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Made in us
Chaos Space Marine dedicated to Slaanesh





I recently started building a SoB army and enjoy playing them, but my second favorite army is DH.
I like the concept of using some GK in my SoB, but not sure if they're "worth it" due to them not being Faithful, not benefiting from Faith, and generally being kinda expensive.
I'm thinking solely about my meta game in terms of whether or not to consider GKs in my SOB.

I mainly play against Black Templar and Orkz.
I'd have to ask the Black Templar player for his lists, but usually it's marines in rhinos (not sure on the specifics for the marines), a Dread or 2, and some multi-melta bikes.
The Ork player typically runs lots of Biker Nobz with Waz Dakka (I think) and a few trukks of boyz and Deffkoptaz.
I've been having issues with the Ork player especially because the army is so fast that my Sisters end up in assault really early.

Adding GK may not be the solution I'm looking for, but I'm still curious how they would affect my army.
I was wondering if the GKs would help me out against these two.

This message was edited 2 times. Last update was at 2010/03/31 08:24:20


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

No.

Fullstop.

Orks are going fast to assault you? That means they are going close to be toasted by your flamers, and instant-death by your meltaguns.

Heavy flamers = dead orks.

Before your transport vehicles wrecked, your embarked units would not be hurt at all.

And, who is a dark templar? Do you meant Black Templar?

Tokugawa plays:  
   
Made in us
Chaos Space Marine dedicated to Slaanesh





tokugawa wrote:No.

Fullstop.

Orks are going fast to assault you? That means they are going close to be toasted by your flamers, and instant-death by your meltaguns.

Heavy flamers = dead orks.

Before your transport vehicles wrecked, your embarked units would not be hurt at all.

And, who is a dark templar? Do you meant Black Templar?


Yes, sorry I meant Black Templar. Simple typo.

I don't have any Heavy Flamers at the moment to deal with the assault and I can kill off a good half of the bikes by the time I get assaulted, but after that my Sister squads get eaten up.
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Your list?

When you could slaughter them in shooting, you need not to worry about your units would lose in close combat.

Your 100-pts(cost of transports not included) unit lose combat to his 400+pts unit.

That is normal. If it did not happen, something is abnormal.

Tokugawa plays:  
   
Made in us
Chaos Space Marine dedicated to Slaanesh





HQ
Canoness - Blessed Weapon, Bolt Pistol, BoSL, Cloak of St. Aspira, Jump Pack = 121

Troops
10 Battle Sisters, 1x Meltagun, 1x Flamer VSS w/ BoSL in Rhino w/ EA/Smoke = 203
10 Battle Sisters, 1x Meltagun, 1x Flamer VSS w/ BoSL in Rhino w/ EA/Smoke = 203
10 Battle Sisters, 1x Meltagun, 1x Flamer VSS w/ BoSL in Rhino w/ EA/Smoke = 203

Heavy
Exorcist = 135
Exorcist = 135

Total = 1000

I'd like to get some Hvy Flamers, but at 1000 points, it's tough to get them in without cutting back on troop sizes.
When we play objective games I usually get a rhino sitting on 2 objectives that are closest to each other and have the Exorcists fire at whats coming towards the rhinos.
As I said, usually the Exorcists can take out about half of the bikes, but once I have to disembark the Sisters, they don't last very long.

This message was edited 1 time. Last update was at 2010/03/31 09:07:15


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Sorry, but your list...is horrible.

Extremely lack in infantry special weapons.

Tokugawa plays:  
   
Made in us
Chaos Space Marine dedicated to Slaanesh





I'm going to try to take your criticism constructively, but I'm not getting a whole lot of feedback other than "You suck".

I appreciate your advice on the Heavy Flamers and will try to work them. Maybe you could provide further insight as to what I'm doing wrong and how to better fit special weapons into my list.

Or we could discuss GK and how they work into SoB armies, as I originally wanted to do

This message was edited 1 time. Last update was at 2010/03/31 09:29:08


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Be patient, please.

No one can spend 8 hours per day on dakka.

And that computer I posted replies has no AB installed.


Automatically Appended Next Post:
You run a mechanized WH army. And it is one of the most competitive armies. But your units are not configured well.

2 special weapons in 200pts, with a non-armed vehicle? For every infantry unit? Definitely NO.

Sisters are in favor of multiple small mechanized units.

They have many advantages:

More average special weapons/body counts ratio.

Could ride in immolators.

More average faith points.

Easy to cast defensive faith(roll more than model counts). Great combo.

When beaten in combat(often, since they are T3, A1), you would suffer less loss.


Automatically Appended Next Post:
This is a list which kept most of your current models.

HQ: Canoness (205 Pts)
1 Canoness
Book of St. Lucius;
4 Celestian Retinue
Meltagun (x1); Heavy Flamer;
1 Sister Superior
1 Immolator @ [68] Pts
Smoke launchers;

Elite: Celestian Squad (150 Pts)
4 Celestian Squad
Meltagun (x2);
1 Sister Superior
1 Immolator @ [65] Pts

Elite: Celestian Squad (135 Pts)
4 Celestian Squad
Meltagun (x2);
1 Sister Superior
1 Rhino @ [50] Pts

Troops: Adeptus Arbites Squad (120 Pts)
5 Adeptus Arbites Squad
Meltagun (x2);
1 Rhino @ [50] Pts

Troops: Adeptus Arbites Squad (120 Pts)
5 Adeptus Arbites Squad
Meltagun (x2);
1 Rhino @ [50] Pts

Heavy Support: Exorcist (135 Pts)
1 Exorcist @ 135 Pts

Heavy Support: Exorcist (135 Pts)
1 Exorcist @ 135 Pts

about 1000pts. You could switch 1~2 meltaguns to flamer/heavy flamer, and pick some wargear for your HQ.

Personally I won't take exorcists, they are too expensive in 1000pts. Use these points, another immolator unit could be added, and upgrade more rhinos to immolators.

This message was edited 3 times. Last update was at 2010/03/31 12:07:09


Tokugawa plays:  
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Thanks for the advice. I'll try your list this weekend.

To get back to my OP, how do you see GKs working with SoB with their pros/cons?
   
Made in us
Dakka Veteran




GK are pretty bad, in general. If you are desperate for a force weapon, a GK hero isn't bad but the normal GK are really overpriced. The Termis are better, but are stuck with a bad storm shield.

I am unconvinced that the Blessed Weapon is really better than an Evicerator on a Cannoness Missile System HQ choice.

If you want to stay with your base list, I wouldn't mix weapons. Flamer/hflamer or dual meltagun only. Dropping a troops choice for a Celestian or Celestial retinue like in Tokugawa's list would probably be an improvement.

This message was edited 1 time. Last update was at 2010/04/01 08:15:00


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

You can easily introduce DH and IG units into your force organization. And you need to give them suitable tasks.

For example, GK - for melee or shooting?

Melee? 4GKT cost about 300pts. And they cannot survive if they walk to enemy line by foot, so you must find some iron box to deliver them. Adding a LR, then they would cost you more than 500pts in total...more than 1/3 of your whole army(1500pts).

...and made your list to another list. Don't need that. Pass!

So, make them shooting. You have already got template weapons, so incinerator is not attractive. Psycannon would provide some middle-range fire, how would it looks like?

Elite: Grey Knight Terminators (208 Pts)
2 Grey Knight Terminators
Psycannon (x1);
1 Brother-Captain
Psycannon;

Only 3W in total made them too vulnerable to stand on ground. Need to give them a bunker. They cannot take rhino, so a chimera is a nice choice. They provide cover fire for your sisters, and they could still charge into combat for counter attack(if urgency).

5 PaGKs with 2 psycannons cost 200pts, but they cannot move and fire 36' away.

You may not really afford such units at 1000pts, but you can try it at higer points range.

Then there is another question: where to find the chimera?

The chimeras in WH codex is an old and overpriced one. The one in brand new IG codex seems good. And you can got them through introducted IG platoons.

1 platoon. PCS take special weapons, ride in chimera, go with your other vehicles. Infantry squad and HWS combine to big unit, then the dedicated chimeras could be take by WH units.

You can use this route to replace all your out-of-time, 50-pts-costed rhinos with awesome new version chimeras.

Tokugawa plays:  
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

The only problem is:

Many SoB player do not like male models, and prefer female models. ISTs could be replaced by female adeptus arbites squad, but IG infantry platoon's replacement is hard to find. I've even seen several WH players refuse to use new version chimeras, and have to take the suck old ones.

If you have no special insists on such thing, then everything is ok.
[Thumb - 323px-Femalearbiter.jpg]


Tokugawa plays:  
   
 
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