We need Gwar as a referee for the match! Quick! Some one PM him!

First list:
Ah, for the 3 deffkopta squadron; can you equip the third DK with some other equipment to make each model unique and therefore be able to wound allocate better for them so you can keep all 3 up even if the unit accumulates 3 wounds?

Second list: Standard kan wall walker list. Nothing wrong with it at all.

As for what you want, List 1 is more varied in what it can do and therefore offers the best chance for disaster. Holding units in reserve is a higher risk strategy (Zag and Snik both have their ups and downs; love 'em both regardless). Not saying it is bad, but needs to played with more finesse.

List 2 is slower, but with that mass of bodies and dakka, it would be a hard list to beat if enemies don't pack templates.

It's all up to you.

   
Made in us
Waaagh! Warbiker






I've run this type of list quite a bit. It is effective against some lists, and ineffective against others. The real weakness is playing against armies that can out assault you. Anything better in CC than you, particularly when mechanized, can drop off and multi-assault you in such a way as to eliminate double the numbers of units they bring. For instance, a group of 20 boyz in a wagon, and 2 groups of 12 trukk boyz land and run into your line:

44 pistols hit 14.666 times
7.333 wounds
Maybe cover, maybe no. If they are smart, though, they'll be aiming to take out your big mek and Thraka while they can't respond effectively, though.

41 boyz = 164 attacks at initiative 3 (ahead of your initiative 2)
164 attacks hit 82 times
Wound 42 times
35 wounds after armor saves.

Your boyz get to attack back:
16 boyz + mek = 35 attacks
34 attacks hit 17.5 times
17.5 hits wound 5.833 times
4.86 after armor saves

Your klaws go at the same time.

His klaws swing 12 times
Hit 6 times.
Wound 5 times.

Your klaws swing 8 times.
Hit 4 times.
Wound 3.333 times.

Congratulations. Smart player would have put the majority of the wounds on your group with Thraka so that he could make Thraka run a check against a 2 leadership and run off the board. The other group wound be obliterated by rolling 30 no retreat armor saves, which it has next to no chance of surviving.

The really bad part is that that is only about 600 points of orks hitting your lines, meaning this exact same scenario could be played out but worse on other sections of your line. There was no boss hitting you in those numbers, and only a handful of vehicles full of boyz. Moreover, with numbers so heavily in his favor on this combat, there is no reason he couldn't sweeten the deal by hitting a 3rd group. 30 extra boyz on your side would have only produced another ~10 wounds, still leaving a comfortable winning margin of 20 or so for your opponent, meaning he decimated 3 groups of boyz and both of your HQs (about 1000 points) at the cost of a hadful of boyz.

What I learned by playing this list is that a mech list full of assaulters outright owns it. You can stop some of the vehicles from hitting you, but not enough. Moreover, whatever does hit your line will destroy many times its value with negligible losses in return. While you don't fair as badly when you get to shoot and assault, since orks are pretty dependent on the charge to be effective, the bad part is that you typically can't get the charge against a mech army. They pick when and where the assault happens, and it tends to be in a place that is difficult for you to respond effectively.

It's not a bad army. Armies that rely on shooting rarely, if ever, bring enough shots to deal with this many bodies. Certainly, any all comers list that is based on shooting can't do much to it. But even those can still win objective based games. Your inability to stop vehicles allows the vehicles to tank shock through you to objectives, and deny relatively reliably. They don't have to kill you. They just need to roll their rhinos around 7" at a time to make you miss on 83% of your attacks, and strip objectives from you from turn 5 on.

I typically won against shooters. Against assaulters, it was really dependent on how gutsy they were. The more they charged me down, the worse it was for me.

This message was edited 9 times. Last update was at 2010/03/01 20:46:02


Goffs 
   
Made in us
Fresh-Faced New User



PA

thanks for responding to the lists guys, in my opinoun list 1 is more flexible for any army and situation, what do you guys think? Also which list do you guys think will beat mech plague marines more too? Also can i tweak any of the lists in any way to make them more solid than they are? Because its not just which list is better but what can I do to one list to make it better than the other even though the other one might be better at the moment.

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Reecius wrote:No it won't.

This list with some minor tweaks is brutal, brutal, brutal. Show me a typical list that can destroy 200+ Orks with a 5+ or 4+ cover save in two turns of shooting. It doesn't exist.


I played against a dual- redeemer land raider Salamander list with Vulkan in it during a GT this past weekend. Redeemer heavy flamers....

Kicking the point level up to 2k can add a third land raider. I wouldn't bet on the orks in that match up.

Alternatively, I would also be happy to pit my own orks against that list. I run mechanized orks, and the two full squads of Lootas will do their job, the 15 burna boys in the battlewagon will wipe a unit or two per shooting turn, and the fact that I have a 30" assault radius while those foot-slogging orks have a 7-18" assault radius means that I'll be assaulting, not them.

Alternatively, I also played against a foot-slogging IG list this past weekend at the GT, and lost. That horde of orks have to assault into equally large mobs, who are sitting in cover, have higher initiative, Shrike grants counter-attack....you're going to sit through 60-75 attacks before you get to attack back, and this is AFTER you march up the field for a few turns (mostly just taking fire from lascannons). I've discovered that those gigantic dreadnought sized bases are horrible to assault into, because its *very* easy for friendly models to get within 2" of them. Lots of them.

And then there is the 6 ironclad list that was at the tournament. front armor 13, only your nob out of the entire unit can attack it, and after getting flamered half to death, you've got a single model per unit capable of hurting it.

Shall I continue? There are a lot of ways to beat down the green tide. =p

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Welcome back Dash.

Anyway, Dash is right. Orks fair pretty poorly versus heavily armored lists when orks don't bring enough tank-popping goodness with them. Ork Lootas can only go so far.

Templates, higher I, or better CC units can also clobber orks. Green tide is pretty decent, but they have weaknesses like everyone else. You need to spice up the list to make it effective.

   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

Yeah but who else could 3 Land raider redeemers possibly threaten? OK maybe Nids but thats not an all comers list at all, Its practically tailored for Orks. Not to mention most people don't even use Redeemers, they seem to like Crusaders more.

The point is, an all comers list will have trouble against a Green Tide. I think Dash had a really bad matchup there.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

3 Land Raider Redeemers do threaten every army in the game - each one comes with 5 TH/SS Terminators and some of those will have HQs for support.

And that is just the tip of the sword, they have other elements behind them for support (albeit not a lot at 2000 points, but everyone focuses on the landraiders anyway).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Smokin' Skorcha Driver




Up in your base, killin' all your doods.

They may be a threat, but that kind of list is very unbalanced.

Deathskulls

Logan Grimnar's Great Company






 
   
Made in us
Elite Tyranid Warrior






This will have a hell of a time cracking armor 14.
   
Made in us
Longtime Dakkanaut





Irkjoe wrote:This will have a hell of a time cracking armor 14.


Of course it won't.

Reesius says so.


Automatically Appended Next Post:
Dashofpepper wrote:
Reecius wrote:No it won't.

This list with some minor tweaks is brutal, brutal, brutal. Show me a typical list that can destroy 200+ Orks with a 5+ or 4+ cover save in two turns of shooting. It doesn't exist.


I played against a dual- redeemer land raider Salamander list with Vulkan in it during a GT this past weekend. Redeemer heavy flamers....

Kicking the point level up to 2k can add a third land raider. I wouldn't bet on the orks in that match up.

Alternatively, I would also be happy to pit my own orks against that list. I run mechanized orks, and the two full squads of Lootas will do their job, the 15 burna boys in the battlewagon will wipe a unit or two per shooting turn, and the fact that I have a 30" assault radius while those foot-slogging orks have a 7-18" assault radius means that I'll be assaulting, not them.

Alternatively, I also played against a foot-slogging IG list this past weekend at the GT, and lost. That horde of orks have to assault into equally large mobs, who are sitting in cover, have higher initiative, Shrike grants counter-attack....you're going to sit through 60-75 attacks before you get to attack back, and this is AFTER you march up the field for a few turns (mostly just taking fire from lascannons). I've discovered that those gigantic dreadnought sized bases are horrible to assault into, because its *very* easy for friendly models to get within 2" of them. Lots of them.

And then there is the 6 ironclad list that was at the tournament. front armor 13, only your nob out of the entire unit can attack it, and after getting flamered half to death, you've got a single model per unit capable of hurting it.

Shall I continue? There are a lot of ways to beat down the green tide. =p


Obviously Dash, you have never played ork horde, against ork horde, because it's so good. It just plays slow.

*nudge* *wink*

This message was edited 1 time. Last update was at 2010/03/02 03:11:05


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
 
Forum Index » 40K Army Lists
Go to: