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Made in us
Brainless Zombie




Librarian w/ Shield of Sangurias and Lance power-100

Troop- 5 assualt marines, Land Raider Redeemer w/ multi melta and extra armor- 330

Troop- 5 assualt marines, Land Raider Redeemer w/ multi melta and extra armor- 330

Troop- 5 assualt marines, Land Raider Redeemer w/ multi melta and extra armor- 330

Troop- 5 assualt marines, Land Raider Redeemer w/ multi melta and extra armor- 330

Troop- 5 assualt marines, Land Raider Redeemer w/ multi melta and extra armor- 330

Fast- Land Speeder w/ Typhoon Missle launchers- 90

Fast- Land Speeder w/ Typhoon Missle launchers- 90

Fast- Land Speeder w/ Typhoon Missle launchers- 90

- 2010

assault cannons and multi meltas on the raiders are my primary anti vehicle, along with the speeders. The whole army can deep strike if they want to, because of the deep strike on the raiders. shield of sangurias for cover and lance for anti vehicle. The one thing i'm looking for is a way to drop 10 points. Any comments are welcome
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

What is the shield on the librarian?
And after all,it is pretty nice

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Trade the speeders in for multimelta ones to get some tank popping ahead of ur LRs you got plenty of horde killy with the redeemer cannons.

2000 
   
Made in us
Brainless Zombie




Its a psychic power thats used in their turn and gives all units within 6' 5+ cover making the raiders harder to kill
   
Made in us
Nasty Nob






Gardner, MA

Id drop one unit and plus up the others with more marines

4 Land Raiders is still killer at 2000 points

A man's character is his fate.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

kaiservonhugal wrote:Id drop one unit and plus up the others with more marines

4 Land Raiders is still killer at 2000 points


+1
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

If yall wanna get more marines might as well drop LSs since the LRs are good enough wold give points to add 15 more marines and some PFs

2000 
   
Made in us
Implacable Black Templar Initiate






legion of bugs wrote:Its a psychic power thats used in their turn and gives all units within 6' 5+ cover making the raiders harder to kill


Be really careful, there are a LOT of people that say this doesn't work the way you think it does.

The 5+ cover save IS given to the tanks just like you think, but in the main 40k rule book on page 62 says: "if the target is obscured and suffers a glancing or penetrating hit, it make take a cover save against it, exactly like a non-vehicle would against a wound."

The key in that rule is Obscured. The power says that the tank has a 5+ cover save but no where does it actually obscure the tank. The tank does indeed have a cover save, it just can't use it because it isn't obscured. (I know, stupid right? A perfectly good and powerful rule screwed up because GW can't word rules very well.)

I know it says "exactly like a non-vehicle would against a wound." But it starts that whole sentence with "If the target is obscured." Which it wont be just off the power alone.

I for one personally would give the save to you, it's very clear to me that this was how the rule was intended to work. (Games Workshop may make great models but their wording is terrible)

However at a competitive level people will try and call you on this. It's the old argument Rules as Written vs Rules as Intended. Mostly I'm telling you this as a heads up

But I love the list, it's different from other Blood Angel lists. But it's intimidating and looks fun, while still being powerful. Good luck with it! (However I'm a huge fan of powerfists and meltaguns so see if you can find a way to squeeze them in on the assault squads )

This message was edited 1 time. Last update was at 2010/03/29 02:41:20


Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life!  
   
Made in us
Brainless Zombie




I would like to add more marines but at my FLGS you usually see around 6 transports and 2 pred/ vindies every game so the extra marines won't rly contribute much , i'd prefer to have a lot of anti tank but haven't play tested this list yet so not rly sure about either. For everyone that has the models i encourage you to play test this list aganist a competitive list and tell me the results because i'm currently lacking the land raiders to actually play this list.
   
Made in us
Sneaky Sniper Drone




Bethlehem, Pa

Looks like alot of fun.

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Made in us
Fixture of Dakka





Runnin up on ya.

I think you'd be weak to Tau with this list. Markerlights kill your cover save then broadsides and hammerheads pop your landraiders. Crisis suits pop your speeders. Firewarriors would generate enough fire to kill your small troops once they're disembarked and you'd have trouble getting through a kroot screen with only 5 marines in each squad. That's how I'd run things against this list anyway. You're not bringing enough troops to the field and every 5-man unit that gets wiped means one less objective you can hold.

There's so much melta in the game now that IMHO landraiders aren't as cool as they used to be for the points and the new Blood Angels have much better options in the baal preds and dreads with blood claws...

Just my 2 cents.

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Made in us
Brainless Zombie




agnosto thx for the advice but the thing is if i ever play against tau i could just put my whole army in reserve and let my deep striking land raiders kill them. In addition to that all my units can assault the turn they come in because of the assault vehicle rule on landraiders, and knowing tau's close combat stats i think that should be able to win me the game.

This message was edited 1 time. Last update was at 2010/03/29 04:12:50


 
   
Made in au
Longtime Dakkanaut






TakamineG wrote:
I for one personally would give the save to you, it's very clear to me that this was how the rule was intended to work. (Games Workshop may make great models but their wording is terrible)



Interesting then that for every other rule it was intended to grant the vehicle the ability of being obscured in the open it specifically mentions granting obscured.
Where for this one they don't so obviously it's a mistake... not you-know a situation where it's not meant to be obscured? Venomthropes don't mention vehicles within 6" being obscured either, but I suppose if there was a friendly one within 6" youd want that save too.

It's trying to make a rule be 'wrong' because the line of text that would make it 'work like it was meant to' and been 'accidently' left off.


Amusing list however I'll take you with my 5 BWs lol ^_^

This message was edited 1 time. Last update was at 2010/03/29 04:32:53


"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






ChrisCP wrote:
TakamineG wrote:
I for one personally would give the save to you, it's very clear to me that this was how the rule was intended to work. (Games Workshop may make great models but their wording is terrible)



Interesting then that for every other rule it was intended to grant the vehicle the ability of being obscured in the open it specifically mentions granting obscured.
Where for this one they don't so obviously it's a mistake... not you-know a situation where it's not meant to be obscured? Venomthropes don't mention vehicles within 6" being obscured either, but I suppose if there was a friendly one within 6" youd want that save too.

It's trying to make a rule be 'wrong' because the line of text that would make it 'work like it was meant to' and been 'accidently' left off.

Especially if this is supposed to be for a 'competitive' environment.
No major TO is going to let your raiders take that save, so don't bet on it.
   
Made in us
Brainless Zombie




If they refuse to give me the save then i could always use castling and their smoke launchers.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

legion of bugs wrote:
agnosto thx for the advice but the thing is if i ever play against tau i could just put my whole army in reserve and let my deep striking land raiders kill them. In addition to that all my units can assault the turn they come in because of the assault vehicle rule on landraiders, and knowing tau's close combat stats i think that should be able to win me the game.


Actually per the main rulebook, models that arrive from a deep striking transport can't assault the turn they arrive. There is also a line in the land Raider entry that reinforces that rule. You can still deep strike your bricks, but I still haven't found a good use for doing so.

Cheers,
~Volkan
   
Made in au
Longtime Dakkanaut






legion of bugs wrote:If they refuse to give me the save then i could always use castling and their smoke launchers.


It's a matter of, the rule doesn't permit you to take a save.
And exactly, so desperate for a save why not use the mechanic that autually permits you one.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Frightnening Fiend of Slaanesh




hmm for 10 points, i'd shave off an extra armor on one of them.

5 big ol bricks, i'm sure you'd be fine if one randomly didn't have that feature.

not sure of the BA dex, but dont' the raiders have some anti-melta ability? I know i'd find this army tough for myself to beat.

also, are all of those raiders dedicated? I'd agree with the speeders not needing the typhoons, perhaps double up on Multi-meltas for 70 a piece. model them with short flying stems and they can get some good use out of the vehicle cover
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

For Blood angels all land raiders are dedicated.

The anti-melta vehicle is the storm raven.

I' probably drop the MM from one of them instead of the EA.
I think that dropping a raider for extra bodies is a better idea as well. 5 man squads mean that as soon as a squad needs to be on foot its a pretty easy kill point that probably wont accomplish much with shooting or assault.

Cheers,
~Volkan
   
Made in us
Implacable Black Templar Initiate






Gorkamorka wrote:
Especially if this is supposed to be for a 'competitive' environment.
No major TO is going to let your raiders take that save, so don't bet on it.


That's really why I mentioned it. Who knows maybe they'll come back and clear this up with the FAQ. But until then, don't count on your tanks having a cover save in a tournament. Wont happen unless they are really not up to speed on rules.

Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life!  
   
Made in us
Brainless Zombie




What i'm getting right now is that a lot of you guys want me to get more troops, but i'm not rly sure whether to drop the speeders or drop a raider, what do you guys think
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Is the redeemer the only LR that BL can take as dedicated?

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Made in us
Rotting Sorcerer of Nurgle





No, but it's cheaper and can do ANti-MEQ and ANti-Tank in one neat package.

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Made in us
Been Around the Block






legion of bugs wrote:What i'm getting right now is that a lot of you guys want me to get more troops, but i'm not rly sure whether to drop the speeders or drop a raider, what do you guys think


Personally, I'd make the assault marines in there a little more scary. Drop the speeders, 270 points, pick up a few sanguinary priests, 150, and put a powerfist in each assault sqaud, 125. It'll put you 5 MORE points over but the three priests can stay in your land raider after your assault marines jump out and still spread their pimp juice around to not only that squad but surrounding squads as long as for some reason they are still in 6" of the land raider which if you deep strike shouldn't be a problem.

I just hate to see 5 vanilla assault marines. Really, unless you're beating up poor guardsmen, they're really just there to make your landraiders scroing, right? And I've never been a fan of the typhoon speeder in relation to its points cost. Maybe dropping the extra armor will help you with your 25pts over and free up another 25 points to do something with, maybe give a priest a jump pack in case you need to get out of range of a land raider.

Deep striking land riaders is silly because you can just simply pop smoke when they land and you'll be in 4+ cover, with armor 14, needing 6+ to hit in CC. I'll take those odds any day.

This looks like a fun, thematic army and I'd love to give it a try but sadly I don't own 5 land raiders. Maybe I can borrow some from fellow gamers at my LGS just to see. Good luck, let us know how it works out!
   
Made in gb
Stalwart Space Marine





Birmingham, England

I would try and bulk up the marine squads somehow

   
Made in gb
Fresh-Faced New User




scrap th land speeders and take more big squads it works for nids
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

To combine some of the above critique, I would drop one land raider, give MM's to the remaining four redeemers, change the Speeders to MM/HF.


Automatically Appended Next Post:
Oh yeah and if you can fit Sanguinary Priests it s must! 2 would be enough since their bubble is considerably bigger while in the LRs.

Keep that libbi for the hood

This message was edited 2 times. Last update was at 2010/03/30 17:31:15


I have a love /hate relationship with anything green. 
   
 
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