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![[Post New]](/s/i/i.gif) 2010/04/20 16:52:44
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Crazed Cultist of Khorne
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I am of the opinion that targets should be easier to hit if the range is very close. So I propose that if a target is with 1/4 of the weapon's range then BS is upped by 1. Or re-rolls to hit, or something.
Thoughts?
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![[Post New]](/s/i/i.gif) 2010/04/20 17:20:06
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Rotting Sorcerer of Nurgle
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Heh, then call it the "Whites of their eyes" rule.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/04/20 19:21:47
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Longtime Dakkanaut
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Sweet! BS 4 on Earthshakers within 60 inches! Mmmm mmm good!
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/21 00:31:39
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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RogueSangre
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Would be nice. It's kind of annoying spending a turn or two trying to get that meltagun real close to a key enemy vehicle, only to miss.
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![[Post New]](/s/i/i.gif) 2010/04/21 01:01:07
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Long-Range Land Speeder Pilot
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argueably it would be harder to shoot something thats point blank ready to jump at you and eat your face off. Then again its easier to shoot something right in front of you... its a neat rule, but it would slow the game down unless it was a simple thing like 12' rapid fire being 6' point blank shot
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/04/21 01:28:56
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Pyromaniac Hellhound Pilot
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Mathematically, wouldn't all "unlimited" or "infinite" range weapons also always get this bonus then? (1/4)Infinity = Infinity.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/04/21 01:53:33
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Nigel Stillman
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Skinnattittar wrote:Mathematically, wouldn't all "unlimited" or "infinite" range weapons also always get this bonus then? (1/4)Infinity = Infinity.
You know what I just realized? Hunter Killer missiles have a longer range than an ICBM. (The Deathstrike).
I would say like 18" or so.
Probably have the max range of the +1 BS be 24" or something of the sort.
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![[Post New]](/s/i/i.gif) 2010/04/21 02:17:02
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Malicious Mutant Scum
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Vladsimpaler wrote:Skinnattittar wrote:Mathematically, wouldn't all "unlimited" or "infinite" range weapons also always get this bonus then? (1/4)Infinity = Infinity.
You know what I just realized? Hunter Killer missiles have a longer range than an ICBM. (The Deathstrike).
I would say like 18" or so.
Probably have the max range of the +1 BS be 24" or something of the sort.
No, the Deathstrike Missle also has unlimited range, it's a typo in it's descriptive entry. Look at the Table of Contents in the back.
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"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." -Glen Bateman, The Stand (C&U), 3rd paragraph of Chapter 42, by Stephen King
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![[Post New]](/s/i/i.gif) 2010/04/23 18:18:16
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Blood Angel Neophyte Undergoing Surgeries
MA
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Great idea! Wish I'd thought of it. (Oh wait, I did! About 6 months ago.) 1/4 max range I think is a bit much, because something like a broadside would be shooting with BS4 at 18" (BS5 with a targeting array). I think a good compromise would be getting +1BS at 6" rather than 1/4 max range, except weapons with the "pistol" characteristic wouldn't benefit from it as they already count as assault weapons and close combat weapons.
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If Warhammer has taught me anything, it is that anything and everything can be solved by violence.
=====Begin Dakka Geek Code=====
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2500-
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![[Post New]](/s/i/i.gif) 2010/04/23 23:33:47
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Lone Wolf Sentinel Pilot
Inside that little light in your refridgerator
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How about:
At between 6"and 3" you add 1 to bs, as the target is close enough for even the worst of shots to seem like a marksman.
However at 3" or lower your stats return to normal, as the enemy are too close to focus on any one target, but you can spray indiscriminately with little to no downside.
S_P
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Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?
Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky. |
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![[Post New]](/s/i/i.gif) 2010/04/24 00:34:08
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Long-Range Land Speeder Pilot
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Space_Potato wrote:How about:
At between 6"and 3" you add 1 to bs, as the target is close enough for even the worst of shots to seem like a marksman.
However at 3" or lower your stats return to normal, as the enemy are too close to focus on any one target, but you can spray indiscriminately with little to no downside.
S_P
this is better i think, but what about pistols do they benefit from the between 6 and 3 inch rule? overall this is proabably the best proposed rule i've seen, not space potato's idea specificlly, but the general idea
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/04/24 01:14:29
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Poxed Plague Monk
AK
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Why not apply this rule only to infantry-held rapid fire and assault weapons?
Heavy weapons are generally too unwieldy or fire too many shots to get any more accurate at close range than at long range...
But with assault and rapid fire weapons, this is definitely something I'd go for...
Make it a static range though, as just because your weapon has a longer range, doesn't mean your eyesight is magically better.
I think at 6" or closer the unit would get +1 BS for shooting assault and rapid fire weapons.
This could be the effective boost that Tau need to help against fast close combat armies-- being able to jump and step into that killzone, unload with accurate fusilade, then the suits jump out...
Should not apply to vehicles just because it could be imbalanced, but also because the gunner's sight could be obscured or relying heavily on instruments that cannot track movement as well at close range (try it, fast movement at close range makes it harder to track with vehicle mount weapons).
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This message was edited 1 time. Last update was at 2010/04/24 01:18:22
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![[Post New]](/s/i/i.gif) 2010/04/24 01:39:52
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Flashy Flashgitz
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In_Theory wrote:Why not apply this rule only to infantry-held rapid fire and assault weapons?
Heavy weapons are generally too unwieldy or fire too many shots to get any more accurate at close range than at long range...
But with assault and rapid fire weapons, this is definitely something I'd go for...
Make it a static range though, as just because your weapon has a longer range, doesn't mean your eyesight is magically better.
I think at 6" or closer the unit would get +1 BS for shooting assault and rapid fire weapons.
This could be the effective boost that Tau need to help against fast close combat armies-- being able to jump and step into that killzone, unload with accurate fusilade, then the suits jump out...
Should not apply to vehicles just because it could be imbalanced, but also because the gunner's sight could be obscured or relying heavily on instruments that cannot track movement as well at close range (try it, fast movement at close range makes it harder to track with vehicle mount weapons).
I like this idea, it's alwase sorta annoyed me that you couldn't hit targets easier if your stupidly close
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![[Post New]](/s/i/i.gif) 2010/04/24 06:02:58
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Nigel Stillman
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In_Theory wrote:Why not apply this rule only to infantry-held rapid fire and assault weapons?
That's fine, but Assault is WAY too good as it always is.
Pistol, Shotgun, and Rapid Fire should get a +1 to hit. That would fix a lot of problems, especially with Shotguns and Pistols. Pistols kinda suck, especially Plasma Pistols and a +1 to hit at maybe 6" would certainly help make it worth its cost!
Shotguns? Well that's pretty darned obvious! : )
Rapid Fire needs to get better and I think that a +1 to hit would certainly help.
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![[Post New]](/s/i/i.gif) 2010/04/27 01:39:48
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Drop Trooper with Demo Charge
Pennsylvannia
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Imagine 2o+ guard dropping 60 BS4 lasgun shots with FRFSRF.... Dear god what an amazing concept. A good idea for a rule if I've ever seen one. Assault and Rapid Fire only, sounds like a good compromise to me.
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Good to be back!
2500pts of Imperial's ready to fight
750-1000pts of Nids WIP |
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![[Post New]](/s/i/i.gif) 2010/04/27 04:10:40
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Long-Range Ultramarine Land Speeder Pilot
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The Odessey wrote:Imagine 2o+ guard dropping 60 BS4 lasgun shots with FRFSRF.... Dear god what an amazing concept. A good idea for a rule if I've ever seen one. Assault and Rapid Fire only, sounds like a good compromise to me.
It brings another dynamic to the game, as typically shooty units would pose more of a threat to even the closest of assult units.
I think it could be done, as long as it was only for rapid fire, pistol, and shotgun.
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The difference between commitment and involvement is like eggs and ham; the ckicken was "involved", the pig was "comitted".
NOW ACCEPTING COMISSIONS
Check out some of my best works at my Tumblr account: http://brotherzach.tumblr.com/ |
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![[Post New]](/s/i/i.gif) 2010/04/27 06:29:47
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Focused Dark Angels Land Raider Pilot
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i think thats a very good change to the rules, and definitely makes sense...
weve actually had this brought up from a few different people in our group from time to time...
however, i dont think unlimited range and ordnance range weapons should benefit from it...
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![[Post New]](/s/i/i.gif) 2010/04/27 06:43:04
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Member of a Lodge? I Can't Say
Australia
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This rule would add a new positive dynamic the game. Sure gunline units could dish out a large amount of shots but they would be vulnerable to assaults. It would encourage players to play more aggressively and increase the "fun factor" of matches. All in all, I see this as a balanced rule. Anyone wanting to play test this with an ork or IG army for lols?
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H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/04/27 07:21:17
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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The rule is not balanced.
It is a massive boost to melta guns, for example because you always try to get into 6 inches already.
Heaps of assault oriented armies carry lots of assault weapons and are given a huge boost unless they are 12 inch chargers. Orks are BS2 and get a free hike to BS3 for nothing.
Tau need to keep away from the enemy to make best use of their long range, it does nothing to help them.
What problem in the current rules is this proposed rule meant to fix?
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![[Post New]](/s/i/i.gif) 2010/05/01 20:18:52
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Drop Trooper with Demo Charge
Pennsylvannia
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Hmmmmm, Excellent point. Maybe tihs fits in more for cityfight? Same units in houses could technically use this.
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Good to be back!
2500pts of Imperial's ready to fight
750-1000pts of Nids WIP |
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![[Post New]](/s/i/i.gif) 2010/05/01 21:26:01
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Nigel Stillman
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Kilkrazy wrote:The rule is not balanced. It is a massive boost to melta guns, for example because you always try to get into 6 inches already. Heaps of assault oriented armies carry lots of assault weapons and are given a huge boost unless they are 12 inch chargers. Orks are BS2 and get a free hike to BS3 for nothing. Tau need to keep away from the enemy to make best use of their long range, it does nothing to help them. What problem in the current rules is this proposed rule meant to fix? That's why I suggested that it only apply to Pistols, Rapid Fire, and shotguns. And Tau rarely get to make use of their long range guns as most assault armies get there in one or 2 turns anyway. It's supposed to be a bit more realistic and apply boosts to weapon types that REALLY need it.
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This message was edited 1 time. Last update was at 2010/05/01 21:26:10
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![[Post New]](/s/i/i.gif) 2010/05/03 01:40:37
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Longtime Dakkanaut
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.... Why does rapid fire weaponry need a boost?
(Also for the record... aren't sluggas a pistol type weapon?) Automatically Appended Next Post: As for 'pistols' getting better - two words - Inferno Pistol (hate that thing)
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This message was edited 1 time. Last update was at 2010/05/03 01:43:59
"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/05/03 08:26:42
Subject: Re:Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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The Dread Evil Lord Varlak
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I don't like this idea at all.
Right now there's a large incentive for shooting units to get up close and personal - you get to double your shots inside 12". That isn't the minor benefit of +1 BS, it's a direct doubling of your firepower.
Other unit types with pistols and assault weapons are firing as they run into melee, it's a bonus to effect before they set about doing what they're there for - melee.
I just haven't seen units double tapping at close range and thought 'if only they were marginally more accurate'. Often they'll do little damage, but that's more to do with lasguns hitting power armour than the volume or accuracy of fire. Nor have I seen orks or assault marines fire a round off before charging in and thought 'if only the opening volley was marginally more accurate'.
This rule doesn't really impact the basic structure of 40K in any useful way, it'd just be another rule.
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This message was edited 2 times. Last update was at 2010/05/03 08:29:09
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/05/03 08:32:16
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Dakka Veteran
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I've had my biker command squad get near an enemy land raider, fire 4 meltas, and roll 3 2's and a 1 to hit....
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
yea, i'm in favor of this rule ><
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After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
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![[Post New]](/s/i/i.gif) 2010/05/03 08:44:40
Subject: Shooting: Increase BS by 1 if withing 1/4 of Weapon's range of target?
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Scarred Ultramarine Tyrannic War Veteran
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This rule sould only be be used if the unit fireing has not moved the previous turn.
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"Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath"
Guilliman and the Ultramarines are like Manchester United, everyone hates them because they are so awesome!
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