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Made in au
Courageous Questing Knight






Australia

Ok, this may be a smurfOP.

the average battlecompany force in fluff is supposed to tak:
6 tac
2 dev
2 assault
2 dreadnoughts
1 techmarine
1 sternguard squad.

Really, they should be able to take dreadnoughts in squads of 1-2.

It's just my thought.

It's probably bogas, but other then that, I think they should get back armour 11.


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Lord Commander in a Plush Chair






why is this in YMDC?

Dreads are in Squads of 1 per the codex

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Stop looking for buzz words and start reading the whole sentences.



 
   
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Rotting Sorcerer of Nurgle





How does the composition of a battle company lead you to suggesting squadrons of dreads?
I'm not seeing the connection.

If anything preds should be in squadrons...but that's going off-topic.

Also, this is not proposed rules section...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Captain Solon wrote:

Really, they should be able to take dreadnoughts in squads of 1-2.

It's just my thought.

It's probably bogas, but other then that, I think they should get back armour 11.


No , really. They are supposed to be very rare and elite and half dead veterans of Space Marine.
They arnt mass produced and mass fielded like other squadron type of walkers.

Back armor , the fact they can be locked safely in combat and not get shot at , AV 10 back is fine.

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Made in au
Courageous Questing Knight






Australia

thanks for that Luna.

other then that, My appoligies for forum misplacement.

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Made in ca
Swift Swooping Hawk





Calgary, AB

Also, two dreadnoughts per company means that next to 100+ marines, there are 2 dreadnoughts.

Which means that, fluffwise, in a normal game of 40K we shouldn't expect to see even two (and it's possible to field 6). This would make it possible to field 9 of these rare battle machines at once, half of a chapter's worth.

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Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
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Captain Solon wrote:the average battlecompany force in fluff is supposed to tak:
...
2 dreadnoughts


Actually, at least in Chapters that follow the Codex Astartes, the average Battle Company has a varied number of Dreadnoughts, since they traditionally just serve with whichever company they were with at the time of their internment in the Dreadnought.

 
   
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The Conquerer






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I think the Smurfs have any where from 2(2nd and 3rd) to 12(1st) dreads in a company

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How does being in a squad acctually help the Dreadnaughts? If one gets immobilised he then has to off himself remember? This doesn't feel like any loyalist chapter to me.

Other then that negative there is so little differance in fielding them in a squad vs seperate that it would only matter in regards to the force organisation chart. Which as said above is anti-fluff.

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Decrepit Dakkanaut





Not to mention that if you want to field more than three Dreadnoughts you can do so via the Master of the Forge.
   
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the ultra smurfs have 26 dreadnoughts spread across the 1-9th company (excluding the 8th).
The Crimson Fists on the other hand only had 8 dreads (pre-rynn's world according to the book "Rynn's World") spread across what can be assumed are the same companies.

So i'm going to say fluffwise you wrong and it would depend on the chapter how many dreads they would (could) field

edit: smurf info is from 5th edition codex if anyone cares

PS: this idea sucks. i'd hate to have to waste a venerable brother just because he got immobalized. Also if they put dreads in squadrons they might become worse like carnifex (imho) became

This message was edited 2 times. Last update was at 2010/02/28 18:52:23


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Bristol, England

I don't see what it would achieve other than weakening the dreads individually. SM can field a shed load of Dreads as it is so no need for Sqns

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I would love for you to field dreds in units of 2. Gives me a 505 chance to destroy one on a Pen Hit. Also makes it easier for things like Heavy flamers from Speeders to destroy dreds since it would be possible to get two hits on them.

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Ugh that would suck. Dreadnoughts are very rare.... Its Almost like terminator armor it is really hard to build. So the chance so of this happening 1 out of 1,000

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So battle veterans should now be encased into tank shells and thrown at the enemy in squads because... You can powergame with em then?

No, fluffwise, there is no reason for squads of the metal giants.

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All of what has been said is true.

Now, Ork Deff Dreads I can see being run in squadrons, because the Orks pretty much just bash them together and fling them willy-nilly at the enemy, where they run forward waving their buzzsaws and screaming until they are either blown apart or get to tear bits off people.

 
   
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BeRzErKeR wrote:All of what has been said is true.

Now, Ork Deff Dreads I can see being run in squadrons, because the Orks pretty much just bash them together and fling them willy-nilly at the enemy, where they run forward waving their buzzsaws and screaming until they are either blown apart or get to tear bits off people.


Oh god first there were kan walls, then there were DeffDread squads, whats next?

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Numberless Necron Warrior





Nah I don't think dreads should come in squads. 1. They are to rare and 2. if one gets immobilized it pretty much is destroyed don't think any chapter would just let such rare and experience vets strung out like that.
   
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If Chaos dreads came in squads of two, it would be an utter nightmare

If you rolled a 1 on the insanity table (fire frenzy result) that would be a lot of ordinance aimed at the closest unit (freind or foe).

 
   
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lordrevege wrote:If you rolled a 1 on the insanity table (fire frenzy result) that would be a lot of ordinance aimed at the closest unit (freind or foe).


...which (depending on which interpretation of 'visible' you're using) is likely to be each other...

 
   
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insaniak wrote:
...which (depending on which interpretation of 'visible' you're using) is likely to be each other...


Which could be catastophic.
Anyway, I would never support this option for chaos.

But if you imperial players want to put your dreads in squads, thats great for me.
I can kill your walkers with a single immobilization.

 
   
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insaniak wrote:
lordrevege wrote:If you rolled a 1 on the insanity table (fire frenzy result) that would be a lot of ordinance aimed at the closest unit (freind or foe).


...which (depending on which interpretation of 'visible' you're using) is likely to be each other...


Actually the walkers would be a unit so they could not target each other.

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Unteroffizier





Virginia

I think the OP just wants to be able to field and entire company of codex marines in a normal game of 40k (which isn't possible, currently).

Strange that he didn't take issue with there only being 2 HQ slots, too.

To OP: Just play Apoc. One of the formations is for an entire marine company.

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A full Company(not the 1st) is entirely posseble with the FoC right now.

Captain

Chaplain

6 tac squads

2 assault squads

2 Dev squads

2 dreadnoughts

Thats 102 marines there + dreds and there is still room for some terminators, Land speeders, command squads and a tank.

This message was edited 1 time. Last update was at 2010/03/03 19:22:18


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Unteroffizier





Virginia

Grey Templar wrote:A full Company(not the 1st) is entirely posseble with the FoC right now.

Captain

Chaplain

6 tac squads

2 assault squads

2 Dev squads

2 dreadnoughts

Thats 102 marines there + dreds and there is still room for some terminators, Land speeders, command squads and a tank.


So it is. I was looking at the OP's post, where he listed Sternguard and Techmarines as part of the company. A quick look at Lexicanum later, and it looks like they aren't part of the company at all. I thought each company had its own Librarian and Techpriest, but that doesn't look to be the case. You learn new things every day... Shows how much I know about marine organizational fluff...

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