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Made in us
Screamin' Stormboy





I've been trying to figure out which of these guys would be better for my list.

The Megaboss is far cheaper than Ghazzy even when decked out with a bosspole and cybork body AND the Mega Armor, and is cheaper by almost a hundred points. They can both take what I want, Nobz or Meganobz as troup choices. And he can perform pretty much the same purpose that Ghazzy would be performing anyway, agian at alot cheaper.

However, Ghazghkull is just....stompy, killy, so awsome. His Prophet of the Waaagh! is awsome, giving him a great amount of survivability. And his Adamantium Plate head thingy is sweet too, especially making him immune to instant death.

So which do you think is the better option?

Time ta make sometin' fun!  
   
Made in us
Longtime Dakkanaut





Depends on point costs and what else is in your army. Ghazz is definitely better than a Warboss. Especially with that 1 turn of 2+ invul save.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Rotting Sorcerer of Nurgle





And...the ubre Waagghh....well worth it IMO if you run with stuff that can use it and abuse it.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Committed Chaos Cult Marine






Ghaz is awesomer than awesome.

:waits for Dash:

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






And +1 weapon skill, and +1 wound, and +1 attack (to offset the loss of attack squig option), and fearless for your whole army, and 6s on running for your whole army, and +1 charging attack, and a better ranged weapon, and... yes, he's worth the ~100 points.

Whether he fits into your list is another matter, but he's worth the extra hundred points.

This message was edited 2 times. Last update was at 2010/04/12 22:11:43


 
   
Made in us
Longtime Dakkanaut







Why not show us your list? The one time a Warboss would be better than Ghaz would be if you want to mount him up on a Bike to support your Orks in assaulting enemy units. Since this isn't the case, might as well take Ghaz and use Prophet to help the rest of your Orks get the charge off.

This message was edited 1 time. Last update was at 2010/04/12 22:11:30


 
   
Made in us
Squishy Squig




Two words: Eternal Warrior

Also, all those other words that people said.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Ghaz is absolutely worth it, over a mega-armoured warboss.

He's a real pain for your opponent. He's hard to kill, but he absolutely will make a horrible mess of almost anything he gets to grips with in CC, as well as greatly increasing the effectiveness of just about every other highly effective unit in the army with his super-Waaagh. Your opponent has to either avoid him (letting you dictate the game) or devote a vast quantity of firepower to killing him (and sometimes not even succeed in doing so).

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

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Made in us
Screamin' Stormboy





Why not show us your list? The one time a Warboss would be better than Ghaz would be if you want to mount him up on a Bike to support your Orks in assaulting enemy units. Since this isn't the case, might as well take Ghaz and use Prophet to help the rest of your Orks get the charge off.


I didn't wana put my list up right away cause I wanted to see what people would say about it situationally or in their overall opinion.

I guess my main reason for indescisiveness is 1) I'll have to fluff a reason why my Warboss has access to Prophet of the Waaagh!, 2) Some people may bitch about "specail characters" and 3) he's quite a bit of points for a single unite. A squad of Killa Kans or a well fitted Battlewagon don't cost as much as he does.

I actually have two different lists going right now, a Dreadbashing list and a Wagonspam. The thing is that BOTH of them have the warboss/Gazzy working the same idea, another MEga armored guy, with a cybork body and bosspole, walking with a troup of Meganobz, usually sitted up in a Battlewagon or Trukk (which is another issue ENTIRELY ><

These are curriently useing the Mega Armor Warboss.

Waaagh! 1860 pts.
DA KOLD 'ARD STEELZ, Wagonspam

HQ
Warboss (Raknbash Iceteef) - 130 pts
-Mega Armour
-Cybork Body
-Attack Squig
-Bosspole

Big Mek (Kurzzizzit Iceteef) - 125 pts
- Burna
- KKF
- Cybork Body
- 'eavy Armor
- Bosspole

Elites
Lootas (The Blizzard Squad) x 15 - 225 pts

Burna Boyz (The Flaming Snow Squad) x15 - 225 pts

Troops
Meganobz (The Glacier Squad) x9 - 360 pts
- Battlewagon (Da Plowah) - - 140 pts
-- Red Paint Job
-- Armor Plates
-- Big Shoota x2
-- Deff Rolla
-- Grot Riggas

'Ard Boyz (The Avalanch Squad) x20 - 240 pts
- 17 Shootaz
- 2 Big Shootaz
- Nob
--Power Klaw
--Bosspole

Fast attack
Deffkoptas (Ridaz on da Storm: Snowflake 1) x1 - 45 pts
-Twin-Linked Rokkit Launcha

Deffkoptas (Ridaz on da Storm: Snowflake B) x1 - 45 pts
-Twin-Linked Rokkit Launcha

Deffkoptas (Ridaz on da Storm: Snowflake Too) x1 - 45 pts
- Twin-Linked Rokkit Launcha

Heavy
Battle Wagon (Da Snowball) - 140 pts
- Red Paint Job
- Armor Plates
- Big Shoota x2
- Deff Rolla
- Grot Riggas

Battle Wagon (Da Ice Storma) - 140 pts
- Red Paint Job
- Armor Plates
- Big Shoota x2
- Deff Rolla
- Grot Riggas


Waaagh! 1500 pts
THE KOLD 'ARD STEELZ, Dreadbashn'

HQ
Warboss (Raknbash Iceteef) - 130 pts
-Mega Armour
-Cybork Body
-Attack Squig
-Bosspole
Big Mek (Kurzzizzit Iceteef) - 120 pts
- Burna
- KKF
- Cybork Body
- 'eavy Armor

Elites
Lootas x15 - 225 pts

Troops
Meganobz (Glacier Squad) x5 - 200 pts
- Trukk - 40 pts
-- Red Paint Job
Deff Dread - 120 pts
- Extra DCCW x2
- Grot Riggas
- armour plates
'Ard Boyz x12 - 170 pts
- 10 Slugga Boyz
- 1 Rokkit Boy
- 1 Nob
-- Powerklaw
-- Bosspole

Heavy Support
Killa Kanz (Da Snowballz)x3 - 165 pts
- Rokkit Launcha x3
Killa Kanz (Da Snowballz)x3 - 165 pts
- Rokkit Launcha x3
Killa Kanz (Da Snowballz)x3 - 165 pts
- Rokkit Launcha x3

This message was edited 1 time. Last update was at 2010/04/12 23:43:28


Time ta make sometin' fun!  
   
Made in us
Foolproof Falcon Pilot






One list only has 2 scoring units, the other only has 1....not good.

Get more boys in there if you actually want to win

This message was edited 1 time. Last update was at 2010/04/12 23:46:19


   
Made in us
Growlin' Guntrukk Driver with Killacannon






Alerian wrote:One list only has 2 scoring units, the other only has 1....not good.

List 1:
meganobs
ard boyz

List 2:
meganobs
ard boyz

...just saying.

This message was edited 1 time. Last update was at 2010/04/12 23:50:20


 
   
Made in us
Foolproof Falcon Pilot






Didn't see the 'ard boys in list 2... /sigh

Anyway...neither list is strong enough at those point levels, so my point still stands

More troops!

   
Made in us
Screamin' Stormboy





I thought that Deff Dreads could score if they were taken as troups? << Damn. And yeaI admit to still being a nub for this sorta thing so suggestions and all that.

But that's the thing though. What should I take out to make room for more troups AND Gazzy?

But that's off topic.

This message was edited 1 time. Last update was at 2010/04/12 23:57:20


Time ta make sometin' fun!  
   
Made in us
Storm Guard




Minnesota

Deffdreads count as troops for the FoC, it does not make them scoring.

Ghazzy is awesome though, my brother consistently runs him and he is always a pain to deal with. Hands down I'd take him over a mega armored warboss if your playing a high enough points game.

This message was edited 2 times. Last update was at 2010/04/13 01:21:13


 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Gorkamorka wrote:And +1 weapon skill, and +1 wound, and +1 attack (to offset the loss of attack squig option), and fearless for your whole army, and 6s on running for your whole army, and +1 charging attack, and a better ranged weapon, and... yes, he's worth the ~100 points.

Whether he fits into your list is another matter, but he's worth the extra hundred points.


If you make proper use of his WAAAGH! That 2+ invuln is absurdly hard to take out, not even counting the fact that he is also an eternal warrior. I consider Ghaz to be one of the best ICs in the entire game.

Ghaz is definitely not a good fit for every Ork army though, and he can often cause problems in the wrong list, not quite as bad as Zoggie or Grotsnik though.


 
   
Made in us
Screamin' Stormboy





Wrexasaur wrote:
Gorkamorka wrote:And +1 weapon skill, and +1 wound, and +1 attack (to offset the loss of attack squig option), and fearless for your whole army, and 6s on running for your whole army, and +1 charging attack, and a better ranged weapon, and... yes, he's worth the ~100 points.

Whether he fits into your list is another matter, but he's worth the extra hundred points.


If you make proper use of his WAAAGH! That 2+ invuln is absurdly hard to take out, not even counting the fact that he is also an eternal warrior. I consider Ghaz to be one of the best ICs in the entire game.

Ghaz is definitely not a good fit for every Ork army though, and he can often cause problems in the wrong list, not quite as bad as Zoggie or Grotsnik though.

But here's the question though, which lists woudln't want Ghazzy in them?

Time ta make sometin' fun!  
   
Made in sg
Regular Dakkanaut





Ghaz > Mega Boss simply because of the 2+ invul and eternal warrior.

You will want your warboss to be devastating and charge whatever he feels like charging. However at T5, he isnt immune to ID, which really limits the usage. To make it worse, he only enjoys a 5+ invulnerable. Are you going to risk yourself charging into say a squad of 5 TWC and risk being ID-ed by a Powerfist? Ghaz on the other hand, gives you much much more tactical flexibility with his 2+ invul and eternal warrior. This in itself, is worth much more than the difference of 125 points.

If I have to worry about who to charge after spending 100+ points on a model, I would rather drop that model altogether.
   
Made in us
Foolproof Falcon Pilot






Ok, advice about your second list and getting Ghaz in.....Don't add him.

Ghazzy has no place in any Kanwall/Dreadbash list.

You need 2 Big Meks to make sure that your KFFs can spread out enough to give your Kans/Dreads manueverability. Only fielding one Big Mek really forces you to clump up, and severely hampers your movement, while trying to keep your 4+ cover save on all of your kans.

Also, in a Kan/Dread list you should be spending Ghazzy's points on things like Lootas, that actually back up your list, rather than him. The strength of Dreadbash is the walkers, and they get absolutely no benefit at all from Ghaz's Waaagh!.

Meganobs also bring nothing to a Kan/Dread list, and Ard boys are a waste as well, since normal boys will be getting a 4+ cover from your opponent shooting past the Kanwall, thus making the 4+ armor save a complete waste of points.

Finally, if you are running a kanwall, all your boys should be shoota boys, not slugga. Why? Because they should be spending most of their time walking behind the Kans, letting the walkers do the heavy lifting until the perfect time to strike, taking advantage of that yummy mobie 4+ cover save. This means that they need to be able to fight from range, a la shootas.

Hope that helps

This message was edited 1 time. Last update was at 2010/04/13 05:41:11


   
Made in ca
Mekboy Hammerin' Somethin'






I just started using Ghaz in larger games a few weeks ago and he wins out over a normal boss for sure, if for no other reason than the auto 6 on your Waaggh moves. There's nothing worse than missing multiple charges when you start rolling a string of 1s on your Waagghs.

   
Made in us
Screamin' Stormboy





Keep Gazzy out of Dreadbashing lists and abuse the KFF as much as I can. Also shootaboyz everywhere. Got it. Though I'll admit, since it's dreadbashing my original idea was to have the 'Ardboys be a shield for the Kanz, not the otherway around (as that'd be Kanwall). May or may not switch that. I think I'll play a few games iwth it and see what happens.

Are there any other lists he just doesn't work in?

And I'm devinelty thinking of putting him in my Wagonspam list, but I still don't know what ot get rid of to free him up (besides the warboss himself). I hate to say it, but I may pull the Lootas off hte list simply cause I cna't think of anything they actually add to the list.

Thank you all for your suggestions, big helps all!

Time ta make sometin' fun!  
   
Made in ca
Mekboy Hammerin' Somethin'






'Ard boys are an expensive shield at 10 (?) points each. KFF gives your Kans the same 4+ cover save for the cost of five boyz.

   
Made in us
Screamin' Stormboy





True...true...

Damn. Now I gotta completely rework that list. >< Eh well. I'll try to redo the list a bit better. Maybe remove a Kan squad and get a small hord or summn'.

Time ta make sometin' fun!  
   
Made in ca
Mekboy Hammerin' Somethin'






I've had pretty good success running Kanbash...6 Kans screening two mobs, plus a KFF Big Mek. The cover saves on the Kans, plus the ability to ignore shaken/stunned because of squadrons means they can soak up a ridiculous amount of enemy fire.

   
Made in us
Screamin' Stormboy





Thanks for the advice. I've got a new list worked up and I hope to be able to test it out soon....not likely considering the speed I construct my army but eh. I'll do my best.

Time ta make sometin' fun!  
   
 
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