Stubborn Dark Angels Veteran Sergeant
|
HQ: Parasite of Mortrex (160)
Elite:
2 x Zoanthrope, Drop Pod (Twin-Linked Deathspitter) (170)
Deathleaper (140)
8 x Ymgarl Genestealers (184)
Troops:
4 x Warrior, 4 x Scything Talons, 3 x Deathspitter, 1 x Barbed Strangler, Drop Pod (Twin-Linked Deathspitter) (195)
6 x Genestealer, Adrenal Glands, Poison Sacs (120)
7 x Genestealer, Adrenal Glands, Poison Sacs, 1 is a Broodlord (Scything Talons, Implant Attack) (203)
7 x Genestealer, Adrenal Glands, Poison Sacs (140)
Fast Attack:
19 x Gargoyle, Adrenal Glands, Poison Sacs (152)
3 x Ravener, Rending Claws (105)
Heavy Support: Mawloc, Adrenal Glands (180)
TOTAL: 1749
I've had 3 test games with it, against Ravenwing-heavy Dark Angels (x2) and Orks. Won 2, so far. Here's what's been working so far:
Everything always comes on from reserve. This isn't ideal, for obvious reasons, but with 25% terrain it's usually possible to spend Turn 2 with a lot of units hiding or at least in cover, if I don't get key stuff on.
The raveners usually do OK... I tend to bring them on from my table edge, and often get a charge on the turn they arrive. As soon as they get shot at, though, they die horribly, and a few unlucky rolls can kill them in CC too.
The genestealers almost always do quite well. Again, they're vulnerable to shooting, but they take almost anything out in CC. The Ymgarls, even more so.
The mawloc so far is so-so -- he's killed a couple of tanks, and he's always hard for my opponent to wipe out in 1 turn, which means he may get to either kill another tank next turn, or reburrow.
Gargoyles work very nicely as a Parasite delivery mechanism, occasionally kill stuff in shooting, and (in quantity) can fairly reliably tie up AV10 stuff with glances, or hurt most infantry.
Warriors usually die, unless they can get in cover -- area terrain, somewhere near the middle of the board, does nicely.
Zoanthropes vary -- they almost always kill what they aim at, but die fast afterwards.
Deathleaper usually hides in area terrain till everything's on the table, disappears, and shows up to help out where necessary with a CC. He does quite well at that, and occasionally guides a mawloc in, or reduces the number of Ork Boyz who can charge my in-cover Gargoyles, or similar, but whether he's worth 140 pts... hmm... not sure.
Parasite usually does pretty well -- I will quite often get around 1d6 bases of raveners per turn out of him, too, which can really help with CC the next turn.
Any thoughts on improving it?
|