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Made in us
Sinewy Scourge






I need some orks cant for anti tank, but dont know what to choose. i was origionally thinking some tankbustas, but they cant actually hit anything due to the low bs. onon the other hand, i could use some kannons from the gretchin fire support. Help?
ps- any other good anti tank suggestions would be awesometoo.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Deff-Rollas on battlewagons are great anti-tank.

Boarding planks on the battlewagons mean that nobs or warbosses can cross and assault a tank without getting out. That's great anti-tank too. Lootas are great for AV12 or less transports.


   
Made in us
Regular Dakkanaut




You have plenty of options really. Deff rollas on battlewagons being my new fav of course. Kanons with grots work pretty well. They are cheap at the least.

12 boyz+nob w/ PK in a truck work just as well.

Lootas are great for taking out AV 12 and lower as pepper has said.

A good ol solid squad of 15 tank bustas doo very well also. There rule does bit at times but can be delt with. There low bs is the suck. However 15 str 8 shot at most tanks will couse some hurt on them. Plus throw in 2 free tank hammers just in case they get close enuff to charge a tank. Or something charges them. Plus! they are great agianst nids!!!
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

Fifteen Lootas average 10 hits per round.
With a S7 weapon, you can penetrate up to AV12 and Glance AV13.
Not too shabby.

Plus, they do REALLY WELL against infantry.

Eric

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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Orks just fairly weak ranged anti-tank. They are arguably the best at killing it at close range, thanks to deffrollas, power klaws, and dreadnoughts/kans.

For ranged, big guns are sort of lackluster, IMO, but they are relatively point-efficient if you buy kannons.

Tankbustas are ok and firing rokkits from a battlewagon en masse will fill your orky heart with glee. But you need NUMBERS to make this work, making for an expensive unit, and Glory Hogs will occasionally work against you when a vehicle is not your top target.

Lootas will mangle AV10, 11, 12, no questions asked.

Deffkoptas with buzzsaws and rokkits can make solid tank hunters, with decent shooting, assault, and speed.

Warbuggies with twin-linked rokkits are decent tank hunters, but fragile and should stay with a KFF mek.

Killa kans with rokkits are a solid choice for a foot-sloggin' army, with their BS3.

 
   
Made in us
Sinewy Scourge






What do deffrollas do against anti tank? arent they just with tankshock and not ramming?

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Jollydevil wrote:What do deffrollas do against anti tank? arent they just with tankshock and not ramming?

Nope. Check the ork faq, if you don't believe me.
Enjoy your autohit str10 attacks.
They're basically your best bet for really hard targets like moving land raiders.

Otherwise I generally agree with skarboy (aside from the 'weak ranged' comment). You've got plenty of good options for wrecking light/medium armor at range.
I'd highly recommend proxying 2x 5 loota squads and deploying them in cover, if you're playing around ~1250 points. I love those squads to death, even at that size. A buzzsaw kopta can often get turn 1 assaults, which is fantastic, and usually get to side/back armor with its rokkits.

Between my assault, rollas, a few koptas, and some lootas... my mechanized orks generally do fine against most armor.

This message was edited 5 times. Last update was at 2010/03/11 04:43:09


 
   
Made in au
The Dread Evil Lord Varlak





Jollydevil wrote:I need some orks cant for anti tank, but dont know what to choose. i was origionally thinking some tankbustas, but they cant actually hit anything due to the low bs. onon the other hand, i could use some kannons from the gretchin fire support. Help?
ps- any other good anti tank suggestions would be awesometoo.


Kannon are great for their points, but only at lower points values. At higher points levels you often don't have the spare heavy slot, and as the other guy is able to afford more big guns your kannon will go from 'surpisingly survivable' to 'doomed if they're a realistic threat to anything'.

Against AV12 or less then you can just spam lootas, while they have poor BS they put out a load of shots.

Anything higher than that and you'll struggle to get consistant effects from your shooting, and be very dependant on the dice gods. So I take micro-units of stormboyz with pk nob, and deploy them to advance into cover in turn 1, and charge a stationary tank in turn 2 - with 4 auto-hit St 9 attacks against the rear armour of 10 you're almost certain to get a kill - just don't expect the stormboyz to survive the next turn.

You can then add deffkoptas with a buzzsaw, I keep them with shootas to keep the points down, and come on the board flanking right into an enemy tank. With reserves rolls they're not certain to be there on turn 2 and they're only St7, they are more likely to get a charge on a tank than stormboyz, and become the better option if there's limited LOS blocking terrain in the middle of your game board. They're also tougher and might survive for a turn, allowing them to attack another armour unit or charge an enemy infantry unit (firing TL big shootas then having a T5 4+ save and a buzzsaw can really hammer GEQ units).

You can do the same with bikes, and while they're tougher than the other options it is much harder to hide them from enemy fire, and they can't jump over enemy units that might be standing in front of their tanks. But they're also the most versatile option, as they can easily switch to targetting enemy troops without losing effectiveness.

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Adam Smith, who must have been some kind of leftie or something. 
   
 
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