Switch Theme:

2500 pt Tau 'Ard Boyz tourney list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Focused Fire Warrior






The list is still a WIP, but here's the first build.

HQ
Commander Farsight

Crisis Commander Bodyguard 1
-Plasma Rifle
-Fusion blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 2
-Plasma Rifle
-Fusion blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 3
-Burst Cannon
-Fusion blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 4
-Burst Cannon
-Missile Pod
-Targeting Array
-HW Multi-tracker
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 5
-Burst Cannon
-Missile Pod
-Targeting Array
-HW Multi-tracker
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 6
-Burst Cannon
-Missile Pod
-Targeting Array
-HW Multi-tracker
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard 7
-Burst Cannon
-Missile Pod
-Targeting Array
-HW Multi-tracker
-HW Drone Controller
--Shield Drone

Troops
Fire Warrior squad (8)
-Shas'ui
--Marker Drone
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Marker Drone
--Bonding Knife

Fire Warrior squad (9)
-Shas'ui
--Marker Drone
--Bonding Knife

Fire Warrior squad (9)
-Shas'ui
--Marker Drone
--Bonding Knife

Fast Attack
Gun Drone squad (6)

Gun Drone squad (6)

Gun Drone squad (6)

Heavy Support
Hammerhead
-Railgun
-Disruption Pod
-Target Lock
-Smart Missile system
-Multi-tracker


Broadside Battlesuit team (3)
Broadside
--Targeting Array

Broadside
--Target Lock

Broadside
--Target Lock

Sniper drone squad

Elites
Crisis Battlesuit squad (3)
Team Leader
--Plasma Rifle
--Fusion Blaster
--Targeting Array
--HW Multi-tracker
--HW Target Lock
--HW Drone Controller
--Shield Drone
--Shield Drone

Crisis battlesuit 1
--Plasma Rifle
--Fusion Blaster
--Multi-tracker

Crisis battlesuit 2
--Plasma Rifle
--Fusion Blaster
--Multi-tracker

Stealth Team (5)
Team Leader
-Fusion blaster
-Targeting Array
-HW Drone controller
--Gun drone
--Marker drone
-HW Target Lock
-Bonding knife

Stealthsuit 1
-Drone controller
--Gun drone

Stealthsuit 2
-Drone controller
--Gun drone

Stealthsuit 3
-Drone controller
--Gun drone

Stealthsuit 4
-Drone controller
--Gun drone

TOTAL: 2498

--------------------------------------------------------------

I really need input. 'Ard Boyz is kinda important to me. Last year, no Tau army made the final list. I aim to change that.


This message was edited 1 time. Last update was at 2010/04/08 07:50:20


3000 pts. or more
3000 pts. or more  
   
Made in us
Painting Within the Lines






I'm all for Farsight, he was a beast in my last tournament, though I only had two BG at 1500 pts.

I'm not so sure the full 7 suit BG death star team is the best option, IMO.

I know static Pathfinders aren't sexy, but I love using them to remove cover saves in those first couple of turns before they die. Especially against Scout move valks and smoke firing rhinos.

Not a fan of gun drone squadrons, I prefer pirahna squadrons.

Good luck


 
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

I agree. the body guard list is to expensive you would be better off with just crises suit squads. I also suggest devilfish transports for all of your squads. fish of fury is your friend. And also if you can do it I would take a parhana with a fusion blaster or two. They can pull off a hard win in a pinch. I wish our Codex was better. Let us know how you do. Intrested in seeing if Tau can actually do wel at Ard boyZ.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in us
Impassive Inquisitorial Interrogator






Ft Leonard Wood Mo

Why take marker drones with the FW squads? You're already buying a 'ui for the BK it looks like, so just give him a ML and a TL for half the price - lets you take another FW too, and still come in on the winning side of points.

You've got all your fast attack slots filled with gun drone squads, and using 1 heavy support for a sniper drone team - this doesn't really do it for me. Sniper Drones might be worthwhile in a deployement of 3 units within the 1 HS slot, but one unit seems like a waste. I would look into replacing these items with pathfinders - not too much worse for the point cost if you go 1ml/3rr/1df teams, but you can get a lot more markerlights cheaply, and still have rail rifles if you really want them, and you get a DF or 2 for your FW.

If you go that route, you'll have to make up a few points - You can drop some/all stealth suits/wargear, probably. If you must keep them in, lose the FB, for my money - this will be an anti-horde unit in your list (which looks like it will be an uphill battle already).

Move some of those shield drones (or get some) onto your broadsides.


 
   
Made in us
Focused Fire Warrior






The reason for the gun drone squads was massive drone screens to protect the FW.

Fish'o Fury is a tactic I use a lot, but, I only have two Devilfish. My original idea was to give each squad a fish, and have a squad of Pathfinders with their own.

And yeah, I'm starting to agree that the full 7 compliment of bodyguards might be a little excessive (especially for around 85 pts for each one)

Sniper drones, yeah, I can take those out.

Any more suggestions before I start on mk II?

3000 pts. or more
3000 pts. or more  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

@crazyK: Valks don't get a cover safe for their scout move, even if it was flat out distance. Keep that in mind for your next tournament.

@OP: If you want to win, you need max railguns, period. No hammerhead, just 3x3 broadside suits. Lists I see will have SM variants and Guard touting 15-20+ vehicles.

Take out snipers and stealths - they are too situational and useless against the mech environment I promise you will see this year. Also, Farsight is cool I guess, but a waste of points. Now, max out on crisis suits and let's take a look at what you have after that.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Focused Fire Warrior






Well, in addition to mechanized IG, I know I know I'm going up against horde armies as well, so the submunitions shot on the Hammerhead will come in handy.

The snipers, agreed. The stealthsuits I'm half and half on; granted, they're a points drain, but, the amount of firepower they can put out will come in handy against horde armies. That, and I've never fielded them before and they're nicely painted.

I'll work on dropping a few bodyguards, the sniper squad, see if I can fit in a pathfinder squad, and few devilfish to afford protection to at least SOME of the FWs. Can't do more broadsides. Farsight can only have one broadside squad.


Automatically Appended Next Post:
List Mk. II (no Farsight, unfortunately...)

HQ
Crisis Commander Shas'o
-Cyclic Ion Blaster
-Missile Pod
-Shield Generator
-Stimulant Injector
-HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
-Iridium Armor

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Troops
Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Kroot Carnivore squad
-Kroot (10)
-Shaper upgrade
-Kroot Hounds (4)

Kroot Carnivore squad
-Kroot (10)
-Shaper upgrade
-Kroot Hounds (4)

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Fast Attack
Pathfinder squad (4)

Pathfinder Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Elites
Crisis Battlesuit squad (3)
Team Leader
--Plasma Rifle
--Fusion Blaster
--HW Multi-tracker
--Bonding Knife
-HW Target Lock
-HW Drone Controller
--Shield Drone
--Shield Drone

Crisis battlesuit
--Plasma Rifle
--Fusion Blaster
--Multi-tracker

Crisis battlesuit
--Plasma Rifle
--Fusion Blaster
--Multi-tracker

Heavy Support
Hammerhead
-Railgun
-Disruption Pod
-Multi-tracker
-Target Lock
-Smart Missile system
-Seeker Missile

Broadside Battlesuit team (3)
Team Leader
--Targeting Array
--HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife

Broadside
--Target Lock

Broadside
--Target Lock

Broadside Battlesuit team (3)
Team Leader
--Targeting Array
--HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife

Broadside
--Target Lock

Broadside
--Target Lock


Comes out to EXACTLY 2500.

Thoughts on build 2?

This message was edited 4 times. Last update was at 2010/04/08 07:51:24


3000 pts. or more
3000 pts. or more  
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

You can always drop a devilfish and put your fire warriors in the pathfinders one to save you some poionts, I like the Kroot with the kroot hounds. I personally don't run Kroot. I actually hate them.. (Such a Strong Word)

I think you can take off a bit of wargear from your commander. you wont need Iridium armor. Or the Stimulant injector.

Fire sight is not a huge Loss. he has his moments but a standard commander with shield drones will survive that much more. Your list looks pretty Solid. Unfortunatly Our Tau Codex is a little weak right now compared to every one else.

I would suggest squeezing in a Parhana. or 2 maybe from the extra wargear you hvae. I would rather bring a Parhana with a fusion blaster then bring a pair of seeker missles.

outflankinf death kopters and vakaries are going to be the bane of your weekend but i think your list should work out. Have fun with it,


"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in us
Impassive Inquisitorial Interrogator






Ft Leonard Wood Mo

The commander's wargear is fine for the role - shield'o isn't bad, except for the points cost. The weapons are too mixed for my taste though - CIB and MP want to be fired at two different things. Think about what unit/s you'll most likely be attaching him to, and gear him for that purpose.

On that note - don't take bodyguards on a shield'o - you want to be attaching him to units to improve their survivability, plus bodyguards are more expensive for 'perks' that just add more cost. Sure, you lose the wargear, but you're going to end up with the points for at least another suit.

Drop the shaper upgrade - 6+ isn't going to do anything for your kroot, you need to overwhelm with them on the charge, and shoot from cover. If you're not doing one of those things, then the 6+ isn't going to improve your situation. The other option is defensive/bubble wrap kroot, which is keen, but again, a 6+ isn't going to help them worth noticing - once they've stopped something from getting to, say, your broadsides for a turn, they've done their job.

100% plant the pathfinders and use their devilfish for your FW - the PF need to be out and doing their thing. I see 3-4 seeker missiles - too much for me with only four (I think?) ML in the army. A lot of games you will have dead seeker missiles sitting on your vehicles with that amount of MLs, when the PF get taken out ASAP (which doesn't make them useless at all, mind - not taken an asset because you know your opponent will be forced to deal with it if you do is bad strategy)

This list feels a lot more solid than your first. It feels like you are really light against horde, but that's a choice only you can make based on what you expect. You have most of your crisis suits fitted to be MEQ/Tank hunters, which can work, but the list also now has six broadsides - unless the board is really cluttered, this should do most of the work for you vs tanks - so you may or may not want to repurpose a team of suits to deal with infantry rather than armor.

 
   
Made in us
Focused Fire Warrior






That there is the issue: I'm trying to find a way to strike a balance between anti-horde and anti-tank, since those are undoubtedly the two main army types I'm going to be going up against.

I was thinking of maybe taking burst cannons and flamers on my crisis suit team to balance that.

3000 pts. or more
3000 pts. or more  
   
Made in us
Impassive Inquisitorial Interrogator






Ft Leonard Wood Mo

Those would be ok team loadouts, if a bit against the popular wisdom. A lot of people will cry "no one wants another str 5 ap 5 weapon in the tau army!!" when it comes to talking about crisis suits and burst cannons, but read up on it and make up your own mind. Check this thread out over at ATT, which has a little math to back it up iirc: http://www.advancedtautactica.com/viewtopic.php?p=35042#p35042

 
   
Made in us
Focused Fire Warrior






MK 2.5 build.

HQ
Crisis Commander Shas'o
-Cyclic Ion Blaster
-Missile Pod
-Shield Generator
-Stimulant Injector
-HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
-Iridium Armor

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Troops
Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Fire Warrior squad (8)
-Shas'ui
--Bonding Knife

Kroot Carnivore squad
-Kroot (14) 98
-Kroot Hounds (5) 30

Kroot Carnivore squad
-Kroot (14) 98
-Kroot Hounds (6) 36

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Flechette Dischargers

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Flechette Dischargers

Fast Attack
Pathfinder squad (4)

Pathfinder Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Elites
Crisis Battlesuit squad
Team Leader
--Airburst Fragmentation
--Fusion Blaster
--HW Multi-tracker
--Bonding Knife
-HW Target Lock
-HW Drone Controller
--Shield Drone
--Shield Drone

Crisis battlesuit
--Burst Cannon
--Flamer
--Multi-tracker

Crisis battlesuit
--Burst Cannon
--Flamer
--Multi-tracker

Heavy Support
Hammerhead
-Railgun
-Disruption Pod
-Multi-tracker
-Target Lock
-Smart Missile system
-Flechette Dischargers

Broadside Battlesuit team
Team Leader
--Targeting Array
--HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife

Broadside
--Target Lock

Broadside
--Target Lock

Broadside Battlesuit team
Team Leader
--Targeting Array
--HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife

Broadside
--Target Lock

Broadside
--Target Lock

3000 pts. or more
3000 pts. or more  
   
Made in us
Fixture of Dakka





Los Angeles

tiberius183 wrote:Crisis Commander Bodyguard
-HW Target Lock
The last bodyguard doesn't need a Target Lock as the other two can shoot at different things.
tiberius183 wrote:Devilfish -Seeker Missile Pathfinder squad (4)
4 PFs? At 2500? They won't last past turn 1. Every enemy army will have something to smoke 'em. Plus, 4 PFs means 2 ML per average volley; not enough to make a lot of difference. One or two units get a BS +1. Not a big deal.

When I put 5 MLs on a squad of 9 TH/SS termies (plus Libby), I was able to hit it with several units at BS 4 and 5, whittling it down to 2 and Lib. Yes, his saves sucked, but that's how accurate volume fire works.

I run two PF units at 2k, so I believe, if you're serious about contending, toss one FW unit in favor of a PF unit. Both units should be 6 to 8 PFs. Bond them too. Use the points from your Seekers in the army for more PFs.

Regarding your B-side units:
It is dangerous, as an 'Ard Boy player would go straight for the "Price of Failure", but, you could park an ethereal with a b-team. Benefits? This makes that unit Fearless and gives you the Morale Re-roll option for every unit in sight. I'd go with A.s.s. for that unit.

Or ... give each of those B-sides a DC, thus 6 SDrones. Bubble wrap with a sizable kroot crew ... or two. Watch your opponent begin to truly hate railguns as he's trying to shoot/kill nine models with 2+ Armor Saves. Six of which are 4++ ... plus Cover Saves from the kroot bubble wrap.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Focused Fire Warrior






The last bodyguard doesn't need a Target Lock as the other two can shoot at different things.


What do you mean? The Shas'o doesn't have a Target Lock.

I'd go with A.s.s. for that unit. Or ... give each of those B-sides a DC, thus 6 SDrones.


Nah. I'm going to be going up against a lot of mechanized IG, so Target Locks work better in allowing me to split my fire.

As for the PFs, well, markerlights are not going to play much of a role in the design of this force anyway. I'm going more aggressive with this force (lots of Fish of Fury, lots of rapid fire, and with the Broadsides and Hammerhead, lots of vehicles getting popped). The PFs are really just there as a distraction, providing ML support if needed. And allow me to reroll scatter if I deep strike something.

This message was edited 1 time. Last update was at 2010/04/09 10:34:53


3000 pts. or more
3000 pts. or more  
   
Made in us
Fixture of Dakka





Los Angeles

BE wrote:The last bodyguard doesn't need a Target Lock as the other two can shoot at different things.


tiberius183 wrote:What do you mean? The Shas'o doesn't have a Target Lock.
*scratches head* Sorry, I coulda swore that the unit had a TL on each suit.

I'd go with A.s.s. for that unit. Or ... give each of those B-sides a DC, thus 6 SDrones.


tiberius183 wrote:Nah. I'm going to be going up against a lot of mechanized IG, so Target Locks work better in allowing me to split my fire.

As for the PFs, well, markerlights are not going to play much of a role in the design of this force anyway. I'm going more aggressive with this force (lots of Fish of Fury, lots of rapid fire, and with the Broadsides and Hammerhead, lots of vehicles getting popped). The PFs are really just there as a distraction, providing ML support if needed. And allow me to reroll scatter if I deep strike something.
If I run three XV88s, I put a TL on the team leader, not on all three, as I find that even TwinLinked, I'm not dropping enemy tanks with one shot. The pair does better in insuring a dead tank.

But, okay.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Focused Fire Warrior






Playtested it last night against an Ork army led by whom I regard as a pretty experienced Ork player. To actually simulate 'Ard Boyz, we used one of last year's scenarios (#3), which was table quarters, main objective is the center, and second object is to get more troops in your enemy's table quarter than he does. I was victorious, granted I got lucky at times (especially seizing the init), and the player did have a brain fart here and there (like moving his warboss on a bike in assault range of my broadsides and forgetting to assault), and I did as well (totally forgot my movement phase in turn 5). But yeah, went to turn 6, neither of us had any troops in each others quarter (even though if I didn't forget my movement phase in turn 5 I would have hauled ass with two of my devilfish to his quarter), he had boyz and a Mad Doc in the center objective, and I just moved my crisis suits and command squad there and contested it. As for killpoints, the score was 9-4 (me).

The only kinks I noticed in this battle with my list is my crisis team didn't really do much. All it was really good for was as mobile artillery with the airburst fragmentation. And the Kroot were almost useless. Not even effective as a speed bump. I'd drop them if they weren't so cheap...

Thx to Fearspect for suggesting more Broadsides, they really came in handy against his multiple squads of Killa Kans, and I'm glad I stuck with the Target Locks because that allowed me to pop multiple transports a turn.

This message was edited 1 time. Last update was at 2010/04/10 11:15:16


3000 pts. or more
3000 pts. or more  
   
Made in us
Focused Fire Warrior






Also, thinking of replacing one pulse rifle in each FW squad with a pulse carbine, just for pinning potential.

Thoughts?

This message was edited 1 time. Last update was at 2010/04/13 03:47:47


3000 pts. or more
3000 pts. or more  
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

Congrat first! That's a big brain there!

Not really. Seeing your loadout on XV8s they're generally heavy-infantry killer and tank hunter, though you didn't post list of Ork player but from what you glimpsed on I assume he didn't have many armors out there. Too bad no chance for maximum use. Kroots are meant to be useless, don't you know that? I just drop them, every time there're not enough covers in the center of the board (pretty much every time... We're not that rich in China as civilians...)

Broadsides + Target Locks. Sweet. How were you using the pathfinders?

Um I don't really take pulse carbines with FW... They are to provide maximum mid-range firepower output, and when people get too close to be confortable load them into Devilfish and float away. No need to squeeze benefit out of that one pinning turn. Just shoot with all your fury and run like a horse.

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Focused Fire Warrior






Well, if you check out my Mk 2.5 list further down, I revamped the crisis team to be more anti-light infantry. My command squad still remains anti-MEQ/tank hunter. My command squad did fairly well; I took out a Deff Dread and a Killa Kan squad with them.

Pathfinders came in handy in getting rid of that pesky 3+ obscured save that Ork bikes get when they go flat out. Too bad I can't fit in another squad.

Eh. The pulse carbines were just a thought. Don't think I'll do it.

3000 pts. or more
3000 pts. or more  
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

Yep I can see that now... Hard to locate the newest list. Yeah burst cannon is more like it... Mob-control. Deff Dread and three Killa Kan? Sounds fair enough to me! If it's 2500pts there goes half the ork vehicles.

Um that's the way to do it man! Get rid of any form of cover Sv and boost the army to the new world of BS4! Just couldn't get enough of them myself.

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Focused Fire Warrior






Awesome thing was they killed the final Kan in assault.

3000 pts. or more
3000 pts. or more  
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

Um well... It's not that usual but... Compared to ordinary Deff Dread Killa Kans are literal "tin-can". Just don't mess up with them too early when they're big in number, pop them all up and charge the last one with plasma rifle butt

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Focused Fire Warrior






Well, the Ork player's strategy was sound. I whittled him down to one kan (with no claw thanks to shooting), and he decided to assault my command squad with it in hopes of tying it up for the rest of the game (or until help arrives). I got some lucky glances that ended up killing it.

3000 pts. or more
3000 pts. or more  
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

I don't really think a kan without claw can realy tie your command squad up that long... Well anyway to that end just stay out of the CC as long as you can (which is still typical Tau's way of war) Can't depend on the luck!

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

Comments:

Could you put the unit and their options on one line, or a couple lines each? these lists are very difficult to read the way you list every upgrade on its own line.

I think your anti-horde suits are a bad idea. They won't kill enough of the horde to not get swamped in assault anyway. I wish it worked but I really don't think it does, and they're absolutely useless against a lot of other armies. For 'Ard boyz I'd go plasma missile, plasma fusion, TL missile or nothing.

If you're going to buy all those devilfish, buy more pathfinders and let the FWs use the pathfinders fish. two squads of 6 at least if you can swing.

9 man firewarriors squads might be nice instead of 8. 3 casualties to force a check instead of 2. Probably don't need so many squads either, 3 should be fine. Fire warriors kind of suck.

Give the broadsides ASS instead of target locks. You really only need the target lock on the team leader and he can get it hard wired. That, or give them all drone controllers and give them a ton of gun and shield drones to make them effectively las cannon proof.

Lose the shapers, and add a couple hounds to each squad instead. That 6+ save is useless, and the leadership upgrade probably won't matter either.

Crisis HQ has too many toys.

Why so much fusion when you already have 7 railguns? Plasma/Missile seems like it would be much better for this army, killing light transports before the dudes get there and kill you.



'12 Tournament Record: 98-0-0 
   
Made in us
Focused Fire Warrior






I think your anti-horde suits are a bad idea. They won't kill enough of the horde to not get swamped in assault anyway. I wish it worked but I really don't think it does, and they're absolutely useless against a lot of other armies. For 'Ard boyz I'd go plasma missile, plasma fusion, TL missile or nothing.


You have a point. I've been thinking of revisiting the idea to have two of them Fireknife. The TL with airburst can stay, though, because that is definitely useful against horde. The Airburst Fragmentation Projector has never let me down against Ork boyz or Nid gaunts.

If you're going to buy all those devilfish, buy more pathfinders and let the FWs use the pathfinders fish. two squads of 6 at least if you can swing.

9 man firewarriors squads might be nice instead of 8. 3 casualties to force a check instead of 2. Probably don't need so many squads either, 3 should be fine. Fire warriors kind of suck.


I wish I could squeeze those ideas in. The real point of this force is fast attack fish o' fury. And say what you will about FWs, at least they're not as squishy as kroot, and can hold objectives better.

Give the broadsides ASS instead of target locks. You really only need the target lock on the team leader and he can get it hard wired. That, or give them all drone controllers and give them a ton of gun and shield drones to make them effectively las cannon proof.


I used to always use ASS with my Broadsides, but, they never really did any good. I almost never moved them at all. Because of their range, they're just as effective as static artillery support; just position them strategically, and make sure they're well protected. What I was thinking of doing was shifting the target locks around and give a HW one to TL, one to one of them, and the third taking a DC with two more shield drones to give a full compliment of 4 shield drones for extra survivability.

Lose the shapers, and add a couple hounds to each squad instead. That 6+ save is useless, and the leadership upgrade probably won't matter either.


Already did. In build 2.5, I took both shapers out and added three carnivores. Thinking of taking the 3 back out to free up points, though. I don't really care about the kroot squads, they're just there to act as bubble wrap and speed bumps.

Crisis HQ has too many toys.


And don't you forget it. Tell me he doesn't deserve to be tricked out: http://www.dakkadakka.com/gallery/images-18209-6886_Tau%20Xv-9%20Commander.html

Why so much fusion when you already have 7 railguns? Plasma/Missile seems like it would be much better for this army, killing light transports before the dudes get there and kill you.


With the mechanized IG armies (and one dude playing a Rhino/Razorback swarm Space Wolves force) I've seen around my area, trust me, its not enough. That's also why I went target lock crazy with my Broadsides; I'd rather have the chance to kill 6 tanks than better my chances at killing two. Also, the fusion compensates for the broadsides' lack of mobility.


Automatically Appended Next Post:
Ok, here's the next configuration using most people's advice.

Mk. III build.

HQ
Crisis Commander Shas'o
-Cyclic Ion Blaster
-Missile Pod
-Shield Generator
-Stimulant Injector
-HW Multi-tracker
-HW Drone Controller
--Shield Drone
--Shield Drone
-Iridium Armor

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Crisis Commander Bodyguard
-Plasma Rifle
-Fusion Blaster
-Targeting Array
-HW Multi-tracker
-HW Target Lock
-HW Drone Controller
--Shield Drone

Troops
Fire Warrior squad (9)
-Shas'ui
--Bonding Knife

Fire Warrior squad (9)
-Shas'ui
--Bonding Knife

Fire Warrior squad (9)
-Shas'ui
--Bonding Knife

-Kroot (10)
-Kroot Hounds (5)

-Kroot (10)
-Kroot Hounds (5)

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Flechette Dischargers

Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Flechette Dischargers

Fast Attack
Pathfinder squad (5)
Pathfinder squad (5)

Pathfinder Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Pathfinder Devilfish
-Targeting Array
-Disruption Pod
-Multi-tracker
-Seeker Missile
-Flechette Dischargers

Crisis Battlesuit squad
Team Leader
--Airburst Fragmentation
--Target Lock
--Bonding Knife
--Drone Controller
--Shield Drone
--Shield Drone
--Crisis 1
- -Missile Pod
--Plasma Rifle
--Multi-tracker
--Crisis 2
- -Missile Pod
--Plasma Rifle
--Multi-tracker

Heavy Support
Hammerhead
-Railgun
-Disruption Pod
-Multi-tracker
-Target Lock
-Smart Missile system
-Flechette Dischargers

Broadside Battlesuit team (3)
Team Leader
--Targeting Array
--HW Multi-tracker
--HW Target Lock
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife
--Broadside 1
--Target Lock
Broadside 2
-Drone Controller
--Shield Drone
--Shield Drone


Broadside Battlesuit team (3)
Team Leader
--Targeting Array
--HW Multi-tracker
--HW Target Lock
-HW Drone Controller
--Shield Drone
--Shield Drone
--Bonding Knife
--Broadside 1
--Target Lock
Broadside 2
-Drone Controller
--Shield Drone
--Shield Drone

This message was edited 4 times. Last update was at 2010/04/13 15:10:28


3000 pts. or more
3000 pts. or more  
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

With shield drones and target locks available... 6 Broadsides could be a bit over the top, unless it's a Dark Angel termi list or all mech IG list you don't need that much. Under other conditions drop just enough pts for the second Hammerhead in exchange for the second large blast marker for horde-control, addressing lambadomy's first point too. Great you can squeeze in another pathfinder squad!

DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

I don't move my broadsides much either, but I'm almost always happy I had ASS, either because of dawn of war deployment, something blocking my view of what needs to die (or giving it cover I can adjust and remove), or getting those extra couple inches away from that annoying flying prince or whatever that wants to eat me. But I think your configuration is fine.

I don't think you need 4 devilfish for 3 squads of FW. Maybe replace a fish with a squad of 2 piranhas.

since your commander load out is pretty much hard set, give him a target lock so he can shoot his CiB at something else while you're fusioning vehicles. Or even better, turn his bodyguard into a seperate crisis squad so he can float and join whatever he wants. They may not get targeting arrays, but now you have 12 pathfinders so that shouldn't matter as much, and they'll be much cheaper.






'12 Tournament Record: 98-0-0 
   
Made in us
Speedy Swiftclaw Biker





Nanjing, China

Wait... Now it's 3 FW squad and 2 Devilfish in the list... What happened...


Automatically Appended Next Post:
All right I figure it out... Drop those piranhas AND take one more devilfish for the remaining footslogging FW squad!

@ lambadomy: Two devilfish for 2 squad of Pathfinder... He actually need to add one devilfish for FW...

This message was edited 1 time. Last update was at 2010/04/13 22:50:42


DT:90-S++G++M--B++I+Pw40k07#+D+++++A++/eWD379R++T(D)DM+
2500pts
Paladin Squad
Ordo Dakka wrote:It's as if counter-attack counters the attack in some way...
Nurglitch wrote:The Imperium will lose the plans for Lasguns before they forget how to build a perfectly servicable Shotgun.
 
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

Sorry, maybe I just can't read the weird way he puts the list up, but I'm pretty sure he's buying two devilfish for two FW squads, AND the two required pathfinder devilfish.

I put the list into army builder and it roughly comes out to 2500 points that way as well.

To me, he has this:

Crisis commander w/ toys
2x Bodyguard fusion plasma stuff

Crisis suit team leader with AFB and stuff
2x Crisis suits with plasma missile

9 Firewarriors
Devilfish

9 firewarriors
Devilfish

9 firewarriors

10 kroot 5 hounds

10 kroot 5 hounds

6 Pathfinders
Warfish
6 pathfinders
Warfish

Railhead

3x Broadsides

3x Broadsides

And I think he should replace one of the Devilfish with a pair of piranhas, and I think he should turn the crisis command squad into a monat commander and a squad of plasma fusion or plasma missile crisis suits.

'12 Tournament Record: 98-0-0 
   
 
Forum Index » 40K Army Lists
Go to: