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![[Post New]](/s/i/i.gif) 2010/04/19 22:04:24
Subject: [Nec] Kroot - has it ever been done?
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Massive Knarloc Rider
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Im guessing it probably has, seeing as its a fairly fun idea, but for the sake of asking, has anyone ever drafted up any rules for it?
I visualised their rifles, being pretty unique in apearance, to have a pretty unique stats and rules. So, i drafted up this, please comment if its OP, etc etc.
Kroot Rifle
Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.
However, within the rigours of the underhive, the quality of the rounds produced to tailor such weapons will have invariably declined rapidly. Large and ungainly, the weapon is rarely seen being used by anyone other than the Kroot themselves, partly because of the obvious scarcity, and partly because the guns grip and trigger was designed with a Kroots fingers in mind, and not a humans.
Stats-
Range
Short: 3-8
Long 9- 24
To hit
Short -1
Long -
str 4
damage 1
save mod -2
ammo roll 4+
Special Rules
Slow reload - Due to the Musket style load and fire system that the Kroot rifle utilizes, after each shot, another bullet must be manually loaded in, cocked, locked and a plethora of other fiddly exercises. If the ganger equipped with the Kroot rifle is pinned, or in another high stress situation, he must fire the weapon at half the normal rate (eg. one shot every two turns) due to the complex loading system.
Ungainly - The kroot rifle, has been designed with the alien species in min, and therefore any other unit type other than kroot that use the weapon suffer a -1 to hit roll.
Rifle Blades - The kroot rifle has built into each weapon stock and muzzle, a series of sharp serated blades. In combat, the user of the rifle counts as being equipped with a pair of knives, and confers the ability parry.
So what do ya think? to OP/ underpowered?
Thanks
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This message was edited 1 time. Last update was at 2012/05/07 13:53:44
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![[Post New]](/s/i/i.gif) 2010/04/21 22:13:13
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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C'mon people! 21 views and not one post??
do i smell funny or summit?
*checks armpits*
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![[Post New]](/s/i/i.gif) 2010/04/22 03:48:07
Subject: Kroot in necromunda - has it ever been done?
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Dangerous Skeleton Champion
Canada
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I don't play, but I've seen a guy play necromunda with a group of kroot at my local GW. I assume he did some sort of count-as, because they seemed to have a variety of weapons, including something that looked like a shotgun. It seemed to turn out pretty well, too, and his leader looked something like a 50's style mafia boss with fedora and all.
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This message was edited 1 time. Last update was at 2010/04/22 03:48:25
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![[Post New]](/s/i/i.gif) 2010/04/22 07:37:01
Subject: Re:Kroot in necromunda - has it ever been done?
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Regular Dakkanaut
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i'll be writing rules for using kroot for my group's upcoming =][=munda campaign... just haven't gotten around to it yet
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There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.
- palaeomerus
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![[Post New]](/s/i/i.gif) 2010/04/22 21:13:41
Subject: Kroot in necromunda - has it ever been done?
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Regular Dakkanaut
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Ghosty
Hello,
Our gaming group and friends have come up with Kroot for Death Squads. Death Squads is where Necromunda, Mordheim and GorkaMorka stopped. With that it is neither Necromunda, Mordheim or GorkaMorka but there are some similiarities.
We currently have 5 reces of Imperial Guard, Imperial Renegades, Eldar and Orks. We are playtesting Kroot and Tau currently and Chaos Cultists.
Down the road we will have more.
Check out my signature or
deathsquadsgame.com
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http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium
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![[Post New]](/s/i/i.gif) 2010/04/23 16:44:33
Subject: Kroot in necromunda - has it ever been done?
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Rotting Sorcerer of Nurgle
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I would just use the Ratskins and do 'count as'.
It's what I did, use Andy Chamber's version IMO.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/04/26 20:13:15
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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Interesting, thanks for the replies
So, kroot could be done as a count as? i thought ratskins, but they seem really weedy, and uncharacteristically un krooty for kroot....
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![[Post New]](/s/i/i.gif) 2010/04/28 18:05:53
Subject: Kroot in necromunda - has it ever been done?
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Rotting Sorcerer of Nurgle
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/shrug, they looked close enough for me, the feral but humoniod look.
Best part is prob: easy to get alot of figs from one box.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/04/28 20:32:40
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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ex-actly. So ive boguht myself a box of kroot, two kroot hounds, and heres the best bit, i rooted out an old star wars toy i had chucked in my bitz box a while back!
I feel that i'll be starting a kroot (ratskin) warband fairly soon *giggles like a monkey on illicit substances* Automatically Appended Next Post: Incidently, how do you change the title of blogs? ive never figured it out :S Automatically Appended Next Post: Heres my list!
Kroot Gang – The Kindred
1000 credits-
Kroot Shaper Kharror (Ratskin Chief) – 155pts
Sword, Shotgun (Solid gak, scatter shells) knife
Kroot Carnivore Arrk (Ratskin) – 66pts
2 x knives, Musket
Kroot Carnivore Karrr (Ratskin) – 66pts
2 x knives, Musket
The above two Kroot are handlers for the hounds below:
Kroot Hound Sarkar – 30pts
Teeth and claws
(sprint)
Kroot Hound Nkak – 30pts
Teeth and claws
(+1 I)
This is my first worked out list for rat skins, im gonna play test, see how they go, but I still want to try out the more attractive option of making (or nicking) rules for Kroot.
I am also aware I have not yet got to 1000pts. This is because
A. I haven’t finished any more than the above models
B. I dunno about committing building a whole gang around a Ratskin tree, only to decide I don’t like playing ratskins (im already wary of their apparent weedyness…)
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This message was edited 2 times. Last update was at 2010/04/28 21:23:51
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![[Post New]](/s/i/i.gif) 2010/05/16 14:04:44
Subject: Re:Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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Ok, heres the revised gang, what do ya think of it?
Kroot list mk 2
Escher
990pts
Gang leader – 150pts
Shotgun, sword, knife
Heavy – 110pts
Flamer, Stub gun, knife
Ganger – 70pts
Autogun, knife
Dog – 30pts
Ganger – 70pts
Autogun, knife
Dog – 30pts
Ganger – 70pts
Autogun, knife
Dog – 30pts
Ganger – 75pts
Lasgun, knife
Ganger – 75pts
Lasgun, knife
Ganger – 70pts
Shotgun, knife
Ganger – 70pts
Shotgun, knife
Juve – 35pts
Stub gun, knife
Juve – 35pts
Stub gun, knife
Juve – 35pts
Stub gun, knife
Juve – 35pts
Stub gun, knife
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![[Post New]](/s/i/i.gif) 2010/05/16 14:38:37
Subject: Kroot in necromunda - has it ever been done?
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Arch Magos w/ 4 Meg of RAM
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ghosty wrote:Im guessing it probably has, seeing as its a fairly fun idea, but for the sake of asking, has anyone ever drafted up any rules for it?
I a busy making my own set of rules for a kroot gang you can see it here on dakkadakka ( also on skirmish scale games)
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![[Post New]](/s/i/i.gif) 2010/05/16 22:03:03
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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Im intrigued
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![[Post New]](/s/i/i.gif) 2010/05/19 18:47:24
Subject: Kroot in necromunda - has it ever been done?
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Chaplain with Hate to Spare
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My friend, more than three Juves never ended well for anyone (as far as poking my head around dakka has proved).
I wonder, did you take autoguns on some of your 'gangers' because it is probably the closest thing to a kroot rifle, or credit wise? o.O IMO lasgun is the best basic weapon there is.
Also, you may have Kroot, but just wait till you see some of the Ork v Orlock games I intend to post.. hehe. BTW there are ork rules out there FYI.
But yeah, your list is seriously lacking any firepower. While it's not particularly 'krooty' to carry around heavy weapons, you could say one of the strongest Kroot took a -insert name of kroot gun mounted on the back of the krootox... possibly a 'krootox gun'?- and walks around with it. Could be a H stubber, or better a heavy bolter or best of all (fluffwise), an autocannon.
-checks Rulebook-
Well, considering the only H weapons escher can take is the H stubber and heavy plasma gun (<= fun  ) then.. ugh.
Perhaps, you should use a different houses' weapon list to represent them?
Cawdor would be good to represent the shootyness... but just meh. I'm sure you'll agree.
-checks Rulebook-
Y'know what, I've been thinking this awhile, and it seems I'm right ( IMO). House Goliath are the best house to represent the kroot, IMO, because they have a large array of CC weapons, which is great for kroot! And as for their shootyness, their array of "bullet" weapons is good for Kroot, considering the types of weapons they use. The Autogun is probably good.
So, IMO, I'd use the Goliath weapons list for kroot, and give the heavy an autocannon to represent the krootox gun. The "gangers" would have any of the CC weapons listed for 'em, although some would make more sense to have than others. The Autogun is the best choice to represent the Kroot guns. [/endpost]
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![[Post New]](/s/i/i.gif) 2010/05/21 16:35:02
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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Thanks for the feedback, now for the comments.
@Dark - I appreciate what you have written, however, whilst goliath COULD represent Kroot well, my mates already fielding them. Also, they dot have access to lasguns. Now, I chose autoguns more for them theme than the power, I mean firing bullets at something just feels 'right' compared to shooting a laser. Now, I agree that if I did drop a Juve I could pick up a heavy stubber for my heavy, which was my plan, until I managed to take out three goliaths in a single spray of promethium...
@Scrazza – I think your rules are pretty sound, but seeing as it turns out im taking part in a ‘munda campaign at my FLGS I wouldn’t be able to use them :(
So I played a game yesterday. It wasn’t long, because neither me nor my friend wanted to lose men (or should that be xenos?) It was our standard gangs facing off in a standard gang fight game. Essentially, my gang split into three groups, my leader, his two shotgun wielding bodyguards and the heavy, went storming down the centre of the road as fast as their agile long legs could carry them. Moving off to the right went the three Kroot/hound combo, who were hoping to flank and obliterate the enemies flank. And to the right, the pack of juves hid amongst some twisted metal girders and half rotten refuse, praying that their opponents wouldn’t come after them. And finally, sitting back and enjoying the view from a high-rise, was two Kroot with their lasguns, preparing to snipe anything that posed a threat to the gang as it moved through the ruins below. The first sign of an enemy was when the gang leader spied a flash of green amongst the dusty air ahead. Throwing himself out of the way, seconds before shots rang out, he managed to escape harm. The heavy did not. After being hit by four bullets from a heavy stubber, the bulky Kroot staggered back a couple of feet before slumping behind a barrel to regain his breath. Somehow he had escaped uninjured. The enemy then presented itself, charging down the alley towards my pinned gang members, screaming at the top of their lungs
“WAAAAAGH”
As they got close my shot gunners opened fire, and managed to bring one of the muscle bound green skins to the ground but the rest kept coming. Then, just as the orks were upon my Kroot, a loud screeching emitted from their right (my left) as a trio of hounds vaulted through the ruined windows and doors of a nearby building, and then proceeded to tackle a green skin to the ground. A staccato of autogun fire erupted from my Kroot handlers, but the indiscriminate spray was ineffective. Now for the tragedy. As this close quarters firestorm was erupting in the centre, an ork with an auto gun snook round the side, and spied my krootling juves who were, now apparently out of harms way, playing dice. He brought two of them down before they knew what was happening. Bastard. Back in the centre, my heavy clambered back to his feet and lit the flamer nozzle with his cigar. Cocking his head to one side, he grinned, and squeezed the trigger. The resulting conflagration engulfed no less than four orks, and a Kroot hound. Three of the orks staggered around trying to put themselves out, before they crumpled to the ground and burned. The fourth patted the flames out, and ran as fast as he could away from the Kroot. As quickly as it started, the fight ended, and both groups dragged their fallen from the scene…
As test games go, I feel that was a particularly bloody one. Im still highly offended that my juves were brutally murdered, but, I suppose that’s the way of things. Im looking forward to the campaign, as I feel I might do well.
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![[Post New]](/s/i/i.gif) 2010/05/21 17:36:25
Subject: Re:Kroot in necromunda - has it ever been done?
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Arch Magos w/ 4 Meg of RAM
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@Scrazza – I think your rules are pretty sound, but seeing as it turns out im taking part in a ‘munda campaign at my FLGS I wouldn’t be able to use them :( oooooh..... :( still, that sounds as an awesome game.
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This message was edited 1 time. Last update was at 2010/05/21 17:41:54
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![[Post New]](/s/i/i.gif) 2010/05/21 18:19:27
Subject: Kroot in necromunda - has it ever been done?
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Chaplain with Hate to Spare
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^
I.Second.That.
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![[Post New]](/s/i/i.gif) 2010/06/07 14:38:33
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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So, the campaigns begun, and my leaders already lost an eye. Bit depressing, but now i can call him 'the one eye' which helps with the naming issue  .
Ive done pretty well for myself in the campain though, as rolling up infiltration on my kroot handlers really has put the heat on other gangs (nothing says flank attack like 6 models...) but ive sadly lost both shotgun kroot to a gang calling themselves the saltslum Bandito's... Rest assured i'll have my brutal revenge, as ive forged an alliance with the ratskins.
Still having to use bloody stand ins for my juves as i literally have no clue how to represent them. I have an image in my head of kids essentially, being brought around with the hunting parties to learn the ways of the war.
Finally, im going to tell you a nice little event that happened last time i went.
We were milling around, getting ready fo the games, when the guy who runs the whole campaign apparently decided our gang leaders aren't tough enough. I've got to hand it too him, he's not wrong. My leader even without an eye isn't particularly intimidating. So, after the game night, he's placed down a competition. He wants us to convert our gang leaders into some real hard nuts, by our next game night- Whoever wins, gets one blister pack costing up to £12 squids, and an instant roll for a new territory. Juicy rewards im sure you'll agree. So, everyone left with some mad scheme on how they're going to produce the biggest, the baddest and the most viscious boss around. Me? well,its for you too find out, but for a teaser, this kroot has teeth.
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![[Post New]](/s/i/i.gif) 2010/06/09 19:48:27
Subject: Kroot in necromunda - has it ever been done?
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Massive Knarloc Rider
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No comments?
That will not stop me!
So my Gang leader is progressing nicely, though i ended up having to resculpt his entire crotch area due to some careless cutting.
oops.
He's coming together well, and he's now easily taller than any other kroot in the gang. Im working on his background so if he doesnt win best conversion, or most bad ass, he might win best story...
Watch the skies people. Automatically Appended Next Post: so heres my background, please tell me if theres any grammar mistakes, and if there's anything you would like to see in it, or any suggestions.
A’rk ‘the one eye’ has risen from a Youngblood to legend among the Bladebeak tribe of necromunda. It all begun three years ago, in the sewage delta at ‘cigarette end. A’rk had been hunting a particularly elusive prey for several days through the refuse marsh. All Youngblood’s must slay and bring back the body of its kill to the tribe unaided to be accepted into the carnivores. It was a rite of passage. A’rk, being an impetuous youth, had gone looking for the biggest, and baddest Giant spider in the region, which had been dubbed ‘Swift Fang’ by the Kroot for its deadly tendency to attack and withdraw fast. He hadn’t seen it once, but its trail of destruction was as clear as day. Mutilated settlers, giant spiders and rats lay discarded uneaten across the delta, and on the third evening of tracking it through the marshes, he spied upon its lair. A giant webbed cocoon nestled between an ancient human tank, and a rotten and twisted tree. A’rk moved closer, inch by inch. He could just see the spider’s legs poking out from behind a Web. Silently, the Youngblood unslung his rifle, and loaded a shot. He took aim, and held his breath. This was it, he would become a carnivore for slaying this beast, no doubt about that. However, something else, something from another world, was on the prowl that night, and it had got to Swift fang first. If A’rk hadn’t been so focused, he would have noticed the stench of spider ichor, and the panic pheromones that wafted through the still air around the nest. A bipedal creature, twice the size of even A’rk stepped out from the gloom, and fixed it’s yellow eyes upon the Kroot. The creature had two sets of arms, and was covered in a thick carapace. It was a Genestealer, and it had found its next victim. A’rk fired before the creature pounced, managing to score a hit to the heart. Any other creature would have been fatally wounded, but the ‘stealer kept coming, sailing through the air and pinning A’rk to the ground, the rifle spinning out of his hand. The creature clawed frantically at him, and in a few short seconds A’rk’s face was mutilated. The Kroot screeched its rage and threw the beast of with his legs. The ‘stealer crashed into the web, and found itself ensnared. A’rk charged howling.
The four armed monstrosity untangled itself in time and managed to deflect vicious kick to the face with a swat of its rending claws. However, A’rk was in a terrible blood frenzy and leapt onto the creatures back. Holding onto the ridged carapace, he tried to strangle the alien with his hands. However, with disdain, the Genestealer threw him from his purchase, and closed in for the kill. A’rk had been massively winded, spots and blinking lights flashed in front of his eyes. He was only dimly aware the Creature had clambered onto him, and prepared to impregnate him. However, A’rk was no normal Kroot, and as the beast leaned in, it left its neck unprotected. In a snapshot decision, A’rk lunged forwards and bit into the throat. The creature screamed in agony, and pulled back, but A’rk would not let go. He held on for dear life, and every movement the thrashing ‘stealer made, it tore the wound larger. Thick green ichor poured from the open wound and splashed over the Kroot’s face. Upon contact with his bloody scars, it sizzled and burned, causing A’rk unbearable pain, but still he held on. With a final decision, the Kroot snapped his jaws shut, ripping a three kilo chunk of flesh free. The Genestealer staggered backwards, all four of its arms grabbing the mortal injury. It shook violently, lost it’s balance, and crumpled, dead upon the floor. A’rk then made a foolish decision that made him a legend. He swallowed the Tyranid Flesh. A’rk dragged his kill back to the tribe. It took him four days, due to the gene stealers size, and the injuries he had sustained. By the time he returned, all the other Youngblood’s that had taken the passage had been inducted into the carnivores. He returned, limping heavily, splattered in blood, with the slain Genestealer dragging behind him. The tribe were shocked. They had thought him dead. They were also cautious. Dramatic changes to A’rk’s DNA were also starting to become visible, and he began to show tell tale signs of mutation.
However, his kill compensated for the curse he had laid upon himself and he was welcome into the carnivores. He quickly rose through the ranks, as this DNA mutated him further. He became stronger, faster and more agile as the months passed, and eventually he arose as the pack leader.
With his new found power, he petitioned to the shaper council to explore the world of necromunda, and bring glory to his tribe. The shaper’s, wary of his new form and the implications if he mated, duly accepted, and A’rk moved into necromunda, where he would find his fortune…
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This message was edited 1 time. Last update was at 2010/06/09 22:02:08
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![[Post New]](/s/i/i.gif) 2010/06/10 12:47:58
Subject: Kroot in necromunda - has it ever been done?
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Arch Magos w/ 4 Meg of RAM
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good fluff. Didn't find any grammar mistakes. Big up! hope you win that contest.
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![[Post New]](/s/i/i.gif) 2012/04/14 18:45:19
Subject: Re:Kroot in necromunda - has it ever been done?
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Fresh-Faced New User
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I reckon mutation advances a la Chaos Cultists and Scavvies would be great fun, especially if they reflected their diet (Wyrd minor powers from chomping a Wyrd, for example).
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This message was edited 1 time. Last update was at 2012/04/14 18:46:19
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![[Post New]](/s/i/i.gif) 2012/04/17 19:33:59
Subject: Re:Kroot in necromunda - has it ever been done?
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Chaplain with Hate to Spare
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guttersnipe wrote:I reckon mutation advances a la Chaos Cultists and Scavvies would be great fun, especially if they reflected their diet (Wyrd minor powers from chomping a Wyrd, for example).
Hey dude, try not to post on threads older than 3 months, and this one is about two years old..
The mods don't take too kindly to threadnomancy.
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![[Post New]](/s/i/i.gif) 2012/04/18 23:39:16
Subject: Re:Kroot in necromunda - has it ever been done?
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I wish I could find a larger version of this one ..
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