Asgeirr Darkwolf wrote:HQ:
Logan grimnar- 275
Ah to start.. The lynch pin, What does he do? Relentless, tank hunters, fearless, preferred enemy and Logan ROAR (+1A 18"

.
Tank Hunters: No need for meltabombs (kraks are enough anyway) when you have
str 9 effective powerfists, multi-meltas, krak missiles and str10 lascannons.
Relentless: Relentless multi-meltas, from a drop pod. Its a no-brainer. You gain so much (forward mobility/placement of slow logan, insane 1st turn anti-tank death) and have so little to loose. Give him & a drop pod full of long fangs (I prefer 4mm's & 1 lascannon) along with a cyclone terminator wolfguard. Lascannon & two krak missiles to fire at ranged targets like rhino's and multi-meltas for heavy stuff like oblits,
mc's, close-in tau vechiles,
LR's. He will need support; Get two more drop-pods.
Fearless: Useful in certain situations. You can juggle between stubborn re-rollable ld10 or fearless (certain psychic powers, perhaps).
Preferred enemy: When combined with the Logans Warshout ability.. it becomes ridiculous. Logan and two powerfist wolfguard can single handedly kill an entire nob biker squad.. Assuming of course that those three models are what have survived the initial attacks. Yes the powerklaws will kill you back in return. But 3 models.. do the math. Besides that random example.. it makes any model in the codex hit twice as hard. Combine with power weapons & powerfists. You will often want to kill infantry @ I4.
Logan ROAR: As mentioned above.. once per game during any turn (yours/theirs).. this ability will win the game for you, if done correctly.
Asgeirr Darkwolf wrote:
WG pack (10 men) These are my anti tank guys. Should I drop guys and take a TLLC razorback?
-10 combi meltas, 1 thunder hammer, 3 melta bombs, rhino- 305
Needs a drop pod & 2 combi-flamers. You would only need to use half of the remaining combi-meltas to get a good kill, leaving you with four more. The flamers are to provide additional support to bolters & give this 265+ squad some flexibility.
Asgeirr Darkwolf wrote: Arjac, redeemer
Why and Why? The latter I can understand but why the squad composition. You have equipment flexibility. Bodies > Terminator armour when you can definitely get the charge with a redeemer. Perhaps 3 models with storm shields & termie armour and the rest in power armour with a couple of powerfists sprinkled in. Why thunderhammers? Fluffy? Same reason for Arjac? Just curious here.
Asgeirr Darkwolf wrote:WG pack (5 men)
-jump packs, T hammer, SS, 2 melta bombs, power weapon, plasma pistol- 295
If you want on the ground based mobility.. EITHER get some
TWC (a full squad, sparsely equipped will cost about the same) or just grab a big squad of Skyclaws and add in a wolfguard with a jump pack. Simple.