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![[Post New]](/s/i/i.gif) 2010/03/27 17:15:12
Subject: Necron Lords build
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Regular Dakkanaut
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I would like some help equipping my 2 necron lords. I am new to Necrons so some units will not be used to their potential. Example: using Flayed ones as infiltraters ON MY front lines, after I see how my opponent sets up his assault units.
I have 2 Lords, modeled with Warscythes and ress orbs, 1 has a destroyer body.
I thought the walking lord will stay with the warriors. The other I thought I would put with my 3 destroyers.
I have 9 scarabs. Maybe send a few with the destroyer body Lord. The rest(or all) to make a screen infront of the warriors?
I like Phase Shift. A Invo save on the lords sounds good(tied for 2 most used ability).
Viel of Darkness was the most popular. I am not that skilled with deepstrikers. Phylactery and Disruption field are tied for 2nd most popular. Is Disruption field better on Scarabs?
HQ
Lord on Foot: resurrection Orb, Warscythe and Phase shift.
Destroyer Lord: Warscythe,Phase shift,Veil of darkness. Unit: 3 Destroyers and some scarabs?
Is this a good start for a Necron "shoot them up" army list?
Other models I have:
10 Immortls, 6 flayed ones.
3 destroyers, 9 scarabs
Monolith and lots of warriors.
This army is real close to going on ebay. So I don't want to buy any other models.
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"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
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![[Post New]](/s/i/i.gif) 2010/03/27 17:28:27
Subject: Re:Necron Lords build
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Wicked Canoptek Wraith
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If you're wanting the army to shoot, remove Warscythe from your Lords as they wont have anything to shoot with. Warscythes are strictly for CC. If you're going shooty, it would be handy to also have a Destroyer Lord (with Warscythe and Phase Shifter) with Scarabs (with D Fields) to head out and destroy tanks and HQs.
The point scale of the games you are playing, will determine what you can and can't have. How many points are the games you usually play?
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This message was edited 1 time. Last update was at 2010/03/27 18:35:03
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![[Post New]](/s/i/i.gif) 2010/03/27 17:45:32
Subject: Necron Lords build
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Guardsman with Flashlight
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Don't give your lord a Disruption field if you wan't him to have some good anti-tank cc give him a warscythe this would be better on your Destroyer Lord
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![[Post New]](/s/i/i.gif) 2010/03/27 20:27:58
Subject: Necron Lords build
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Death-Dealing Devastator
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I run a Destroyer Lord and Warscythe in my army with a full set of scarabs to act as a meat shield, he turbo boosts across the field to start swatting down tanks and elite units of the other side. Once his scarabs start dwindling I turbo boost him back across to my warriors to help them out with his Res Orb. He also has a Phase Shifter just in case I get caught out by a no armour save weapon
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![[Post New]](/s/i/i.gif) 2010/03/27 20:36:20
Subject: Necron Lords build
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Dakka Veteran
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Best lord build ever.
Warscythe
Res Orb
Destroyer Body
Phase Shifter
Put him with a squad of Wraiths, eat some peanuts and enjoy the circus.
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2010/03/28 17:45:18
Subject: Necron Lords build
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Regular Dakkanaut
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The FLGS plays 1500 but it may be possiable to get a larger game. Until I know the army and get a few games under my belt, I want to use the KISS method. Keep It Simple Stupid.
OK -Staff of light for the walking Nec Lord.
Destroyer lord as tank hunter:Warscythe, Phase shifter,orb. 10 scarabs?
My mistake earlier. Only 1 Phase shifter/army.
If I am running 2 lords: Foot and Destroyer body Should the 2 of them have a res Orb? For my basic info; I have the Monolith portal 'tward me ?
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"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
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![[Post New]](/s/i/i.gif) 2010/03/28 18:11:34
Subject: Re:Necron Lords build
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Wicked Canoptek Wraith
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Turbo boosting your Destroyer Lord with (10) Scarabs gives you a 2+ cover save which is really helpful. He's running with Scarabs he doesn't need the Orb, as they don't have WBB.
Give the Lord on foot an Orb, and keep him with your Warriors, if you have a unit of Immortals, give him Veil of Darkness as well.
For the Monolith, I'd suggest having the portal facing away from your enemy, so then you can get away from assault troops, or teleport them out of CC, then you can Flux Arc the attackers. Keep your Warriors out of CC at all costs.
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![[Post New]](/s/i/i.gif) 2010/03/28 19:00:41
Subject: Necron Lords build
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Lustful Cultist of Slaanesh
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from the sounds of it we have a similar army and the one thing i wish i had was a lord on foot to stay with the warriors.
i currently have my lord equiped with a destroyer body, res orb, phylactery and occaisonally gaze of flame
the good thing about destroyer lords is their quite tough so i wouldnt worry about invun saves for him, he should be fine against most things just avoid monstrous creatures.
as for the one on foot he is slightly weaker so an invun may be good as for the warscythe he is less mobile so may not be able to assault so easily so youd probs be fine with the staff of light id recomend the veil of darkness for him aswell this way your warriors can sit back and fire then teleport onto objectives in turn 5
as for scarabs there great for tying up units that will eat through your necrons with power weapons etc and they dont count towards phase out so are relatively expendable.
have you thought about taking a tomb spyder these are good for hitting units that your scarabs are holding and are hard to shift plus at 55 points they dont take to many points away from your actuall necron units so your phase out point should still be quite good
hope any of this is helpfull
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1500pts
2000pts
soon to follow
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![[Post New]](/s/i/i.gif) 2010/03/29 00:51:42
Subject: Re:Necron Lords build
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Fell Caller - Child of Bragg
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Destroyer Lords should always have a warscythe, as they were built for CC. Give him a retinue of at least 5 scarabs with disruption fields and you will tear through enemy vehicles' rear armor. I also like to give him a phase shifter, and a phylactery if I end up with 15 points with nowhere to go.
Foot lords should never have a warscythe. If they get engaged in CC somehow, you did something wrong. I usually give mine a Res orb and that's it. The Veil is only worth it if you have a full squad of 10 immortals to take with you.
Never put a Destroyer lord with actual Destroyers, it's a waste of points. 170 point res orb for something that will, in all likelihood, always get a WBB roll anyway.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2010/03/29 20:26:26
Subject: Necron Lords build
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Regular Dakkanaut
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I would like to thank everyone who responded to my Necron lord builds questions. You ALL are very helpful.
"The Veil is only worth it if you have a full squad of 10 immortals to take with you." I happen to have 10 Immortals.
I was never that good with deep strike, Marines. I got 2 deepstrike mishapps both times.
How would you use the Veil and the immortals.
Hit the back lines ?
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"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
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![[Post New]](/s/i/i.gif) 2010/04/05 06:38:51
Subject: Necron Lords build
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Fell Caller - Child of Bragg
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resinmann wrote:I would like to thank everyone who responded to my Necron lord builds questions. You ALL are very helpful.
"The Veil is only worth it if you have a full squad of 10 immortals to take with you." I happen to have 10 Immortals.
I was never that good with deep strike, Marines. I got 2 deepstrike mishapps both times.
How would you use the Veil and the immortals.
Hit the back lines ?
Well, using the veil, you should never be placing them within 12 inches of another unit anyway unless you're using it to contest an objective at the very last minute, so the only things you need to worry about scattering onto are impassable terrain and off the table. Shouldn't be too hard to find at least a relatively safe location (no impassable terrain or table edges within about 8 inches).
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Over 350 points of painted Trolls and Cyriss |
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