| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/04/21 15:56:01
Subject: Charging requirements question
|
 |
Auspicious Aspiring Champion of Chaos
|
Here's one that came up a couple months ago.
What is the requirement for a successful charge (leaving out, for the moment, skirmishers)? Is it simply to make contact, with a maximum of one wheel, within your charge distance, and to the facing in which you started your charge?
The case in question was this: Geist's Blackguardstar was slicing and dicing through my army, and I was attempting to declare a very ill-advised charge with a block of warriors into the flank of the black guard unit. I was in the flank, and could make contact, but once contact was made, couldn't align to the target because of an interposing unit. My target couldn't align to me, because it was already engaged in combat.
The situation was, very roughly, the following:
Unit A was trying to charge Unit Z. Unit B is already engaged, and Unit C is in the way. Unit C had no available charge to get out of the way. So what happens? Charge failed? The folks over on the Warhammer Forum clearly think that it is a successful charge, and I agree, but Geist and his friend were adamant that it would fail.
To me, the situation would be very clear if either B or C were not present, but is more complicated like this.
RZ
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/21 16:56:26
Subject: Charging requirements question
|
 |
Lethal Lhamean
|
I believe, that after you make your wheel, and align to your target, you move straight ahead. If you hit terrain or interviening units you stop. So on the case above, it looks like you don't even need a wheel. Just move ahead untill your unit hits it's intended charge. At that point, you would align your unit to fit in the space avalable, while still keeping as many models as possible in base contact. However, if during thr charge move Should your unit contact the friendly unit first, the charge would fail. That's at least how my group plays it.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/21 17:25:08
Subject: Re:Charging requirements question
|
 |
Stoic Grail Knight
Houston, Texas
|
We had a very similar situation arise in a game this weekend.
We consulted the shop, and it was 5-1 that it was a failed charge (the 1 being the guy making the charge)
|
Daemons-
Bretonnia-
Orcs n' Goblins- |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/21 18:02:39
Subject: Charging requirements question
|
 |
Flashy Flashgitz
Chicago Suburbs Northwest
|
I'm in the camp that you successfully hit the unit and then maximize contact. I think that falls nicely under the intended results for clipping.
Short answer - successful charge.
- Blackbone
|
Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/22 05:06:45
Subject: Charging requirements question
|
 |
[DCM]
Tzeentch's Fan Girl
|
By the strict reading of the rules, if you can wheel past your unit C without touching it, you're in. If either your normal wheel or the alignment wheel bring you into contact with unit C, you're out.
|
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/22 15:09:01
Subject: Charging requirements question
|
 |
40kenthus
|
Manfred von Drakken wrote:By the strict reading of the rules, if you can wheel past your unit C without touching it, you're in. If either your normal wheel or the alignment wheel bring you into contact with unit C, you're out.
How would you place unit A then? Unit A would have 1 corner touching unit Z, then make contact with unit C as part of the alignment wheel. Would you back it up 1 inch as part of the failed charge so that it no longer contacts unit Z?
Would your answer be different if unit C was impassible terrain instead of a unit?
https://www.games-workshop.com/MEDIA_CustomProductCatalog/m470856_Warhammer_FAQ_2008-02_Edition.pdf
Once the charging unit has touched its opponent, the combat is committed and it only remains to align the antagonists where the charge has been made at an angle.
The FAQ would indicate that once the charging unit touches the enemy unit - the combat is on. Its just a matter of placing the units into full contact.
To answer the original question - successful charge. Make unit A fit best as possible.
|
|
This message was edited 1 time. Last update was at 2010/04/22 15:09:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/23 04:22:49
Subject: Charging requirements question
|
 |
[DCM]
Tzeentch's Fan Girl
|
For reference, my answer would be the same - based on my reading of the rules.
Would I play it way? Probably not. I prefer to see good fights in my wars!
|
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/29 17:36:07
Subject: Charging requirements question
|
 |
Dakka Veteran
|
I agree with the majority here: your epic warrior block is only going to have a few guys in b2b with the blackguardstar, but they will get in. Once the tiniest little corner of the warrior block touches the unit, the BRB seems to indicate that you can do any gymnastics you need to in order to get everything into contact.
This, by the way, also happens to, y'know, MAKE SENSE... not that that matters
|
Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/29 17:50:31
Subject: Charging requirements question
|
 |
Stoic Grail Knight
Houston, Texas
|
Malleus wrote:
This, by the way, also happens to, y'know, MAKE SENSE... not that that matters 
Yeah there is plenty of stuff that doesnt make sense in WHFB....
Like how his attackers can step up and smack my second rank of guys if they kill enough of them...
Obviously the defending unit is to dumbstruck to step up and swing back???
ORRRR
How charging into a unit with lances or spears doesnt cause impact hits on the charging unit? IVE SEEN BRAVEHEART! those horses got ownt!
That would actually be a neat rule, For each model with a spear in the front rank you can choose the charge reaction "brace". For every unit in the front rank with a spear the charging unit takes one Str 3 hit!
|
Daemons-
Bretonnia-
Orcs n' Goblins- |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/29 18:49:55
Subject: Charging requirements question
|
 |
Dakka Veteran
|
not sure i'm a fan of that rule with spears. With pikes, now, that could be great! You could even say "equal to the str of the charging model," Meaning that marauder horsemen get piked a bit softer than blood knights, due to their lesser momentum.
Oh yes, oh yes. Suggestion for 9th ed?
|
Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/05/06 17:01:20
Subject: Charging requirements question
|
 |
Evasive Eshin Assassin
|
Red_Zeke, it seems the only thing in question here is about maximizing-you made contact and all that, and as Ran has shown, that's what counts.
I'd have to say that the whole maximizing thing would suffer (which, in this case, would be good for you); you just can't get all your guys into BTB, which is fine. It says you've got to "maximize", meaning "as much as possible", not "your whole frontage", or else we'd have silly problems like a unit that's 12 men wide being completely unable to charge or be charged.
So yeah, I'd say its successful. The whole problem with this sliding stuff is how easily abusable it is, but you seem to be honestly trying to avoid that sort of crap.
Also, spears and pikes were historically meant to be anti-cavalry (spears just also allowed you to use shields, and were only 5+ft., rather than 10+ft.). I wrote up some suggestions about that and...everything else...in a thread "Any and All Rule Suggestions" in the appropriate forum.
|
|
|
|
 |
 |
|
|