| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/03/21 09:01:50
Subject: Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
List has had revisions after comments.
HQ
Rune Priest
Additional Wargear:
JoTWW
Living Lightning
Total - 100 points
Troops
5 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 155 points
6 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 170 points
6 Grey Hunters
Additional Wargear:
None
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 165 points
Heavy Support
5 Long Fangs
Additional Wargear:
2 x Multi Melta
1 x Lascannon
1 x Plasma Cannon
Total - 140 points
5 Long Fangs
Additional Wargear:
1 x Lascannon
1 x Plasma Cannon
1 x Multi Melta
1 x Heavy Bolter
Total - 135 points
5 Long Fangs
Additional Wargear:
1 x Missile Launcher
1 x Heavy Bolter
1 x Lascannon
1 x Plasma Cannon
Total - 135 points
Total - 1000 points
The main aim of this list is to take down anything that he can put on the board. Any vehicles, or MC's should be no problem. My aim is to sit back as far as i can on the board and just pummel them with long range fire superiority.
The Lonefangs have different weapon loadouts so that i can split their fire to 4 different targets if i need to. The first squad could shoot at 2 different vehicles or MCs, whereas the other can shoot troops and MCs/vehicles all in the same phase.
In an objective game, T4/T5 i'll start making my way up the board and claiming objectives.
Any suggestions will be welcomed.
|
|
This message was edited 2 times. Last update was at 2010/03/23 21:40:14
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/21 09:06:23
Subject: Heavy Fire SW list 1000 points
|
 |
Yellin' Yoof
|
Very nice list with a good mix of short/ long ranged anti tank and infantry.
However, it suffers the same problem as so many of these SW lists: all the enemy's long range anti infantry will be being poured into the Long Fangs for the first few turns. They are a fantastic unit, but work better in armies containing a higher proportion of non-mechanised elements IMHO.
|
|
This message was edited 1 time. Last update was at 2010/03/21 09:06:59
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/21 09:11:58
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Mhm... Yes that is a problem, i will have to find a way to overcome that. I may have to pummel any units that could be a threat to my Long fangs in the first few turns too. If that does not work, then this will get shelved as a competitive list and i'll build another that does not revolve around Long fangs.
Tbh, thats why i made this list, i love the Devastator models and think they make a nice centre piece.
Thanks though!
|
|
This message was edited 1 time. Last update was at 2010/03/21 09:12:14
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/21 09:33:59
Subject: Heavy Fire SW list 1000 points
|
 |
Long-Range Black Templar Land Speeder Pilot
Beijing,China
|
Low survivability. Too many points on wargears, too few on men.
35pts at average for each longfang? Never a good idea.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/21 19:50:13
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Presumably though spending alot of points on my LF, helps them to earn their points back, for example a 35 point marine might kill a 30 point warrior in one shooting phase, and then maybe go to blow up a tank. Hopefully they will earn their points back, but i'll see.
If its turns out this list cannot be competitive, then i shelve it for one that is.
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/22 00:40:19
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Echoing what a lot of other have said, the biggest weakness here is the Long Fangs. For this point level, they're a massive point suck, and have low survivability. Those points would be better spent on more Grey Funters and Transports. You need to at least trim one squad of Long Fangs to be competitive. At higher point levels, they could work, especially if you give your opponent lots of other infantry targets to shoot at.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/22 06:23:02
Subject: Heavy Fire SW list 1000 points
|
 |
Regular Dakkanaut
|
Here's a suggestion for the long fangs-- If you really want to keep them, drop their count way down, and just put them in a rhino. You can fire two guys out the top hatch, and you have the transport to protect you. I would also drop the whirlwind in favor of another one of these such units. This way you have 6 heavy weapons (you only lose two) but you gain a lot more survivability for your long fangs, and you get more tanks on the table (which is always a good thing lol) And if you're going for long range superiority, go with razorbacks on the grey hunters So something like this: Rune Priest 100 Stormcaller Murderous hurricane 5 Grey Hunters 150 Razorback Lascannon/ TL Plasmagun 5 Grey Hunters 150 Razorback Lascannon/ TL Plasmagun 5 Grey Hunters 150 Razorback Lascannon/ TL Plasmagun 5 Grey Hunters 150 Razorback Lascannon/ TL Plasmagun 3 Long Fangs 100 2 Missile Launchers Rhino 3 Long Fangs 100 2 Missile Launchers Rhino 3 Long Fangs 100 2 Missile Launchers Rhino Total: 1000 You said you wanted the devastators to be a display piece.. but unfortunately they are in a transport... But since they are only three models, they can easily fit on top of a rhino to signify what squad is inside!
|
|
This message was edited 1 time. Last update was at 2010/03/22 06:23:22
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/22 21:19:54
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Revised List Idea.
This is more of a themed list so please, leave my long fangs alone =). (I love these guys so they will be staying put, i am stubborn like that but i will change anything else that you think is weak)
HQ
Rune Priest
Additional Wargear:
JoTWW
Living Lightning
Total - 100 points
Troops
5 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 155 points
6 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 170 points
6 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 170 points
Heavy Support
5 Long Fangs
Additional Wargear:
2 x Multi Melta
2 x Lascannon
Total - 145 points
5 Long Fangs
Additional Wargear:
4 x Plasma Cannon
Total - 155 points
3 Long Fangs
Additional Wargear:
2 x Missile Launcher
----------------------
Rhino
Additional Wargear:
Dozer Blade
Total - 105 points
Total - 1000 points
|
|
This message was edited 3 times. Last update was at 2010/03/22 21:22:10
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 00:45:58
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
That looks better. At the very least, you know have more scoring units.
I wouldn't worry about the Rhino for the three man Long Fangs pack. Get 2 more Longs fangs and give them Heavy Bolters. It'll cost the same as the Rhino, and you'll have them left over from the three Devastator boxes you're going to buy. Stick them somewhere with good cover and a good view. It's not like they' be able to move in shoot in the Rhino anyway.
Finally, diversify your weapons. Don't put all your anti-tank weapons in one pack, all your plasma in one pack, and all your Missile launchers in one pack. Long Fangs are glass Pistols as it is. You can mitigate this by spreading those weapon out. Give each pack one plasma cannon, one anti tank weapon, either a missile launcher or heavy bolter, and then randomly pick something else. This way, the enemy can't wipe out all your lascannons and multi meltas in a single turn of shooting.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 07:17:58
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
HQ
Rune Priest
Additional Wargear:
JoTWW
Living Lightning
Total - 100 points
Troops
5 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 155 points
6 Grey Hunters
Additional Wargear:
Meltagun
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 170 points
6 Grey Hunters
Additional Wargear:
None
-----------------------
Razorback
Additional Wargear:
TL Lascannon
Total - 165 points
Heavy Support
5 Long Fangs
Additional Wargear:
2 x Multi Melta
1 x Lascannon
1 x Plasma Cannon
Total - 140 points
5 Long Fangs
Additional Wargear:
1 x Lascannon
1 x Plasma Cannon
1 x Multi Melta
1 x Heavy Bolter
Total - 135 points
5 Long Fangs
Additional Wargear:
1 x Missile Launcher
1 x Heavy Bolter
1 x Lascannon
1 x Plasma Cannon
Total - 135 points
Total - 1000 points
This list is taking your comments into consideration, i have spread all my weapons out throughout my long fang squads so that they cannot wipe out everything in one turn.
I think the list is now looking really good. Keep posting
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 08:23:33
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Looks so much better like that. At this point, you've managed to increase their survivability and transform a normally underrated unit into something completely viable, and possibly quite deadly. Good work. Analyzing the list as whole, you'll be the bane of Mechanized armies, especially at this point level, and especially in Annihilation games. You'll be weaker in objective based games, due to a low number of scoring models. Make sure you use all the firepower from those Long Fangs to eliminate and hinder your opponents scoring units, so that you have little contention for the objectives. Play your scoring units smartly. Avoid exposing them to unnecessary danger. I think you might also have a slight issue with horde armies. To over come that, make sure you prioritize your Plasma Cannons, Missile Launchers and heavy bolters, especially when it comes to keeping them alive during Wound Allocation. Should you decide to expand your army into the other popular point ranges (1250, 1500, 1750 or 1850) your priority should be on getting more Scoring units, because you simply will not have enough at higher point levels.
|
|
This message was edited 1 time. Last update was at 2010/03/23 08:32:17
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 08:56:34
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
I completey agree, in the higher points brackets adding more scoring units into the list in essential. Due to a low troop count at the moment. In objective based games, my aim is to shoot down any opposing scoring units and keep my units back until the closing turns then begin to contest them.
Horde Armies will be a problem but if i was fighting a horde army, i would swap out lascannons for plasma cannons and change the razorbacks to have assault cannons for a higher amount of shots. But the list as it stands is aimed more at MEQ and mech lists such as ork trukk lists or eldar mech lists. I'm going to magnetise the razorbacks so that i can switch out their weapon accordingly.
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 21:45:07
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Thinking about the problem some more, You might want to switch just one of your Razorback to Assault Cannons and one of your Grey Hunter squads to Flamers instead of a melta gun. You have plenty of anti-tank and anti-MEQ power, so it wouldn't be missed in that regard.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 07:31:40
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Actually, as usual your posting is full of win.
Swapping out everything for more anti-infantry would be a bad idea, swappping one to assault would probally be enough, swapping one of the Rune priests psychic abilities would also help, and flamers would come in handy. Yes i can see what you mean, swapping everything and trying to completely change the whole army to cope with infantry, would probally result in a loss on my part.
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 08:31:06
Subject: Re:Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Phish Skills wrote:Actually, as usual your posting is full of win.
That might be one of the nicest things anyone has said to me on these forums. Thanks. I'ma get all gushy now.
Anyway, an All Comers list is usually a safer bet, unless you know that the metagame where you play is largely one type of army, and you build specifically to counter that army type.
I've always played a very diverse range of opponents, so jack of all trade armies are my specialty.
JotWW and Living Lightning are a good combo. JotWW is effective against lots of different unit types, and Living Lightning has the potential to wreak havoc on enemy light vehicles. I don;t think you need any modifications there.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 15:05:37
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Commander Endova wrote:Phish Skills wrote:Actually, as usual your posting is full of win.
That might be one of the nicest things anyone has said to me on these forums. Thanks. I'ma get all gushy now.
Anyway, an All Comers list is usually a safer bet, unless you know that the metagame where you play is largely one type of army, and you build specifically to counter that army type.
I've always played a very diverse range of opponents, so jack of all trade armies are my specialty.
JotWW and Living Lightning are a good combo. JotWW is effective against lots of different unit types, and Living Lightning has the potential to wreak havoc on enemy light vehicles. I don;t think you need any modifications there.
In my village in the English country side their are only around 20 different armies to play. We have Orks, Tau, MEQ's, IG, Tyranids, Eldar, in fact i think all lists except Witch Hunters and Demonhunters.
Unsurprisingly most of these lists are mostly mech, so it should not be too bad, i really only think this list might struggle against one of the BOYZ! lists which centre 2 squads of 30 Boyz in 1000 points brackets.
As regards to being nice, their are a few people who post WIN! comments, you, my friend are one of them  . The Other at this point in time would include Mercer, simply because whenever a list is published, you always manage to hit the nail on the head.
Gush all ya like because, the fact remains, its true
|
|
This message was edited 1 time. Last update was at 2010/03/24 15:06:55
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 18:46:27
Subject: Heavy Fire SW list 1000 points
|
 |
Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
|
If you intend to have the GH rhinos within 24"inches of an enemy tank than assault cannons are better than lascannons for tankhunting, needless to say they are also alot better at anti infantry.
Dont mix weapons on the longfangs, atleast not weapons that have drastically different range. The great thing with lascannons is thier range, a MM has a range of 24" so either way you are loosing out on some ability.
I would skip MMs and HBs all togheter on the Fangs. HBs are outclased by MLs and MMs will not get within 12 inches.
Maybe something like, 4 MLs, 2MLs+2LCs, 2MLs+2PCs?
|
|
This message was edited 1 time. Last update was at 2010/03/24 18:47:16
I cannot believe in a God who wants to be praised all the time.
15k
10k |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 21:30:00
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Tedurur, I have to respectfully disagree. Were these Devastators, you would be completely right about the folly of mixing ranges. However, I believe that doing so can be effective and viable for Long Fangs, due to their Fire Control special rule. Quite simply, the weapons that have the reach can divide their fire at a long distance target, while the short range weapons can annihilate enemies closer to the unit. Looking at the list above, I have to say Phish Skills did a very good job about organizing his Long Fangs to have two long range weapons and to mid/short range weapons in each pack.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 21:40:20
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Dakka Veteran
|
Commander Endova, I respectfully disagree. I don't always like to mix ranges up in the Long Fang squads because as soon as you take a casaulty, your options are:
A) Heavy Weapon and the loss of associated firepower, or
B) Sarge bites it (wordplay!) and you lose the ability to divide out your firepower.
Don't forget that being able to split the fire doesn't always mean that you need to take different weapons...4 missile launchers that can split fire is incredibly effective and they weather the loss of their ability fairly well, if forced to make that choice.
As an unrelated comment, I have found that the Lascannon/TL Plasmagun is the worst upgrade for the Razorback.
|
Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 21:52:53
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
A very astute observation, RxGhost. Those are your two options, and worth discussing.
Everyone knows that this has the major obstacle to overcome with Long Fangs. They're powerful, but delicate, which is why it was actually rather smart of Phish Skills to take 3 packs of them that have a good amount of synergy.
Tactics wise, I think the Phish Skills needs to decide, based on the current battlefield, what each pack needs to specialize in, upon taking the first wound. For example, if pack 3 has a Land Raider bearing down on them, and takes a wound, the smart ting to do would be to put it on the heavy bolter, obviously. Lets increase this to two wounds. One on the heavy bolter, one on the plasma cannon. In this case, you've just lost two anti-infantry weapons, but kept two all important anti vehicle weapon.
Lets say the same thing occurred, but pack three was 4 missile launchers. Land Raider is bearing down on them, two wounds, boom, you've lost 2 missle launchers from the whole army.
Mixing weapons gives you the tactical flexibility to decide what a Long Fangs pack will specialize in on the fly.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 22:00:55
Subject: Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Commander Endova wrote:A very astute observation, RxGhost. Those are your two options, and worth discussing.
Everyone knows that this has the major obstacle to overcome with Long Fangs. They're powerful, but delicate, which is why it was actually rather smart of Phish Skills to take 3 packs of them that have a good amount of synergy.
Tactics wise, I think the Phish Skills needs to decide, based on the current battlefield, what each pack needs to specialize in, upon taking the first wound. For example, if pack 3 has a Land Raider bearing down on them, and takes a wound, the smart ting to do would be to put it on the heavy bolter, obviously. Lets increase this to two wounds. One on the heavy bolter, one on the plasma cannon. In this case, you've just lost two anti-infantry weapons, but kept two all important anti vehicle weapon.
Lets say the same thing occurred, but pack three was 4 missile launchers. Land Raider is bearing down on them, two wounds, boom, you've lost 2 missle launchers from the whole army.
Mixing weapons gives you the tactical flexibility to decide what a Long Fangs pack will specialize in on the fly.
X.x! More winnnn =). I would completely agree, if it took 1 pack with 4 Lascannons, 1 pack with 4 Plasma Cannons and 1 pack with 4 ML means that each pack has a speciality and if he wishes, could completely wipe out all my lascannons in one turn. Removing a very viable threat. Same with all of these packs.
With mixing up my weapon variations, i have the same amount of weapons overall, but each pack can be customised to take a loss, according to what i need most at the point in time. With devestators this would be completly useless because if i wished to fire at a LR, several of my guns may be useless, however with the Long fangs, i can shoot my Anti-Tank weapons at it, and this pick out another target with my other weapons.
Endova, as usual i believe, has hit the nail on the head. (WIN!)
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 22:20:51
Subject: Heavy Fire SW list 1000 points
|
 |
Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
|
if you took 3 packs like that it might be a little costly. Thats why I adviced to mix some MLs into the LC and PC packs. What Commander Endova fails to realize is that you have to be close to the enemy when using MMs this puts the whole pack within range of quite alot of anti personel fire.
If you dont mix you will get maximum offencive output from your fangs.
|
I cannot believe in a God who wants to be praised all the time.
15k
10k |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/24 22:31:33
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
I will concede the MMs aren't the best choice for a Devastator or Long Fangs unit, due to the range. If you can come by them, Phish Skills, I would swap them for Missile Launchers, as they are both versatile and long ranged weapons. However, I was operating under the assumption that you wanted to limit your weapon selection to what would actually come in three boxes of Devastators.
What I do fail to realize is how you get less offensive output from from 3 lascannons scattered across 3 squads than 3 lascannons in one squad. The advantage, as has been discussed, is that it will prove much harder to wipe all three of them out with one turn of shooting.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/25 00:29:06
Subject: Heavy Fire SW list 1000 points
|
 |
Dakka Veteran
|
Take the Long Fangs, give them a Wolf Guard leader and 4 multi metlas in drop pod.
Get equipped with - Terminator Armor & Cyclone Missile Launcher - for more hilarity.
|
Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/25 07:32:37
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
Could i ask a quick question? Is it possible to magnetise Long fangs? If it is what size magnets would i need? Because i would love to be able to swap out all of the weapons if i needed to.
To address the issue of why i have not included more missle launchers on the Long fangs, and put multi meltas instead is very simple really. I hate the missle launcher, the stats for it are great and effective. The actually model, with a missle launcher IMHO looks really bad. Thats why if i was going to load-out my long fangs with missle launchers i would want to magnetise them, i wouldn't want it looking that way forever.
Also i want my loadouts to match what comes in 3 boxes of Devastators because i dont want to be going out and buying more sprues to match the models to my list. I want the list to match my models. =)
|
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/25 07:35:02
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
It's possible to do. Use 2mm rare earth magnets, and get the appropriate drill. magnetize where the arms meet the torso, and where the backpack goes on.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/25 16:44:26
Subject: Re:Heavy Fire SW list 1000 points
|
 |
Annoyed Blood Angel Devastator
|
|
|
This message was edited 1 time. Last update was at 2010/03/25 16:44:57
 Phish Skills wrote:Fluff, the ultimate cure-all for all modelling errors. 
http://phishsrecantations.blogspot.com/ - Read for Wargaming and Gaming Articles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/25 17:52:36
Subject: Heavy Fire SW list 1000 points
|
 |
RogueSangre
|
Those are the ones. Go wild, buddy.
|
|
|
|
 |
 |
|
|