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The 7th Galen Hunts Wolves! IG versus Wolf Heavy Space Puppies 2000 pts (lots of pics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ph
Rough Rider with Boomstick






Here is a recent batrep where I've decided to try a few new elements and see how they work.

HQ CCS - Capt. Fernando with a plasma pistol, 1 flamer, 3 meltaguns, 1 MoF
Chimera with Mlaser and HHF

Elites - 1 overseer + 8 battle psykers, in a chimera with a Mlaser and HHB
- 8 ratlings
- 1 The AGENT of Death (Sly Marbo)

Troops - 1st Platoon
PCS - Lt. Sherard, 2 flamer, 2 meltaguns, in a chimera with Mlasr and HHF
- 3 squad blob, each squad with a sarge with a PW, grenade launcher, autocannon, led by commissar sherwin with a bolt pistol and PW. 1st squad has a chimera with a Mlaser and HHF
- SWS with 2 flamers and a demo charge (rides the vendetta)
- SWS with 3 meltas (will borrow the chimera from the 1st squad)

- Veterans - Sgt. Shawn with plasma pistol, 1 flamer, 2 meltaguns, in a chimera with a Mlaser and HHF

Fast - Vendetta
- Scout sentinel with Mlaser
- 10 Rough riders

Heavy - 1 Leman Russ Demolisher with Hull lascannon
- 1 Leman Russ with plasma sponsons
- 2 Hydras

This is the first time I will try a list with no artillery, and the first time I have used the demolisher in Ages! It's also a first for me to try the plasma sponsons, as well as the PBS.

I am fighting Donel's Space Puppies again, and while you guys may say it is a ripoff from the winning adepticon list, it is actually a concept he has been experimenting with (as evidenced by the mass of dogs he has been collecting!), and the Adepticon victory by goatboy has proven that the idea is a winner!

HQ - Canis Wolfborn with 2 fenris wolves
- Wolf Lord with PF, Storm shield, Rune armor, on a thunderwolf with 2 fenris wolves
- Wolf Lord with a Frost axe, Rune armor, Belt of Russ, WT talisman, Saga of the Bear, on a thunderwolf with 2 fenris wolves
- Wolf Lord with a Frost Axe, Storm shield, Rune armor, Saga of the Majesty, on a thunderwolf with 2 fenris wolves

Troops - 4 x 5 man GH packs, each with a flamer and a pack leader with a mark of the wulfen, riding a razorback
- 15 Fenris wolves

HS - 3 x 6 man Long Fang packs, each with 5 missile launchers (the lascannons count as ML)

Gawd, that's a lot of dogs! And my MoF was rendered useless (I thought he would be packing wolf scouts)....

The scenario was capture and control, with a spearhead deployment (thank goodness!). Donel won the roll to setup and go first, and I failed to steal the initiative.





2 views of his deployment. He deploys Long Fang Pack 3 as well as GH pack 4 on the landing pad beside his objective. The other GH and the empty razorback screens the entire unit composed of the 4 HQ's which joined the wolves (23 wolves + 4 TWolves, aroooooo!!!!). LF 1 deploys on an elevated ruin, and LF2 in a crater beside the wolves.


Growwllll.....Donel's exquisite characters (His converted Canis is still unpainted)





My deployment. The blob occupies the cornermost ruin, where my objective is on the highest floor. The demolisher leads up the center, where the central ruin in front of it provides cover versus LF2 and LF3. The CCS and PBS chimeras trail behind it. The LR with plasma sponsons deploys halfway into a ruin on my left, the PCS chimera behind it. The ratlings infiltrate on the higher levels of a ruin on my right edge, the veterans and melta SWS + empty chimera beneath them, while the hydras take position behind an aegis defense section+low ruin.


Automatically Appended Next Post:
The large wooden die by the way indicates the current turn, as Paulo (who was the camera grot for this fight) said it would be a good guide for the batrep as a way to keep track what round the pics were taken. Good idea, except he made a mistake during the SW turn 5, where the die indicated round 4..oh well...

SW1

Razorback1 containing GH1 makes a move to the right and pops smoke. The other Razorbacks (including the empty RB4) move forward besides the landing pad. The Large wolf pack, however, is slowed down by the crater, getting poor rolls in both the move and run dice.

The presence of the Lemar russes is viewed as a threat by Donel, and he focuses all his Long Fangs on both, to no avail! Seeing the threat of sniper rifles + weaken resolve, the 3 razorbacks pump HB rounds into the ratlings, who despite going to ground lose 3! They promptly flee down to a level.


The pack is slowed down by the craters


The ratlings take the heat from the razorbacks, and flee!

IG1
The ratlings continue to flee, albeit a short distance (thank goodness for the low flee rolls). The demolisher moves back a bit to the left, while the CCS chimera moves to the right in order to be within 12" of the fleeing ratlings. The veteran chimera peeps out of the ruin in order to shoot, while the melta SWS embarks in Chimera #4, which also moves slightly for a good shot. The LR stays put (it did not move the entire game!)

Orders see a successful "Get back into the fight" issued to the ratlings, who consolidate 3" up 1 level. BID on the blob also bears results, as RB3 is immobilized. The demolisher shoots at RB2, and the lascannon blows off the TLHB. The shell scatters onto RB 3, but cover saves the tank from further damage.

I decide to focus the rest of my fire on the closest long fang units in range, namely LF 1 and 3. BC, Plasma, Multilaser, Autocannon, and HB rounds kill off 3 members each from LF 1 and 3. However, my PBS fails to cast weaken resolve on LF 1, and all the affected units hold.


The ratlings get back into the fight, and consolidate up the ruins


A demolisher shell lands among the razorbacks



LF1 and LF3 pack members fall





This message was edited 2 times. Last update was at 2010/04/02 05:02:46




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in ph
Rough Rider with Boomstick






SW2
The pack continue to get poor difficult terrain rolls while crossing the craters. 2 razorbacks move to flank the pack on both sides.

Shooting sees the long fangs shoot at the CCS and PBS chimera. The PBS transport is stunned, while the CCS chimera is immobilized, and cover saves the rest. The ratlings again are the focus of the razorbacks, and 2 more are lost, and the poor little guys again make a run for it!


The pack is still negotiating the craters!


The ratlings finally have enough and quit!


LF shooting at weaker targets yields results!

IG2
As the ratlings fail to rally and flee off board, my reserves see the vendetta and the sentinel outflank on my right side, meaning they come out to the rear of the SW forces. The demo/flamer rappel off and land right at the edge of the landing pad. The demolisher continues it rearward move, while the PBS disembarks. The veterans start to make a move towards the landing pad, and other chimeras reposition in anticipation of the SW attack.

Shooting sees the Russes focus on the closing pack. Multiple pie plates wreak havoc among the pack, and 7 wolves are killed and 1 WL wounded (dang the wound allocation tricks you can do with this unit!), just enough for a morale check. The PBS promptly casts Weaken Resolve on the unit, and the WT talisman fails it's save, and the unit has a LD of 2! Meanwhile, other shooting is extremely successful. RB 1 and 2 explode, while on the landing pad the SWS make an impact and thir demo charge + flamers kill all but the pack leader. The hydras then finish off LF3.

GH1 and 2 emerge in good order into the craters of their transports, but the lone pack leader and wolf pack flee!


The outflankers emerge where I want them!



RB1 and RB2 explodes!


Carnage on the landing pad, as LF3 is wiped out and GH4 is left with just the pack leader, who flees!


The pack's resolve is weakened, and they flee!

SW3
With the their objective severely threatened, GH3 disembarks from their immobilized transport and goes up the landing pad. The fleeing pack leader rallies and moves to the base of the pad, while the Canis and the remaining wolf lords herd the wolves back into order, and resume their advance towards the 7th Galen's lines.

Shooting sees the melta SWS chimera shaken by the Long fangs, while other shots versus the demolisher shakes it. Long range HB shots bring down 1 battle psyker. On the pad, GH3 shoots at the flamer SWS, but they go to ground and 3 lasgunners are killed, but the unit holds. Assault finally sees Donel rolling high enough for the pack to reach the demolisher, but as only the 2 lead wolves get into base contact no damage is possible versus it's rear armor of 11 (the wolf lord missed by a hair!)!


GH3 gives payback to the SWS!


An exercise in futility!

IG 3
The AGENT of death makes an appearance on the landing pad, while Harley's Riders come motoring in from my side.



The last 7th Galen reserves appear!

The shakendemolisher moves 9" from the pack, while the PBS embarks on their chimera and move forward to the right of the immobilized CCS chimera, while the PCS moves to the left of the CCS. The melta SWS chimera moves 12" and pops smoke while the guardsmen disembark to the left of GH2, and the veterans move to flank GH2 on the right.

Fire is again focused on the pack. Despite the blob, LR, and hydras shooting into them, only 5 dogs are killed. However, by the end of the shooting phase all the wolf lords have 1 wound apiece. The PBS then casts weaken resolve vs them, but the WT talisman does it's job and dispels it on a 6+!

Other shooting sees GH2 lose 3 pack members due to shooting by the SWS and the embarked veterans. The AGENT of death throws his demo charge, but a member from GH3 baseball bats it back, and the demo charge explodes just a tad short of the AGENT! The sentinel fails to wound the last pack member of GH4, but shooting from the chimeras bring down another missile gunner from LF1. Meanwhile the RR run a bit forward safely behind the ruin.

At the end of shooting GH2 fails its morale check and falls back, but the pack's resolve is strong, and they hold! Brace for impact! The sentinel assaults the pack leader, but despite the counterattack and the mark of the wulfen no damage is caused, and the combat is a draw!


More dogs fall!



GH2 and LF1 are whittled down!

This message was edited 2 times. Last update was at 2010/04/02 06:40:28




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in ph
Rough Rider with Boomstick






SW4
The wolves decide to break off from pursuing the demolisher, and instead makes a move towards the 3 chimeras. The remnants of GH2 rally and move forward while GH3 makes a firing squad line in front of the agent. GH1 finally decides to commit and they move forward behind the wolves.

Shooting sees the long fangs finally shaking the demolisher, as well as cause a multilaser destroyed on the melta SWS chimera. GH3 predictable guns down the AGENT of death, while cover saves the dismounted SWS from HB fire.

Assault sees the entire pack pile into the CCS, PCS, and PBS chimeras. The PF lord explodes the PCS transport, and only Lt. Sherard and 2 flamers remain in the crater, unpinned and ready to fight. Despite autohits from canis and some wolves on the immobilized CCS chimera, the best result from the damage rolls are stunned! In the meantime, the Frost axe lords do enough to wreck the PBS, who emerge unpinned and ready to fight! The combat between pack leader and the sentinel is another draw!


The AGENT is gunned down for his imprudence!


the pack multi-asaults the wall of chimeras!


the PF lord causes the PCS chimera to explode!


The Frost axe lords wreck the PBS chimera, but Canis only stuns the CCS chimera!

IG 4
This is it. The pack must be eliminated or my firebase is next. My CCS disembarks from the stunned chimera, while the PCS moves into better position to use the flamers. The demolisher moves back closer to the fight, while melta SWS embarks into the chimera. They and the veteran chimera then continue to move towards the landing pad. The recovered flamer SWS goes down the pad to embark into the vendetta, who moved closer to enable them to do this. The RR also advance forward, well within assault range of any surviving members of the pack.

Shooting sees a failed FRFSRF on the blob. However, a successful "fire on my target is issued to the CCS", and between them, the russes, and the hydras, all the remaining wolves are then wiped out. As this puts all the characters out of cohesion, I then cast weaken resolve on the frost axe lord without the WT talisman. Finally, the blob unloads a tremendous volley of shots at the exposed Canis Wolfborn, and he is brought down! Seeing this, the PF and Frost axe lord fail their morale checks and flee (the PF lord rolled an 11!)!

Other shooting sees the meltas destroy RB4, and then remove the HB from RB3.

In the assault phase, the RR charge into the only remaining Wolf Lord in good order, the Frost blade lord. He manages to bring down 4 riders, but is pulled down by the charge projectors (hunting lances) of Sgt. Harley's unit! Finally, the GH4 pack leader finally rips apart the sentinel in an orgy of howling and fury!


RB 4 is blown to bits


The wolves are all eliminated, while the blob shoots down Canis Wolfborn!


Frost Axe and PF Lord flee!


The Frost blade Lord is brought down by Harley's riders!

SW5
The PF and Frost axe lords continue to flee, as they are within 6" of the LR demolisher and the RR (who consolidated closer after combat) respectively. GH1 and 2 move within bolter range of the RR, and GH4 pack leader moves up to the landing pad towards the objective.

LF2 focuses all their fire on the vendetta, and they manage to immobilize it (the raised sides of the landing pad managed to provide cover, a rare case indeed where the vendetta gets cover!)and GH1 and 2 bolter drill the RR to death.


The vendetta is immobilized by LF2


GH1 and 2 gun down the RR!

IG 5
The demolisher moves in such a way that it is within 6" of the fleeing lords, ensuring they continue to run in case the game proceeds to turn 6. The veteran chimera moves at full speed to be exactly under the pad, right beneath the objective, contesting it, and pops smoke.

Shooting sees the demolisher kill 3 members from GH1, and remaining shooting finish off GH2 and LF1.


The veterans contest the objective from under the pad!


The demolisher brings down more members of GH1

Paulo rolls for the end of the game, and a 1 comes up. I win with my objective in my hands and the other contested by the vets! Whew! What a game!

The unit of the match was definitely the PBS! While it only got off weaken resolve twice successfully twice, they had a critical effect on the outcome. The demolisher as well as the plasma sponsons on the regular russ were a pleasant surprise, as all those low AP templates definitely did their work. Besides that the rest of the army did pretty well, except for the AGENT who pitched his demo charge too slowly enabling it to be deflected, and I was also disappointed again by the vendetta. In all the games I have used it I have really found it to be underwhelming, I will try using it as a valk instead the next time. The poor ratlings also bore the brunt of attention, so I will only bring them back in conjunction with a regimental standard, as that reroll will help immensely.

Other factors which helped me were also the spearhead deployment, as well as the poor difficult terrain rolls Donel made. To be successful, his list needed to be in the action by turn 2, and I'm lucky that this did not happen. Next time Donel!


Another shot of Canis and the deadly wolf lords!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in se
Imperial Agent Provocateur





in the heart of sweden. Mullsjo; near Jonkoping

Nice battle report! looks like you had alot of fun in this one. And nice models on both sides.. Congrats on the win...

//Avach

My current armies are IG Valahallans done in a ww2 style soveits and Bad Moon Orks.
orks 3000p
IG soviet inspierd Valhallans 4500p 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Well done. Great photos, fantastic report and lovely armies. It'll be good to see them finished. Do you guys keep P&M blogs on these?

The only thing that would help for next time (and i don't mean this as a criticism, the report is excellent!) is some wide shots of the table each turn. It'd really help picture where everything is in relationship to each other. We usually get up on a stool and take an above-the-table shot, but it kinda depends how high your ceiling is!!

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Nice report. Very cool armies, especially the wolf lords are made of awesome. Those aren't GW wolves, right? Where did your opponent get them? They are really cool.

   
Made in ph
Rough Rider with Boomstick






Thanks guys! That advise on the table wide angle is good. I'll to do that next time!

Im not sure if they were gw since i do not know how the gw ones look like. I'll ask them, but hell they look great!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in ph
Guard Heavy Weapon Crewman




For the Wolf Mounts, you can get them here:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=190385515543#ht_486wt_977

Dunno if there's still stock but you can email and the response is really consistent.

Here's the blog on painting these wolves. No updates yet as painting process for detailed miniatures like these are very time consuming.

http://www.dakkadakka.com/dakkaforum/posts/list/286370.page

This message was edited 1 time. Last update was at 2010/04/02 13:48:17


 
   
Made in us
Been Around the Block




blood moon

Great Battle,
I was hoping the agent would pieplate those grey hunters! Your battle reports are the best, always have an almost cinematic effect like the harley riders coming out of nowhere to dispatch the wolf lord.

Always good to see guard slapping people around with efficiency.

 
   
Made in us
Fixture of Dakka





San Jose, CA

Were you at all concerned about his army when you first saw it? I don't know about his army (as well as Goatboy's Adepticon-winning army). It's got a fierce, assaulty element but it's otherwise pretty one-dimensional. While it may crush some armies not prepared to deal with it, it'll have problems against a balanced army like yours. At least his army spams Long Fangs, which is pretty deadly against a mech army. Good job and great battle report.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ph
Guard Heavy Weapon Crewman




Some things are still confusing though. If the thunder wolf IC has 2 fenris dogs and is currently not joined to a unit and you shoot at it, is it T4 or T5. Also, do you just use the Wolf Lord's save for all wounds or is it by allocation. I don't think the dogs even qualifies as a retinue. Don't really play SW so I have no idea whatsoever.
   
Made in us
Hardened Veteran Guardsman






Maybe you can answer me this but the picture of the demolisher did you use a standard leman russ cannon and modify it how did you do it? Otherwise great battle report

Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally-, , ,
 
   
Made in ph
Rough Rider with Boomstick






Thats the 3rd ed demolisher, which is basically the entire old plastic russ kit with metal bits for the demo cannon, plasma cannons and multimeltas, and a tank commander. Old school stuff.

This message was edited 1 time. Last update was at 2010/04/07 01:03:54




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Hardened Veteran Guardsman






Thank you I have a Leman Russ kit but no demolisher cannon and I really don't feel like buying a demolisher cannon if i could just convert the leman russ one i have now it would be great.

Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally-, , ,
 
   
Made in ph
Rough Rider with Boomstick






I strongly recommend you get the new demolisher kit. With all the options and a few magnets/pins, you can easily swap the weapons to get the variant you want.



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

+1 the turret is much cooler too

   
Made in us
Sneaky Striking Scorpion



Minneapolis

I thought that Ratlings couldn't recieve orders (too concerned with their own survival or something to that effect), so "get back in the fight" couldn't be used...
   
Made in ph
Rough Rider with Boomstick






Any unit in the igcodex can be issued orders. What you are talking about is the Righteous Fury ability of attached imperial priests, which do not work on ratlings and ogryns.



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Hardened Veteran Guardsman






If I could recommend something on your picture taking. The close up pictures are nice and all but its really hard to get the broad spectrum of the events happening on the board and their location. If you took the two close up shots of deployment and after every turn you took 1 or 2 aerial shots that gave people the view of the board it would be alot easier to follow. The space wolf army is coming along and your IG look great so good work and a good battle report.

Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally-, , ,
 
   
Made in ph
Rough Rider with Boomstick






Noted, as this is also the comment of ArbitorIan. Will try next time!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Sister Vastly Superior





Japan

Glad to see the Rockhounds back in action!

"...I hit him so hard he saw the curvature of the Earth."
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Nice report! I really like your paint scheme with the Guard, just like mine but instead of blue I use red.

   
Made in us
Hellacious Havoc




conneticut

I can hear your guardsmen now,
"Ha! Those Space Wolves aren't so tough!"
"Those Inquitors have nothing to fear."


95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!

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tzeentch's WHOLE purpose=change
obama+change=TZEENTCH
HOLY CRAP AMERICA IS BEING RUN BY A CHAOS GOD


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