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Made in us
Badass "Sister Sin"






Camas, WA

 curran12 wrote:
I think to make them work, they'd need to be very central to the list. Like you'd need at least...6 or so spread over 3 units. Horde walkers, so to speak.

Even so, that's a ton of points for little bang. That's always been my problem. They suck up heavy slots and cost a lot.

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Made in us
Confessor Of Sins




WA, USA

Yeah, that is the unfortunate case. I might try them out. As I said before, what was holding me back was the models, but I think converting some of those Mecahanicum things would work out okay for me.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Let us know how it goes.

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Made in ca
Sister Vastly Superior





Has anyone purchased the new assassin dataslates?

Trying to find out if the rules have changed from the 5th edition grey knight codex or if its just another one of those copy/paste job they are selling for $20.

18 / 3 / 6 since 6th ed. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I don't think it is out yet.

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Made in nl
Confessor Of Sins






Digital pre-order as usual.. I've stopped being flabbergasted by it.

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Made in us
Missionary On A Mission





Quick question: How do you update your epub Codex? I heard there have been some minor changes since it was first released. Thank you for your help.
   
Made in us
Badass "Sister Sin"






Camas, WA

 AdeptSister wrote:
Quick question: How do you update your epub Codex? I heard there have been some minor changes since it was first released. Thank you for your help.
just download it again from black library.

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Made in us
Missionary On A Mission





Thanks!
   
Made in us
Longtime Dakkanaut






Bay Area

In 7th edition, Warlord can be anyone in primary detachment as long as it's a character. Any thoughts on making a Veteran Sister Superior, Sister Superior, or a cheapo priest the Warlord and have them hunker down inside a Bastion or some AV14 shell far away from enemy models?

   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

 SabrX wrote:
In 7th edition, Warlord can be anyone in primary detachment as long as it's a character. Any thoughts on making a Veteran Sister Superior, Sister Superior, or a cheapo priest the Warlord and have them hunker down inside a Bastion or some AV14 shell far away from enemy models?

It'd make you miss out on Jakobus' or Celestine's warlord trait though... Of course, if you don't include either, it might be worth it, but I definitely suggest including one of them or both.

This message was edited 1 time. Last update was at 2014/08/17 18:14:56


1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Repentia Mistress





Played my first game with Sisters of Battle on Saturday. It was a 1000 point game against Orks. I got back into 40k in May this year after over a decade away (left when 3rd ed came out), so still getting used to all the micro-rules.

The Orks went first and through luck of the card draw claimed 4 victory points off the bat. It was a position I never recovered from and my decision to play for the tabling paid off in turn 5.

++Exorcists++
I wasn't too sure how well these would play. Stats on the page and general Internet comments (without testing) aren't always true on the battlefield. I'm happy to say that the Exorcists proved vital. The AP1 missiles are the key - an Exorcist cleaned out the Warlord whose 2+ rerollable save (through lucky sticks) was my final barrier to victory. I learnt to pick my targets well - anything that can jink greatly reduces it's effectiveness.

++Celestine and Seraphins++
Template-a-rama. The overwatch these women can put off via wall of death is pretty terrifying and is enough to stop some charges in their tracks. In my first turn I moved them forward 12", roasting an open topped vehicle with 5 template hits and killing half the Orks within, then assaulted and wrecked the vehicle itself. Hit'n'Run got me back enough to make the player consider what to do in retaliation.
Half way through the game I then split Celestine (2+ save makes a big difference) away from the squad so the Seraphins would sacrifice themselves by holding down a mob of 20 Orks from getting to the vehicles. The 6+ invulnerable save worked a treat against rockets; must remember they can re-roll it too.

++Immolator + Dominions++
Due to poor reserve rolling this squad came on in turn 4. The player was hiding a 'Kopter at their back end behind los blocking terrain to ensure I didn't win via tabling. So I brought these on via outflank, drove behind it, meltas hopped out, passed their ignore cover ability and blasted it at point blank range (no jink thanks to that ability).

++Battle Sisters and Represor++
The AV13 front armour of the Repressor is worth the points. It removes the Rhino being an easy target to pop with high powered weaponry. Plus the 6+ invulnerable actually kept one on the board a turn longer. The heavy flamer is a further deterrent to squads getting too close. The two basic squads with melta/heavy flamer combos did well. The preferred enemy ability helped out in two key shooting phases - rerolling to wound on a heavy flamer against troops is nasty.

What Sisters aren't good at is combat; they got slaughter when the Orks got close through sheer volume. Which is fine - it's what I expected.

​Overall, I'm impressed with how well they performed in my first game with them. The Repressor front AV stops them being an easier target in the first turn, and the included dozer blade and smoke gives them move through ruins + cover against long range weaponry.

The gun-slinging hand flamers are very cool; both in action, model and narrative.

This message was edited 1 time. Last update was at 2014/08/18 11:53:19


 
   
Made in au
Missionary On A Mission




Australia

If you want Close Combat sisters, get a Celestian Squad and attach two Ministorum Priests, taking The Litanies of the Faith (it's a relic) on one of the Priests to auto-pass the War Hymn/Act of Faith tests for the Unit.

Now your Celestians are:
  • S4 on the charge due to their Furious Charge Act of Faith

  • WS4, with 2 Attacks Base

  • re-rolling To Hits in the first round of combat due to Hatred from the Priests

  • effectively fearless due to Zealot from the Priests

  • re-rolling failed armour and invulnerable saving throws from one Priest's War Hymn

  • re-rolling Wounds from the other Priest's War Hymn.


  • The Priests themselves each have 2 attacks base plus an additional attack for 2 weapons (laspistol/chainsword), as well as carrying Rosarius's for 4+ Invulnerable saves. They're only WS3 though.

    A Unit of 5 Celestians and two Priests with the Litanies is 125pts. If you charge a mob of 19 Slugga Boyz with a PK/BP Nob (160pts), they will statistically deal just shy of 10 unsaved wounds on the charge at I3 (I'm ignoring Overwatch btw). The Nob will actually statistically deal less than 1 unsaved wound back to the Celestian Superior in the challenge (and even less if you want to risk a Priest in the challenge on his 4+ Invuln), and the remaining boyz left alive at I2 will also deal just under 1 unsaved wound. Things go worse for the Sisters on subsequent rounds because they drop back to S3 and lose Hatred, but odds are definitely on your side to win combat in the first round and potentially cause a crippling Mob Rule check - especially if the Nob goes splat. Hilariously, even if the Celestians get charged by the full 20 Boy squad they will still statistically win combat but only just (again ignoring Overwatch casualties).

    Priests go a long way to making up for the Sisters shortcomings in close combat - re-rollable 3+ saves are insane (watch the feth out for AP3 or better though, since you only have a re-rollable 6+ then... which is still better than a Marine though lol). And S3 isn't so bad when you can re-roll Wounds.

    This message was edited 2 times. Last update was at 2014/08/18 13:22:53



     
       
    Made in us
    Bounding Dark Angels Assault Marine





    down range

    I'm so ready to start an army of these. I got the E based codex, but its just not the same being able to read and flip through pages.

    I heard new models were coming (fall?).

    You guys take a priest with your cannoness normally? What does the command squad typically look like?

    How about armor options. It doesn't look like anythign other than an immolater

    Sometimes there's Justice, sometimes there's Just Us... 
       
    Made in gb
    Repentia Mistress







    Can Priests go in normal battle sister units?
    I have contemplated adding them when I step up to 1250 points. It's whether I use the points to make my current squads less paper-like in combat or use it to get more troops. Buff against assault or except the risk. It's a strategy choice I'll play around with. Will probably get an Avenger Strike Fighter on the step from 1000 to 1250 (love the model).


    Automatically Appended Next Post:
     Josey4u wrote:
    I'm so ready to start an army of these. I got the E based codex, but its just not the same being able to read and flip through pages.

    I heard new models were coming (fall?).

    You guys take a priest with your cannoness normally? What does the command squad typically look like?

    How about armor options. It doesn't look like anythign other than an immolater


    The FW Repressor is an armoured up Rhino. Sisters only. Immolator is a must for the Dominions due to Scout and melta frenzy. No new models for a while...GW keep hinting but don't hold any hope for a good while yet.

    This message was edited 1 time. Last update was at 2014/08/18 13:53:55


     
       
    Made in us
    Badass "Sister Sin"






    Camas, WA

    Brother Michael wrote:
     SabrX wrote:
    In 7th edition, Warlord can be anyone in primary detachment as long as it's a character. Any thoughts on making a Veteran Sister Superior, Sister Superior, or a cheapo priest the Warlord and have them hunker down inside a Bastion or some AV14 shell far away from enemy models?

    It'd make you miss out on Jakobus' or Celestine's warlord trait though... Of course, if you don't include either, it might be worth it, but I definitely suggest including one of them or both.

    Yeah, both of them have really good traits.


    Automatically Appended Next Post:
    ShaneTB wrote:


    Can Priests go in normal battle sister units?
    I have contemplated adding them when I step up to 1250 points. It's whether I use the points to make my current squads less paper-like in combat or use it to get more troops. Buff against assault or except the risk. It's a strategy choice I'll play around with. Will probably get an Avenger Strike Fighter on the step from 1000 to 1250 (love the model).


    It's generally not worth it unless it's a BIG unit.

    This message was edited 1 time. Last update was at 2014/08/18 14:07:09


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    Made in us
    Sadistic Inquisitorial Excruciator





    The other thing to consider is adding a priest with a power mace to that Celestian unit, with litanies guaranteeing that War hymns will go off, he can get 4 S6AP2 attacks at initiative on the charge. I would risk that guy in a challenge against some enemy 1W char that's swinging at I1, since wth rerollable hits and wounds you're looking at 2 wounds on average against a guy that probably has no invuln.
       
    Made in nl
    Confessor Of Sins






    S5 AP2 only (or 1 S8 smash attack of course), but still very useful, especially with another priest to re-roll saves.

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    Made in ca
    Longtime Dakkanaut






    Toronto

    Still, I've played hundreds of battles, but none against the sisters of battle. Does anyone still play them?

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    Made in us
    Badass "Sister Sin"






    Camas, WA

    lliu wrote:
    Still, I've played hundreds of battles, but none against the sisters of battle. Does anyone still play them?


     pretre wrote:
    lliu wrote:
    Does anyone even play sisters if battle anymore?

    Unless you're trying to troll us, you must be missing the fact that you are posting in a 95 page thread discussion on how to play SOB and how they work.

    I suggest taking a look at a couple pages of that before asking a silly question like that again.

    This message was edited 1 time. Last update was at 2014/08/18 15:11:18


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    Made in us
    Longtime Dakkanaut






    Bay Area

    lliu wrote:
    Still, I've played hundreds of battles, but none against the sisters of battle. Does anyone still play them?


    I don't understand what you are getting at. This thread is dedicated to SoB tactics and its very existence shows people still plays them. Someone already answered your question and yet you make the same assertion. You just took your local meta, made a generalization, and asserts no one plays them for lack of games against them. The world is a big place. Sisters aren't popular due to their high cost barrier to entry, but people still play them.

    But hey, if you want to help boost SoB popularity, then purchase a few models, build an army, and use them in a few games. Show your local meta what these girls are made of.

       
    Made in us
    Badass "Sister Sin"






    Camas, WA

    Check his post history. He basically tried to just post zingers in threads to look cool. Hit the little triangle if you disagree with this.

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    Made in us
    Confessor Of Sins






    Scranton

    In a 2 CAD, 2 sources maximum army this was pretty strong... Did some heavy work... and was decently fun to play. (2k points)

    HQ Uriah 100
    HQ 2 priests with power mauls, one with litanies and an evisorator priest 150
    Troop 20 sisters 240
    Troop 20 sisters 240
    Fast 5 seraphim with 2 hand flamers on 2 models 95
    Heavy exorcist 125
    Heavy exorcist 125
    Heavy exorcist 125
    FORT bastion with quad gun 125
    HQ Ironhands chaptermaster on bike with artificer armor, fist, and shield eternal 245
    Troop 5 scouts with bolters, camo cloaks 65
    Troop 5 scouts with bolters, sargent with combi melta 65
    Heavy Thunderfire cannon 100
    Heavy Thunderfire cannon 100
    Heavy Thunderfire cannon 100

    The addition of thunderfire cannons gives the sisters some long range barrage... which seems to do very well... lets be honest.. that chapter master in a blob gives them more killing power and late game objective contesting/threat which they lack

    This message was edited 3 times. Last update was at 2014/08/18 16:56:07


     
       
    Made in us
    Bounding Dark Angels Assault Marine





    down range

    Just getting into them, so it was mentioned on using the immolater for repentia. Is the immolater and assault vehicle? As in special rule type

    Sometimes there's Justice, sometimes there's Just Us... 
       
    Made in nl
    Confessor Of Sins






    I misread it at first, but it made me wish we had a Heavy Exorcist (maybe D6 blasts?).

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    Made in us
    Badass "Sister Sin"






    Camas, WA

    That's a neat list. What was the bastion for though? And no specials for the SOB squads?


    Automatically Appended Next Post:
     Josey4u wrote:
    Just getting into them, so it was mentioned on using the immolater for repentia. Is the immolater and assault vehicle? As in special rule type

    SOB don't have any assault vehicles.

    This message was edited 1 time. Last update was at 2014/08/18 16:59:23


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    Made in us
    Bounding Dark Angels Assault Marine





    down range


    SOB don't have any assault vehicles.


    Copy that. Thanks

    Sometimes there's Justice, sometimes there's Just Us... 
       
    Made in nl
    Confessor Of Sins






    I've tried a 2 CAD list with SoB+Space Marine to get Land Raiders to transport our assault units but it's a lot of points sunk into the transports.

    This message was edited 1 time. Last update was at 2014/08/18 17:07:55


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    Missionary On A Mission





    I updated my codex and it still states that a character can only have one relic. I thought that this changed (or did I just misunderstand)? I was hoping I could have an EW Canoness carry the Litanies. Oh well.

    Does anyone run Inferno pistol Seraphim? The 7th edition vehicle changes makes me question their worth (Due to AP 2).
       
    Made in us
    Badass "Sister Sin"






    Camas, WA

    IP Seras just don't work as well as Flamer seras, in my experience.

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