For a gamey-but-still-strong 800 I would suggest:
- tizz sorcerer
- 12+ warriors w/ full command & shields
- 10+ marauders w/ musician & flails
- 5 horsemen w/ musician, flails/spears, light armor
- 5 warhounds if you want 'em
- 5 knights w/ standard, musician
I made a list for the above, but then I had some points left that could go any variety of places to pay for marks, depending on how you want to mark things. I dislike 'skittles' chaos so I didn't go with
MoS on everything, though that is obviously the ideal choice on these core troopers, particularly starting out. Anyway, my list looks like this so far:
H: Sorcerer -
MoT, book of secrets, talisman of protection = 145
C: 12 Warriors - full command, shields = 222
C: 10 Marauders - musician, flails = 54
C: 5 Horsemen - musician, flails, light armor = 86
S: 5 Knights - standard, musician = 230
------
737
63 points means
MoS for everybody with a little extra for another warrior or roar on the sorcerer (

), or it also means 3 more warriors for a more respectable 15 block, perhaps with
MoS so it's taken care of but the marauders go unmarked as Slaanesh could care less and the knights already cause fear ... Or you could go with 5 dogs and use the extra for a couple warriors or perhaps a warbanner for the warriors or knights (warriors likely need it more).
- Salvage