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Ambitious Space Wolves Initiate




Can a Big Mek take a Burna and a KFF? I didn't see anywhere in the codex or the faq that mentioned he can't however my friend said it was in an errata but I can't seem to find that anywhere on the web.
   
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Fenrx wrote:Can a Big Mek take a Burna and a KFF? I didn't see anywhere in the codex or the faq that mentioned he can't however my friend said it was in an errata but I can't seem to find that anywhere on the web.
Well, saying "It doesn't say I can't" doesn't actually help.

However, the Codex says he can Trade one Weapon for a Burna, and his OTHER weapon for a KFF, so he can indeed have both.

As for Errata, it is found here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m970066a_FAQ_Orks_Feb2010

And it makes no mention of what your friend is saying.

This message was edited 1 time. Last update was at 2010/04/08 11:46:22


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Fresh-Faced New User




I dont know... i think common sense kinda comes into play here. the first line says you can replace your choppa for a power claw or a scorcha... the second line says you can replace your slugga for a shoota/rokkit, a shoota/skorcha, or a twin linked shoota... and the third line says you can trade your slugga for a mega armour? a shock attack gun? a KFF? or a bike? no i dont think it was ment to give mek boys the ability to have mega armour and an extra power claw. I think this is just a mistype that has been over looked. I am pretty sure that the third line was meant to say trade your slugga and choppa for...

This message was edited 1 time. Last update was at 2010/04/08 23:23:47


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Mistake or not, you can in fact take a mek with 2 klawz

   
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Fresh-Faced New User





Hmm Sweet i am totaly going to start running my customized 3 armed mega armour Bigmek with 2 power claw arms and a twin linked shoota. I will call him smashy...

This message was edited 1 time. Last update was at 2010/04/08 23:21:02



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Well i think im going to stick with the rule saying you have to trade your slugga and choppa for any of the items in the third tier. Shade makes a point it would allow for 3 armed Big meks otherwise.
   
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Orky123 wrote: I think this is just a mistype that has been over looked. I am pretty sure that the third line was meant to say trade your slugga and choppa for...


That would leave KFF meks with no weapons...


Having said that, I suspect that it is an oversight. The previous codex said that you lost all other weapons when you took mega-armour, which would have solved the 2-klaws-plus-gun problem here, but that rule doesn't appear in this codex.

The entry for the Warboss, which is laid out in a similar fashion to the Mek's, does require you to swap both weapons for Mega Armour. I suspect that the author dropped the choppa from the 3rd section in the Mek's list in order to give KFF meks a weapon, and simply missed the fact that this left Mega Armoured meks with 3 weapons (They will have a twin-linked shoota, a power klaw and a choppa/burna/2nd klaw).

While other codexes released around the same time were also giving characters three weapons, this was usually a pistol/ccw/ranged weapon combo... the combination available to MegaMeks seems a bit odd.

So, technically legal, but (IMO) probably an oversight.


The Burna and KFF combo, on the other hand, is perfectly legal, and probably intentional... I seriously doubt they would have wanted KFF meks to have no weapons.

 
   
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If this were meant to be just a trade your slugga option why have two "trade your slugga for this" options why not just include those items under the first one? I think they just left off the "and choppa" in the third tier.
   
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Because the first group is of standard weapons, while the second is of more specialised gear?

Or possibly simply because it originally said 'slugga and choppa' and they dropped the choppa off when they realised that would leave the KFF Mek without any weapons, as I pointed out just before...

 
   
Made in us
Longtime Dakkanaut





There's no reason for a warbike to replace both weapons either, since regular warbikers still have both. I suspect that they were organized differently (probably including more options) during an original draft, and then Kelly never put the two together after they'd cut out all the extra stuff.

As for Mega Armor and a Power Klaw, in terms of game mechanics the extra attack you get from the attack squig is cheaper, and 40 points for 2 extra attacks still seems pricy.

On the other hand, frickin' post pictures of that once you convert it! That is gonna be one sweet-lookin' model!







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A Megaboss with attack squig has the same number of attacks as a Megamek with a Squig and dual PKs... And they cost the same! Except the Mek is practically -1 every single stat, (WS, STR, T, Wound, Int and LD)

So for a supposed legitimate option, it is a total abomination in every conceivable way compared to his Megaboss alternative.

Also, something else to chew on. Models with Slow and Purposeful *ALWAYS* count as moving through difficult terrain. Models who assault while moving through Difficult terrain strike at I1. If you tried to take a Megamek with a Burna/PK combo and claim he can choose his special weapon and strike at I with his burna or I 1 with his PK, whenever you assault with the megamek, his burna will always strike at I1...

Unless he has stikkbombz... Which he doesn't!

So the only way the Megamek may strike at I with his burna is if he is in combat and did not assault.

When you boil it down, Every possible configuration of the Megamek is worthless and totally unusable and probably is nothing more than a wargear option from 3rd edition when Megameks could carry a KFF (any mek could carry a KFF really).

It was either a typo that leads to a useless wargear combo, or it was intentional for legacy models that leads to a useless wargear combo, or it was something completely intentional and was trying to give us our only dual Special weapon attack HQ like the days of our old 'choppa/PK' warbosses from 3rd edition.

I vote Typo.

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