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Made in gb
Squishy Squig




Middle England, near the shire

So for a predominantly horde based army which is better squads with Sluggas or Shootas?

Walk softly and carry an axe, maybe two... 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

I'd say shootas. You do already have loads and loads of basic melee attacks, and the extra range + shot really helps with tings that it hurts to assault. For example spacewolves in cover when you don't have stikkbombs.

On average: 30 shoota boys = 60 shot = 20 hits = 10 w = ~3 dead wolves. One of these might even be the wolfguard since you force so many saves.

This message was edited 1 time. Last update was at 2010/03/13 12:54:38


 
   
Made in us
Waaagh! Warbiker






Agreed. Green tide should always take shootas. If you have in excess of 3 groups of 30 boyz, you can consider putting choppas in the hands of the 4th or 5th group to make a serious counter assault threat to anyone who drops off assaulters on your shootas. But for the most part, shootas are king when walking.

Be aware that regardless of whether you take shootas or sluggas as green tide, you are at serious risk of being assaulted by mechanized armies. Any army that can assault out of a vehicle (land raiders, open topped, etc...) will be able to drop off and massacre multiple groups at a time if they are strong in CC. While it may seem like the easy way to cover that weakness is by taking sluggas, it's really not, as sluggas are still significantly weaker when they get assaulted than they are when they get the assault. Just set guys up in easy range to shoot + counter assault whatever kills other groups.

Goffs 
   
Made in us
Stabbin' Skarboy






Shootas definitely. When you're walking it means you can reach out and hurt your enemy a turn or two earlier. Being able to outrange SM on the move also gives them fits, and there plenty of things you'd rather shoot before assaulting, like space wolves.

I'm experimenting with 2 shoota mobs and a slugga mob in my kan wall (sluggas in the middle) to try and get a feel for how effective it will be to have mixed mobs, whereas normally I just went with shootas. Only 1 game so far against an all outflanking army that let the sluggas walk onto their objective uncontested, so I still have no idea how useful they are.

   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Shootas are the best choice but choppas can be taken, but then it become mandatory to take a grot screen so that they don't get chewed up by shooting/assaulted.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Sybarite Swinging an Agonizer




Pleasant Hill CA 94523

I love these has to be one or the other arguements. It depends on the role you have for your boyz.

I find mid size Shoota Mobs 20-25 very effective.

I tend to run the full 30 though if I am going with Choppa boyz.

Look at what your list is lacking first before you decide which type of boy is right for you.

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Made in us
Guarding Guardian






sigh, discussions like this made me wish I played Ork. In the future maybe

New Daemon player who likes blocks of infantry more than is healthy.

_________________
Eldar player who likes all the wrong units.
 
   
Made in gb
Squishy Squig




Middle England, near the shire

tastytaste wrote:I love these has to be one or the other arguements. It depends on the role you have for your boyz.

I find mid size Shoota Mobs 20-25 very effective.

I tend to run the full 30 though if I am going with Choppa boyz.

Look at what your list is lacking first before you decide which type of boy is right for you.


I know what you mean, i currently run one squad of 30 boyz with shootas, and a 'Ard' boy squad of 20 with sluggas. Haveing re-read the rules and chatting with a mate I have realised that I have been playing them wrong, damn I am rusty!

So now knowing that I will probably stick with the same thing for at least another game.

I am interested in peoples opiniuns though so this has been great!

Walk softly and carry an axe, maybe two... 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Shoota boyz all the way.

 
   
Made in us
Mekboy Hammerin' Somethin'






The way it gets broken down is, Shootas are superior unless the boyz are in a vehicle, then sluggas are superior.

The reason being 2" assault inclusion. 30 boyz that get the charge may not all attack and will rarely shoot at the target for fear of shooting themselves out of assault. However 30 shoota boyz get to fire 60 "attacks" without worrying about going second.


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

The difference is that shootas can actually contribute in small numbers, thanks to being able to move and throw out a volume of fire. Sluggas are nearly useless except in horde form because the combo of crappy initiative and crappy armor usually has them take large losses against anything decent in hand to hand, which is then compounded by fearless wounds that ignore their T4 and exploit crappy 6+ armor. If either sluggas or shootas are charged by anything assault-competent, they are dead, so that doesn't really factor.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I find that a mix of the two is good. Some things need a good dusting of shoota-shots before they can be charged. While others need 4 attacks going into them, or it could be that I just want to jam a squad into a tarpit. Bog it down with sluggas from trukks, then charge in with shootas (or something else) as the next wave.

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Poxed Plague Monk



AK

So here's another question, what would be the preference for Speed Freekz?
I figure Sluggas, since they will be assaulting almost as soon as they jump out, but the possibility of having to drive around and avoid the big nasty units for some armies (like avoiding footslogging termies or a monstrous creature) could mean that shootas will get some gunfire out.

I know the shootas are optimal for slogging it, but when I add the trukk to the mix it confuses me.

Thanks.

 
   
Made in us
Mekboy Hammerin' Somethin'






I have tried shootas in a vehicle and I will be the one to tell you... don't it does not work nearly as well as you think it will....

Regardless of being open-topped and fast, if you travel farther than 6" the passengers cannot fire.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Stabbin' Skarboy






starbomber109 wrote:I find that a mix of the two is good. Some things need a good dusting of shoota-shots before they can be charged. While others need 4 attacks going into them, or it could be that I just want to jam a squad into a tarpit. Bog it down with sluggas from trukks, then charge in with shootas (or something else) as the next wave.


I've been running 2 big shoota mobs and 1 big slugga mob in my kan wall so far and it has worked well. Have missed the shootas from the slugga mob sometimes but at other times they were better off as sluggas. The slugga boyz function as my spearhead with kans and the shootas more go after objectives. Always funny seeing my opponent kill a bunch of boyz after charging me and I still get 60 attacks.

   
Made in us
Poxed Plague Monk



AK

That's what I figured for Speed Freeks. I love Speed Freek Orks and wanted to make sure I wasn't making a mistake by running Slugga boyz in the trukks.

If I ever decide to build a Kan wall, I'll prolly have to drop the cash for shootas though.

This message was edited 1 time. Last update was at 2010/03/17 21:29:43


 
   
Made in au
Fresh-Faced New User





In a trukk boyz mob, I would think sluggas are better
Assuming you move the max 12 each round in your trukk, you can't shoot your shootas
So, it comes down to , disembark, shoot, assault
Both units get 5 attacks all up (shooting and assaulting combined), but in the following round of combat, the sluggas would be better off due to more attacks still remaining

At least, I think thats how it would go
I guess if your trukk got blown up, shoota boys would have a bit more of an advantage
   
 
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