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Made in us
Kabalite Conscript




Rochester, NY

Howdy folks. I recently took my Dark Eldar to an 1850 point tourney at the local shop. The turnout was big (31) and there were nids everywhere, so it was pretty interesting. I forgot to jot down notes, and I was pretty tired (mental note: don't drink heavily the night before a tourney) so what follows will just be a recap. Here's the list I brought:

Archon - reaver, drugs, t. helm, punisher, shadow field, plasma grenades
Dracon - splinter pistol, agonizer, drugs, plasma grenades
5 Incubi - plasma grenades (in raider w/ dracon)

2 X 7 wyches - 2 blasters, wych weapons, plasma grenades, succubus w/ agonizer (in raiders)

3 X 10 Warriors - 2 dark lances
7 Raiders - splinter cannon, blaster, sybarite w/ poisoned blades
8 Raiders - splinter cannon, shredder, sybarite w/ agonizer and crucible of malediction

3 Reavers - 2 blasters

2 X Ravager - 3 disintegrators, night shield

All the raiders had dark lance and horrorfex

ROUND 1

The mission was annihilation with secondary and tertiary objectives of destroying all troops and victory points (Adepticon Primer mission 1).

My opponent (whose name I am completely blanking on) had Nids. I hadn't played the new nids yet, so I wasn't really sure what to expect. His list was something like this:

Hive Tyrant
2 Tyrant Guard
Doom of Malan'Tai in a spore pod
3 Zoanthropes
3 Hive Guard
Tervigon
2 X hormaguants squads
2 X gaunt squads
Huge mob of gargoyles
Trygon Prime

He deployed first, and spread the board. His troops and tervigon were to my left, tyrant and hive/tyrant guards up the center, and trygon and gargoyles to my right. I deployed spread out, and planned to zip everything over to one side once he'd committed.

TURN 1

Tyranids - The horde advances.
Dark Eldar - I zip everything over to my left towards his troops. Shooting at the hive guard does one wound. Ravagers pop out and toast a bunch of gaunts.

TURN 2

Tyranids - The Doom shows up (a dude at the table next to use yells DOOM), and lands right in the middle of my flying circus. I manage to roll insanely well, and only lose a wych to the spirit leech. Everything else continues running at full bore towards me. His hive guard pop one of my troop raiders, and various other shooting downs my Dracon raider with the squad getting pinned.
Dark Eldar - My warriors that just got blown out of their raider try to form a meat shield in front of a sniper squad to stall the oncoming Trygon. I unleash the crucible of malediction, and the doom explodes. Best 20 points I've ever spent. Ravagers toast more gaunts, and I put another wound on his hive guard. I shoot everything and the kitchen sink at his Trygon, and put 5 wounds on it. So close.

TURN 3

Tyranids - His trygon fleets around my meat shield (didn't realize it had fleet until too late), and hits my sniper squad, blowing them to hell. Gaunts assault my raiders, but don't do any damage. The rest of his army continues approaching.
Dark Eldar - All of my assault elements dismount and go for broke. One wych squad hits zoanthropes, the other hits gaunts, Dracon and Archon go for hormagaunts. I butcher a whole bunch, but synapse keeps them in the fight.

TURN 4

Tyranids - The trygon finds some more warrior to chew on, gaunts assault a sniper squad and murder them, and the hive tyrant joins the fight with the wyches. Fortunately, I make a bunch of saves and they aren't butchered. The gargoyles swarm some warriors and kill them all.
Dark Eldar - At this point, I'm behind and need to play catch up. In shooting, I just barely kill the Trygon and a squad of gaunts. In CC, I manage to kill another unit of gaunts and finish off the 2 squads of hormagaunts. Wyches and zoanthropes/hive tyrant fight to a draw.

At this point, time is called. He had a ton of models, so the first two turns' movement took a long time. For the last two turns, we were moving at an absolute fever pitch.

The final score was 8-6 in his favor. I thought I had killed all his troops, but forgot that the Tervigon was a troop choice. Oh well.

If I had been able to put one more wound on the Trygon a turn earlier, I think I woud've had the win. Also, I completely forgot to shoot at his empty spore pod. A single lance shot would've netted me another KP. Overall, I was pretty happy with my units' performance. Everything pretty much did what it was supposed to. I just need to work on target priority with my sniper squads.

I'll post up the results of the next few games in a bit.

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Made in us
Kabalite Conscript




Rochester, NY

And on to round 2!

The primary was capturing terrain pieces, secondary was killing HQ, and tertiary was having some amount more victory points than your opponent. Deployment was dawn of war.

I got matched up against Paul and his Guard + Inquisition allies. He had lost to nids in the first round as well, so we were both ready for some retribution. His list was along these lines:

Inquisitor + squad in Land Raider
Command squad w/ officer + lascannon

Stormtroopers in rhino w/ plasma
Stormtroopers deep striking in

Infantry squad w/ 2 lascannons
Squad in chimera w/ 4 flamers
Vets in chimera w/ meltas
Heavy Weapon squad w/ 3 missiles
Grey Knights in Valkyrie

Sentinel

Medusa tank

I won the roll and deployed first. 2 sniper squads went in trees and the Archon went behind some LOS blocking terrain in the center. He deployed his large infantry squad half in a bunker with heavy weapons behind them and the command squad to their left.

TURN 1

Dark Eldar - I turbo boost everything up to the center line behind some LOS blocking terrain. Third sniper squad moves into the remaining group of trees in my deployment zone, giving me 3 objectives held.

Guard - He brings in the Medusa, storm troopers in chimera, vets in chimera, and sentinel in on my left side (where most of my raiders are). The land raider and squad w/ flamers come in on the other side of the board.

TURN 2

Dark Eldar - I bring my two troop raiders, Dracon, and a squad of wyches around towards his stormtroopers and vets to start popping transports. The other wych squad jumps up towards his infantry squad, unloads, and prepares to assault. Jet bikes boost towards his command squad. My first shot at his medusa knocks off the main gun. I then shoot 6 lances at his chimera and get a 'crew shaken' result. I roll the wyches' fleet move, and get a 1. Damn. In frustration, they just pound on the outside of his chimera, doing nothing.

Guard - I had completely forgotten that his chimera near my wyches held a bunch of flamers. Paul smiles, unloads them, and fries my wyches. Various other shooting downs a troop raider (the one with the blaster) and 2 jetbikers, and his transports continue rumbling forward.

TURN 3

Dark Eldar - My HQ and wych raiders move forward and unload, anticipating a transport or two opening up. The empty wych raider on the other side moves in front of his Land Raider. Jet bikes move to assault his infantry squad. I again shoot every dark lance that can see his chimera, and fail to pop it open. Ravagers wipe out his flamer squad. The Dracon and Incubi go pound on the back door of a chimera for fun, but don't do anything. Wyches assault and destroy his command squad. The Archon + jetbike slaughter his infantry squad, and I lose the regular biker in return. After combat, I bounce towards center.

Guard - His grey knights show up in their valkyrie. It enters on the same board edge as his Land Raider, and the grey knights jump out. Second stormtrooper squad deep strikes in near my HQ. The stormtrooper rhino moves towards an open objective. Heavy weapon squad He tries to ram my empty Raider out of his way with the Land Raider, but I dodge. His grey knights shoot up the nearest warrior squad, and the Valkyrie drops a missile on another warrior squad. The wyches get shot to hell, but one blaster chick survives. My remaining troop raider gets pen 6'd, but almost the whole squad manages to survive.

TURN 4

Dark Eldar - I move Raiders to rear armor of transports and hope for the best. Remaining wych hops back in her ride and heads for the heavy weapon squad now in a chimera. Archon turbo boosts back towards the grey knights. I finally open up both transports on my left, and the Dracon+incubi kill a squad of stormtroopers and a squad of vets. Raider squad that got blown out of their Raider open up and kill the other stormtrooper squad. A sniper squad blows up his valkyrie.

Guard - Heavy weapon squad moves towards an objective, and his sentinel moves towards the grounded warrior squad. Grey knights shoot and assault warriors, and kill all of them. Other shooting kills a couple warriors in another sniper squad, and they break and run off the table. He blows up both wych raiders, and the remaining wych dies in the explosion. His sentinel plasmas my raider squad near an objective, and they're all dead.

TURN 5

Dark Eldar - My archon shoots and assaults the Grey Knights, killing a handful. He manages to save about a million times with the shadow field and lives. My dracon and incubi assault his ailing medusa to try to get some victory points.

Guard - Chimera unloads the heavy weapon squad into an objective. I kill more grey knights, leaving two still standing. However, the shadow field goes down and my archon dies.

At the end, it's 2-1 in his favor. He also got the secondary objective (I think I missed some details of that above). It was a really great game, though. I had him on the ropes early on, but his strength of numbers ended up winning the day for him. I made a few mistakes though. I should have used the Archon to kill his heavy weapon squad rather than heading back towards the grey knights, and I really should have tried to blow up the sentinel or at least tied it up with some wyches. And it didn't help that it took 3 turns of shooting 6 lances into a chimera for it to pop open. That's dice for you though.

At this point, all of the pressure was off, so I was just hoping for a fun third round game. I'll post that up when I get a chance. Hope you enjoy!

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Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Thanks for the reports so far. Looking forward to seeing what your 3rd round matchup will be. I'm sure playing vs. the new bugs has been weird for a lot of people.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Regular Dakkanaut





Wow, I just played my Dark Eldar in a 1850 tournament as you and practically had the same results as you in your 2 games. What I am getting a feeling for is that as we DE players try to adjust to the game we can be somewhat competitive but its going to take some excellent generalship and above average luck to squeek by a win.

I have to laugh at the chimera incident - I had the same but worse luck as you did against a chimera in my 3rd game. I fired 2, 3-lance ravagers and 3 single dark lance shots at a chimera and the best I did was "stun" it.

I then took Lelith and her retinue and figured I could try glancing it to death by using Lelith's and the Succubus agoniser and using the rest of the units plasma grenades (str. 4 +d6) to try and immobilize it a bijillion times. I glanced it about 4 times and the best I got was another "stun". Holy frak moley! At least I had the rear hatch completely blocked and his guys inside were stuck inside stunned - the game ended early so I never got inside the dang thing.

Overall, though, I played the same scenarios as you. I lost the first one that was kill points, lost the second one that was grabbing terrain as I let the time catch me off guard (which if I had just remembered the time would have been an easy draw). And the 3rd one with objectives I won against a new IG player that all we wanted to do was have FUN, tell jokes and tell each other how nice it was just relax and not argue about rules.

A question for you. When I build a list and play a game I am expecting to play a normal game and all 6 turns (at least 5). What I am noticing in my games and yours is that time was an issue - do you believe (in hind sight) that you could have made adjustments to your list and your game strategy in the event of playing a short game? In other words, if you knew the game was going to end in the 3rd or 4th turn (as just as about all of mine did) that you could have played differently, not made certain sacrifices and/or built a list for the short game that would have netted you better success?

I am starting to think 1850 and 2000 points games are not going to reach the 5th turn in 2 or 2.5 hours. I am thinking of adjusting my strategy and lists for this - what are your thoughts?

Hope your 3rd game was a win and I am anxiously waiting for your report!

This message was edited 1 time. Last update was at 2010/03/15 16:43:29


 
   
Made in us
Cultist of Nurgle with Open Sores





Hampton, Virginia

Great reps, Sorry for your losses but they seemed like close games

Win/Loss/Draw Since Joining Dakka

17/9/7 - Salamanders
23/6/1 - Chaos Daemons
0/1/0 Dark Angels

 
   
Made in us
Longtime Dakkanaut





Good writeups mate.

I was one of the many tyranid players at the Rochester tourney although I didn't have a chance to play you or meet you. Didn't even realize there was a dark eldar player until I walked by a table with your tray of troops.

Dark eldar are actually one of the best suited to fight tyranids IMO. Agonizers are rediculously good at taking out MC's. Crucible is sick since tyranids have so many psykers.

With an abundance of dark lances, disintegrators, and blasters, just target the MC's and synapse and mop up with the agonizers.

It was indeed a fun tournament despite the presence of too many tyranid armies (I think there was at least 5 out of 31 players) and trust me, playing tyranid vs. tyranid sucks!

Anyways, I occasionally go to MG for Tuesday night open 40k and Saturdays. I also have a table at home so PM me if you want a friendly match sometime!

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Kabalite Conscript




Rochester, NY

Blackbone wrote:I'm sure playing vs. the new bugs has been weird for a lot of people.


Definitely. The first time he fired the Hive Guard, I was like "oh I think my Raider is obscured." Then he told me that they ignore line of sight. Haha that was a surprise. And not realizing the Trygon was fleet until too late really messed me up too. Now I think I've got a decent handle on what they're capable of.

Kwi wrote:A question for you. When I build a list and play a game I am expecting to play a normal game and all 6 turns (at least 5). What I am noticing in my games and yours is that time was an issue - do you believe (in hind sight) that you could have made adjustments to your list and your game strategy in the event of playing a short game? In other words, if you knew the game was going to end in the 3rd or 4th turn (as just as about all of mine did) that you could have played differently, not made certain sacrifices and/or built a list for the short game that would have netted you better success?


Especially in the nid game, i would have been much more aggressive. I played it kind of safe at first with my assault units. If I had known I'd only get 4 turns, I would've assaulted his Tervigon instead of the Zoes to try for the secondary objective. I figured I'd have time for the Dracon+Incubi to roll through a unit of Gaunts, then hit the Tervigon.


Automatically Appended Next Post:
hyv3mynd wrote:Good writeups mate.

I was one of the many tyranid players at the Rochester tourney although I didn't have a chance to play you or meet you. Didn't even realize there was a dark eldar player until I walked by a table with your tray of troops.

Dark eldar are actually one of the best suited to fight tyranids IMO. Agonizers are rediculously good at taking out MC's. Crucible is sick since tyranids have so many psykers.

With an abundance of dark lances, disintegrators, and blasters, just target the MC's and synapse and mop up with the agonizers.

It was indeed a fun tournament despite the presence of too many tyranid armies (I think there was at least 5 out of 31 players) and trust me, playing tyranid vs. tyranid sucks!

Anyways, I occasionally go to MG for Tuesday night open 40k and Saturdays. I also have a table at home so PM me if you want a friendly match sometime!


Very cool. The tournament was a ton of fun, and definitely the biggest I've played in. And it was bizarre seeing more nids than marines. How'd you end up doing?

This message was edited 1 time. Last update was at 2010/03/15 17:46:22


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Longtime Dakkanaut





I was pleased with finishing 6th of 31, especially since I didn't use Doom or any other special characters and proper comp (more troops points than any other slot).

The main thing I didn't care for was the time limit. Each game for me was only 3 turns. My final opponent forced me into a 4th round with 9 minutes left which kinda irked me, but ended up getting me a consolidation move onto an objective for a win so I can't complain.

Definately a lot of learning to do yet with 'nids!

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Regular Dakkanaut





It really looks like time was an issue for everyone especially those with a a lot of models to move.

My next tourney will be at 2,000 points and each game is 2.5 hours - interesting.
   
Made in us
Kabalite Conscript




Rochester, NY

And here's round 3:

The mission was 3 objectives, one of them being primary. Secondary was having a unit in all 4 table quarters, and tertiary was victory points. Deployment was spearhead. The table was a ruined city, so there was a lot of LOS blocking terrain.

My opponent was Andrew and his extremely nice Thousand Sons. He had some great conversions, particularly on his defiler. His list was this:

Ahriman + 5 Terminators in a Land Raider w/ demonic possession
Demon Prince - wings, mark of tzeentch, etc.
2 X 9 T. Sons w/ Sorceror (bolt) in Rhino w/ havoc launcher
Obliterator
Obliterator
Defiler

I won the roll to place objectives, and tried to spread them out. Two in ruined buildings along the center line, and one deep in a table quarter. Andrew then got to pick the primary objective, and picked one of the center ones. I won the roll for deployment, chose the quarter with the objective and deployed first.

Sniper squads went in the upper stories of a ruined building and sitting on the objective. Everything else went as far forward as possible I kept the Raider squad with the blaster in reserve for late game objective grabbing. Andrew deployed his Land Raider in the center of his quarter, with a rhino on either side. The Demon Prince deployed as far forward as possible, and everything else stayed in reserve.

TURN 1

Dark Eldar - All the Raiders roll forward 12" and start firing lances. Unfortunately, they all bounce off the land raider, or just cause stunned or shaken which he ignores.

T. Sons - His demon prince comes flying towards my raiders, and the transports all move to the center objective. Surprisingly, they all hop out. Tons of shooting amounts to one destroyed wych raider (survivors are pinned), a shaken troop raider, and two dead jetbikes.

TURN 2

Dark Eldar - I get my raider in from reserve. Well, I was hoping for that to come later. So I just hide it behind a building and wait. All of the assault elements move in for the kill. I blow the crucible, and it takes down his demon prince! Ravagers take down a handful of T. Sons. Then it gets interesting. Dracon+Incubi assault one T. Sons squad, wyches assault the other, and Archon+jetbike assault Ahriman and Terminators. So I have his entire army locked in CC. Dracon and pals kill the whole squad, wyches take down a few, and archon kills a terminator but loses the remaining jetbike in return.

T. Sons - He turns my Dracon into a spawn, which assaults my incubi. Fortunately, they wipe it out. My archon kills a few more terminators, but his shadow field fails and he goes down. Wyches finish off the rest of the T. Sons.

TURN 3

Dark Eldar - I maneuver some empty Raiders around for better shots and to claim table quarters. I fire all of my lances at his land raider and do nothing. Both ravagers fire at rhinos, and also do nothing. I assault Ahriman+terminators with remaining incubi and wyches. I kill a few, and lose a few in return. Everyone hangs around.

T. Sons - An obliterator shows up, which promptly destroys a raider sitting on the primary objective. He turns another incubus into a spawn. I continue rolling poorly in CC, and we get another draw.

TURN 4

Dark Eldar - The warrios that got knocked out of their raider scramble into cover on the objective. Every lance again fires at the land raider to no avail. Ravagers shoot at rhinos and do nothing. In combat, I lose more incubi and wyches without doing much damage. I'm currently holding two objectives and have all 4 table quarters.

T. Sons - Obliterator and defiler show up. Obliterator kills a bunch of warriors on the primary objective, but they don't run. Defiler demolishes one of my ravagers. He turns my last incubus into a spawn, and then kills off the wyches. He tries ramming a ravager and a raider, but both dodge.

TURN 5

Dark Eldar - I zip my intact raider towards the center objective. Unfortunately I miscalculated and it pulls up a couple inches short. Damn. I shoot down his obliterator, and then pour the rest of my fire into his terminators. They finally die.

T. Sons - He blows up the raider in his table quarter, and rolls his empty rhino to contest the middle objective. With a great fleet roll, his defiler reaches my warriors on the primary and slaughters them.

The game ends here, with me having 1 objective to none. Unfortunately, everything I had in table quarters got blown up in the last turn.

As soon as he dismounted his entire army, I thought I had it won by a landslide. A combination of my guys turning into spawn and strange rolling left me completely deflated however. And I really botched the movement of my last troop Raider. I should have flown it onto the primary objective, where it would have shielded the other warriors from the defiler.

It was a really fun game, and Andrew was a great opponent. The tournament overall was a blast, and three different nid players ended up winning best overall, best general, and best painted. Now I'm real excited to play in the doubles tourney coming up in a couple weeks.

Thanks for reading!

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Not that it mattered, but Hive Guard don't ignore line of sight, they ignore cover granted by intervening terrain. Whether that counts for intervening models or not is something I'm not equipped to answer, but you would still for example get a 4+ save for moving flat out.

And I'm sure someone else will say it, but your list feels very weak on anti-tank - but you're also playing gunboat DE, not sniper DE. My answer to MCs has been the 15 dark lances and 15 or so blasters in my list.

   
Made in us
Kabalite Conscript




Rochester, NY

Dashofpepper wrote:Not that it mattered, but Hive Guard don't ignore line of sight, they ignore cover granted by intervening terrain.

Now that you mention it, this is how he called it.

Dashofpepper wrote:And I'm sure someone else will say it, but your list feels very weak on anti-tank - but you're also playing gunboat DE, not sniper DE. My answer to MCs has been the 15 dark lances and 15 or so blasters in my list.
I severely overestimated the power of the dark lance. I figured 11 lances and 7 blasters was plenty, but I'll definitely be taking more next time.

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Sybarite Swinging an Agonizer






Commorragh (Southlake Texas)

Great report!
so from what i can see from form you games so far (as of now ilve only read two, but will read the rest momentaruly) you have a different style of objectives games then i do. you seem to go for them early on and try to hold them. I (personally) have found that it works better to zoom around the map and not get the objectives til later in the game that way your vehicles get cover saves and survive longer. it also gives you a better chance at beating down his force before hand as opposed to getting beat up close combat (exceptions to last statement being the incubi and wyches which naturally need to be rushed into close combat asap) personally i have found this to work better and maybe it could help you. sounds like you've had some fun and exciting games, i'll definately read the other few and see how the turned out!

Best of luck and may your dice always roll sixes

-SwanCo

This message was edited 2 times. Last update was at 2010/03/16 02:19:05


Armies:
Children of Tzeentch (1850 points) W:11/L:6/D:5
Kabal of the Twisted Storm (750 points) W:4/L:1/D:1

High_Marshal_Helbrecht wrote:
I just couldn't get over the nerve of the guy ya know?..What did he expect?
Her to spin round and look him in the eyes
"You sweaty mass of nerd meat you, the way you fondle my tits like two plastic stompa kits makes me hotter than a Salamander with Heavy Flamer...Kiss me you socially inept pustle of manliness!! BE MY CALGAR!"
 
   
Made in us
Regular Dakkanaut





Wow again, same here with that 3rd game. I too only had 1 objective and won the game except I had 1 quarter.

As for lances, I am a little more skeptical. I ran a wych cult list and had 3, 3-lance ravagers with a total 15 lances in the list and it didn't make a hill of beans in the game. If you got bad luck with dice like I do then rolling 3's, then 5's and then 5+ again to get a wrecked vehicle just sucks. Sure, I downed speeders, killed a soul grinder and whatever but for some reason I rarely got 2 of the 3 lances to hit and I believe I had more instances where all 3 lances missed versus them all hitting. Terrible luck for me and taking more lances than that is not going to make my luck change (although it should statistically).

I too run the crucible but you seem to have better luck with it.

What are you going to keep in your list and what are you going to change?
   
Made in us
Lethal Lhamean






Venice, Florida

Dashofpepper wrote:And I'm sure someone else will say it, but your list feels very weak on anti-tank - but you're also playing gunboat DE, not sniper DE.

::sniffs in a superior manner and fixes his monocle:: Really, dear sir, two gunboats does not a gunboat list make.

Dealing with the new nids has been interesting to say the least. I personally find them not too difficult to deal with in the great scheme of armies, but then I run a very gunboat heavy DE force so I tend to be better at anti-horde then some DE lists and I've always been accused of being too lucky with my lances in any case. I will agree that I've found Nids to be a lot like foot Orks - if the player isn't on top of his game then the turns take too long and you get less turns. My personal solution is I always set my phone alarm to give me the midway point warning - that way I can more accurately assess if I need to start moving for objectives/other goals earlier or not. Other then that I have no good advice and have suffered some losses due to just not having enough time to get into turn 4 or 5.

I really liked your use of the Crucible. I've been playing with it here and there and I think my results are closer to Kwi's, I agree it's good and darnit I'll keep taking it - but I'm not as lucky with it as you are.

Always good to see DE batreps.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Executing Exarch






Odenton, MD

Well its good to see you playing DE, but list like that don't do us as a community any favors

If you insist on playing 1850 with DE you NEED 3 ravagers, and 10-11 Raiders.


Were in NY are you? Are you heading to Syracuse this weekend to play in the 2500 pt tourney? If so I would be happy to help you out with any questions you might have, you can't miss me I am the loud mouth with purple hair.
   
Made in us
Lethal Lhamean






Venice, Florida

Clthomps wrote:you can't miss me I am the loud mouth with purple hair.

This explains *so* much

I will agree at 1850 3 Ravagers is optimal. I think you can get away with less then 10 Raiders (as long as you field at least 9 ). Five Raiders is pretty light on the mech though.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Kabalite Conscript




Rochester, NY

Kwi wrote:What are you going to keep in your list and what are you going to change?
The wyches and Dracon/Incubi performed exactly as intended, so they'll be staying. In an effort to improve lance output, I'll probably change one of the raider squads to lance/blaster. Also, the jetbike squad + Archon ends up being too expensive. I'll probably drop the Archon to foot, and throw him with a wych squad. Then I can drop the jetbikes to have enough points for another raider squad.

SwanCo wrote:Great report!
so from what i can see from form you games so far (as of now ilve only read two, but will read the rest momentaruly) you have a different style of objectives games then i do. you seem to go for them early on and try to hold them. I (personally) have found that it works better to zoom around the map and not get the objectives til later in the game that way your vehicles get cover saves and survive longer. it also gives you a better chance at beating down his force before hand as opposed to getting beat up close combat (exceptions to last statement being the incubi and wyches which naturally need to be rushed into close combat asap) personally i have found this to work better and maybe it could help you. sounds like you've had some fun and exciting games, i'll definately read the other few and see how the turned out!


In the second game, objectives were terrain pieces. So I just planted my 3 foot sniper squads in trees in my deployment zone, and they counted as holding objectives. I normally try to hold my raider squads in reserve or just keep them safe, and then zip them onto objectives turn 5 (if I think it'll make it that far).

Clthomps wrote:If you insist on playing 1850 with DE you NEED 3 ravagers, and 10-11 Raiders.
With 5 raiders and 2 ravagers, I had multiple people come up to me and say "so, you're playing raider spam?" And I overheard people on nearby tables putting me down for having 7 vehicles. So if I bring many more, I'll start getting tanked on sports and comp I think. Maybe I'll just use a webway portal

Clthomps wrote:
Were in NY are you? Are you heading to Syracuse this weekend to play in the 2500 pt tourney? If so I would be happy to help you out with any questions you might have, you can't miss me I am the loud mouth with purple hair.
I'm in Rochester. I can't make it to the tourney in Syracuse, and I don't have 2500 pts of DE anyhow. At some point, I'll try to make it out there. You should come out to Rochester sometime, the tournaments at Millennium tend to draw 20-30 people.

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Three Color Minimum






afireinside13t wrote:
Clthomps wrote:If you insist on playing 1850 with DE you NEED 3 ravagers, and 10-11 Raiders.
With 5 raiders and 2 ravagers, I had multiple people come up to me and say "so, you're playing raider spam?" And I overheard people on nearby tables putting me down for having 7 vehicles. So if I bring many more, I'll start getting tanked on sports and comp I think. Maybe I'll just use a webway portal


Seriously? I run the most fair and fluffy-bunny Mech Eldar army that I've ever seen and I have 6-7 tanks in 1500pts sometimes. My tarnsports are 110-130pts!! Dark Eldar are old enough in my opinion that anyone who complains about them...well its just not right.

Congrats for having fun, and playing DE while still being competitive.

"Never let your morals get in the way of doing what is right" -Issac Asimov (open to interpretation)  
   
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Rochester, NY

powerclaw wrote:Seriously? I run the most fair and fluffy-bunny Mech Eldar army that I've ever seen and I have 6-7 tanks in 1500pts sometimes. My tarnsports are 110-130pts!! Dark Eldar are old enough in my opinion that anyone who complains about them...well its just not right.
Yeah, I've been really shocked by how much certain people hate DE. At least in my experience, it's been the younger guys complaining about it. So maybe they just haven't encountered them enough to know what to expect.

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Been Around the Block





Not that it mattered, but Hive Guard don't ignore line of sight, they ignore cover granted by intervening terrain. Whether that counts for intervening models or not is something I'm not equipped to answer, but you would still for example get a 4+ save for moving flat out.


"Impaler Cannon can shoot any target in range, regardless of whether there is line of sight to it or not. The target can only count the benefits of cover if they are in or touching if it lies between them and the Hive Guard." Quoted from page 47 of the Tyranid Codex under Impaler Cannon.


As to the OP, appreciate the report. Rather nice to see some DE reports out there and people doing fairly well.

   
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7 raiders as raider spam? LOL!!!

In my tourney last weekend I ran 10! Of course, once they started dropping out of the sky and my wyches taking armor saves any thought of "spam" was lost in the dice rolls.

I like the changes you are making and it seems you are in tune with your playstyle. Yah, the bikes are expensive and putting the lord on foot is a good idea. I am not a fan of "sniper" squads as you saw what happened to your foot squads in the game - just a play style I prefer, I like mech.

I have a large tourney in Vegas this weekend and I am playing a "Coven" list instead of my regular Wych Cult (my other passion) - I think I need to get with Thor665 with my crazy ideas. So believe it or not I found these reports very helpful in making some decisions so thank you for your time as I know it takes a lot of time to write these out.

Good luck with the changes!
   
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Rochester, NY

Kwi wrote:7 raiders as raider spam? LOL!!!
Haha I was pretty surprised too.

Kwi wrote:So believe it or not I found these reports very helpful in making some decisions so thank you for your time as I know it takes a lot of time to write these out.
I'm glad this was helpful, and good luck in your tournament! As for taking the time to write the reports, that's what down time at work is for.

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Syracuse, NY

Great reports, I remember seeing your army on the table last week. I played your round 3 opponent round 1 and he is definitely a great guy. He uses Chaos Lords for Oblits because he is Tzeetchifying them and his Defiler looks like a long scorpion made from a Soul Grinder and Defiler with this cool tail arching over the back. I wish I had taken a picture. On a related note his Land Raider is blessed, I must have pumped 8 Melta shots into that thing before it exploded!

There were 32 people at the tournament and at least 3 or 4 regulars did not end up making it.

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Rochester, NY

calypso2ts wrote:Great reports, I remember seeing your army on the table last week. I played your round 3 opponent round 1 and he is definitely a great guy. He uses Chaos Lords for Oblits because he is Tzeetchifying them and his Defiler looks like a long scorpion made from a Soul Grinder and Defiler with this cool tail arching over the back. I wish I had taken a picture. On a related note his Land Raider is blessed, I must have pumped 8 Melta shots into that thing before it exploded!

There were 32 people at the tournament and at least 3 or 4 regulars did not end up making it.
Did you happen to get a look at his T. Sons primarch? It was pretty freaking cool.

How'd you end up doing?

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Syracuse, NY

I did not get a chance to check out his Primarch, I thought he did a nice job on his Ahriman though.

I am not sure where I placed, I was out of the money after the second round. Massacred round 1, then a 12-6 loss to Orks which put me out of things. I actually shot myself in the foot in that loss, I thought you could capture elements by chaining squads across them and did no realize you could not until the 3rd turn. I should have sat back more and forced the Orks to come to me. He was playing a pretty hard list too 2 Battlewagons, 3 Trukks, Warboss, Big Mek and a lot of Rokkits. (It wasn't cheesy, just a good list)

There were several people going into 3 with 2 Massacres so I took off to have some drinks since I played really poorly round 3 and got into it rules wise a bit.

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Rochester, NY

calypso2ts wrote:I actually shot myself in the foot in that loss, I thought you could capture elements by chaining squads across them and did no realize you could not until the 3rd turn. I should have sat back more and forced the Orks to come to me.
Fortunately, I had played the missions a couple weeks ago. On first glance through, there were a lot of things easily missed (especially some of the bonus points stuff).
calypso2ts wrote:He was playing a pretty hard list too 2 Battlewagons, 3 Trukks, Warboss, Big Mek and a lot of Rokkits. (It wasn't cheesy, just a good list)
I think I played that same guy in the last tourney. It was a hell of a fight, but he ended up with the win.

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Venice, Florida

Kwi wrote:I have a large tourney in Vegas this weekend and I am playing a "Coven" list instead of my regular Wych Cult (my other passion) - I think I need to get with Thor665 with my crazy ideas.

Good lord, dear sir, you have gone mad...MAD! (look forward to seeing the list)

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
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Syracuse, NY

I think the 'strangest' part of that mission was you could only contest terrain using a scoring unit. I thought I had at a minimum the Tie on Turn 3. I had two troops spread across 4 terrain features and another dead center in two terrain features and then I picked up the mission again...

It also came down to some Mega Nobz in the end. A melta gun, two flame templates and 13 Bolter shots were only enough to take down one of the Nobz.

Either way I learned a ton playing the missions and it was nice variety from the standard book missions. Next time I will have to play some of the Adepticon missions a few weeks ahead of time.

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