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![[Post New]](/s/i/i.gif) 2010/03/02 20:32:28
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Fresh-Faced New User
PA
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Okay its not that tactical but it has very flexible units. Tell me what you guys think.(If your wondering this list was also posted a bit ago on my 100% ork cheese list but there were very few people that saw it.)
2000 points total
HQ:
1st unit total (225pts)
Ghazghkull Thraka
2nd unit total (95pts)
Big Mek
kustom force field
cyborg body
Troops:
1st unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job
2nd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job
3rd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job
4th unit total (113pts)
18 ork boyz
Elites:
1st unit total (225pts)
15 lootas
2nd unit total (255pts)
Boss Snikrot
14 kommandos
2 burnas
Fast Attack:
1st unit total (313pts)
Boss Zagstruck
19 stormboyz
2nd total unit (160pts)
3 deffkoptas total
3 twin linked rockets
1 buzzsaw
Heavy Support:
1st unit total (140pts)
Battlewagon
deff rolla
grotriggers
kannon
armor plates
red paint job
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This message was edited 4 times. Last update was at 2010/03/02 20:36:45
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![[Post New]](/s/i/i.gif) 2010/03/02 20:41:05
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Lord Commander in a Plush Chair
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You didn't make a tactical list; you made a Mech list.
Drop one of the trukk boys to 11 thet lets you put the Big Mek in a trukk instead of leaving the KFF footslogging behind.
The lootas don't fit in a mech list; well not that well anyways. You can park them in cover and fire every turn I suppose.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/03/02 20:43:38
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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This list is actually pretty cookie-cutter: Ghazzie with a Big Mek is a common combination, as are trukk-boyz and battlewagons. Furthermore, I believe this list won't be as good as a list that includes Meganobz to krump with Ghazzie. They make a very hard unit to kill.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/02 20:51:57
Subject: Re:TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Fresh-Faced New User
PA
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yeh i kinda mentioned that its not really tactical but its flexible, I was supposed to fit the big mek and in the battlewagon but i forgot about the mega armour factor so im gonna have to make it 17 boyz so they can all fit in there. Meganobs are not worth the point cost. They are good but can't be justified. Lootas are great and every army should have them. Im just gonna put them behind cover and let them fire away.
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![[Post New]](/s/i/i.gif) 2010/03/02 21:23:55
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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You've never been on the receiving end of a meganob charge then. A few power klaws and that unit is dead killy. Definitely worth the points.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/03 02:22:07
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Lethal Lhamean
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FoxPhoenix135 wrote:You've never been on the receiving end of a meganob charge then. A few power klaws and that unit is dead killy. Definitely worth the points.
Do you maybe mean Nobz? Meganobz come with P.Klaws default and are indeed of a debatable value compared to their points. I don't think anyone suggests Nobz are bad.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/04/06 02:58:53
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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Nope. I'm talking mega-nobz... as a non-ork player I can attest to times when the mega-nobz unit swept through an entire line of units. I don't know how much they cost, or what gear is included, but I know that one unit for 3 squads of tactical marines, or even a single large brood of genestealers, is a pretty good trade.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/03 15:09:05
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Tower of Power
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Boyz in trukks aren't brilliant. Trukks are weak and only carry 12 orks, 12 orks aren't scary, really. Mass battlewagons is best, which btw your single battlewagon will be singled out.
Kommandos aren't that good. Just annoying and with 6+ save orks in the open they will die or flee.
Stormboyz need dual unit for unit redundancy, mostly.
And meganobz don't have a invulnerable save, they wet themselves against ap2 fire and power weapons etc.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/03 15:17:25
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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WTF do you have such a topic when its a simple cockie cutter list?
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/03/03 20:32:07
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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mercer wrote:Boyz in trukks aren't brilliant. Trukks are weak and only carry 12 orks, 12 orks aren't scary, really. Mass battlewagons is best, which btw your single battlewagon will be singled out.
Kommandos aren't that good. Just annoying and with 6+ save orks in the open they will die or flee.
Stormboyz need dual unit for unit redundancy, mostly.
And meganobz don't have a invulnerable save, they wet themselves against ap2 fire and power weapons etc.
Yes, but 2 wounds makes up for it. Unless its a melta-gun or demolisher cannon, that is.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/03 20:57:49
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Waaagh! Warbiker
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Indeed. If you hit a terminator with a power weapon, there's a 66% chance he's toast. Even a stormshield in his hand leaves him with a 33% chance of going poof. With 2 wounds, there is a 0% chance that a meganob will die to a single power weapon hit. I rarely see terminators listed as a bad purchase, so comparing them:
Neutral
- Same cost
- Same 2+ armor save
- Same initiative order, as fists and klaws attack at I1
Pros
- More attacks than any terminator with a power fist
- Double the wounds of terminators
- Higher strength on the assault
- Higher reslience to strength 7 and lower power weapons
Cons
- No invlunerable save
- Sustains more casualties to strength 8 and higher power weapons
They are comparable, and you of course have to make some tradeoffs since they aren't the exact same unit. All in all, I don't see where anybody could say that a meganob is a bad choice for a 40 point unit. In my experience, they are actually made out of win instead of metal, but then so is a lot of stuff in the ork codex.
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![[Post New]](/s/i/i.gif) 2010/03/03 21:12:22
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Stormin' Stompa
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When making a comparison remember Relentless vs. Slow and Purposeful.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2010/03/03 21:17:19
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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Slow and purposeful has the relentless rule imbedded in it, but yes it does make a difference. But not as much of one when they ride in a battlewagon.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/04 04:29:43
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Regular Dakkanaut
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FoxPhoenix135 wrote:Nope. I'm talking mega-nobz... as a non-ork player I can attest to times when the mega-nobz unit swept through an entire line of units. I don't know how much they cost, or what gear is included, but I know that one unit for 3 squads of tactical marines, or even a single large brood of genestealers, is a pretty good trade.
If you are not even sure how much they cost, how the heck do you know whether they are worth their points?
Dude, contribute only if you have knowledge, not when you have lack of it...
To the OP: I do think you have a solid list there, and actually quite point efficient (not wasting points on anything unnecessary. My only comment is you may want to consider packing slightly more rokkits in your list. Drop the red paint job on the trukks, save points there. Maybe consider dropping some upgrades on the wagon, but definitely keep the deffrolla and RPJ.
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This message was edited 1 time. Last update was at 2010/03/04 04:31:24
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![[Post New]](/s/i/i.gif) 2010/03/04 04:39:10
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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Orkish wrote:FoxPhoenix135 wrote:Nope. I'm talking mega-nobz... as a non-ork player I can attest to times when the mega-nobz unit swept through an entire line of units. I don't know how much they cost, or what gear is included, but I know that one unit for 3 squads of tactical marines, or even a single large brood of genestealers, is a pretty good trade.
If you are not even sure how much they cost, how the heck do you know whether they are worth their points? Dude, contribute only if you have knowledge, not when you have lack of it... To the OP: I do think you have a solid list there, and actually quite point efficient (not wasting points on anything unnecessary. My only comment is you may want to consider packing slightly more rokkits in your list. Drop the red paint job on the trukks, save points there. Maybe consider dropping some upgrades on the wagon, but definitely keep the deffrolla and RPJ. Doesn't facing off with them constitute as knowledge? Just because I cannot quote their points, does not mean I don't have knowledge of them. Don't be a condescending poster, as it just makes you look narrowminded. And pray tell, how do you measure "worth their points"? If they can kill units that are of equivalent points? Maybe I measure cost-effectiveness differently than you.
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This message was edited 1 time. Last update was at 2010/03/04 04:40:54
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/04 04:44:28
Subject: Re:TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Screamin' Stormboy
Eastern Fringe
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Was expecting some Ork list revelation or something considering the amount of exclamation marks but...
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SHOOT EM! CHOP EM! If they still walkin' they probably cheatin' |
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![[Post New]](/s/i/i.gif) 2010/03/04 14:39:50
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Screamin' Stormboy
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Lol, seriously, me too as this is just a list that most people use, but with some minor variations.
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Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.
CSM - Nurgle - - around 700 pts.
ORKS RULES
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![[Post New]](/s/i/i.gif) 2010/03/04 14:40:14
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Lone Wolf Sentinel Pilot
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The amount of punctuation is always inversely proportional to actual excitement of content.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/03/04 14:40:43
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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[MOD]
Solahma
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There's a generous amount of commentary in this thread considering the title formatting . . .
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![[Post New]](/s/i/i.gif) 2010/03/04 14:41:54
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Regular Dakkanaut
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FoxPhoenix135 wrote:Doesn't facing off with them constitute as knowledge? Just because I cannot quote their points, does not mean I don't have knowledge of them. Don't be a condescending poster, as it just makes you look narrowminded. And pray tell, how do you measure "worth their points"? If they can kill units that are of equivalent points? Maybe I measure cost-effectiveness differently than you.
So even if meganobs cost 100 pts per model they are still awesome? Saying a unit is worth its points without even knowing the cost sounds rubbish to me...
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![[Post New]](/s/i/i.gif) 2010/03/04 15:51:52
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Tower of Power
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FoxPhoenix135 wrote:mercer wrote:Boyz in trukks aren't brilliant. Trukks are weak and only carry 12 orks, 12 orks aren't scary, really. Mass battlewagons is best, which btw your single battlewagon will be singled out.
Kommandos aren't that good. Just annoying and with 6+ save orks in the open they will die or flee.
Stormboyz need dual unit for unit redundancy, mostly.
And meganobz don't have a invulnerable save, they wet themselves against ap2 fire and power weapons etc.
Yes, but 2 wounds makes up for it. Unless its a melta-gun or demolisher cannon, that is.
Er, Nobz have 2 wounds too and a invulnerable save. If you want meganobz then get mad dok and give them cybork bodies.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/04 18:39:32
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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Orkish wrote:FoxPhoenix135 wrote:Doesn't facing off with them constitute as knowledge? Just because I cannot quote their points, does not mean I don't have knowledge of them. Don't be a condescending poster, as it just makes you look narrowminded. And pray tell, how do you measure "worth their points"? If they can kill units that are of equivalent points? Maybe I measure cost-effectiveness differently than you.
So even if meganobs cost 100 pts per model they are still awesome? Saying a unit is worth its points without even knowing the cost sounds rubbish to me... But I know they are not 100 points. Just because I don't know their exact points doesn't mean I don't know their approximate points. Don't be a prick. @mercer: yeah, that is probably a better way to go. I hadn't considered cyborks. The point is that you need a killy crew to cruise around with ghazzie.
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This message was edited 1 time. Last update was at 2010/03/04 18:41:29
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/05 02:50:45
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Regular Dakkanaut
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FoxPhoenix135 wrote:I hadn't considered cyborks. The point is that you need a killy crew to cruise around with ghazzie.
Of course you hadn't, and you haven't considered most things. You have narrow mindedly declared meganobz awesome based on your narrow minded view of their powerklaw attacks, 2+ armor saves, and your awesome experience of getting monkey stomped by them.
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![[Post New]](/s/i/i.gif) 2010/03/05 03:29:18
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Servoarm Flailing Magos
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Dude, if you have a problem with me, take it up with a mod. Flaming me isn't going to get you anywhere. Being a prick does not state your case any better. Present the facts, and stuff your elitism please. Mercer corrected me also, but he wasn't a prick about it. Take notes from him.
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This message was edited 1 time. Last update was at 2010/03/05 03:37:01
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/03/05 03:59:36
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Decrepit Dakkanaut
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You can debate Meganobz and Regular Nobz all day to be honest. What they both bring to da table-
Meganobs-40 points base, +2 Save armor with built in twinlinked shoota and powerklaw, pretty much same stat line as ork nob, slow and purposeful rule, no bosspole, squad has little customization/variation and thus less effective at wound allocation.
Nobs-20 points base, +6 armor with slugga and choppa standard, highly kustomizable and adaptable via upgrades; can get FNP, bosspole, maximum optimization of wound allocation, conversion into nob bikers, +5 invulnerable with Pain Boy, +4 armor save at best.
Bottom line Nobz are better in many ways. Meganobs are good, but usually shine when attached to Ghaz as a bodyguard unit or to Mad Dok who makes them fearless and gives them FNP and potential Cybork +5 invulnerable save.
Meganobz=Poor Man's Space marine termies w/ comparable point sink.
Nobs are your go to unit for filling either a fast attack, heavy hitting component to an army or a walker squad that makes many units crap their emprah blessed panties which will lead to concentrated fire against them.
Non-nob bikers and Meganobz both need a transport; usually a BW. Meganob Slow and Purposeful is good, but really debilitating when they slog. Nobz not as hindered. but the point is the same. Get a transport.
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![[Post New]](/s/i/i.gif) 2010/03/05 04:35:04
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Morphing Obliterator
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Orkish wrote:FoxPhoenix135 wrote:I hadn't considered cyborks. The point is that you need a killy crew to cruise around with ghazzie.
Of course you hadn't, and you haven't considered most things. You have narrow mindedly declared meganobz awesome based on your narrow minded view of their powerklaw attacks, 2+ armor saves, and your awesome experience of getting monkey stomped by them.
My my what an angry man you are. If you are finished having a hissy fit maybe you would like to contribute to the thread rather than pointlessly trying to increase your post count.
The trouble with taking mad dok for you meg nobs is that you either lose your KFF mek, in which case your mega nobs will be shot out of their transport and spend the rest of the game trying to crawl their way into combat, or you lose ghaz, which takes away a lot of tactical advantage from his special rules, as well as a big combat nasty. It also involves shelling out 160pts +5ppm for a character and cyborks on top of a unit that isnt cheap to begin with.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2010/03/05 07:02:46
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Squishy Squig
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Regwon wrote:Orkish wrote:FoxPhoenix135 wrote:I hadn't considered cyborks. The point is that you need a killy crew to cruise around with ghazzie.
Of course you hadn't, and you haven't considered most things. You have narrow mindedly declared meganobz awesome based on your narrow minded view of their powerklaw attacks, 2+ armor saves, and your awesome experience of getting monkey stomped by them.
My my what an angry man you are. If you are finished having a hissy fit maybe you would like to contribute to the thread rather than pointlessly trying to increase your post count.
The trouble with taking mad dok for you meg nobs is that you either lose your KFF mek, in which case your mega nobs will be shot out of their transport and spend the rest of the game trying to crawl their way into combat, or you lose ghaz, which takes away a lot of tactical advantage from his special rules, as well as a big combat nasty. It also involves shelling out 160pts +5ppm for a character and cyborks on top of a unit that isnt cheap to begin with.
Ignoring all the drama that I don't care about, I agree completely with what you said. I bought my orks from a person and it came with Ghaz, as well as a few meganobs and I've never cared for them and have fielded them only once; when I had to for a very large game when I first started playing.
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Follow'as of da Prophet
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![[Post New]](/s/i/i.gif) 2010/03/05 07:20:09
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Deadshot Weapon Moderati
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I HATE HOW YOU TITLE YOUR THREADS!!!
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![[Post New]](/s/i/i.gif) 2010/03/05 12:40:28
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Tower of Power
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FoxPhoenix135 wrote:@mercer: yeah, that is probably a better way to go. I hadn't considered cyborks. The point is that you need a killy crew to cruise around with ghazzie.
Yes you do, but they still need cybork bodies or else they'll die, rapidly.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/05 13:37:28
Subject: TACTICAL APPROACH TO ORKS!!!!!!!!! WEIRD IDEA RIGHT? MUST SEE
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Longtime Dakkanaut
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They're stalwart against assault (non shooting heavy) armies I've found.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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