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Made in us
Fresh-Faced New User




Hey everybody! Ive been thinking about getting into Dark Eldar for awhile now, and after reading through the codex and looking around, I made up this list kind of as a "Buyers Guide" and would like all of your input on it. So feel free to say "Dont get that, its awful" and I would take recomendations to improve the list. Thanks a bunch!


HQ:

Archon (442)
Punisher
Tormentor Helm
Shadow Field
Combat Drugs
Animus Vitae
9 Incubi
2 Splinter Cannons
2 Blasters
Raider
Horrorfex

Elites:

10 Wyches (229)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider
Horrorfex

10 Wyches (229)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider
Horrorfex

Troops:

10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex

10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex

10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex

14 Warriors (140)
2 Dark Lances

Fast Attack:

7 Reaver Jetbikes (206)
2x Blasters
Succubus
Tormentor Helm
Power Weapon


Heavy Support:

Ravager (120)
3x Disentegrators

Ravager (120)
3x Disentegrators


Total: 1993
   
Made in us
Furious Fire Dragon





More Darklances I'd say. Drop the warrior squads to 6 mans with DL.

Typical start 4+ Raidersquads with DL, 3 Ravagers, 2-3 Raiders more for Wyches and HQ. Add other stuff as you go. I'm not sure the horrorfexes are much good on eveery raider but more experienced DE dudes will give you more insight on that.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Kabalite Conscript




Rochester, NY

Smurfs wrote:Archon (442)
Punisher
Tormentor Helm
Shadow Field
Combat Drugs
Animus Vitae
9 Incubi
2 Splinter Cannons
2 Blasters
Raider
Horrorfex
Good load-out on your Archon. The incubi squad is a bit overkill though. With even 5 Incubi, you'll probably wipe out the entire opposing squad, which leaves you out in the open. People are already going to be heavily shooting at this squad, so having 9 incubi will just increase the focus on them. And I don't have the codex in front of me, but I think only warriors can take splinter cannons. Also, having blasters for your incubi means that you're losing their power weapons and +1S. So I would skip those.

Smurfs wrote:10 Wyches (229)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider
Horrorfex
Despite their appearance, wych squads are not really a hammer unit. Their main function is to tarpit powerful enemy units and knock out infantry. So having 10 wyches doesn't really enhance either of these roles. I would recommend knocking the squad size down a bit. I use 7 in a squad, but others are proponents of smaller squads.

Smurfs wrote:10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex
If you make the raider squads a bit smaller, you could add another one in at no extra cost. Having the extra scoring unit would be really helpful, as each individually is fairly fragile. You also might want to consider switching some to lances.

Smurfs wrote:7 Reaver Jetbikes (206)
2x Blasters
Succubus
Tormentor Helm
Power Weapon
This ends up being very expensive for what is not a very good assault unit. If you want to run them for assault, throw a Dracon on a bike and have him run with 5. If you want more of a shooting role, split it into 2 3-bike squads with 2 blasters each. I originally used a big bike squad with a jetbike archon, but it ended up being too many points for too little effect. Play around with it and see what you like.


Smurfs wrote:Ravager (120)
3x Disentegrators
Ravagers are awesome. As your army stands right now, you've already got a lot of anti-infantry (assault units and splinter cannons). So you might want to switch one over to triple lances. On the other hand, if you swap in some lances elsewhere, then I would keep them as is.

Good luck building the army. Dark Eldar are a lot of fun to play, but there's a bit of a learning curve. There's a good tactica here: http://www.dakkadakka.com/wiki/en/Dark_Eldar_Tactica that could be helpful.

2000 pts
2000 pts
500 pts 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

okay first off 9 inucbi is wayy over kill.

If you want that much killy power I'd suggest get drazzar instead of some of them although he is horribly overprice IMO. Also your can't ahve splinter cannons on your incubi in the command squad. If you wanted warriors with them indicate it.

Personally I'm not a fan at all of splinter cannons but that is just me.

Drop your wych squads down to 5 or at least 7. There isn't a reason to take 10 as they are pretty much just agonizer delivery mechinisms. I also prefer shredders on wyches over blasters.

Again on your warriros no reason to take 10 models, 5 is good.

Drop some reavers drop the tormentor helm and get a pistol to save some points. Find points for a 3rd vanilla ravager and if you can afford it get night shields.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Fresh-Faced New User




Thanks for the advice and input guys. Heres a revamped list. Have a go at it.
HQ:

Archon (330)
Punisher
Tormentor Helm
Shadow Field
Combat Drugs
Animus Vitae
5 Incubi
Raider

Dracon (260)
Agoniser
Combat Drugs
5 Incubi
Raider


Elites:

7 Wyches (184)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider


7 Wyches (184)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider


Troops:

5 Warriors (110)
Splinter Cannon
Blaster
Raider Horrorfex

5 Warriors (110)
Splinter Cannon
Blaster
Raider


5 Warriors (110)
Splinter Cannon
Blaster
Raider

5 Warriors (110)
Splinter Cannon
Blaster
Raider

14 Warriors (132)
2 Dark Lances

13 Warriors (124)
2 Dark Lances

Heavy Support:

Ravager (120)
3x Disentegrators

Ravager (120)
3x Disentegrators

Ravager (105)
3x Dark Lances

Total: 1999
   
Made in us
Kabalite Conscript




Rochester, NY

I like this new list a lot better. You've got strong assault elements, good mobility, and lots of shooting. The only thing I'm wary of is the number of dark lances. While what you've got might seem plentiful, you'll be surprised at how poorly they perform. I'd be tempted to replace a few splinter cannons with dark lances, or convert a triple dissy ravager to triple lance. This is something where you'll have to find the sweet spot, depending on how much armor you'll be facing.

I'd also recommend dropping the extra few warriors in the foot squads. This would give you the points to put horrorfexes on all the raiders, which can be extremely useful to protect your fragile assault squads. If you can squeak some more points out, I'd go for night shields on the ravagers (particularly the lance one).

2000 pts
2000 pts
500 pts 
   
Made in us
Lethal Lhamean






Venice, Florida

afireinside13t wrote:Good luck building the army. Dark Eldar are a lot of fun to play, but there's a bit of a learning curve. There's a good tactica here: http://www.dakkadakka.com/wiki/en/Dark_Eldar_Tactica that could be helpful.

Your cheque is in the mail

Okay, I'm going to look at this both as a list you have made and also as a "buying list" so I'll include notes on where I think you're burning money you may not need. I will open up with the opinion that DE hit their optimum stride at 1500 and tend to be maxed out on effectiveness by 1750. 1850 let's you play a bit and by 2000 you are just bringing larger squads, not better squads as your FoC is probably already maxed. Just a consideration to keep in mind if you're focused on playing 2000 point games.

Just on a personal note - you're "buying in" at 2000 points? You're a brave soul.

Smurfs wrote:Archon (442)
Punisher
Tormentor Helm
Shadow Field
Combat Drugs
Animus Vitae
9 Incubi
2 Splinter Cannons
2 Blasters
Raider
Horrorfex

As others have noted - too many Incubi and also you can't field S.Cannons without fielding Warriors in the retinue. I'll also note a personal distaste for taking Blasters on Incubi - you've paid already for a +1 Str power weapon, why would you want to pay for the right not to have it just to get a bit of shooting? Let Warriors, Ravagers, and Raiders handle shooting - Incubi are for assaulting.

Smurfs wrote:10 Wyches (229)
Wyche Weapons
2x Blasters
Succubus
Wyche Weapons
Agoniser
Raider
Horrorfex

On an individual level I agree with others who have said 10 Wyches is probably more then you need (I currently favor 6 in a squad, others stick to 5, some prefer 7-8. You'll need to play some games to assess your own needs). At 2000 points you'll be better served by three squads of 5-7 each then 2 of 10 (plus you'll get an additional Raider). That said, from a buying perspective owning 20 Wyches is a pretty solid idea as you might need them for Wych Retinues, or for the 2-3 Elite spots they should be filling. I would make sure you have a handful of special weapons (Blaster and Shredder) to play with. I prefer Blasters, others swear by Shredders. Both are great weapons and you'll always want 2x of one of them in any Wych squad you field, so make sure you have enough to do so.

Smurfs wrote:10 Warriors (155)
Splinter Cannon
Blaster
Raider
Horrorfex

4 Troop selections at 2000? I'll play 6 at 1500. Yeah, the Raiders are expensive if you're buying in, but more troops is always good. A way to help mitigate the cost would be to plan for more sniper squads (10 Warriors with 2 Dark Lances) which can serve as an able gunline without the added cost of having to buy a Raider. I would suggest at least an ability to field two squads of those in addition to your planned Gunboats.

Smurfs wrote:7 Reaver Jetbikes (206)
2x Blasters
Succubus
Tormentor Helm
Power Weapon

I actually have a Batrep posted here where I field a RJB Archon along with a squad very similar to this against Orks (and against Mechdar). The squad is *very* fun but is unfortunately not very optimized. For list adaptability this is a pretty good pile of stuff to buy, but I would look to buy two additional RJBs with Blasters since 3 RJBs with 2 Blasters is a pretty solid build and at 2000 running two such units can happen easily. As far as the 2000 point list goes I think this is another point sink unit.

Smurfs wrote:Ravager (120)

2 Ravagers at 2000 points? I field 3 at 1500. Ravagers are great, and though it is an expensive money investment they are a potent points investment when building a list. For the 2000 point list this is a poor idea, but probably it's a wise idea to try to ease into buying up so many vehicles so I'll simply say that once you field them a few times you should have an easy time figuring out if you want to buy another one.

Things I see you needing that you aren't planning on buying
If you are planning to play 2000 points regularly you might wish to invest in an Asdrubael Vect model. He'll be a Ravager/Walker in an HQ slot and can really add to your potential firepower.
About 3-5 more Raiders.
Another Ravager.
2 more Blaster equipped RJBs
2 more Wyches with Blasters (or Shredders - your preference)
1 more Wych Succubus

Useful items you're not using in your 2000 point list
All your Troop slots (can't stress this enough).
A Crucible of Malediction (with IG, Nids, and all the assorted flavors of Marine Psykers out there this is a very valuable piece of wargear) Should probably go on a Wych Succubus or one of the Gunboats via adding a Sybarite

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fresh-Faced New User




Thanks for the ideas. Youve given me a lot to think about and test with. Hopefully I can learn to master them!


Automatically Appended Next Post:
On a side note, could someone tell me where the Drug Dispenser upgrade is located in the Codex? I must be blind or something, because I cant seem to locate it.

This message was edited 1 time. Last update was at 2010/04/13 06:09:15


 
   
Made in us
Kabalite Conscript




Rochester, NY

Smurfs wrote:On a side note, could someone tell me where the Drug Dispenser upgrade is located in the Codex? I must be blind or something, because I cant seem to locate it.
It's on the page with all of the other wargear, before the army list. It's called 'Combat Drugs' in the listing.

2000 pts
2000 pts
500 pts 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Speaking of a "buyer's guide" do you already have another army?

If you do, you may want to wait a few months - there's a new codex inbound this fall, all the models are getting redone, and while pretty much every list has to be raider based to be effective, the new raiders don't look like the old raiders and are 12/10/10 open-topped.

Do you really want to buy 2,000 points of old models right now, and by the time you get them finished and painting, your army and its models are obsolete?

   
 
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