Never take out psycannons!
Sorry I just hate losing 1 of the 2 (fricken 2!) special weapons that the
GK can take, I mean they are only the emporer's most highly trained, psykickly gifted and deadliest warriors. lets restrict them to two special weapons that are only a heavy bolter aqnd flamer with no invun saves.. oh and only let them have 1 type of transport (admittadly the biggest) and none of the flavour and variety that even the most vanilla space marines have.... oh do I sound a little bitter?
I guess the fact that
GW gave the coolest
SM figures (
GK termies
FTW!) some of the weakest rules still gets to me, sorry again, rant over
My only hope, and I know I've said this before, is that the new inquisition codex will have even a fraction of the cool toys and rules that the new
SW and
BA codexs got, but we will have to wait till the end of the year...or next year...or the year after
Oh yeah Corennus, not much could stand up to 2
LRs but often the sight of a couple on the table is so intimidating that they become instant fire magnets, getting nailed before they can knock out any enemy armour. Ive found that a dread with some long range gear can sneak under my opponent's radar and have a chance at closiing down some armour.. a chance .
Sorry for the wall of text guys, its just cool to get some feedback on the army lists forums for once!