Your cheque is in the mail
Okay, I'm going to look at this both as a list you have made and also as a "buying list" so I'll include notes on where I think you're burning money you may not need. I will open up with the opinion that
DE hit their optimum stride at 1500 and tend to be maxed out on effectiveness by 1750. 1850 let's you play a bit and by 2000 you are just bringing larger squads, not better squads as your
FoC is probably already maxed. Just a consideration to keep in mind if you're focused on playing 2000 point games.
Just on a personal note - you're "buying in" at 2000 points? You're a brave soul.
Smurfs wrote:Archon (442)
Punisher
Tormentor Helm
Shadow Field
Combat Drugs
Animus Vitae
9 Incubi
2 Splinter Cannons
2 Blasters
Raider
Horrorfex
As others have noted - too many Incubi and also you can't field S.Cannons without fielding Warriors in the retinue. I'll also note a personal distaste for taking Blasters on Incubi - you've paid already for a +1
Str power weapon, why would you want to pay for the right not to have it just to get a bit of shooting? Let Warriors, Ravagers, and Raiders handle shooting - Incubi are for assaulting.
Smurfs wrote:10 Wyches (229)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider
Horrorfex
On an individual level I agree with others who have said 10 Wyches is probably more then you need (I currently favor 6 in a squad, others stick to 5, some prefer 7-8. You'll need to play some games to assess your own needs). At 2000 points you'll be better served by three squads of 5-7 each then 2 of 10 (plus you'll get an additional Raider). That said, from a buying perspective owning 20 Wyches is a pretty solid idea as you might need them for Wych Retinues, or for the 2-3 Elite spots they should be filling. I would make sure you have a handful of special weapons (Blaster and Shredder) to play with. I prefer Blasters, others swear by Shredders. Both are great weapons and you'll always want 2x of one of them in any Wych squad you field, so make sure you have enough to do so.
Smurfs wrote:10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex
4 Troop selections at 2000? I'll play 6 at 1500. Yeah, the Raiders are expensive if you're buying in, but more troops is always good. A way to help mitigate the cost would be to plan for more sniper squads (10 Warriors with 2 Dark Lances) which can serve as an able gunline without the added cost of having to buy a Raider. I would suggest at least an ability to field two squads of those in addition to your planned Gunboats.
Smurfs wrote:7 Reaver Jetbikes (206)
2x Blasters
Succubus
Tormentor Helm
Power Weapon
I actually have a Batrep posted here where I field a RJB Archon along with a squad very similar to this against
Orks (and against
Mechdar). The squad is *very* fun but is unfortunately not very optimized. For list adaptability this is a pretty good pile of stuff to buy, but I would look to buy two additional RJBs with Blasters since 3 RJBs with 2 Blasters is a pretty solid build and at 2000 running two such units can happen easily. As far as the 2000 point list goes I think this is another point sink unit.
Smurfs wrote:Ravager (120)
2 Ravagers at 2000 points? I field 3 at 1500. Ravagers are great, and though it is an expensive money investment they are a potent points investment when building a list. For the 2000 point list this is a poor idea, but probably it's a wise idea to try to ease into buying up so many vehicles so I'll simply say that once you field them a few times you should have an easy time figuring out if you want to buy another one.
Things I see you needing that you aren't planning on buying
If you are planning to play 2000 points regularly you might wish to invest in an Asdrubael Vect model. He'll be a Ravager/Walker in an
HQ slot and can really add to your potential firepower.
About 3-5 more Raiders.
Another Ravager.
2 more Blaster equipped RJBs
2 more Wyches with Blasters (or Shredders - your preference)
1 more Wych Succubus
Useful items you're not using in your 2000 point list
All your Troop slots (can't stress this enough).
A Crucible of Malediction (with
IG, Nids, and all the assorted flavors of Marine Psykers out there this is a very valuable piece of wargear) Should probably go on a Wych Succubus or one of the Gunboats via adding a Sybarite