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Made in gb
Been Around the Block




I'm building immortals at the moment, on paper gauss looks better.. is it true everyone is using tesla?
   
Made in no
Grisly Ghost Ark Driver





Tesla is much more relevant this edition since our overlords have the ability to give +1 to hit, which causes tesla to kick in on 5+ on the die.

That being said, it depends what you are up against. Tesla for most hordes, if you are hitting things with armor saves to speak of and can keep them alive in rapid fire range, then blasters.
   
Made in gb
Been Around the Block




I'm worried If I make 30 immortals with tesla Gdub will faq or put in the codex that the +1 doesn't carry to the tesla rule..
   
Made in no
Grisly Ghost Ark Driver





Make 10 of each, play some games, and then decide the last 10
   
Made in us
Wicked Canoptek Wraith





Invest in a pin vice and put a little dot of red paint on the wrist then dry fit them so the dot marks the same spot on both sides in the ideal pose, then drill little holes there and put a tiny length of paper clip or stapler staple glued to one side and snugly dry fit it into the other side, or fit it with soft generic elmer's school glue instead of super glue so it can be broken and separated easily later. It's basically a cheaper way to magnetize different options and it works on fits too thin to hold a magnet like an immortal wrist.

Whether gauss or tesla is better depends a lot on the popularity of -1 to hit effects like horror spam, flyer spam, raven guard chapter tactics etc. and also on the prevalence of cover bonuses on tables and also on if we ever get cheaper transports to help guarantee rapid fire ranges, so i wouldn't marry either option if i could help it.

This message was edited 1 time. Last update was at 2017/07/22 19:45:36


 
   
Made in no
Grisly Ghost Ark Driver





dry fitting with pins is probably better than magnets as they will constantly lose their weapons with magnets that tiny. Super annoying during play.
   
Made in jp
Proud Triarch Praetorian





 Actinium wrote:
fit it with soft generic elmer's school glue instead of super glue so it can be broken and separated easily later.
I do something similar. Works perfectly well, would recommend.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So, it just occurred to me that you can use a ghost ark to prevent a warrior squad from getting wiped by placing the squad in the GA, letting them get back up to 10 models, have them leave the transport and then just let them gain back models on the field.
So if you have something like 2-4 squads around the ark, rotating them around whenever they take too many casualties, you can have a rather durable little phalanx with just one ark.

As a defensive formation it might be great to lock down your backfield or sit on an important objective, but it's going to be pricey.

This message was edited 2 times. Last update was at 2017/07/23 11:00:04


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 CthuluIsSpy wrote:
So, it just occurred to me that you can use a ghost ark to prevent a warrior squad from getting wiped by placing the squad in the GA, letting them get back up to 10 models, have them leave the transport and then just let them gain back models on the field.
So if you have something like 2-4 squads around the ark, rotating them around whenever they take too many casualties, you can have a rather durable little phalanx with just one ark.

As a defensive formation it might be great to lock down your backfield or sit on an important objective, but it's going to be pricey.


That ark won't last long. It's basically ensuring a turn where your warriors get less focused. Min 2 maaaaaaaybe 3 for 4 squads


Automatically Appended Next Post:
But otherwise yes I agree, very durable

This message was edited 1 time. Last update was at 2017/07/23 11:32:05


12,000
 
   
Made in jp
Proud Triarch Praetorian





Mobile Warrior bunker. I like it.
But would that mean you'd only need to be multiple taking units of 10 or do you still want to be taking 15-20 each?

 
   
Made in us
Wicked Canoptek Wraith



United States

You could still take large warrior units for this to work. Just cycle them in and out of the GA when they get below 10.
I, personally, already considered this and don't think it's worth it, due to how the embark/disembark rules work now.
You embark/disembark before movement so you lose a round of shooting to gain back 2 maybe 3 warriors. Not a great trade off in my opinion....especially because as soon as you disembark they'll be focus fired and wiped.
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

punisher357 wrote:
You could still take large warrior units for this to work. Just cycle them in and out of the GA when they get below 10.
I, personally, already considered this and don't think it's worth it, due to how the embark/disembark rules work now.
You embark/disembark before movement so you lose a round of shooting to gain back 2 maybe 3 warriors. Not a great trade off in my opinion....especially because as soon as you disembark they'll be focus fired and wiped.


I think it could work actually. Say you have a unit of 15. They get shot down to 3, in your turn you fck up your first rp roll and get only 2 back. You embark them in the transport. The second rp roll then bumps them up to 9 or so. The transport weathers a round of shooting, or the enemy is forced to focus your second full warrior squad of 15/20 warriors. In your turn again the first roll can only take them up to 10, you then disembark them and the second RP can get them back up further before firing again. And the ark is free to do it again if needed.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Longtime Dakkanaut




Updated FAQ just went up on community site. I'd like to single out this detail in particular:

[Thumb - image.jpeg]

   
Made in us
Wicked Canoptek Wraith





We also got voidblades to grant an extra ttack and be worth the 3 point upgrade from hyperphase swords and it buffs particle caster triarchs and fw arcanthrites.
Sadly the updated rulebook faq has clarified that collars of khorne and gloom prisms do indeed have a 24" range and we are actually supposed to, insanely, track fled models separately from slain models and they don't get to reanimate which seems insane given it's now the only place out of all abilities that effect slain models in the game to care and track that.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Monoliths are BS3+ now. As they should be.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Q: Can Necrons that have fled the battlefield return using
Reanimation Protocols?
A: No. This ability only allows models that were slain to
return, not models that have fled.

Sigh.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




Yeah the fleeing/dying distinction is an unnecessary complication in all cases it shows up in the new FAQ batch: Battleshocked models are removed from play, making them for every game purpose dead except now apparently not I guess.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I don't see what's so complicated about distinguishing dead models from models in need of repair. Just knock down the broken ones and remove the fleeing / phased out ones. Just as necrons always have done.

This message was edited 1 time. Last update was at 2017/07/23 16:03:50


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

There are more important bits in there:

"If you are playing a matched play game, you can
only include an understrength unit in an Auxiliary
Support Detachment."


So you can't go 9 warriors 1 HQ unless you give up a cp for the aux detachment.

Voidblades: ‘Each time the bearer fights, it can make one additional attack with this weapon.’

They do have a purpose! And Praetorians with voidblades are the better choice again against squishier/more numerous targets then MEQ/TEQ.

Q: Can Necrons that have fled the battlefield return using
Reanimation Protocols?
A: No. This ability only allows models that were slain to
return, not models that have fled.


That's a big nerf to 20 strong warrior squads... and a big buff to the +1 Ld Warlord trait.

Damn too slow with the posting

This message was edited 1 time. Last update was at 2017/07/23 16:05:29


- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

And to Lords, as that morale reroll could save a few.
I think the ruling to morale was to be expected. Otherwise RP would be too good of an ability. It's easier to think about if you consider the morale rules to be like the 3rd ed phase out rule, except on a smaller scale.

This message was edited 1 time. Last update was at 2017/07/23 16:07:41


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith





But if this ruling extends out to apothecarys and spriit of the martyr then a good 4 armies now need to start tracking losses in an overly complex way where like a devastator squad that loses 6 models you better remove one of the heavy weapons because if you wait for the morale roll to lose them then the apothecary can't bring them back and it's just an annoyance. It's not like the difference will be large enough to swing any games with how easy it is to negate morale losses, it's just meaningless book keeping in the edition that's trying to push simplified rules and faster games. I like being able to just point at a unit at the top of the turn and count how many models it's missing, this chore makes me not want to bother playing my crons at all.
   
Made in no
Grisly Ghost Ark Driver





Removing morale failures from RP was totally uncalled for. Skilled opponents are easily plucking necron armies apart army by army, and it involves unnecessary bookkeeping.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Welcome to 3rd to 5th ed, where you had to keep track of necron losses anyway to see how many rolls you had to make.
Even in 3rd ed there were ways of cancelling WBB. This is no different.

For newer players it might seem awkward, maybe even for older ones who don't like that aspect of the army, but for players like me it doesn't really change anything

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I'd be less bothered if they hadn't also removed RPs from all HQs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
I'd be less bothered if they hadn't also removed RPs from all HQs.


Yeah, that is annoying. Every model now basically has ever-living from 5th ed, so they could have added in that characters can always come back.
I guess it makes sense though; if that were the case then you could never kill characters. Would certainly be fluffy, but can you imagine the whining that would ensue?
You already have people complaining about RP now.

This message was edited 2 times. Last update was at 2017/07/23 16:57:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





I can't believe they STILL haven't addressed all the issues with vehicles!
- Whether Night Scythes and Monoliths can take Szeras, Anrakyr, and Praetorians (Ghost Arks, too, for the HQ).
- Whether things can move after "disembarking" from Monliths and Night Scythes.
- Whether Ghost Arks are supposed to be open topped or not.
- If Doom Scythes were purposely given bad shooting or if that was a mistake.
etc.

This message was edited 2 times. Last update was at 2017/07/23 17:03:18


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
I can't believe they STILL haven't addressed all the issues with vehicles!
- Whether Night Scythes and Monoliths can take Szeras, Anrakyr, and Praetorians (Ghost Arks, too, for the HQ).
- Whether things can move after "disembarking" from Monliths and Night Scythes.
- Whether Ghost Arks are supposed to be open topped or not.
etc.


The first one is pretty cut and dry as it specifically refers to the key word.
Ditto for the second one as they aren't transports. I think that might be intended by this point.

I think the lack of the open topped rule is intended as well. Remember, the warriors aren't supposed to be active, they are supposed to be under repair. It makes sense then that they would be able to shoot out.
The Ghost Arks are less like Raiders now, and more like mobile repair depots. Which I approve of.

This message was edited 1 time. Last update was at 2017/07/23 17:01:04


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





They're still frequently asked questions.
Those questions weren't addressed, leaving people unsure.

Anyway,
With the BS fix, is the Monolith worth its points now?

This message was edited 1 time. Last update was at 2017/07/23 17:03:30


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
They're still frequently asked questions.
Those questions weren't addressed, leaving people unsure.

Anyway,
With the BS fix, is the Monolith worth its points now?


Eh, its a start but it's still missing a lot of its utility.
I would use it personally, but that's more because I really like the monolith.

I have no opponent locally and I must roll dice...

This message was edited 1 time. Last update was at 2017/07/23 17:05:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 CthuluIsSpy wrote:
 vipoid wrote:
I'd be less bothered if they hadn't also removed RPs from all HQs.


Yeah, that is annoying. Every model now basically has ever-living from 5th ed, so they could have added in that characters can always come back.
I guess it makes sense though; if that were the case then you could never kill characters. Would certainly be fluffy, but can you imagine the whining that would ensue?
You already have people complaining about RP now.


There are plenty of things they could do about that though.

One possibility would be that Necron characters can only roll for RPs if there's a friendly Necron unit within 3" of them at the start of the turn (so if the enemy kills anything nearby, they can't reanimate). Or say that they can't reanimate if an enemy is within 3".

Another would be that if they roll a 1 or 2 for RPs they're removed permanently. You could then mess around with this more - e.g. characters with a phylactery can add 1 to the roll, characters with a Resurrection Orb can reroll it (the latter would make Resurrection Orbs useful even after having been activated). There could also be a -1 penalty if an enemy unit is within 3".

There are plenty of options for allowing RPs on characters whilst still allowing them to either be permanently destroyed or permitting tactical options to guarantee that they don't come back.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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