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Made in us
Regular Dakkanaut




Charleston, SC

We have a tournament on the 17th and I have put together a new list. I bought a bunch of the new kans because they look awesome and I want to incorporate them into the list. The plan currently is to attach the mek to the shootas and walk the shootas and big squad of sluggas behind the kans. Use the warboss and 2 trukk boy squads (and deffkopta if no viable 1st strik option avail) to flank and/or hit soft spot. The list is sitting at 1499 pts as is.

HQ Warboss 100
Power Klaw
Cybork Body
Boss Pole

HQ Big Mek 115
KFF
Burna
Cybork Body

E 5 Lootas 75

T 12 Grots 46
Runtherd

T 20 Shoota Boys 150
2 Big Shootas
Nob
Boss pole
Big Choppa

T 30 Slugga Boys 220
Nob
Boss pole
Power Klaw

T Trukk Boys 156
10 Boys
1 Big Shoota
Nob
Boss pole
Power Klaw
Trukk
Ram
Boarding Plank

T Trukk Boys 162
11 Boys
1 Big Shoota
Nob
Boss pole
Power Klaw
Trukk
Ram
Boarding Plank

FA Deff Kopta 70
T/L Rokkits
Buzz Saw

HS 3 Kans 120
Big Shootas

HS 3 Kans 135
GrotZookas

HS 3 Kans 150
Rokkits
   
Made in do
Mekboy Hammerin' Somethin'





Moody AFB, GA

Vrakk wrote:We have a tournament on the 17th and I have put together a new list. I bought a bunch of the new kans because they look awesome and I want to incorporate them into the list. The plan currently is to attach the mek to the shootas and walk the shootas and big squad of sluggas behind the kans. Use the warboss and 2 trukk boy squads (and deffkopta if no viable 1st strik option avail) to flank and/or hit soft spot. The list is sitting at 1499 pts as is.

HQ Warboss 100
Power Klaw
Cybork Body
Boss Pole
if you are going to run a warboss give him a attack squig and eavy armour but i would drop him for another KFF mek so all your kanz can get a cover save.

HQ Big Mek 115
KFF
Burna
Cybork Body
they burna is ok but he should never be that close to CC to need it.

E 5 Lootas 75
good. but i would up there number or atleast have 2 units of 5. 12 is best but 10 will work also.

T 12 Grots 46
Runtherd
ok

T 20 Shoota Boys 150
2 Big Shootas
Nob
Boss pole
Big Choppa
never take BCs on boyz nobz! PKs are a must. also foot units should be taken at max size.

T 30 Slugga Boys 220
Nob
Boss pole
Power Klaw
foot units need shootas

T Trukk Boys 156
10 Boys
1 Big Shoota
Nob
Boss pole
Power Klaw
Trukk
Ram
Boarding Plank
never take big shootas in trukks and always take red paint on trukks. lol with that being said you should drop all the trukk units of more shoota boyz.

T Trukk Boys 16
11 Boys
1 Big Shoota
Nob
Boss pole
Power Klaw
Trukk
Ram
Boarding Plank
same as above

FA Deff Kopta 70
T/L Rokkits
Buzz Saw
good.

HS 3 Kans 120
Big Shootas
take rokkits on your kans!!! you can stop atleast 3 transport pre turn.

HS 3 Kans 135
GrotZookas
if you some lootas for back up 1 zooka is not a bad choice for other horde armies.

HS 3 Kans 150
Rokkits

4000
2500
2000
1850
 
   
Made in au
Sinewy Scourge




Downunder

Your trukks have got more upgrades than they need. Remember it is the easiest transport to break in the game.
But in general just drop them completely as they won't have any support while the kans and everything else moves up.

Drop the Gretchin or jack their size up. 12 will do nothing in combat. Heck a drop-pod's Stormbolter is an actual threat to gretchin mobs this small.

Warboss needs 'eavy armour as well. But best to drop for another KFF Big Mek

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You've got a couple of problems.

Your list doesn't fit together. Its moving at three speeds (fast trukks, slow walkers, and stationary), which is a HUGE no-no for orks. Don't try mish-mashing a KoS list and a kan-wall, they don't work together at all.

Second, you *need* anti-tank. This is a mechanized world, and you need to be able to answer that. You have plenty of anti-troop with your own troops; I can't encourage you strongly enough to put rokkits on all your kans. People might argue about grotzookas, which are awesome too, but you need more anti-tank.

Third, you need more anti-tank. How about a second 5 man Loota unit? They're only 75 points. Since you're not using your elite spots, you should honestly have no reason not to have 3 units of 5 on the board. You'll get the points from dropping trukks.

Fourth, you don't need the warboss. In a kan-wall, you have nine STR10 kans, all capable of doing bad things to whatever they assault. You have boyz with powerklaws doing the same - spend those points elsewhere.

Fifth, 10 gretchin. Just 10. 12 isn't giving you any kind of bonus and the whole point is a 40 point troop choice that can sit in your rear and hold an objective while the rest of your army advances.

Sixth, if you can afford another deffkopta with TL rokkits and buzzsaw, put it in there.

Here's something incredibly more effective than what you have now:

HQ: Big Mek with KFF (honestly, no point for the burna)

Troop1: 20-30 boyz, nob/powerklaw/bosspole
Troop2: 20-30 boyz, nob/powerklaw/bosspole
Troop3: 20-30 boyz, nob/powerklaw/bosspole
Troop4: 10 gretchin + Runtherder

Elite1: 5 Lootas
Elite2: 5 Lootas
Elite3: 5 Lootas

Fast Attack1: Deffkopta + Buzzsaw + Twin-linked rokkits
Fast Attack2: Deffkopta + Buzzsaw + Twin-linked rokkits
Fast Attack3: Deffkopta + Buzzsaw + Twin-linked rokkits

Heavy1: 3 Killa-kans, rokkit launchas
Heavy2: 3 Killa-kans, rokkit launchas
Heavy3: 3 Killa-kans, rokkit launchas

That whole thing is 1490 points if you take 20 man boyz units. Use the extra 10 points to cybork on the KFF and...*shrugs*

The KFF provides 4+ cover for all your killa-kans, who in turn provide 4+ cover to all the troops behind them. The Lootas, kans, and deffkoptas are for opening up transports so that when you get there you have something tasty to assault into.


   
Made in us
Stinky Spore




@dash: That is indeed a much better list than original post, but to be fair its not tourney worthy. Yet, it must be said that koptas and kan walls shouldn't be played for competitiveness but pure fun. The list you provided is just that: Tons of fun to run especially in anhillation games / non Dawn of War. Good list

Make Leff not Waaagh  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Vrakk, listen to Dash. He's one of the most knowledgeable people on this forum about orks and, as such, should be respected.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in au
Sinewy Scourge




Downunder

@Teddyb20: I don't see any fun in Dash's List. All the units chosen are tried and tested hard ones... excluding the grots but thats' different. It might not be the most competitive Ork list, but its probably the most competitive Kan Wall list. If it was a fun list we'd have units that ARE fun... Like SAGs or Weirdboyz.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Mutilatin' Mad Dok





LaLa Land

Claypool wrote:Vrakk, listen to Dash. He's one of the most knowledgeable people on this forum about orks and, as such, should be respected.


Most knowledgeable and most vocal are two different things. least we forget the tune has been changed over the last several months

He's still right though dash's list is much better.

This message was edited 1 time. Last update was at 2010/04/20 06:15:10


Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in au
Sinewy Scourge




Downunder

And yet the two can be the same thing...

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Mutilatin' Mad Dok





LaLa Land

and yet... in this instant they are not. He is still learning (it shows in his list has changed dramaticly when he realized he was a big fish in a small pond) and I'm still learning too. I would say Redbeard has more experiance and a better grasp of orks than both of us. Its just not smart to think someone is always right just because they post alot (in a short amount of time) on a online forum.

Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Hey guys, how about, instead of arguing about Dash's knowledge of Orks, we help Vrakk improve his army list.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
 
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