Orkestra wrote:Okay gaiz, I just ran to my local GW to check if it's true.
The rumours are right... The Blood Angels definitely have the option to ride piggyback on real angels.
Umm...do you not get the point that I'm completely serious?
Automatically Appended Next Post: Bolter and Chainsword has had some discussion of the new codex and parts for those sceptical.
Automatically Appended Next Post: Sorry for the triple post, but if nobody is going to ask then I'm going to post everything i remember.
HQ
New Special Characters:
The Sanguinor, 2+save, 3+ invuln, reroll to hit and wound against chosen enemy
HQ, several other rules i dont remember, 200 something points.
WS 8 S 5
Asteroth the Grim, dont remember much about him or if i got his name right. COOL model. if taken then 0-1 limit on death company is removed.
Dreadnoughts:
-up to 11 can be taken i believe, just quoted from someone else at the store at the time, so dont rely on that
-blood talon. Weapon for dread. Strikes at reg. strength, for each wound caused, gets an extra attack.
-frag launcher, template, s6 assault 2 rending
Storm Raven: the flying transport
-can transport 12 models and/or dread, dont remember the exact rules for it besides the fact that it is AV12 all around.
Sanguinor Guard: models released in black box. They have actual wings. box comes with flamer pistols or melta pistols, called infernous pistols. 200 points for 5. 2+ save, their weapon is a 2 handed master crafted power weapon. 2 attacks base.
Assault squads are still troops.
Baal Pred is Fast Attack, Fast, Scout, can have flame storm cannon on main turret.
All other vehicles are fast except for Land Raiders, which can deep strike if I'm not mistaken.
Bask in the glory of the new Blood Angels. To those who are near a local
GW store, check out their black box if they've recieved it. To those nay-say-ers, i suggest you do the same and look very foolish when you doubt me.